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2024-04-17 15:25:31 +02:00
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\documentclass[a4paper]{article}
\usepackage{fancyhdr}
\usepackage{xcolor}
\usepackage{geometry}
\usepackage{fontspec}
\usepackage{import}
\usepackage{xcolor}
\usepackage[table,xcdraw]{xcolor}
\usepackage[parfill]{parskip}
\usepackage{enumitem}
\usepackage{tabularx}
@ -58,11 +57,18 @@ In order to make a skill check, you:
\item \textbf{Set the difficulty:} The DM decides on a difficulty of 1-5.
\item \textbf{Assemble the dice pool and roll:} By default, you roll 2d20 on any given skill check. You may purchase up to 3 additional dice with \textbf{Action Points}.
\item \textbf{Count successes:} Any roll equal to the target or under is a success. Any roll of 1 is a critical success, which counts for 2 successes. If the target is a \textbf{Tag Skill}, any normal success counts as a critical success. A roll of 20 generates a \textbf{Complication}.
\item \textbf{Compare successes to the difficulty}: You succeed the check if you scored a number of successes higher than or equal to the difficulty.
\item \textbf{Compare successes to the difficulty}: You succeed the check if you scored a number of successes higher than or equal to the difficulty. Every success above the difficulty generates an \textbf{Action Point}.
\end{itemize}
\section{Action Points}
\end{minipage}
You can spend action points to do the following:
\begin{itemize}
\item \textbf{Buy d20s (1-6):} On a skill check, you may buy additional d20s for your dice pool. The first additional d20 costs 1 AP, the second costs 2, and the third costs 3. So if you purchase all 3, that's a total of 6 AP.
\end{itemize}
\section{Luck}
\end{minipage} \hfil \hspace{30pt}
\begin{minipage}[t]{0.46\textwidth}
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\end{minipage}