diff --git a/fallout-cheat-sheet.pdf b/fallout-cheat-sheet.pdf index 24e59c6..714c4a3 100644 Binary files a/fallout-cheat-sheet.pdf and b/fallout-cheat-sheet.pdf differ diff --git a/fallout-cheat-sheet.tex b/fallout-cheat-sheet.tex index 2ea901e..4a552c9 100644 --- a/fallout-cheat-sheet.tex +++ b/fallout-cheat-sheet.tex @@ -1,10 +1,9 @@ \documentclass[a4paper]{article} \usepackage{fancyhdr} -\usepackage{xcolor} \usepackage{geometry} \usepackage{fontspec} \usepackage{import} -\usepackage{xcolor} +\usepackage[table,xcdraw]{xcolor} \usepackage[parfill]{parskip} \usepackage{enumitem} \usepackage{tabularx} @@ -58,11 +57,18 @@ In order to make a skill check, you: \item \textbf{Set the difficulty:} The DM decides on a difficulty of 1-5. \item \textbf{Assemble the dice pool and roll:} By default, you roll 2d20 on any given skill check. You may purchase up to 3 additional dice with \textbf{Action Points}. \item \textbf{Count successes:} Any roll equal to the target or under is a success. Any roll of 1 is a critical success, which counts for 2 successes. If the target is a \textbf{Tag Skill}, any normal success counts as a critical success. A roll of 20 generates a \textbf{Complication}. - \item \textbf{Compare successes to the difficulty}: You succeed the check if you scored a number of successes higher than or equal to the difficulty. + \item \textbf{Compare successes to the difficulty}: You succeed the check if you scored a number of successes higher than or equal to the difficulty. Every success above the difficulty generates an \textbf{Action Point}. \end{itemize} \section{Action Points} -\end{minipage} + +You can spend action points to do the following: +\begin{itemize} + \item \textbf{Buy d20s (1-6):} On a skill check, you may buy additional d20s for your dice pool. The first additional d20 costs 1 AP, the second costs 2, and the third costs 3. So if you purchase all 3, that's a total of 6 AP. +\end{itemize} + +\section{Luck} +\end{minipage} \hfil \hspace{30pt} \begin{minipage}[t]{0.46\textwidth} - \end{minipage}