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.gitignore
vendored
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.gitignore
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**/.vscode/
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**/*.aux
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**/*.fdb_latexmk
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**/*.fls
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**/*.log
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**/*.out
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**/*.synctex.gz
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**/*.xdv
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BIN
fallout-cheat-sheet.pdf
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fallout-cheat-sheet.pdf
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fallout-cheat-sheet.tex
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fallout-cheat-sheet.tex
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\documentclass[a4paper]{article}
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\usepackage{fancyhdr}
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\usepackage{xcolor}
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\usepackage{geometry}
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\usepackage{fontspec}
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\usepackage{import}
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\usepackage{xcolor}
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\usepackage[parfill]{parskip}
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\usepackage{enumitem}
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\usepackage{tabularx}
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\usepackage{titlesec}
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\pagestyle{fancy}
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\fancyhf{}
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\fancyheadoffset{0pt}
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\renewcommand{\headrulewidth}{0pt}
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\renewcommand{\footrulewidth}{0pt}
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\fancyhead[R]{\thepage}
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\fancypagestyle{plain}{%
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\fancyhf{}%
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\fancyhead[R]{\thepage}%
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}
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\geometry{
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a4paper,
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left=45pt,
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right=45pt,
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top=30pt,
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bottom=30pt,
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headsep=-10pt
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}
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\setcounter{secnumdepth}{0}
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\setmainfont{Calisto MT}
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\newfontfamily\titlefont{Fontdiner Swanky}
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\definecolor{titlecolor}{HTML}{1ABEEF}
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\def\arraystretch{1.2}
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\titleformat{name=\section}[block]
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{\vspace*{10pt}\sffamily\large}
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{}
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{0pt}
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{\colorsection}
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\titlespacing*{\section}{0pt}{\baselineskip}{\baselineskip}
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\newcommand{\colorsection}[1]{%
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\hspace*{-5pt}\colorbox{blue!20}{\hspace*{10pt}\parbox{\dimexpr\textwidth-10\fboxsep}{\titlefont#1}}}
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\begin{document}
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\setcounter{page}{1}
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\begin{center}
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\begin{minipage}[t]{0.46\textwidth}
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\section{Skill Checks}
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In order to make a skill check, you:
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\begin{itemize}
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\item \textbf{Choose attribute+skill:} The DM decides which combination of \textbf{Attribute} and \textbf{Skill} would best fit what the character is trying to do. Each skill has a default attribute, but it could be any combination. The number you get from adding the attribute and the skill is the \textbf{Target Number}, which dice must roll under to succeed.
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\item \textbf{Set the difficulty:} The DM decides on a difficulty of 1-5.
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\item \textbf{Assemble the dice pool and roll:} By default, you roll 2d20 on any given skill check. You may purchase up to 3 additional dice with \textbf{Action Points}.
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\item \textbf{Count successes:} Any roll equal to the target or under is a success. Any roll of 1 is a critical success, which counts for 2 successes. If the target is a \textbf{Tag Skill}, any normal success counts as a critical success. A roll of 20 generates a \textbf{Complication}.
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\item \textbf{Compare successes to the difficulty}: You succeed the check if you scored a number of successes higher than or equal to the difficulty.
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\end{itemize}
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\section{Action Points}
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\end{minipage}
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\begin{minipage}[t]{0.46\textwidth}
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-
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\end{minipage}
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\end{center}
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\end{document}
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