This commit is contained in:
NikolajDanger
2020-08-07 02:13:58 +02:00
parent d02e9dcde7
commit 7e46849faf
2 changed files with 37 additions and 26 deletions

View File

@ -14,19 +14,23 @@ def drawImage(channel):
border = 40
gridBorder = 40
cornerSize = 100
outlineSize = 20
cornerSize = 300
boardOutlineSize = 10
pieceOutlineSize = 10
emptyOutlineSize = 0
bottomBorder = 110
exampleCircles = 100
w, h = 2800,2000
backgroundColor = (128,128,128,255)
outlineColor = (0,0,0)
player1Color = (200,0,0)
player2Color = (255,255,0)
boardColor = (0,0,170)
placeSize = 285
w, h = 2800,2400
backgroundColor = (255,255,255,255)
boardOutlineColor = (0,0,0)
pieceOutlineColor = (255,255,255)
emptyOutlineColor = (0,0,0)
player1Color = (230,65,40)
player2Color = (255,220,70)
boardColor = (45,125,225)
placeSize = 300
white = (255,255,255,160)
winBarColor = (140,160,140,255)
winBarColor = (250,250,250,255)
fnt = ImageFont.truetype('resources/futura-bold.ttf', exampleCircles)
@ -51,17 +55,17 @@ def drawImage(channel):
# This whole part was the easiest way to make a rectangle with rounded corners and an outline
# - Corners:
d.ellipse([(border,border),(border+cornerSize,border+cornerSize)],fill=boardColor,outline=outlineColor,width=outlineSize)
d.ellipse([(w-(border+cornerSize),h-(border+cornerSize)),(w-border,h-border)],fill=boardColor,outline=outlineColor,width=outlineSize)
d.ellipse([(border,h-(border+cornerSize)),(border+cornerSize,h-border)],fill=boardColor,outline=outlineColor,width=outlineSize)
d.ellipse([(w-(border+cornerSize),border),(w-border,border+cornerSize)],fill=boardColor,outline=outlineColor,width=outlineSize)
d.ellipse([(border,border),(border+cornerSize,border+cornerSize)],fill=boardColor,outline=boardOutlineColor,width=boardOutlineSize)
d.ellipse([(w-(border+cornerSize),h-(border+cornerSize)),(w-border,h-border)],fill=boardColor,outline=boardOutlineColor,width=boardOutlineSize)
d.ellipse([(border,h-(border+cornerSize)),(border+cornerSize,h-border)],fill=boardColor,outline=boardOutlineColor,width=boardOutlineSize)
d.ellipse([(w-(border+cornerSize),border),(w-border,border+cornerSize)],fill=boardColor,outline=boardOutlineColor,width=boardOutlineSize)
# - Rectangle:
d.rectangle([(border+math.floor(cornerSize/2),border),(w-(border+math.floor(cornerSize/2)),h-border)],fill=boardColor,outline=outlineColor,width=outlineSize)
d.rectangle([(border,border+math.floor(cornerSize/2)),(w-border,h-(border+math.floor(cornerSize/2)))],fill=boardColor,outline=outlineColor,width=outlineSize)
d.rectangle([(border+math.floor(cornerSize/2),border),(w-(border+math.floor(cornerSize/2)),h-border)],fill=boardColor,outline=boardOutlineColor,width=boardOutlineSize)
d.rectangle([(border,border+math.floor(cornerSize/2)),(w-border,h-(border+math.floor(cornerSize/2)))],fill=boardColor,outline=boardOutlineColor,width=boardOutlineSize)
# - Removing outline on the inside:
d.rectangle([(border+math.floor(cornerSize/2),border+math.floor(cornerSize/2)),(w-(border+math.floor(cornerSize/2)),h-(border+math.floor(cornerSize/2)))],fill=boardColor)
d.rectangle([(border+math.floor(cornerSize/2),border+outlineSize),(w-(border+math.floor(cornerSize/2)),h-(border+outlineSize))],fill=boardColor)
d.rectangle([(border+outlineSize,border+math.floor(cornerSize/2)),(w-(border+outlineSize),h-(border+math.floor(cornerSize/2)))],fill=boardColor)
d.rectangle([(border+math.floor(cornerSize/2),border+boardOutlineSize),(w-(border+math.floor(cornerSize/2)),h-(border+boardOutlineSize))],fill=boardColor)
d.rectangle([(border+boardOutlineSize,border+math.floor(cornerSize/2)),(w-(border+boardOutlineSize),h-(border+math.floor(cornerSize/2)))],fill=boardColor)
for line in range(len(board)):
for place in range(len(board[line])):
@ -69,15 +73,21 @@ def drawImage(channel):
if piece == 1:
pieceColor = player1Color
outlineWidth = pieceOutlineSize
outlineColor = pieceOutlineColor
elif piece == 2:
pieceColor = player2Color
outlineWidth = pieceOutlineSize
outlineColor = pieceOutlineColor
else:
pieceColor = backgroundColor
outlineWidth = emptyOutlineSize
outlineColor = emptyOutlineColor
startx = pieceStartx + placeGridSize[0]*place
starty = pieceStarty + placeGridSize[1]*line
d.ellipse([(startx,starty),(startx+placeSize,starty+placeSize)],fill=pieceColor,outline=outlineColor,width=outlineSize)
d.ellipse([(startx,starty),(startx+placeSize,starty+placeSize)],fill=pieceColor,outline=outlineColor,width=outlineWidth)
if data["4 in a row games"][channel]["winner"] != 0:
coordinates = data["4 in a row games"][channel]["win coordinates"]
@ -109,8 +119,8 @@ def drawImage(channel):
winD.ellipse([((placeGridSize[0]*(diagonalLength-1)),0),(placeGridSize[0]*diagonalLength,placeGridSize[1])],fill=white)
winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*(diagonalLength-0.5)),placeGridSize[1])],fill=white)
winBar = winBar.rotate(-diagonalAngle,expand=1)
startx -= border
starty -= gridBorder + border
startx -= 90
starty -= 100
elif data["4 in a row games"][channel]["win direction"] == "l":
winBar = Image.new("RGBA",(int(placeGridSize[0]*diagonalLength),placeGridSize[1]),(0,0,0,0))
@ -119,9 +129,10 @@ def drawImage(channel):
winD.ellipse([((placeGridSize[0]*(diagonalLength-1)),0),(placeGridSize[0]*diagonalLength,placeGridSize[1])],fill=white)
winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*(diagonalLength-0.5)),placeGridSize[1])],fill=white)
winBar = winBar.rotate(diagonalAngle,expand=1)
startx -= placeGridSize[0]*3 + border
starty -= gridBorder + border
startx -= placeGridSize[0]*3 + 90
starty -= gridBorder + 60
mask = winBar.copy()#.convert("L")
#mask.putalpha(128)
#mask.save("test.png")
@ -133,11 +144,11 @@ def drawImage(channel):
textPadding = 20
exampleHeight = h - border + int((bottomBorder+border)/2) - int(exampleCircles/2)
d.ellipse([(border,exampleHeight),(border+exampleCircles),(exampleHeight+exampleCircles)],fill=player1Color,outline=outlineColor,width=3)
d.ellipse([(border,exampleHeight),(border+exampleCircles),(exampleHeight+exampleCircles)],fill=player1Color,outline=boardOutlineColor,width=3)
d.text((border+exampleCircles+textPadding,exampleHeight),player1,font=fnt,fill=(0,0,0))
textWidth = fnt.getsize(player2)[0]
d.ellipse([(w-border-exampleCircles-textWidth-textPadding,exampleHeight),(w-border-textWidth-textPadding),(exampleHeight+exampleCircles)],fill=player2Color,outline=outlineColor,width=3)
d.ellipse([(w-border-exampleCircles-textWidth-textPadding,exampleHeight),(w-border-textWidth-textPadding),(exampleHeight+exampleCircles)],fill=player2Color,outline=boardOutlineColor,width=3)
d.text((w-border-textWidth,exampleHeight),player2,font=fnt,fill=(0,0,0))