🎆 Hex now playable!
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vendored
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.gitignore
vendored
@ -160,6 +160,7 @@ resources/starWars/destinyPoints.txt
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resources/games/blackjackTables/
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resources/games/oldImages/
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resources/games/4InARowBoards/
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resources/games/hexBoards/
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resources/games/monopolyBoards/
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resources/games/investments.json
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resources/lookup/monsters.json
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@ -110,10 +110,9 @@ def placeHex(channel : str,player : int,position : str):
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if channel in data:
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board = data[channel]["board"]
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logThis("Placing a piece on the board with placeHex()")
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# Places on board
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board = placeOnHexBoard(board,player,position)
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# Updates the drawing
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hexDraw.drawHexPlacement(channel,player,position)
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if isinstance(board, list):
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# If the move is valid:
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@ -141,7 +140,7 @@ def placeHex(channel : str,player : int,position : str):
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message += " Adding "+str(winAmount)+" GwendoBucks to their account."
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else:"""
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gameWon = False
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message = data[channel]["players"][player-1]+" placed at "+position+". It's now "+data[channel]["players"][turn]+"'s turn."
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message = getName(data[channel]["players"][player-1])+" placed at "+position+". It's now "+getName(data[channel]["players"][turn])+"'s turn."
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with open("resources/games/hexGames.json", "w") as f:
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json.dump(data,f,indent=4)
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@ -229,37 +228,6 @@ def AICalcHexPoints(board,player):
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score = 0
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otherPlayer = player%2+1
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# Adds points for middle placement
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for row in range(len(board)):
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if board[row][3] == player:
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score += AIScoresHex["middle"]
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# Checks horizontal
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for row in range(boardWidth):
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rowArray = [int(i) for i in list(board[row])]
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for place in range(boardWidth-3):
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window = rowArray[place:place+4]
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score += evaluateWindow(window,player,otherPlayer)
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# Checks Vertical
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for column in range(boardWidth):
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columnArray = [int(i[column]) for i in list(board)]
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for place in range(boardWidth-3):
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window = columnArray[place:place+4]
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score += evaluateWindow(window,player,otherPlayer)
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# Checks right diagonal
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for row in range(boardWidth-3):
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for place in range(boardWidth-3):
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window = [board[row][place],board[row+1][place+1],board[row+2][place+2],board[row+3][place+3]]
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score += evaluateWindow(window,player,otherPlayer)
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# Checks left diagonal
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for row in range(boardWidth-3):
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for place in range(3,boardWidth):
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window = [board[row][place],board[row+1][place-1],board[row+2][place-2],board[row+3][place-3]]
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score += evaluateWindow(window,player,otherPlayer)
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## Checks if anyone has won
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#won = isHexWon(board)[0]
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@ -3,30 +3,36 @@ import math
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import os
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from PIL import Image, ImageDraw, ImageFont
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#from funcs import logThis, getName
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from funcs import logThis, getName
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# Defining all the variables
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CANVAS_WIDTH = 2400
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CANVAS_HEIGHT = 1800
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SIDELENGTH = 75
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X_OFFSET = CANVAS_WIDTH/2 - 8*math.sqrt(3)*SIDELENGTH # The offsets centers the board in the picture
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Y_OFFSET = CANVAS_HEIGHT/2 - 8*SIDELENGTH # The offsets are the coordinates of the upperleft point in the upperleftmost hexagon
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HEXAGONWIDTH = math.sqrt(3) * SIDELENGTH # the whole width of one hexagon
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HEXAGONHEIGHT = 1.5 * SIDELENGTH # not really the entire height, but the height difference between two layers
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FONTSIZE = 45
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TEXTCOLOR = (0,0,0)
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fnt = ImageFont.truetype('resources/futura-bold.ttf', FONTSIZE)
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PIECECOLOR = {1:(237,41,57),2:(0,165,255)} # player1 is red, player2 is blue
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LINETHICKNESS = 15
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HEXTHICKNESS = 6
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X_THICKNESS = HEXTHICKNESS * math.cos(math.pi/6)
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Y_THICKNESS = HEXTHICKNESS * math.sin(math.pi/6)
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BACKGROUND_COLOR = (230,230,230)
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BETWEEN_COLOR = BACKGROUND_COLOR
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BLANK_COLOR = "lightgrey"
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BOARDCOORDINATES = [ [(X_OFFSET + HEXAGONWIDTH*(column + row/2),Y_OFFSET + HEXAGONHEIGHT*row) for column in range(11)] for row in range(11)] # These are the coordinates for the upperleft corner of every hex
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COLHEXTHICKNESS = 4
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COLX_THICKNESS = COLHEXTHICKNESS * math.cos(math.pi/6)
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COLY_THICKNESS = COLHEXTHICKNESS * math.sin(math.pi/6)
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def drawBoard(channel):
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#logThis("Drawing Hex board")
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logThis("Drawing empty Hex board")
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# Defining all the variables
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CANVAS_WIDTH = 2400
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CANVAS_HEIGHT = 1800
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SIDELENGTH = 75
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X_OFFSET = CANVAS_WIDTH/2 - 8*math.sqrt(3)*SIDELENGTH # The offsets centers the board in the picture
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Y_OFFSET = CANVAS_HEIGHT/2 - 8*SIDELENGTH # The offsets are the coordinates of the upperleft point in the upperleftmost hexagon
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HEXAGONWIDTH = math.sqrt(3) * SIDELENGTH # the whole width of one hexagon
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HEXAGONHEIGHT = 1.5 * SIDELENGTH # not really the entire height, but the height difference between two layers
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FONTSIZE = 45
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TEXTCOLOR = (0,0,0)
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fnt = ImageFont.truetype('resources/futura-bold.ttf', FONTSIZE)
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PIECECOLOR = {1:(237,41,57),2:(0,165,255)} # player1 is red, player2 is blue
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LINETHICKNESS = 15
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HEXTHICKNESS = 6
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X_THICKNESS = HEXTHICKNESS * math.cos(math.pi/6)
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Y_THICKNESS = HEXTHICKNESS * math.sin(math.pi/6)
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BACKGROUND_COLOR = (230,230,230)
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BETWEEN_COLOR = BACKGROUND_COLOR
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BLANK_COLOR = "lightgrey"
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# Creates the empty image
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@ -34,10 +40,10 @@ def drawBoard(channel):
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# 'd' is a shortcut to drawing on the image
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d = ImageDraw.Draw(im,"RGBA")
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# These are the coordinates for the upperleft corner of every hex
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boardCoordinates = [ [(X_OFFSET + HEXAGONWIDTH*(column + row/2),Y_OFFSET + HEXAGONHEIGHT*row) for column in range(11)] for row in range(11)]
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# The board is indexed with [row][column]
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for column in boardCoordinates:
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for column in BOARDCOORDINATES:
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for startingPoint in column:
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x = startingPoint[0]
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y = startingPoint[1]
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@ -60,16 +66,16 @@ def drawBoard(channel):
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# Draw color on the outside of the board
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# Top line, red
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d.line(sum((sum([(point[0],point[1],point[0]+HEXAGONWIDTH/2,point[1]-HEXAGONHEIGHT+SIDELENGTH) for point in boardCoordinates[0]],()),(boardCoordinates[0][10][0]+HEXAGONWIDTH*3/4,boardCoordinates[0][10][1]-SIDELENGTH/4)),()),
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d.line(sum((sum([(point[0],point[1],point[0]+HEXAGONWIDTH/2,point[1]-HEXAGONHEIGHT+SIDELENGTH) for point in BOARDCOORDINATES[0]],()),(BOARDCOORDINATES[0][10][0]+HEXAGONWIDTH*3/4,BOARDCOORDINATES[0][10][1]-SIDELENGTH/4)),()),
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fill = PIECECOLOR[1],width = LINETHICKNESS)
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# Bottom line, red
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d.line(sum(((boardCoordinates[10][0][0]+HEXAGONWIDTH/4,boardCoordinates[10][0][1]+SIDELENGTH*5/4),sum([(point[0]+HEXAGONWIDTH/2,point[1]+HEXAGONHEIGHT,point[0]+HEXAGONWIDTH,point[1]+SIDELENGTH) for point in boardCoordinates[10]],())),()),
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d.line(sum(((BOARDCOORDINATES[10][0][0]+HEXAGONWIDTH/4,BOARDCOORDINATES[10][0][1]+SIDELENGTH*5/4),sum([(point[0]+HEXAGONWIDTH/2,point[1]+HEXAGONHEIGHT,point[0]+HEXAGONWIDTH,point[1]+SIDELENGTH) for point in BOARDCOORDINATES[10]],())),()),
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fill = PIECECOLOR[1],width = LINETHICKNESS)
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# Left line, blue
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d.line(sum((sum([(row[0][0],row[0][1],row[0][0],row[0][1]+SIDELENGTH) for row in boardCoordinates],()),(boardCoordinates[10][0][0]+HEXAGONWIDTH/4,boardCoordinates[10][0][1]+SIDELENGTH*5/4)),()),
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d.line(sum((sum([(row[0][0],row[0][1],row[0][0],row[0][1]+SIDELENGTH) for row in BOARDCOORDINATES],()),(BOARDCOORDINATES[10][0][0]+HEXAGONWIDTH/4,BOARDCOORDINATES[10][0][1]+SIDELENGTH*5/4)),()),
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fill = PIECECOLOR[2],width = LINETHICKNESS)
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# Right line, blue
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d.line(sum(((boardCoordinates[0][10][0]+HEXAGONWIDTH*3/4,boardCoordinates[0][10][1]-SIDELENGTH/4),sum([(row[10][0]+HEXAGONWIDTH,row[10][1],row[10][0]+HEXAGONWIDTH,row[10][1]+SIDELENGTH) for row in boardCoordinates],())),()),
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d.line(sum(((BOARDCOORDINATES[0][10][0]+HEXAGONWIDTH*3/4,BOARDCOORDINATES[0][10][1]-SIDELENGTH/4),sum([(row[10][0]+HEXAGONWIDTH,row[10][1],row[10][0]+HEXAGONWIDTH,row[10][1]+SIDELENGTH) for row in BOARDCOORDINATES],())),()),
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fill = PIECECOLOR[2],width = LINETHICKNESS)
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# Writes "abc..", "123.." on the columns and rows
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@ -100,28 +106,14 @@ def drawBoard(channel):
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else:
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player2 = getName(players[1])
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"""
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#im.save("board"+channel+".png")
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im.save("resources/games/hexBoards/board"+channel+".png")
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def drawHexPlacement(channel,player,position):
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# Same variables as above
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CANVAS_WIDTH = 2400
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CANVAS_HEIGHT = 1800
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SIDELENGTH = 75
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X_OFFSET = CANVAS_WIDTH/2 - 8*math.sqrt(3)*SIDELENGTH # The offsets centers the board in the picture
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Y_OFFSET = CANVAS_HEIGHT/2 - 8*SIDELENGTH # The offsets are the coordinates of the upperleft point in the upperleftmost hexagon
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HEXAGONWIDTH = math.sqrt(3) * SIDELENGTH # the whole width
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HEXAGONHEIGHT = 1.5 * SIDELENGTH # not really the entire height, but the height difference between two layers
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PIECECOLOR = {1:(237,41,57),2:(0,165,255)} # player1 is red, player2 is blue
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#PIECEDIAMETER = 30
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HEXTHICKNESS = 4
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X_THICKNESS = HEXTHICKNESS * math.cos(math.pi/6)
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Y_THICKNESS = HEXTHICKNESS * math.sin(math.pi/6)
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boardCoordinates = [ [(X_OFFSET + HEXAGONWIDTH*(column + row/2),Y_OFFSET + HEXAGONHEIGHT*row) for column in range(11)] for row in range(11)]
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FILEPATH = "resources/games/hexBoards/board"+channel+".png"
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logThis("Drawing a newly placed hex. Filepath:"+FILEPATH)
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# Translates position
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# We don't need to error-check, because the position is already checked in placeOnHexBoard()
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@ -129,35 +121,27 @@ def drawHexPlacement(channel,player,position):
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column = ord(position[0])-97 # ord() translates from letter to number
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row = int(position[1])-1
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""" # Find the coordinates for the piece-drawing
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x = X_OFFSET + HEXAGONWIDTH*(column + row/2 + 1/2) - PIECEDIAMETER/2
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y = Y_OFFSET + HEXAGONHEIGHT*row + HEXAGONHEIGHT/2 - PIECEDIAMETER/math.sqrt(2) """
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# Find the coordinates for the filled hex drawing
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hexCoords = [
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(boardCoordinates[row][column][0]+X_THICKNESS, boardCoordinates[row][column][1] + Y_THICKNESS),
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(boardCoordinates[row][column][0]+HEXAGONWIDTH/2, boardCoordinates[row][column][1]-0.5*SIDELENGTH + HEXTHICKNESS),
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(boardCoordinates[row][column][0]+HEXAGONWIDTH-X_THICKNESS, boardCoordinates[row][column][1] + Y_THICKNESS),
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(boardCoordinates[row][column][0]+HEXAGONWIDTH-X_THICKNESS, boardCoordinates[row][column][1]+SIDELENGTH - Y_THICKNESS),
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(boardCoordinates[row][column][0]+HEXAGONWIDTH/2, boardCoordinates[row][column][1]+1.5*SIDELENGTH - HEXTHICKNESS),
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(boardCoordinates[row][column][0]+X_THICKNESS, boardCoordinates[row][column][1]+SIDELENGTH - Y_THICKNESS),
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]
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(BOARDCOORDINATES[row][column][0]+COLX_THICKNESS, BOARDCOORDINATES[row][column][1] + COLY_THICKNESS),
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(BOARDCOORDINATES[row][column][0]+HEXAGONWIDTH/2, BOARDCOORDINATES[row][column][1]-0.5*SIDELENGTH + COLHEXTHICKNESS),
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(BOARDCOORDINATES[row][column][0]+HEXAGONWIDTH-COLX_THICKNESS, BOARDCOORDINATES[row][column][1] + COLY_THICKNESS),
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(BOARDCOORDINATES[row][column][0]+HEXAGONWIDTH-COLX_THICKNESS, BOARDCOORDINATES[row][column][1]+SIDELENGTH - COLY_THICKNESS),
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(BOARDCOORDINATES[row][column][0]+HEXAGONWIDTH/2, BOARDCOORDINATES[row][column][1]+1.5*SIDELENGTH - COLHEXTHICKNESS),
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(BOARDCOORDINATES[row][column][0]+COLX_THICKNESS, BOARDCOORDINATES[row][column][1]+SIDELENGTH - COLY_THICKNESS),
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]
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# Opens the image
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#logThis("Finding and opening the board-image at hex"+channel+".png")
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try:
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with Image.open("resources/games/hexBoards/board"+channel+".png") as im:
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with Image.open(FILEPATH) as im:
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d = ImageDraw.Draw(im,"RGBA")
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# Draws the piece
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# Draws the hex piece
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d.polygon(hexCoords,fill = PIECECOLOR[player])
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#d.ellipse([(x,y),(x + PIECEDIAMETER,y + PIECEDIAMETER)], fill = PIECECOLOR[player])
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# Draw some fancy connection thing
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#something something
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# Save
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im.save("board"+channel+".png")
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im.save(FILEPATH)
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except:
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#logThis("Error loading board-image (error code 1541")
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print("Oh no, error error")
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logThis("Error drawing new hex on board (error code 1541")
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if __name__ == '__main__':
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drawBoard("HexTest2")
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