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@ -101,7 +101,7 @@ def placePiece(channel : str,player : int,column : int):
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data["4 in a row games"][channel]["win direction"] = winDirection
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data["4 in a row games"][channel]["win coordinates"] = winCoordinates
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message = getName(data["4 in a row games"][channel]["players"][won-1])+"placed a piece in column "+str(column+1)+" and won."
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message = getName(data["4 in a row games"][channel]["players"][won-1])+" placed a piece in column "+str(column+1)+" and won."
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winAmount = int(data["4 in a row games"][channel]["difficulty"])**2+5
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if data["4 in a row games"][channel]["players"][won-1] != "Gwendolyn":
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message += " Adding "+str(winAmount)+" GwendoBucks to their account."
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@ -14,19 +14,23 @@ def drawImage(channel):
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border = 40
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gridBorder = 40
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cornerSize = 100
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outlineSize = 20
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cornerSize = 300
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boardOutlineSize = 10
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pieceOutlineSize = 10
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emptyOutlineSize = 0
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bottomBorder = 110
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exampleCircles = 100
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w, h = 2800,2000
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backgroundColor = (128,128,128,255)
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outlineColor = (0,0,0)
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player1Color = (200,0,0)
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player2Color = (255,255,0)
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boardColor = (0,0,170)
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placeSize = 285
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w, h = 2800,2400
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backgroundColor = (255,255,255,255)
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boardOutlineColor = (0,0,0)
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pieceOutlineColor = (255,255,255)
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emptyOutlineColor = (0,0,0)
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player1Color = (230,65,40)
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player2Color = (255,220,70)
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boardColor = (45,125,225)
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placeSize = 300
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white = (255,255,255,160)
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winBarColor = (140,160,140,255)
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winBarColor = (250,250,250,255)
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fnt = ImageFont.truetype('resources/futura-bold.ttf', exampleCircles)
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@ -51,17 +55,17 @@ def drawImage(channel):
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# This whole part was the easiest way to make a rectangle with rounded corners and an outline
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# - Corners:
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d.ellipse([(border,border),(border+cornerSize,border+cornerSize)],fill=boardColor,outline=outlineColor,width=outlineSize)
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d.ellipse([(w-(border+cornerSize),h-(border+cornerSize)),(w-border,h-border)],fill=boardColor,outline=outlineColor,width=outlineSize)
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d.ellipse([(border,h-(border+cornerSize)),(border+cornerSize,h-border)],fill=boardColor,outline=outlineColor,width=outlineSize)
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d.ellipse([(w-(border+cornerSize),border),(w-border,border+cornerSize)],fill=boardColor,outline=outlineColor,width=outlineSize)
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d.ellipse([(border,border),(border+cornerSize,border+cornerSize)],fill=boardColor,outline=boardOutlineColor,width=boardOutlineSize)
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d.ellipse([(w-(border+cornerSize),h-(border+cornerSize)),(w-border,h-border)],fill=boardColor,outline=boardOutlineColor,width=boardOutlineSize)
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d.ellipse([(border,h-(border+cornerSize)),(border+cornerSize,h-border)],fill=boardColor,outline=boardOutlineColor,width=boardOutlineSize)
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d.ellipse([(w-(border+cornerSize),border),(w-border,border+cornerSize)],fill=boardColor,outline=boardOutlineColor,width=boardOutlineSize)
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# - Rectangle:
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d.rectangle([(border+math.floor(cornerSize/2),border),(w-(border+math.floor(cornerSize/2)),h-border)],fill=boardColor,outline=outlineColor,width=outlineSize)
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d.rectangle([(border,border+math.floor(cornerSize/2)),(w-border,h-(border+math.floor(cornerSize/2)))],fill=boardColor,outline=outlineColor,width=outlineSize)
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d.rectangle([(border+math.floor(cornerSize/2),border),(w-(border+math.floor(cornerSize/2)),h-border)],fill=boardColor,outline=boardOutlineColor,width=boardOutlineSize)
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d.rectangle([(border,border+math.floor(cornerSize/2)),(w-border,h-(border+math.floor(cornerSize/2)))],fill=boardColor,outline=boardOutlineColor,width=boardOutlineSize)
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# - Removing outline on the inside:
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d.rectangle([(border+math.floor(cornerSize/2),border+math.floor(cornerSize/2)),(w-(border+math.floor(cornerSize/2)),h-(border+math.floor(cornerSize/2)))],fill=boardColor)
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d.rectangle([(border+math.floor(cornerSize/2),border+outlineSize),(w-(border+math.floor(cornerSize/2)),h-(border+outlineSize))],fill=boardColor)
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d.rectangle([(border+outlineSize,border+math.floor(cornerSize/2)),(w-(border+outlineSize),h-(border+math.floor(cornerSize/2)))],fill=boardColor)
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d.rectangle([(border+math.floor(cornerSize/2),border+boardOutlineSize),(w-(border+math.floor(cornerSize/2)),h-(border+boardOutlineSize))],fill=boardColor)
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d.rectangle([(border+boardOutlineSize,border+math.floor(cornerSize/2)),(w-(border+boardOutlineSize),h-(border+math.floor(cornerSize/2)))],fill=boardColor)
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for line in range(len(board)):
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for place in range(len(board[line])):
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@ -69,15 +73,21 @@ def drawImage(channel):
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if piece == 1:
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pieceColor = player1Color
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outlineWidth = pieceOutlineSize
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outlineColor = pieceOutlineColor
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elif piece == 2:
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pieceColor = player2Color
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outlineWidth = pieceOutlineSize
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outlineColor = pieceOutlineColor
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else:
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pieceColor = backgroundColor
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outlineWidth = emptyOutlineSize
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outlineColor = emptyOutlineColor
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startx = pieceStartx + placeGridSize[0]*place
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starty = pieceStarty + placeGridSize[1]*line
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d.ellipse([(startx,starty),(startx+placeSize,starty+placeSize)],fill=pieceColor,outline=outlineColor,width=outlineSize)
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d.ellipse([(startx,starty),(startx+placeSize,starty+placeSize)],fill=pieceColor,outline=outlineColor,width=outlineWidth)
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if data["4 in a row games"][channel]["winner"] != 0:
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coordinates = data["4 in a row games"][channel]["win coordinates"]
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@ -109,8 +119,8 @@ def drawImage(channel):
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winD.ellipse([((placeGridSize[0]*(diagonalLength-1)),0),(placeGridSize[0]*diagonalLength,placeGridSize[1])],fill=white)
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winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*(diagonalLength-0.5)),placeGridSize[1])],fill=white)
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winBar = winBar.rotate(-diagonalAngle,expand=1)
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startx -= border
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starty -= gridBorder + border
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startx -= 90
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starty -= 100
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elif data["4 in a row games"][channel]["win direction"] == "l":
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winBar = Image.new("RGBA",(int(placeGridSize[0]*diagonalLength),placeGridSize[1]),(0,0,0,0))
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@ -119,9 +129,10 @@ def drawImage(channel):
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winD.ellipse([((placeGridSize[0]*(diagonalLength-1)),0),(placeGridSize[0]*diagonalLength,placeGridSize[1])],fill=white)
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winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*(diagonalLength-0.5)),placeGridSize[1])],fill=white)
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winBar = winBar.rotate(diagonalAngle,expand=1)
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startx -= placeGridSize[0]*3 + border
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starty -= gridBorder + border
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startx -= placeGridSize[0]*3 + 90
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starty -= gridBorder + 60
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mask = winBar.copy()#.convert("L")
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#mask.putalpha(128)
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#mask.save("test.png")
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@ -133,11 +144,11 @@ def drawImage(channel):
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textPadding = 20
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exampleHeight = h - border + int((bottomBorder+border)/2) - int(exampleCircles/2)
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d.ellipse([(border,exampleHeight),(border+exampleCircles),(exampleHeight+exampleCircles)],fill=player1Color,outline=outlineColor,width=3)
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d.ellipse([(border,exampleHeight),(border+exampleCircles),(exampleHeight+exampleCircles)],fill=player1Color,outline=boardOutlineColor,width=3)
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d.text((border+exampleCircles+textPadding,exampleHeight),player1,font=fnt,fill=(0,0,0))
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textWidth = fnt.getsize(player2)[0]
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d.ellipse([(w-border-exampleCircles-textWidth-textPadding,exampleHeight),(w-border-textWidth-textPadding),(exampleHeight+exampleCircles)],fill=player2Color,outline=outlineColor,width=3)
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d.ellipse([(w-border-exampleCircles-textWidth-textPadding,exampleHeight),(w-border-textWidth-textPadding),(exampleHeight+exampleCircles)],fill=player2Color,outline=boardOutlineColor,width=3)
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d.text((w-border-textWidth,exampleHeight),player2,font=fnt,fill=(0,0,0))
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