commit b176319edd81fb1218e52749f05e014d8b0d7464 Author: NikolajDanger Date: Wed Apr 17 13:32:16 2024 +0200 :tada: diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..1da6c62 --- /dev/null +++ b/.gitignore @@ -0,0 +1,8 @@ +**/.vscode/ +**/*.aux +**/*.fdb_latexmk +**/*.fls +**/*.log +**/*.out +**/*.synctex.gz +**/*.xdv \ No newline at end of file diff --git a/fallout-cheat-sheet.pdf b/fallout-cheat-sheet.pdf new file mode 100644 index 0000000..24e59c6 Binary files /dev/null and b/fallout-cheat-sheet.pdf differ diff --git a/fallout-cheat-sheet.tex b/fallout-cheat-sheet.tex new file mode 100644 index 0000000..2ea901e --- /dev/null +++ b/fallout-cheat-sheet.tex @@ -0,0 +1,71 @@ +\documentclass[a4paper]{article} +\usepackage{fancyhdr} +\usepackage{xcolor} +\usepackage{geometry} +\usepackage{fontspec} +\usepackage{import} +\usepackage{xcolor} +\usepackage[parfill]{parskip} +\usepackage{enumitem} +\usepackage{tabularx} +\usepackage{titlesec} + +\pagestyle{fancy} +\fancyhf{} +\fancyheadoffset{0pt} +\renewcommand{\headrulewidth}{0pt} +\renewcommand{\footrulewidth}{0pt} +\fancyhead[R]{\thepage} +\fancypagestyle{plain}{% + \fancyhf{}% + \fancyhead[R]{\thepage}% +} + +\geometry{ + a4paper, + left=45pt, + right=45pt, + top=30pt, + bottom=30pt, + headsep=-10pt +} + +\setcounter{secnumdepth}{0} + +\setmainfont{Calisto MT} +\newfontfamily\titlefont{Fontdiner Swanky} +\definecolor{titlecolor}{HTML}{1ABEEF} +\def\arraystretch{1.2} + +\titleformat{name=\section}[block] + {\vspace*{10pt}\sffamily\large} + {} + {0pt} + {\colorsection} +\titlespacing*{\section}{0pt}{\baselineskip}{\baselineskip} + +\newcommand{\colorsection}[1]{% + \hspace*{-5pt}\colorbox{blue!20}{\hspace*{10pt}\parbox{\dimexpr\textwidth-10\fboxsep}{\titlefont#1}}} + +\begin{document} +\setcounter{page}{1} +\begin{center} +\begin{minipage}[t]{0.46\textwidth} +\section{Skill Checks} +In order to make a skill check, you: +\begin{itemize} + \item \textbf{Choose attribute+skill:} The DM decides which combination of \textbf{Attribute} and \textbf{Skill} would best fit what the character is trying to do. Each skill has a default attribute, but it could be any combination. The number you get from adding the attribute and the skill is the \textbf{Target Number}, which dice must roll under to succeed. + \item \textbf{Set the difficulty:} The DM decides on a difficulty of 1-5. + \item \textbf{Assemble the dice pool and roll:} By default, you roll 2d20 on any given skill check. You may purchase up to 3 additional dice with \textbf{Action Points}. + \item \textbf{Count successes:} Any roll equal to the target or under is a success. Any roll of 1 is a critical success, which counts for 2 successes. If the target is a \textbf{Tag Skill}, any normal success counts as a critical success. A roll of 20 generates a \textbf{Complication}. + \item \textbf{Compare successes to the difficulty}: You succeed the check if you scored a number of successes higher than or equal to the difficulty. +\end{itemize} + +\section{Action Points} +\end{minipage} +\begin{minipage}[t]{0.46\textwidth} + - +\end{minipage} +\end{center} + +\end{document} \ No newline at end of file