Compare commits
7 Commits
Author | SHA1 | Date | |
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f21cbba726 | |||
28387206f7 | |||
11fbca9b30 | |||
8775e09589 | |||
098231bdeb | |||
fcdfb3e35d | |||
b449e453a4 |
@ -1,6 +1,4 @@
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# Gwendolyn
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# Gwendolyn
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[](https://www.codacy.com?utm_source=github.com&utm_medium=referral&utm_content=NikolajDanger/Gwendolyn&utm_campaign=Badge_Grade)
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Gwendolyn is a discord bot that I made. It does a bunch of stuff.
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Gwendolyn is a discord bot that I made. It does a bunch of stuff.
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## Stuff it can do
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## Stuff it can do
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@ -98,6 +98,23 @@ class HangmanCog(commands.Cog):
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"""Start a game of hangman."""
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"""Start a game of hangman."""
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await self.bot.games.hangman.start(ctx)
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await self.bot.games.hangman.start(ctx)
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class WordleCog(commands.Cog):
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"""Contains all the wordle commands."""
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def __init__(self, bot):
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"""Initialize the cog."""
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self.bot = bot
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@cog_ext.cog_subcommand(**params["wordle_start"])
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async def wordle_start(self, ctx, letters = 5):
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"""Start a game of wordle."""
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await self.bot.games.wordle.start(ctx, letters)
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@cog_ext.cog_subcommand(**params["wordle_guess"])
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async def wordle_guess(self, ctx, guess):
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"""Start a game of wordle."""
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await self.bot.games.wordle.guess(ctx, guess)
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class HexCog(commands.Cog):
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class HexCog(commands.Cog):
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"""Contains all the hex commands."""
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"""Contains all the hex commands."""
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@ -145,3 +162,4 @@ def setup(bot):
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bot.add_cog(ConnectFourCog(bot))
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bot.add_cog(ConnectFourCog(bot))
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bot.add_cog(HangmanCog(bot))
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bot.add_cog(HangmanCog(bot))
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bot.add_cog(HexCog(bot))
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bot.add_cog(HexCog(bot))
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bot.add_cog(WordleCog(bot))
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@ -758,7 +758,7 @@ class Blackjack(CardGame):
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game_id = datetime.datetime.now().strftime('%Y%m%d%H%M%S')
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game_id = datetime.datetime.now().strftime('%Y%m%d%H%M%S')
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new_game = {
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new_game = {
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"_id": channel, "dealer hand": dealer_hand,
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"dealer hand": dealer_hand,
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"dealer busted": False, "game_id": game_id,
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"dealer busted": False, "game_id": game_id,
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"dealer blackjack": (self._calc_hand_value(dealer_hand) == 21),
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"dealer blackjack": (self._calc_hand_value(dealer_hand) == 21),
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"user hands": {}, "all standing": False, "round": 0
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"user hands": {}, "all standing": False, "round": 0
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@ -105,9 +105,11 @@ class DatabaseGame(GameBase):
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file_pointer.write(str(old_image.id))
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file_pointer.write(str(old_image.id))
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async def _start_new(self, channel: Messageable, new_game: dict,
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async def _start_new(self, channel: Messageable, new_game: dict,
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buttons: list[tuple[str, list]] = None):
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buttons: list[tuple[str, list]] = None,
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delete = True):
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new_game['_id'] = str(channel.id)
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self._insert_document(new_game)
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self._insert_document(new_game)
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await self._send_image(channel, buttons)
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await self._send_image(channel, buttons, delete)
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async def _end_game(self, channel: Messageable):
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async def _end_game(self, channel: Messageable):
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await self._delete_old_image(channel)
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await self._delete_old_image(channel)
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@ -200,14 +202,22 @@ class BaseDrawer():
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self.resources = game.resources
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self.resources = game.resources
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game_name = game.game_name
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game_name = game.game_name
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self.default_image = f"{self.resources}default_images/{game_name}.png"
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self.default_image = f"{self.resources}default_images/{game_name}.png"
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self.default_size = None
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self.default_color = None
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self.images_path = f"{self.resources}images/{game_name}"
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self.images_path = f"{self.resources}images/{game_name}"
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def _draw_image(self, game: dict, table: Image.Image):
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def _get_size(self, game: dict):
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return self.default_size
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def _draw_image(self, game: dict, image: Image.Image):
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pass
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pass
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def draw(self, channel: str):
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def draw(self, channel: str):
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game = self.game.access_document(channel)
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game = self.game.access_document(channel)
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image = Image.open(self.default_image)
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if self.default_image is not None:
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image = Image.open(self.default_image)
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else:
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image = Image.new("RGB", self._get_size(game), self.default_color)
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self._draw_image(game, image)
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self._draw_image(game, image)
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self._save_image(image, channel)
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self._save_image(image, channel)
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@ -14,6 +14,7 @@ from .blackjack import Blackjack
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from .connect_four import ConnectFour
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from .connect_four import ConnectFour
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from .hangman import Hangman
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from .hangman import Hangman
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from .hex import HexGame
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from .hex import HexGame
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from .wordle import WordleGame
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class Games():
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class Games():
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@ -46,3 +47,4 @@ class Games():
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self.connect_four = ConnectFour(bot)
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self.connect_four = ConnectFour(bot)
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self.hangman = Hangman(bot)
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self.hangman = Hangman(bot)
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self.hex = HexGame(bot)
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self.hex = HexGame(bot)
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self.wordle = WordleGame(bot)
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201
gwendolyn/funcs/games/wordle.py
Normal file
201
gwendolyn/funcs/games/wordle.py
Normal file
@ -0,0 +1,201 @@
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"""Implementation of Wordle"""
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import requests
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from PIL import Image, ImageDraw
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from .game_base import DatabaseGame, BaseDrawer
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from gwendolyn.exceptions import GameNotInDatabase
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IMAGE_MARGIN = 90
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SQUARE_SIZE = 150
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SQUARE_PADDING = 25
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ROW_PADDING = 30
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FONT_SIZE = 130
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# COLORS
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BACKGROUND_COLOR = "#2c2f33"
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TEXT_COLOR = "#eee"
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WRITING_BORDER_COLOR = "#999"
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INACTIVE_BORDER_COLOR = "#555"
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INCORRECT_COLOR = "#444"
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CORRECT_COLOR = "#0a8c20"
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PRESENT_COLOR = "#0f7aa8"
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COLORS = [INCORRECT_COLOR, PRESENT_COLOR, CORRECT_COLOR]
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class WordleGame(DatabaseGame):
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"""Implementation of wordle game."""
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def __init__(self, bot):
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super().__init__(bot, "wordle", WordleDrawer)
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self._API_url = "https://api.wordnik.com/v4/words.json/randomWords?" # pylint: disable=invalid-name
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api_key = self.bot.credentials["wordnik_key"]
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self._APIPARAMS = { # pylint: disable=invalid-name
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"hasDictionaryDef": True,
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"minCorpusCount": 5000,
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"maxCorpusCount": -1,
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"minDictionaryCount": 1,
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"maxDictionaryCount": -1,
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"limit": 1,
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"api_key": api_key
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}
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async def start(self, ctx, letters: int):
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if self._test_document(str(ctx.channel_id)):
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await ctx.send("There is already a wordle game in this channel.")
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self.bot.log("There was already a game going on")
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return
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params = self._APIPARAMS
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params["minLength"] = letters
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params["maxLength"] = letters
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word = "-"
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while "-" in word or "." in word:
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response = requests.get(self._API_url, params=params)
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if response.json() == []:
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ctx.send("Could not find a word. Try again")
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return
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word = list(response.json()[0]["word"].upper())
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self.bot.log(f"Found the word \"{''.join(word)}\"")
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game = {"word": word, "guesses": [], "results": []}
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await ctx.send("Starting a wordle game.")
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await self._start_new(ctx.channel, game, delete=False)
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def _get_result(self, guess: list[str], word: list[str]):
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result = ["_" for _ in guess]
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for i, letter in enumerate(guess):
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if letter == word[i]:
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result[i] = "*"
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for i, letter in enumerate(guess):
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if letter in word and result[i] != "*":
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same_letter = guess[:i].count(letter)
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same_letter += len(
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[
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l for j,l in
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enumerate(guess[i:])
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if guess[i:][j] == letter and result[i:][j] == "*"
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]
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)
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if same_letter < word.count(letter):
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result[i] = "-"
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return result
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async def guess(self, ctx, guess: str):
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if not guess.isalpha():
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await ctx.send("You can only use letters in your guess")
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return
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guess = list(guess.upper())
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try:
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game = self.access_document(str(ctx.channel_id))
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except GameNotInDatabase:
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await ctx.send("No game in channel")
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return
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if len(guess) != len(game['word']):
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await ctx.send(
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f"Your guess must be {len(game['word'])} letters long")
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return
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await ctx.send(f"Guessed {''.join(guess)}")
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result = self._get_result(guess, game['word'])
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updater = {
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"$set": {
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f"guesses.{len(game['guesses'])}": guess,
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f"results.{len(game['guesses'])}": result
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}
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}
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self._update_document(str(ctx.channel_id), updater)
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if result == ["*" for _ in game['word']]:
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await ctx.send("You guessed the word! Adding 15 GwendoBucks to your account")
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self.bot.money.addMoney(f"#{ctx.author_id}", 15)
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await self._end_game(ctx.channel)
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elif len(game['guesses']) == 5:
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await ctx.send(f"You used up all available guesses. The word was '{''.join(game['word'])}'")
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await self._end_game(ctx.channel)
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else:
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print(len(game['guesses']))
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await self._delete_old_image(ctx.channel)
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await self._send_image(ctx.channel, delete=False)
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class WordleDrawer(BaseDrawer):
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def __init__(self, bot, game: WordleGame):
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super().__init__(bot, game)
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self.default_image = None
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self.default_color = BACKGROUND_COLOR
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self.default_size = (0, 0)
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def _get_size(self, game: dict):
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width = (
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(len(game['word']) * SQUARE_SIZE) +
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((len(game['word']) - 1) * SQUARE_PADDING) +
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(2 * IMAGE_MARGIN)
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)
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height = (
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(6 * SQUARE_SIZE) +
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(5 * ROW_PADDING) +
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(2 * IMAGE_MARGIN)
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)
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size = (width, height)
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return size
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def _draw_row(self, row, drawer, font, word: str, colors: list[str] = None,
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border_color: str = None):
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if colors is None:
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colors = [BACKGROUND_COLOR for _ in range(len(word))]
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for i, letter in enumerate(word):
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y_pos = IMAGE_MARGIN + (row * (SQUARE_SIZE + ROW_PADDING))
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x_pos = IMAGE_MARGIN + (i * (SQUARE_SIZE + SQUARE_PADDING))
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top_left = (x_pos, y_pos)
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bottom_right = (x_pos + SQUARE_SIZE, y_pos + SQUARE_SIZE)
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drawer.rounded_rectangle(
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(top_left,bottom_right),
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10,
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colors[i],
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border_color,
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3
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)
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text_pos = (
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x_pos + (SQUARE_SIZE//2),
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y_pos + int(SQUARE_SIZE * 0.6)
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)
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drawer.text(text_pos, letter, TEXT_COLOR, font=font, anchor="mm")
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def _determine_colors(self, results):
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return [COLORS[["_","-","*"].index(symbol)] for symbol in results]
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def _draw_image(self, game: dict, image: Image.Image):
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drawer = ImageDraw.Draw(image)
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font = self._get_font(FONT_SIZE)
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for i, guess in enumerate(game['guesses']):
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colors = self._determine_colors(game['results'][i])
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self._draw_row(i, drawer, font, guess, colors)
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if len(game["guesses"]) < 6:
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self._draw_row(
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len(game['guesses']),
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drawer,
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font,
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" "*len(game['word']),
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border_color=WRITING_BORDER_COLOR
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)
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|
for i in range(5 - len(game['guesses'])):
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self._draw_row(
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len(game['guesses']) + i + 1,
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drawer,
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font, " "*len(game['word']),
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border_color=INACTIVE_BORDER_COLOR
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)
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return super()._draw_image(game, image)
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@ -383,5 +383,31 @@
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"required" : "true"
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"required" : "true"
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}
|
}
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]
|
]
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},
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|
"wordle_start": {
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"base": "wordle",
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"name" : "start",
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"description": "Start a game of wordle",
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|
"options": [
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|
{
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|
"name": "letters",
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|
"description" : "How many letters the word should be",
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|
"type": 4,
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|
"required": "false"
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|
}
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|
]
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|
},
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|
"wordle_guess": {
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|
"base": "wordle",
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|
"name" : "guess",
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|
"description": "Guess a word in wordle",
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|
"options": [
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|
{
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|
"name": "guess",
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|
"description" : "Your guess",
|
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|
"type": 3,
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|
"required": "true"
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|
}
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|
]
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}
|
}
|
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}
|
}
|
@ -107,7 +107,8 @@ class DatabaseFuncs():
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"trivia questions",
|
"trivia questions",
|
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"blackjack games",
|
"blackjack games",
|
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"connect 4 games"
|
"connect 4 games"
|
||||||
"hex games"
|
"hex games",
|
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|
"wordle games"
|
||||||
]
|
]
|
||||||
for game_type in game_types:
|
for game_type in game_types:
|
||||||
self.bot.database[game_type].delete_many({})
|
self.bot.database[game_type].delete_many({})
|
||||||
|
Reference in New Issue
Block a user