Files
Gwendolyn/gwendolyn/funcs/games/blackjack.py
2022-01-28 17:08:28 +01:00

967 lines
32 KiB
Python

"""
Runs commands, game logic and imaging for blackjack games.
*Classes*
---------
Blackjack
Contains the blackjack game logic.
DrawBlackjack
Draws images of the blackjack table.
"""
import math # Used for flooring decimal numbers
import datetime # Used to generate the game id
import asyncio # Used for sleeping
from discord_slash.context import InteractionContext as IntCont # Used for
# typehints
from discord_slash.context import ComponentContext
from discord.abc import Messageable
from PIL import Image
from gwendolyn.utils import replace_multiple
from .game_base import CardGame, CardDrawer
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 50, 50)
GOLD = (155, 123, 0)
def _is_round_done(game: dict):
"""
Find out if the round is done.
*Parameters*
------------
game: dict
The game to check.
*Returns*
---------
round_done: bool
Whether the round is done.
"""
return all(
hand["hit"] or hand["standing"]
for user_hands in game["user hands"].values() for hand in user_hands
)
class Blackjack(CardGame):
"""
Deals with blackjack commands and gameplay logic.
*Methods*
---------
hit(ctx: IntCont, hand_number: int = 0)
double(ctx: IntCont, hand_number: int = 0)
stand(ctx: IntCont, hand_number: int = 0)
split(ctx: IntCont, hand_number: int = 0)
enter_game(ctx: IntCont, bet: int)
start(ctx: IntCont)
hilo(ctx: IntCont)
shuffle(ctx: IntCont)
cards(ctx: IntCont)
"""
def __init__(self, bot):
"""Initialize the class."""
super().__init__(bot, "blackjack", DrawBlackjack, 4)
default_buttons = ["Hit", "Stand", "Double", "Split"]
self.default_buttons = [(i, [i, "0"], 1) for i in default_buttons]
async def _test_command(self, game: dict, user: str, command: str,
hand_number: int, ctx: IntCont): #pylint:disable=too-many-arguments
valid_command = False
if user not in game["user hands"]:
self.bot.log(f"They tried to {command} without being in the game")
send_msg = f"You have to enter the game before you can {command}"
elif len(game["user hands"][user]) < hand_number:
self.bot.log(f"They tried to {command} with a hand they don't have")
send_msg = "You don't have that many hands"
elif game["round"] <= 0:
self.bot.log(f"They tried to {command} on the 0th round")
send_msg = "You haven't seen your cards yet!"
elif len(game["user hands"][user]) > 1 and hand_number == 0:
self._get_hand_number(ctx, command, game["user hands"][user])
return False
elif game["user hands"][user][max(hand_number-1,0)]["hit"]:
self.bot.log("They've already hit this round")
send_msg = "You've already hit this round"
elif game["user hands"][user][max(hand_number-1,0)]["standing"]:
self.bot.log("They're already standing")
send_msg = "You're already standing"
else:
valid_command = True
if not valid_command:
await ctx.send(send_msg, hidden=True)
return valid_command
def _shuffle_cards(self, channel: str):
"""
Shuffle an amount of decks equal to self.decks_used.
The shuffled cards are placed in the database as the cards that
are used by other blackjack functions.
*Parameters*
------------
channel: str
The id of the channel where the cards will be used.
"""
super()._shuffle_cards(channel)
# Creates hilo file
self.bot.log(f"creating hilo doc for {channel}")
hilo_updater = {"$set": {"_id": channel, "hilo": 0}}
self._update_document(channel, hilo_updater, "hilo")
def _calc_hand_value(self, hand: list):
"""
Calculate the value of a blackjack hand.
*Parameters*
------------
hand: list
The hand to calculate the value of. Each element in the
list is a card represented as a string in the format of
"xy" where x is the number of the card (0, k, q, and j
for 10s, kings, queens and jacks) and y is the suit (d,
c, h or s).
*Returns*
---------
hand_value: int
The blackjack value of the hand.
"""
values = [0]
for card in hand:
card_value = replace_multiple(card[0], ["0", "k", "q", "j"], "10")
if card_value == "a":
values = [i + 1 for i in values] + [i + 11 for i in values]
else:
values = [i+int(card_value) for i in values]
valid_values = [i for i in values if i <= 21]
hand_value = max(valid_values) if valid_values else min(values)
self.bot.log(f"Calculated the value of {hand} to be {hand_value}")
return hand_value
def _draw_card(self, channel: str):
drawn_card = super()._draw_card(channel)
hilo_value = min(1,-1-((self._calc_hand_value([drawn_card])-10)//3))
self._update_document(channel, {"$inc": {"hilo": hilo_value}}, "hilo")
return drawn_card
def _dealer_draw(self, channel: str):
"""
Draw a card for the dealer.
*Parameters*
------------
channel: str
The id of the channel to draw a card for the dealer in.
*Returns*
---------
done: bool
Whether the dealer is done drawing cards.
"""
game = self.access_document(channel)
dealer_hand = game["dealer hand"]
if self._calc_hand_value(dealer_hand) < 17:
dealer_hand.append(self._draw_card(channel))
dealer_updater = {"$set": {"dealer hand": dealer_hand}}
self._update_document(channel, dealer_updater)
done = False
else:
done = True
if self._calc_hand_value(dealer_hand) > 21:
self._update_document(channel, {"$set": {"dealer busted": True}})
return done
def _blackjack_continue(self, channel: str):
"""
Continues the blackjack game to the next round.
*Parameters*
------------
channel: str
The id of the channel the blackjack game is in
*Returns*
---------
send_message: str
The message to send to the channel.
all_standing: bool
If all players are standing.
gameDone: bool
If the game has finished.
"""
self.bot.log("Continuing blackjack game")
game = self.access_document(channel)
self._update_document(channel, {"$inc": {"round": 1}})
message = self.long_strings["Blackjack all players standing"]
all_standing = True
pre_all_standing = True
done = False
if game["all standing"]:
self.bot.log("All are standing")
done = self._dealer_draw(channel)
message = "The dealer draws a card."
self.bot.log("Testing if all are standing")
for user, user_hands in game["user hands"].items():
standing_test = (self._test_if_standing(user_hands))
hand_updater = {"$set": {"user hands."+user: standing_test[0]}}
self._update_document(channel, hand_updater)
if not standing_test[1]:
all_standing = False
if not standing_test[2]:
pre_all_standing = False
if all_standing:
self._update_document(channel, {"$set": {"all standing": True}})
if done:
message = "The dealer is done drawing cards"
return message, True, done
if pre_all_standing:
return "", True, done
send_message = self.long_strings["Blackjack commands"]
if game["round"] == 0:
send_message = send_message.format(
self.long_strings["Blackjack first round"])
else:
send_message = send_message.format("")
return send_message, False, done
def _test_if_standing(self, user_hands: list):
"""
Test if a player is standing on all their hands.
Also resets the hand if it's not standing
*Parameters*
------------
hand: dict
The hands to test and reset.
*Returns*
---------
hand: dict
The reset hand.
all_standing: bool
If the player is standing on all their hands.
pre_all_standing: bool
Is true if all_standing is True, or if a player has done
something equivalent to standing but still needs to see
the newly drawn card.
"""
# If the user has not hit, they are by definition standing.
all_standing = True
pre_all_standing = True
for hand in user_hands:
if not hand["hit"]:
hand["standing"] = True
if not hand["standing"]:
all_standing = False
if self._calc_hand_value(hand["hand"]) >= 21 or hand["doubled"]:
hand["standing"] = True
else:
pre_all_standing = False
hand["hit"] = False
return user_hands, all_standing, pre_all_standing
async def _blackjack_finish(self, channel: Messageable):
"""
Generate the winnings message after the blackjack game ends.
*Parameters*
------------
channel: str
The id of the channel the game is in.
*Returns*
---------
final_winnings: str
The winnings message.
"""
final_winnings = "*Final Winnings:*\n"
game = self.access_document(str(channel.id))
for user in game["user hands"]:
winnings, net_winnings, reason = self._calc_winning(
game["user hands"][user],
self._calc_hand_value(game["dealer hand"]),
game["dealer blackjack"],
game["dealer busted"]
)
user_name = self.bot.database_funcs.get_name(user)
if winnings < 0:
final_winnings += f"{user_name} lost"
else:
final_winnings += f"{user_name} won"
if abs(winnings) == 1:
final_winnings += " 1 GwendoBuck"
else:
final_winnings += f" {abs(winnings)} GwendoBucks"
final_winnings += f" {reason}\n"
self.bot.money.addMoney(user, net_winnings)
await self._end_game(channel)
return final_winnings
def _calc_winning(self, user_hands: dict, dealer_value: int,
dealer_blackjack: bool, dealer_busted: bool):
"""
Calculate how much a user has won/lost in the blackjack game.
*Parameters*
------------
hand: dict
The hand to calculate the winnings of.
dealer_value: int
The dealer's hand value.
top_level: bool
If the input hand is _all_ if the player's hands. If
False, it's one of the hands resulting from a split.
dealer_blackjack: bool
If the dealer has a blackjack.
dealer_busted: bool
If the dealer busted.
*Returns*
---------
winnings: int
How much the player has won/lost.
net_winnings: int
winnings minus the original bet. This is added to the
user's account, since the bet was removed from their
account when they placed the bet.
reason: str
The reason for why they won/lost.
"""
self.bot.log("Calculating winnings")
reason = ""
winnings = 0
net_winnings = 0
for hand in user_hands:
winnings += -1 * hand["bet"]
hand_value = self._calc_hand_value(hand["hand"])
states = [
(dealer_blackjack, "dealer blackjack", 0),
(hand["blackjack"], "blackjack", math.floor(2.5 * hand["bet"])),
(hand["busted"], "busted", 0),
(dealer_busted, dealer_busted, 2*hand["bet"]),
(hand_value == dealer_value, "pushed", hand["bet"]),
(hand_value > dealer_value, "highest value", 2 * hand["bet"]),
(True, "highest value", 0)
]
for state in states:
if state[0]:
reason += f"({state[1]})"
net_winnings += state[2]
break
winnings += net_winnings
return winnings, net_winnings, reason
async def _blackjack_loop(self, channel, game_round: int, game_id: str):
"""
Run blackjack logic and continue if enough time passes.
*Parameters*
------------
channel: guildChannel or DMChannel
The channel the game is happening in.
game_round: int
The round to start.
game_id: str
The ID of the game.
"""
self.bot.log(f"Loop {game_round}", str(channel.id))
new_message, all_standing, game_done = self._blackjack_continue(
str(channel.id)
)
if new_message != "":
self.bot.log(new_message, str(channel.id))
await channel.send(new_message)
if not game_done:
await self._delete_old_image(channel)
buttons = None if all_standing else self.default_buttons
await self._send_image(channel, buttons)
await asyncio.sleep([120,5][all_standing])
if not self._test_document(str(channel.id)):
self.bot.log(f"Ending loop on round {game_round}", str(channel.id))
return
game = self.access_document(str(channel.id))
if game_round != game["round"] or game_id != game["game_id"]:
self.bot.log(f"Ending loop on round {game_round}", str(channel.id))
return
if not game_done:
log_message = f"Loop {game_round} starting a new blackjack loop"
self.bot.log(log_message, str(channel.id))
await self._blackjack_loop(channel, game_round+1, game_id)
else:
await channel.send(await self._blackjack_finish(channel))
async def _get_hand_number(self, ctx: IntCont, command: str,
hands_amount: int):
buttons = [
(str(i+1), [command, "0", str(i+1)], 1) for i in range(hands_amount)
]
await ctx.send(
f"Which hand do you want to {command}?",
hidden=True,
components=self._get_action_rows(buttons)
)
async def _hit(self, ctx: IntCont, hand_number: int = 0):
"""
Hit on a hand.
*Parameters*
------------
ctx: IntCont
The context of the command.
hand_number: int = 1
The number of the hand to hit.
"""
await self.bot.defer(ctx)
channel = str(ctx.channel_id)
user = f"#{ctx.author.id}"
game = self.access_document(channel)
if not await self._test_command(game, user, "hit", hand_number, ctx):
return
hand = game["user hands"][user][max(hand_number-1,0)]
hand["hand"].append(self._draw_card(channel))
hand["hit"] = True
hand_value = self._calc_hand_value(hand["hand"])
if hand_value > 21:
hand["busted"] = True
hand_path = f"user hands.{user}.{max(hand_number-1,0)}"
self._update_document(channel, {"$set": {hand_path: hand}})
game = self.access_document(channel)
await ctx.send(f"{ctx.author.display_name} hit")
self.bot.log("They succeeded")
if _is_round_done(game):
game_id = game["game_id"]
self.bot.log("Hit calling self._blackjack_loop()", channel)
await self._blackjack_loop(
ctx.channel, game["round"]+1, game_id
)
async def _double(self, ctx: IntCont, hand_number: int = 0):
"""
Double a hand.
*Parameters*
------------
ctx: IntCont
The context of the command.
hand_number: int = 0
The number of the hand to double.
"""
await self.bot.defer(ctx)
channel = str(ctx.channel_id)
user = f"#{ctx.author.id}"
game = self.access_document(channel)
balance = self.bot.money.checkBalance(user)
if not await self._test_command(game, user, "double", hand_number, ctx):
return
if len(game["user hands"][user][max(hand_number-1,0)]["hand"]) != 2:
await ctx.send("You can only double on the first round")
self.bot.log("They tried to double after round 1")
elif balance < game["user hands"][user][max(hand_number-1,0)]["bet"]:
await ctx.send("You can't double when you don't have enough money")
self.bot.log("They tried to double without having enough money")
else:
hand = game["user hands"][user][max(hand_number-1,0)]
self.bot.money.addMoney(user, -1 * hand["bet"])
hand["hand"].append(self._draw_card(channel))
hand["hit"] = True
hand["doubled"] = True
hand["bet"] += hand["bet"]
if self._calc_hand_value(hand["hand"]) > 21:
hand["busted"] = True
hand_path = f"user hands.{user}.{max(hand_number-1,0)}"
self._update_document(channel, {"$set": {hand_path: hand}})
game = self.access_document(channel)
user_name = self.bot.database_funcs.get_name(user)
send_message = self.long_strings["Blackjack double"]
await ctx.send(send_message.format(hand["bet"], user_name))
self.bot.log("They succeeded")
if _is_round_done(game):
game_id = game["game_id"]
self.bot.log("Double calling self._blackjack_loop()", channel)
await self._blackjack_loop(
ctx.channel, game["round"]+1, game_id
)
async def _stand(self, ctx: IntCont, hand_number: int = 0):
"""
Stand on a hand.
*Parameters*
------------
ctx: IntCont
The context of the command.
hand_number: int = 0
The number of the hand to stand on.
"""
await self.bot.defer(ctx)
channel = str(ctx.channel_id)
user = f"#{ctx.author.id}"
game = self.access_document(channel)
if not await self._test_command(game, user, "stand", hand_number, ctx):
return
hand = game["user hands"][user][max(hand_number-1,0)]
hand["standing"] = True
hand_path = f"user hands.{user}.{max(hand_number-1,0)}"
self._update_document(channel, {"$set": {hand_path: hand}})
game = self.access_document(channel)
send_message = f"{ctx.author.display_name} is standing"
log_message = "They succeeded"
await ctx.send(send_message)
self.bot.log(log_message)
if _is_round_done(game):
game_id = game["game_id"]
self.bot.log("Stand calling self._blackjack_loop()", channel)
await self._blackjack_loop(ctx.channel, game["round"]+1, game_id)
async def _split(self, ctx: IntCont, hand_number: int = 0):
"""
Split a hand.
*Parameters*
------------
ctx: IntCont
The context of the command.
hand_number: int = 0
The number of the hand to split.
"""
await self.bot.defer(ctx)
channel = str(ctx.channel_id)
user = f"#{ctx.author.id}"
game = self.access_document(channel)
if not await self._test_command(game, user, "split", hand_number, ctx):
return
old_hand = game["user hands"][user][max(hand_number-1,0)]
if len(game["user hands"][user]) > 3:
await ctx.send("You can only split 3 times")
self.bot.log("They tried to split more than three times")
elif len(old_hand["hand"]) != 2:
await ctx.send("You can only split on the first round")
self.bot.log("They tried to split after the first round")
elif len({self._calc_hand_value([i]) for i in old_hand["hand"]}) != 1:
await ctx.send(self.long_strings["Blackjack different cards"])
self.bot.log("They tried to split two different cards")
elif self.bot.money.checkBalance(user) < old_hand["bet"]:
await ctx.send("You don't have enough GwendoBucks")
self.bot.log("They didn't have enough GwendoBucks")
else:
self.bot.money.addMoney(user, -1 * old_hand["bet"])
old_hand["hit"] = True
hands = [old_hand, {
"hand": [old_hand["hand"].pop(1), self._draw_card(channel)],
"bet": old_hand["bet"], "standing": False,
"busted": False, "blackjack": False, "hit": True,
"doubled": False
}]
old_hand["hand"].append(self._draw_card(channel))
for i, hand in enumerate(hands):
if self._calc_hand_value(hand["hand"]) > 21:
hands[i]["busted"] = True
elif self._calc_hand_value(hand["hand"]) == 21:
hands[i]["blackjack"] = True
game["user hands"][user][max(hand_number-1,0)] = hands[0]
game["user hands"][user].append(hands[1])
updater = {"$set": {f"user hands.{user}": game["user hands"][user]}}
self._update_document(channel, updater)
send_message = self.long_strings["Blackjack split"]
user_name = self.bot.database_funcs.get_name(user)
await ctx.send(send_message.format(user_name))
self.bot.log("They succeeded")
game = self.access_document(channel)
if _is_round_done(game):
game_id = game["game_id"]
self.bot.log("Split calling self._blackjack_loop()", channel)
await self._blackjack_loop(
ctx.channel, game["round"]+1, game_id
)
async def enter_game(self, ctx: IntCont, bet: int):
"""
Enter the blackjack game.
*Parameters*
------------
ctx: IntCont
The context of the command.
bet: int
The bet to enter with.
"""
await self.bot.defer(ctx)
channel = str(ctx.channel_id)
user = f"#{ctx.author.id}"
game = self.access_document(channel)
user_name = self.bot.database_funcs.get_name(user)
self.bot.log(f"{user_name} is trying to join the Blackjack game")
if user in game["user hands"]:
await ctx.send("You're already in the game!")
self.bot.log("They're already in the game")
elif len(game["user hands"]) >= 5:
await ctx.send("There can't be more than 5 players in a game")
self.bot.log("There were already 5 players in the game")
elif game["round"] != 0:
await ctx.send("The table is no longer taking bets")
self.bot.log("They tried to join after the game begun")
elif bet < 0:
await ctx.send("You can't bet a negative amount")
self.bot.log("They tried to bet a negative amount")
elif self.bot.money.checkBalance(user) < bet:
await ctx.send("You don't have enough GwendoBucks")
self.bot.log("They didn't have enough GwendoBucks")
else:
self.bot.money.addMoney(user, -1 * bet)
player_hand = [self._draw_card(channel) for _ in range(2)]
new_hand = [{
"hand": player_hand, "bet": bet, "standing": False,
"busted": False,
"blackjack": self._calc_hand_value(player_hand) == 21,
"hit": True, "doubled": False
}]
updater = {"$set": {f"user hands.{user}": new_hand}}
self._update_document(channel, updater)
send_message = "{} entered the game with a bet of {} GwendoBucks"
await ctx.send(send_message.format(user_name, bet))
self.bot.log(send_message.format(user_name, bet))
async def start(self, ctx: IntCont):
"""
Start a blackjack game.
*Parameters*
------------
ctx: IntCont
The context of the command.
"""
await self.bot.defer(ctx)
channel = str(ctx.channel_id)
blackjack_min_cards = 50
self.bot.log("Starting blackjack game")
await ctx.send("Starting a new game of blackjack")
cards_left = 0
if self._test_document(channel, "cards"):
cards = self.access_document(channel, "cards")
cards_left = len(cards["cards"])
# Shuffles if not enough cards
if cards_left < blackjack_min_cards:
self._shuffle_cards(channel)
await ctx.channel.send("Shuffling the deck...")
self.bot.log(f"Trying to start a blackjack game in {channel}")
if self._test_document(channel):
await ctx.channel.send(self.long_strings["Blackjack going on"])
self.bot.log("There was already a game going on")
return
dealer_hand = [self._draw_card(channel), self._draw_card(channel)]
game_id = datetime.datetime.now().strftime('%Y%m%d%H%M%S')
new_game = {
"dealer hand": dealer_hand,
"dealer busted": False, "game_id": game_id,
"dealer blackjack": (self._calc_hand_value(dealer_hand) == 21),
"user hands": {}, "all standing": False, "round": 0
}
await ctx.channel.send(self.long_strings["Blackjack started"])
labels = [0] + [10**i for i in range(4)]
betting_buttons = [
(f"Bet {i}", ["bet", "0", str(i)], 1) for i in labels
]
await self._start_new(ctx.channel, new_game, betting_buttons)
await asyncio.sleep(30)
game = self.access_document(channel)
if len(game["user hands"]) == 0:
await ctx.channel.send("No one entered the game. Ending the game.")
await ctx.channel.send(await self._blackjack_finish(ctx.channel))
return
game_id = game["game_id"]
# Loop of game rounds
self.bot.log("start() calling _blackjack_loop()", channel)
await self._blackjack_loop(ctx.channel, 1, game_id)
async def hilo(self, ctx: IntCont):
"""
Get the hilo of the blackjack game.
*Parameters*
------------
ctx: IntCont
The context of the command.
"""
data = self.access_document(str(ctx.channel_id), "hilo", False)
hilo = data["hilo"] if data else 0
await ctx.send(f"Hi-lo value: {hilo}", hidden=True)
async def shuffle(self, ctx: IntCont):
"""
Shuffle the cards used for blackjack.
*Parameters*
------------
ctx: IntCont
The context of the command.
"""
self._shuffle_cards(str(ctx.channel_id))
await ctx.send("Shuffling the deck...")
async def cards(self, ctx: IntCont):
"""
Get how many cards are left for blackjack.
*Parameters*
------------
ctx: IntCont
The context of the command.
"""
cards = self.access_document(str(ctx.channel_id), "cards", False)
cards_left = len(cards["cards"]) if cards else 0
decks_left = round(cards_left/52, 1) if cards else 0
send_message = f"Cards left:\n{cards_left} cards, {decks_left} decks"
await ctx.send(send_message, hidden=True)
async def decode_interaction(self, ctx: ComponentContext, info: list[str]):
if info[0].lower() == "bet":
await self.enter_game(ctx, int(info[2]))
elif info[0].lower() == "hit":
await self._hit(ctx, int(info[2]) if len(info) > 2 else 0)
elif info[0].lower() == "stand":
await self._stand(ctx, int(info[2]) if len(info) > 2 else 0)
elif info[0].lower() == "double":
await self._double(ctx, int(info[2]) if len(info) > 2 else 0)
elif info[0].lower() == "split":
await self._split(ctx, int(info[2]) if len(info) > 2 else 0)
class DrawBlackjack(CardDrawer):
"""
Draws the blackjack image.
*Methods*
---------
*Attributes*
------------
bot: Gwendolyn
The instance of the bot.
PLACEMENT: list
The order to place the user hands in.
"""
# pylint: disable=too-few-public-methods
def __init__(self, bot, game: Blackjack):
"""Initialize the class."""
super().__init__(bot, game)
# pylint: disable=invalid-name
self.PLACEMENT = [2, 1, 3, 0, 4]
# pylint: enable=invalid-name
self._set_card_size(197)
def _draw_dealer_hand(self, game: dict, table: Image.Image):
dealer_hand = self._draw_hand(
game["dealer hand"],
not game["all standing"],
game["dealer busted"] if game["all standing"] else False,
game["dealer blackjack"] if game["all standing"] else False
)
paste_position = (800-self.CARD_BORDER, 20-self.CARD_BORDER)
table.paste(dealer_hand, paste_position, dealer_hand)
def _draw_player_name(self, user: str, placement: int, table: Image.Image):
user_name = self.bot.database_funcs.get_name(user)
font, font_size = self._adjust_font(50, user_name, 360)
text_width, text_height = font.getsize(user_name)
text_x = 32+(384*placement)+117-(text_width//2)
text_y = 960+text_height
colors = [BLACK, WHITE]
text_image = self._draw_shadow_text(user_name, colors, font_size)
table.paste(text_image, (text_x, text_y), text_image)
def _draw_player_hands(self, all_hands: dict, table: Image.Image):
for i, (user, user_hands) in enumerate(all_hands.items()):
hand_images = []
position_x = 32-self.CARD_BORDER+(384*self.PLACEMENT[i])
for hand in user_hands:
hand_images.append(self._draw_hand(
hand["hand"],
False,
hand["busted"],
hand["blackjack"]
))
for index, image in enumerate(hand_images):
position_y = 840
position_y -= self.CARD_BORDER + (140 * (len(user_hands)-index))
position = (position_x, position_y)
table.paste(image, position, image)
self._draw_player_name(user, self.PLACEMENT[i], table)
def _draw_image(self, game: dict, table: Image.Image):
"""
Draw the table image.
*Parameters*
------------
channel: str
The id of the channel the game is in.
"""
self._draw_dealer_hand(game, table)
self._draw_player_hands(game["user hands"], table)
def _draw_hand(self, hand: dict, dealer: bool, busted: bool,
blackjack: bool):
"""
Draw a hand.
*Parameters*
------------
hand: dict
The hand to draw.
dealer: bool
If the hand belongs to the dealer who hasn't shown
their second card.
busted: bool
If the hand is busted.
blackjack: bool
If the hand has a blackjack.
*Returns*
---------
background: Image
The image of the hand.
"""
self.bot.log("Drawing hand {hand}, {busted}, {blackjack}")
background = self._draw_cards(hand, int(dealer))
if busted or blackjack:
if busted:
text = "BUSTED"
last_color = RED
font_size = 60
elif blackjack:
text = "BLACKJACK"
last_color = GOLD
font_size = 35
colors = [BLACK, WHITE, last_color]
text_image = self._draw_shadow_text(text, colors, font_size)
width = background.size[0]
text_width = self._get_font(font_size).getsize(text)[0]
text_position = (int(width/2)-int(text_width/2), 85)
background.paste(text_image, text_position, text_image)
return background