🔥 monster and spell files no longer part
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@ -17,3 +17,5 @@ And much more!!! (not really. That's pretty much all it can do. See help files i
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## Setup
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Running gwendolyn.py will help you set up. You will need a bot token on hand, which you should paste into your terminal when prompted.
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You will need to populate monsters.json and spells.json with monsters and spells. The files are created in the resources folder when running the program.
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@ -26,7 +26,7 @@ def monsterFunc(command):
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# Opens "mensters.json"
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data = json.load(open('resources/monsters.json', encoding = "utf8"))
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for monster in data:
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if str(command) == monster["name"]:
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if "name" in monster and str(command) == monster["name"]:
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logThis("Found it!")
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# Looks at the information about the monster and returns that information
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@ -158,6 +158,29 @@ def makeFiles():
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finally:
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f.close()
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# Creates monsters.json if it doesn't exist
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try:
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f = open("resources/monsters.json","r")
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except:
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logThis("monsters.json didn't exist. Making it now.")
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with open("resources/lookupExamples.json") as f:
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data = json.load(f)["monster"]
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with open("resources/monsters.json","w") as f:
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json.dump(data,f,indent = 4)
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finally:
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f.close()
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# Creates spells.json if it doesn't exist
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try:
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f = open("resources/spells.json","r")
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except:
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logThis("spells.json didn't exist. Making it now.")
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with open("resources/lookupExamples.json") as f:
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data = json.load(f)["spell"]
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with open("resources/spells.json","w") as f:
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json.dump(data,f,indent = 4)
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finally:
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f.close()
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# Creates destinyPoints.txt if it doesn't exist
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try:
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56
resources/lookupExamples.json
Normal file
56
resources/lookupExamples.json
Normal file
@ -0,0 +1,56 @@
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{
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"monster" : [
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{
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"name": "Bandit",
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"size": "Medium",
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"type": "humanoid",
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"subtype": "any race",
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"alignment": "any non-lawful alignment",
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"armor_class": 12,
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"hit_points": 11,
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"hit_dice": "2d8",
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"speed": "30 ft.",
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"strength": 11,
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"dexterity": 12,
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"constitution": 12,
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"intelligence": 10,
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"wisdom": 10,
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"charisma": 10,
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"damage_vulnerabilities": "",
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"damage_resistances": "",
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"damage_immunities": "",
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"condition_immunities": "",
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"senses": "passive Perception 10",
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"languages": "any one language (usually Common)",
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"challenge_rating": "1/8",
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"actions": [
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{
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"name": "Scimitar",
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"desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.",
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"attack_bonus": 3,
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"damage_dice": "1d6",
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"damage_bonus": 1
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},
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{
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"name": "Light Crossbow",
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"desc": "Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.",
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"attack_bonus": 3,
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"damage_dice": "1d8",
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"damage_bonus": 1
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}
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]
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}
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],
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"spell": {
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"Fireball" : {
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"casting_time" : "1 action",
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"components" : "V, S, M (a tiny ball of bat guano and sulfur)",
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"description" : "A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.",
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"duration" : "Instantaneous",
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"level" : "3rd",
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"range" : "150 feet",
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"school" : "Evocation",
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"ritual" : false
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}
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}
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}
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