reworking a bunch of stuff

This commit is contained in:
Nikolaj
2024-10-28 13:05:06 +01:00
parent f21cbba726
commit bc59bf9b05
142 changed files with 1385 additions and 845 deletions

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"""Functions for games Gwendolyn can play."""
__all__ = ["Money", "Games"]
from .money import Money
from .games_container import Games

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"""
Runs commands, game logic and imaging for blackjack games.
*Classes*
---------
Blackjack
Contains the blackjack game logic.
DrawBlackjack
Draws images of the blackjack table.
"""
import math # Used for flooring decimal numbers
import datetime # Used to generate the game id
import asyncio # Used for sleeping
from discord_slash.context import InteractionContext as IntCont # Used for
# typehints
from discord_slash.context import ComponentContext
from discord.abc import Messageable
from PIL import Image
from gwendolyn.utils import replace_multiple
from .game_base import CardGame, CardDrawer
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 50, 50)
GOLD = (155, 123, 0)
def _is_round_done(game: dict):
"""
Find out if the round is done.
*Parameters*
------------
game: dict
The game to check.
*Returns*
---------
round_done: bool
Whether the round is done.
"""
return all(
hand["hit"] or hand["standing"]
for user_hands in game["user hands"].values() for hand in user_hands
)
class Blackjack(CardGame):
"""
Deals with blackjack commands and gameplay logic.
*Methods*
---------
hit(ctx: IntCont, hand_number: int = 0)
double(ctx: IntCont, hand_number: int = 0)
stand(ctx: IntCont, hand_number: int = 0)
split(ctx: IntCont, hand_number: int = 0)
enter_game(ctx: IntCont, bet: int)
start(ctx: IntCont)
hilo(ctx: IntCont)
shuffle(ctx: IntCont)
cards(ctx: IntCont)
"""
def __init__(self, bot):
"""Initialize the class."""
super().__init__(bot, "blackjack", DrawBlackjack, 4)
default_buttons = ["Hit", "Stand", "Double", "Split"]
self.default_buttons = [(i, [i, "0"], 1) for i in default_buttons]
async def _test_command(self, game: dict, user: str, command: str,
hand_number: int, ctx: IntCont): #pylint:disable=too-many-arguments
valid_command = False
if user not in game["user hands"]:
self.bot.log(f"They tried to {command} without being in the game")
send_msg = f"You have to enter the game before you can {command}"
elif len(game["user hands"][user]) < hand_number:
self.bot.log(f"They tried to {command} with a hand they don't have")
send_msg = "You don't have that many hands"
elif game["round"] <= 0:
self.bot.log(f"They tried to {command} on the 0th round")
send_msg = "You haven't seen your cards yet!"
elif len(game["user hands"][user]) > 1 and hand_number == 0:
self._get_hand_number(ctx, command, game["user hands"][user])
return False
elif game["user hands"][user][max(hand_number-1,0)]["hit"]:
self.bot.log("They've already hit this round")
send_msg = "You've already hit this round"
elif game["user hands"][user][max(hand_number-1,0)]["standing"]:
self.bot.log("They're already standing")
send_msg = "You're already standing"
else:
valid_command = True
if not valid_command:
await ctx.send(send_msg, hidden=True)
return valid_command
def _shuffle_cards(self, channel: str):
"""
Shuffle an amount of decks equal to self.decks_used.
The shuffled cards are placed in the database as the cards that
are used by other blackjack functions.
*Parameters*
------------
channel: str
The id of the channel where the cards will be used.
"""
super()._shuffle_cards(channel)
# Creates hilo file
self.bot.log(f"creating hilo doc for {channel}")
hilo_updater = {"$set": {"_id": channel, "hilo": 0}}
self._update_document(channel, hilo_updater, "hilo")
def _calc_hand_value(self, hand: list):
"""
Calculate the value of a blackjack hand.
*Parameters*
------------
hand: list
The hand to calculate the value of. Each element in the
list is a card represented as a string in the format of
"xy" where x is the number of the card (0, k, q, and j
for 10s, kings, queens and jacks) and y is the suit (d,
c, h or s).
*Returns*
---------
hand_value: int
The blackjack value of the hand.
"""
values = [0]
for card in hand:
card_value = replace_multiple(card[0], ["0", "k", "q", "j"], "10")
if card_value == "a":
values = [i + 1 for i in values] + [i + 11 for i in values]
else:
values = [i+int(card_value) for i in values]
valid_values = [i for i in values if i <= 21]
hand_value = max(valid_values) if valid_values else min(values)
self.bot.log(f"Calculated the value of {hand} to be {hand_value}")
return hand_value
def _draw_card(self, channel: str):
drawn_card = super()._draw_card(channel)
hilo_value = min(1,-1-((self._calc_hand_value([drawn_card])-10)//3))
self._update_document(channel, {"$inc": {"hilo": hilo_value}}, "hilo")
return drawn_card
def _dealer_draw(self, channel: str):
"""
Draw a card for the dealer.
*Parameters*
------------
channel: str
The id of the channel to draw a card for the dealer in.
*Returns*
---------
done: bool
Whether the dealer is done drawing cards.
"""
game = self.access_document(channel)
dealer_hand = game["dealer hand"]
if self._calc_hand_value(dealer_hand) < 17:
dealer_hand.append(self._draw_card(channel))
dealer_updater = {"$set": {"dealer hand": dealer_hand}}
self._update_document(channel, dealer_updater)
done = False
else:
done = True
if self._calc_hand_value(dealer_hand) > 21:
self._update_document(channel, {"$set": {"dealer busted": True}})
return done
def _blackjack_continue(self, channel: str):
"""
Continues the blackjack game to the next round.
*Parameters*
------------
channel: str
The id of the channel the blackjack game is in
*Returns*
---------
send_message: str
The message to send to the channel.
all_standing: bool
If all players are standing.
gameDone: bool
If the game has finished.
"""
self.bot.log("Continuing blackjack game")
game = self.access_document(channel)
self._update_document(channel, {"$inc": {"round": 1}})
message = self.long_strings["Blackjack all players standing"]
all_standing = True
pre_all_standing = True
done = False
if game["all standing"]:
self.bot.log("All are standing")
done = self._dealer_draw(channel)
message = "The dealer draws a card."
self.bot.log("Testing if all are standing")
for user, user_hands in game["user hands"].items():
standing_test = (self._test_if_standing(user_hands))
hand_updater = {"$set": {"user hands."+user: standing_test[0]}}
self._update_document(channel, hand_updater)
if not standing_test[1]:
all_standing = False
if not standing_test[2]:
pre_all_standing = False
if all_standing:
self._update_document(channel, {"$set": {"all standing": True}})
if done:
message = "The dealer is done drawing cards"
return message, True, done
if pre_all_standing:
return "", True, done
send_message = self.long_strings["Blackjack commands"]
if game["round"] == 0:
send_message = send_message.format(
self.long_strings["Blackjack first round"])
else:
send_message = send_message.format("")
return send_message, False, done
def _test_if_standing(self, user_hands: list):
"""
Test if a player is standing on all their hands.
Also resets the hand if it's not standing
*Parameters*
------------
hand: dict
The hands to test and reset.
*Returns*
---------
hand: dict
The reset hand.
all_standing: bool
If the player is standing on all their hands.
pre_all_standing: bool
Is true if all_standing is True, or if a player has done
something equivalent to standing but still needs to see
the newly drawn card.
"""
# If the user has not hit, they are by definition standing.
all_standing = True
pre_all_standing = True
for hand in user_hands:
if not hand["hit"]:
hand["standing"] = True
if not hand["standing"]:
all_standing = False
if self._calc_hand_value(hand["hand"]) >= 21 or hand["doubled"]:
hand["standing"] = True
else:
pre_all_standing = False
hand["hit"] = False
return user_hands, all_standing, pre_all_standing
async def _blackjack_finish(self, channel: Messageable):
"""
Generate the winnings message after the blackjack game ends.
*Parameters*
------------
channel: str
The id of the channel the game is in.
*Returns*
---------
final_winnings: str
The winnings message.
"""
final_winnings = "*Final Winnings:*\n"
game = self.access_document(str(channel.id))
for user in game["user hands"]:
winnings, net_winnings, reason = self._calc_winning(
game["user hands"][user],
self._calc_hand_value(game["dealer hand"]),
game["dealer blackjack"],
game["dealer busted"]
)
user_name = self.bot.database_funcs.get_name(user)
if winnings < 0:
final_winnings += f"{user_name} lost"
else:
final_winnings += f"{user_name} won"
if abs(winnings) == 1:
final_winnings += " 1 GwendoBuck"
else:
final_winnings += f" {abs(winnings)} GwendoBucks"
final_winnings += f" {reason}\n"
self.bot.money.addMoney(user, net_winnings)
await self._end_game(channel)
return final_winnings
def _calc_winning(self, user_hands: dict, dealer_value: int,
dealer_blackjack: bool, dealer_busted: bool):
"""
Calculate how much a user has won/lost in the blackjack game.
*Parameters*
------------
hand: dict
The hand to calculate the winnings of.
dealer_value: int
The dealer's hand value.
top_level: bool
If the input hand is _all_ if the player's hands. If
False, it's one of the hands resulting from a split.
dealer_blackjack: bool
If the dealer has a blackjack.
dealer_busted: bool
If the dealer busted.
*Returns*
---------
winnings: int
How much the player has won/lost.
net_winnings: int
winnings minus the original bet. This is added to the
user's account, since the bet was removed from their
account when they placed the bet.
reason: str
The reason for why they won/lost.
"""
self.bot.log("Calculating winnings")
reason = ""
winnings = 0
net_winnings = 0
for hand in user_hands:
winnings += -1 * hand["bet"]
hand_value = self._calc_hand_value(hand["hand"])
states = [
(dealer_blackjack, "dealer blackjack", 0),
(hand["blackjack"], "blackjack", math.floor(2.5 * hand["bet"])),
(hand["busted"], "busted", 0),
(dealer_busted, dealer_busted, 2*hand["bet"]),
(hand_value == dealer_value, "pushed", hand["bet"]),
(hand_value > dealer_value, "highest value", 2 * hand["bet"]),
(True, "highest value", 0)
]
for state in states:
if state[0]:
reason += f"({state[1]})"
net_winnings += state[2]
break
winnings += net_winnings
return winnings, net_winnings, reason
async def _blackjack_loop(self, channel, game_round: int, game_id: str):
"""
Run blackjack logic and continue if enough time passes.
*Parameters*
------------
channel: guildChannel or DMChannel
The channel the game is happening in.
game_round: int
The round to start.
game_id: str
The ID of the game.
"""
self.bot.log(f"Loop {game_round}", str(channel.id))
new_message, all_standing, game_done = self._blackjack_continue(
str(channel.id)
)
if new_message != "":
self.bot.log(new_message, str(channel.id))
await channel.send(new_message)
if not game_done:
await self._delete_old_image(channel)
buttons = None if all_standing else self.default_buttons
await self._send_image(channel, buttons)
await asyncio.sleep([120,5][all_standing])
if not self._test_document(str(channel.id)):
self.bot.log(f"Ending loop on round {game_round}", str(channel.id))
return
game = self.access_document(str(channel.id))
if game_round != game["round"] or game_id != game["game_id"]:
self.bot.log(f"Ending loop on round {game_round}", str(channel.id))
return
if not game_done:
log_message = f"Loop {game_round} starting a new blackjack loop"
self.bot.log(log_message, str(channel.id))
await self._blackjack_loop(channel, game_round+1, game_id)
else:
await channel.send(await self._blackjack_finish(channel))
async def _get_hand_number(self, ctx: IntCont, command: str,
hands_amount: int):
buttons = [
(str(i+1), [command, "0", str(i+1)], 1) for i in range(hands_amount)
]
await ctx.send(
f"Which hand do you want to {command}?",
hidden=True,
components=self._get_action_rows(buttons)
)
async def _hit(self, ctx: IntCont, hand_number: int = 0):
"""
Hit on a hand.
*Parameters*
------------
ctx: IntCont
The context of the command.
hand_number: int = 1
The number of the hand to hit.
"""
await self.bot.defer(ctx)
channel = str(ctx.channel_id)
user = f"#{ctx.author.id}"
game = self.access_document(channel)
if not await self._test_command(game, user, "hit", hand_number, ctx):
return
hand = game["user hands"][user][max(hand_number-1,0)]
hand["hand"].append(self._draw_card(channel))
hand["hit"] = True
hand_value = self._calc_hand_value(hand["hand"])
if hand_value > 21:
hand["busted"] = True
hand_path = f"user hands.{user}.{max(hand_number-1,0)}"
self._update_document(channel, {"$set": {hand_path: hand}})
game = self.access_document(channel)
await ctx.send(f"{ctx.author.display_name} hit")
self.bot.log("They succeeded")
if _is_round_done(game):
game_id = game["game_id"]
self.bot.log("Hit calling self._blackjack_loop()", channel)
await self._blackjack_loop(
ctx.channel, game["round"]+1, game_id
)
async def _double(self, ctx: IntCont, hand_number: int = 0):
"""
Double a hand.
*Parameters*
------------
ctx: IntCont
The context of the command.
hand_number: int = 0
The number of the hand to double.
"""
await self.bot.defer(ctx)
channel = str(ctx.channel_id)
user = f"#{ctx.author.id}"
game = self.access_document(channel)
balance = self.bot.money.checkBalance(user)
if not await self._test_command(game, user, "double", hand_number, ctx):
return
if len(game["user hands"][user][max(hand_number-1,0)]["hand"]) != 2:
await ctx.send("You can only double on the first round")
self.bot.log("They tried to double after round 1")
elif balance < game["user hands"][user][max(hand_number-1,0)]["bet"]:
await ctx.send("You can't double when you don't have enough money")
self.bot.log("They tried to double without having enough money")
else:
hand = game["user hands"][user][max(hand_number-1,0)]
self.bot.money.addMoney(user, -1 * hand["bet"])
hand["hand"].append(self._draw_card(channel))
hand["hit"] = True
hand["doubled"] = True
hand["bet"] += hand["bet"]
if self._calc_hand_value(hand["hand"]) > 21:
hand["busted"] = True
hand_path = f"user hands.{user}.{max(hand_number-1,0)}"
self._update_document(channel, {"$set": {hand_path: hand}})
game = self.access_document(channel)
user_name = self.bot.database_funcs.get_name(user)
send_message = self.long_strings["Blackjack double"]
await ctx.send(send_message.format(hand["bet"], user_name))
self.bot.log("They succeeded")
if _is_round_done(game):
game_id = game["game_id"]
self.bot.log("Double calling self._blackjack_loop()", channel)
await self._blackjack_loop(
ctx.channel, game["round"]+1, game_id
)
async def _stand(self, ctx: IntCont, hand_number: int = 0):
"""
Stand on a hand.
*Parameters*
------------
ctx: IntCont
The context of the command.
hand_number: int = 0
The number of the hand to stand on.
"""
await self.bot.defer(ctx)
channel = str(ctx.channel_id)
user = f"#{ctx.author.id}"
game = self.access_document(channel)
if not await self._test_command(game, user, "stand", hand_number, ctx):
return
hand = game["user hands"][user][max(hand_number-1,0)]
hand["standing"] = True
hand_path = f"user hands.{user}.{max(hand_number-1,0)}"
self._update_document(channel, {"$set": {hand_path: hand}})
game = self.access_document(channel)
send_message = f"{ctx.author.display_name} is standing"
log_message = "They succeeded"
await ctx.send(send_message)
self.bot.log(log_message)
if _is_round_done(game):
game_id = game["game_id"]
self.bot.log("Stand calling self._blackjack_loop()", channel)
await self._blackjack_loop(ctx.channel, game["round"]+1, game_id)
async def _split(self, ctx: IntCont, hand_number: int = 0):
"""
Split a hand.
*Parameters*
------------
ctx: IntCont
The context of the command.
hand_number: int = 0
The number of the hand to split.
"""
await self.bot.defer(ctx)
channel = str(ctx.channel_id)
user = f"#{ctx.author.id}"
game = self.access_document(channel)
if not await self._test_command(game, user, "split", hand_number, ctx):
return
old_hand = game["user hands"][user][max(hand_number-1,0)]
if len(game["user hands"][user]) > 3:
await ctx.send("You can only split 3 times")
self.bot.log("They tried to split more than three times")
elif len(old_hand["hand"]) != 2:
await ctx.send("You can only split on the first round")
self.bot.log("They tried to split after the first round")
elif len({self._calc_hand_value([i]) for i in old_hand["hand"]}) != 1:
await ctx.send(self.long_strings["Blackjack different cards"])
self.bot.log("They tried to split two different cards")
elif self.bot.money.checkBalance(user) < old_hand["bet"]:
await ctx.send("You don't have enough GwendoBucks")
self.bot.log("They didn't have enough GwendoBucks")
else:
self.bot.money.addMoney(user, -1 * old_hand["bet"])
old_hand["hit"] = True
hands = [old_hand, {
"hand": [old_hand["hand"].pop(1), self._draw_card(channel)],
"bet": old_hand["bet"], "standing": False,
"busted": False, "blackjack": False, "hit": True,
"doubled": False
}]
old_hand["hand"].append(self._draw_card(channel))
for i, hand in enumerate(hands):
if self._calc_hand_value(hand["hand"]) > 21:
hands[i]["busted"] = True
elif self._calc_hand_value(hand["hand"]) == 21:
hands[i]["blackjack"] = True
game["user hands"][user][max(hand_number-1,0)] = hands[0]
game["user hands"][user].append(hands[1])
updater = {"$set": {f"user hands.{user}": game["user hands"][user]}}
self._update_document(channel, updater)
send_message = self.long_strings["Blackjack split"]
user_name = self.bot.database_funcs.get_name(user)
await ctx.send(send_message.format(user_name))
self.bot.log("They succeeded")
game = self.access_document(channel)
if _is_round_done(game):
game_id = game["game_id"]
self.bot.log("Split calling self._blackjack_loop()", channel)
await self._blackjack_loop(
ctx.channel, game["round"]+1, game_id
)
async def enter_game(self, ctx: IntCont, bet: int):
"""
Enter the blackjack game.
*Parameters*
------------
ctx: IntCont
The context of the command.
bet: int
The bet to enter with.
"""
await self.bot.defer(ctx)
channel = str(ctx.channel_id)
user = f"#{ctx.author.id}"
game = self.access_document(channel)
user_name = self.bot.database_funcs.get_name(user)
self.bot.log(f"{user_name} is trying to join the Blackjack game")
if user in game["user hands"]:
await ctx.send("You're already in the game!")
self.bot.log("They're already in the game")
elif len(game["user hands"]) >= 5:
await ctx.send("There can't be more than 5 players in a game")
self.bot.log("There were already 5 players in the game")
elif game["round"] != 0:
await ctx.send("The table is no longer taking bets")
self.bot.log("They tried to join after the game begun")
elif bet < 0:
await ctx.send("You can't bet a negative amount")
self.bot.log("They tried to bet a negative amount")
elif self.bot.money.checkBalance(user) < bet:
await ctx.send("You don't have enough GwendoBucks")
self.bot.log("They didn't have enough GwendoBucks")
else:
self.bot.money.addMoney(user, -1 * bet)
player_hand = [self._draw_card(channel) for _ in range(2)]
new_hand = [{
"hand": player_hand, "bet": bet, "standing": False,
"busted": False,
"blackjack": self._calc_hand_value(player_hand) == 21,
"hit": True, "doubled": False
}]
updater = {"$set": {f"user hands.{user}": new_hand}}
self._update_document(channel, updater)
send_message = "{} entered the game with a bet of {} GwendoBucks"
await ctx.send(send_message.format(user_name, bet))
self.bot.log(send_message.format(user_name, bet))
async def start(self, ctx: IntCont):
"""
Start a blackjack game.
*Parameters*
------------
ctx: IntCont
The context of the command.
"""
await self.bot.defer(ctx)
channel = str(ctx.channel_id)
blackjack_min_cards = 50
self.bot.log("Starting blackjack game")
await ctx.send("Starting a new game of blackjack")
cards_left = 0
if self._test_document(channel, "cards"):
cards = self.access_document(channel, "cards")
cards_left = len(cards["cards"])
# Shuffles if not enough cards
if cards_left < blackjack_min_cards:
self._shuffle_cards(channel)
await ctx.channel.send("Shuffling the deck...")
self.bot.log(f"Trying to start a blackjack game in {channel}")
if self._test_document(channel):
await ctx.channel.send(self.long_strings["Blackjack going on"])
self.bot.log("There was already a game going on")
return
dealer_hand = [self._draw_card(channel), self._draw_card(channel)]
game_id = datetime.datetime.now().strftime('%Y%m%d%H%M%S')
new_game = {
"dealer hand": dealer_hand,
"dealer busted": False, "game_id": game_id,
"dealer blackjack": (self._calc_hand_value(dealer_hand) == 21),
"user hands": {}, "all standing": False, "round": 0
}
await ctx.channel.send(self.long_strings["Blackjack started"])
labels = [0] + [10**i for i in range(4)]
betting_buttons = [
(f"Bet {i}", ["bet", "0", str(i)], 1) for i in labels
]
await self._start_new(ctx.channel, new_game, betting_buttons)
await asyncio.sleep(30)
game = self.access_document(channel)
if len(game["user hands"]) == 0:
await ctx.channel.send("No one entered the game. Ending the game.")
await ctx.channel.send(await self._blackjack_finish(ctx.channel))
return
game_id = game["game_id"]
# Loop of game rounds
self.bot.log("start() calling _blackjack_loop()", channel)
await self._blackjack_loop(ctx.channel, 1, game_id)
async def hilo(self, ctx: IntCont):
"""
Get the hilo of the blackjack game.
*Parameters*
------------
ctx: IntCont
The context of the command.
"""
data = self.access_document(str(ctx.channel_id), "hilo", False)
hilo = data["hilo"] if data else 0
await ctx.send(f"Hi-lo value: {hilo}", hidden=True)
async def shuffle(self, ctx: IntCont):
"""
Shuffle the cards used for blackjack.
*Parameters*
------------
ctx: IntCont
The context of the command.
"""
self._shuffle_cards(str(ctx.channel_id))
await ctx.send("Shuffling the deck...")
async def cards(self, ctx: IntCont):
"""
Get how many cards are left for blackjack.
*Parameters*
------------
ctx: IntCont
The context of the command.
"""
cards = self.access_document(str(ctx.channel_id), "cards", False)
cards_left = len(cards["cards"]) if cards else 0
decks_left = round(cards_left/52, 1) if cards else 0
send_message = f"Cards left:\n{cards_left} cards, {decks_left} decks"
await ctx.send(send_message, hidden=True)
async def decode_interaction(self, ctx: ComponentContext, info: list[str]):
if info[0].lower() == "bet":
await self.enter_game(ctx, int(info[2]))
elif info[0].lower() == "hit":
await self._hit(ctx, int(info[2]) if len(info) > 2 else 0)
elif info[0].lower() == "stand":
await self._stand(ctx, int(info[2]) if len(info) > 2 else 0)
elif info[0].lower() == "double":
await self._double(ctx, int(info[2]) if len(info) > 2 else 0)
elif info[0].lower() == "split":
await self._split(ctx, int(info[2]) if len(info) > 2 else 0)
class DrawBlackjack(CardDrawer):
"""
Draws the blackjack image.
*Methods*
---------
*Attributes*
------------
bot: Gwendolyn
The instance of the bot.
PLACEMENT: list
The order to place the user hands in.
"""
# pylint: disable=too-few-public-methods
def __init__(self, bot, game: Blackjack):
"""Initialize the class."""
super().__init__(bot, game)
# pylint: disable=invalid-name
self.PLACEMENT = [2, 1, 3, 0, 4]
# pylint: enable=invalid-name
self._set_card_size(197)
def _draw_dealer_hand(self, game: dict, table: Image.Image):
dealer_hand = self._draw_hand(
game["dealer hand"],
not game["all standing"],
game["dealer busted"] if game["all standing"] else False,
game["dealer blackjack"] if game["all standing"] else False
)
paste_position = (800-self.CARD_BORDER, 20-self.CARD_BORDER)
table.paste(dealer_hand, paste_position, dealer_hand)
def _draw_player_name(self, user: str, placement: int, table: Image.Image):
user_name = self.bot.database_funcs.get_name(user)
font, font_size = self._adjust_font(50, user_name, 360)
text_width, text_height = font.getsize(user_name)
text_x = 32+(384*placement)+117-(text_width//2)
text_y = 960+text_height
colors = [BLACK, WHITE]
text_image = self._draw_shadow_text(user_name, colors, font_size)
table.paste(text_image, (text_x, text_y), text_image)
def _draw_player_hands(self, all_hands: dict, table: Image.Image):
for i, (user, user_hands) in enumerate(all_hands.items()):
hand_images = []
position_x = 32-self.CARD_BORDER+(384*self.PLACEMENT[i])
for hand in user_hands:
hand_images.append(self._draw_hand(
hand["hand"],
False,
hand["busted"],
hand["blackjack"]
))
for index, image in enumerate(hand_images):
position_y = 840
position_y -= self.CARD_BORDER + (140 * (len(user_hands)-index))
position = (position_x, position_y)
table.paste(image, position, image)
self._draw_player_name(user, self.PLACEMENT[i], table)
def _draw_image(self, game: dict, table: Image.Image):
"""
Draw the table image.
*Parameters*
------------
channel: str
The id of the channel the game is in.
"""
self._draw_dealer_hand(game, table)
self._draw_player_hands(game["user hands"], table)
def _draw_hand(self, hand: dict, dealer: bool, busted: bool,
blackjack: bool):
"""
Draw a hand.
*Parameters*
------------
hand: dict
The hand to draw.
dealer: bool
If the hand belongs to the dealer who hasn't shown
their second card.
busted: bool
If the hand is busted.
blackjack: bool
If the hand has a blackjack.
*Returns*
---------
background: Image
The image of the hand.
"""
self.bot.log("Drawing hand {hand}, {busted}, {blackjack}")
background = self._draw_cards(hand, int(dealer))
if busted or blackjack:
if busted:
text = "BUSTED"
last_color = RED
font_size = 60
elif blackjack:
text = "BLACKJACK"
last_color = GOLD
font_size = 35
colors = [BLACK, WHITE, last_color]
text_image = self._draw_shadow_text(text, colors, font_size)
width = background.size[0]
text_width = self._get_font(font_size).getsize(text)[0]
text_position = (int(width/2)-int(text_width/2), 85)
background.paste(text_image, text_position, text_image)
return background

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"""Base class for the games."""
import random
from typing import Union
from discord import File, User
from discord.abc import Messageable
from discord_slash.utils.manage_components import (create_button,
create_actionrow)
from discord_slash.context import InteractionContext as IntCont
from PIL import ImageFont, Image, ImageDraw
from gwendolyn.exceptions import GameNotInDatabase
from gwendolyn.utils import encode_id
class GameBase():
"""The base class for the games."""
def __init__(self, bot, game_name: int, drawer):
"""Initialize the class."""
self.bot = bot
self.long_strings = self.bot.long_strings
self.resources = "gwendolyn/resources/games/"
self.game_name = game_name
self.draw = drawer(bot, self)
def _get_action_rows(self, buttons: list[tuple[str, list]]):
self.bot.log("Generation action rows")
button_objects = []
for label, data, style in buttons:
custom_id = encode_id([self.game_name] + data)
button_objects.append(create_button(
style=style,
label=label,
custom_id=custom_id
))
action_rows = []
for i in range(((len(button_objects)-1)//5)+1):
action_rows.append(create_actionrow(*button_objects[i*5:i*5+5]))
return action_rows
async def _send_image(self, channel: Messageable,
buttons: list[tuple[str, list]] = None, delete=True):
self.draw.draw(str(channel.id))
file_path = f"{self.resources}images/{self.game_name}{channel.id}.png"
old_image = await channel.send(
file=File(file_path), delete_after=120 if delete else None)
if buttons is not None and len(buttons) < 25:
await old_image.edit(components = self._get_action_rows(buttons))
return old_image
class DatabaseGame(GameBase):
"""The base class for the games."""
def __init__(self, bot, game_name, drawer):
"""Initialize the class."""
super().__init__(bot, game_name, drawer)
self.database = self.bot.database
self.old_images_path = f"{self.resources}old_images/{self.game_name}"
def access_document(self, channel: str, collection_name: str="games",
raise_missing_error: bool=True):
collection = self.bot.database[f"{self.game_name} {collection_name}"]
game = collection.find_one({"_id": channel})
if game is None and raise_missing_error:
raise GameNotInDatabase(self.game_name, channel)
return game
def _test_document(self, channel: str, collection_name: str="games"):
collection = self.bot.database[f"{self.game_name} {collection_name}"]
game = collection.find_one({"_id": channel})
return game is not None
def _update_document(self, channel: str, updater: dict,
collection_name: str="games"):
self.database[f"{self.game_name} {collection_name}"].update_one(
{"_id": channel},
updater,
upsert=True
)
def _delete_document(self, channel: str, collection_name: str="games"):
self.database[f"{self.game_name} {collection_name}"].delete_one(
{"_id": channel}
)
def _insert_document(self, data: dict, collection_name: str="games"):
self.database[f"{self.game_name} {collection_name}"].insert_one(data)
async def _delete_old_image(self, channel: Messageable):
with open(self.old_images_path + str(channel.id), "r") as file_pointer:
old_image = await channel.fetch_message(int(file_pointer.read()))
await old_image.delete()
async def _send_image(self, channel: Messageable,
buttons: list[tuple[str, list]] = None, delete=True):
old_image = await super()._send_image(channel, buttons, delete)
with open(self.old_images_path + str(channel.id), "w") as file_pointer:
file_pointer.write(str(old_image.id))
async def _start_new(self, channel: Messageable, new_game: dict,
buttons: list[tuple[str, list]] = None,
delete = True):
new_game['_id'] = str(channel.id)
self._insert_document(new_game)
await self._send_image(channel, buttons, delete)
async def _end_game(self, channel: Messageable):
await self._delete_old_image(channel)
await self._send_image(channel, delete=False)
self._delete_document(str(channel.id))
class CardGame(DatabaseGame):
"""The class for card games."""
def __init__(self, bot, game_name, drawer, deck_used):
"""Initialize the class."""
super().__init__(bot, game_name, drawer)
self.decks_used = deck_used
def _shuffle_cards(self, channel: str):
self.bot.log(f"Shuffling cards for {self.game_name}")
with open(f"{self.resources}deck_of_cards.txt", "r") as file_pointer:
deck = file_pointer.read()
all_decks = deck.split("\n") * self.decks_used
random.shuffle(all_decks)
self._update_document(
channel,
{"$set": {"_id": channel, "cards": all_decks}},
"cards"
)
def _draw_card(self, channel: str):
"""
Draw a card from the stack.
*Parameters*
------------
channel: str
The id of the channel the card is drawn in.
"""
self.bot.log("drawing a card")
drawn_card = self.access_document(channel, "cards")["cards"][0]
self._update_document(channel, {"$pop": {"cards": -1}}, "cards")
return drawn_card
class BoardGame(GameBase):
async def _test_opponent(self, ctx: IntCont, opponent: Union[int, User]):
if isinstance(opponent, int):
# Opponent is Gwendolyn
if opponent in range(1, 6):
difficulty = int(opponent)
difficulty_text = f" with difficulty {difficulty}"
opponent = self.bot.user.id
else:
await ctx.send("Difficulty doesn't exist")
self.bot.log("They challenged a difficulty that doesn't exist")
return False
elif isinstance(opponent, User):
if opponent.bot:
# User has challenged a bot
if opponent == self.bot.user:
# It was Gwendolyn
difficulty = 3
difficulty_text = f" with difficulty {difficulty}"
opponent = self.bot.user.id
else:
await ctx.send("You can't challenge a bot!")
self.bot.log("They tried to challenge a bot")
return False
else:
# Opponent is another player
if ctx.author != opponent:
opponent = opponent.id
difficulty = 5
difficulty_text = ""
else:
await ctx.send("You can't play against yourself")
self.bot.log("They tried to play against themself")
return False
return opponent, (difficulty, difficulty_text)
class BaseDrawer():
"""Class for drawing games."""
def __init__(self, bot, game: GameBase):
self.bot = bot
self.game = game
self.fonts_path = "gwendolyn/resources/fonts/"
self.font_name = "futura-bold"
self.resources = game.resources
game_name = game.game_name
self.default_image = f"{self.resources}default_images/{game_name}.png"
self.default_size = None
self.default_color = None
self.images_path = f"{self.resources}images/{game_name}"
def _get_size(self, game: dict):
return self.default_size
def _draw_image(self, game: dict, image: Image.Image):
pass
def draw(self, channel: str):
game = self.game.access_document(channel)
if self.default_image is not None:
image = Image.open(self.default_image)
else:
image = Image.new("RGB", self._get_size(game), self.default_color)
self._draw_image(game, image)
self._save_image(image, channel)
def _get_font(self, size: int, font_name: str = None):
if font_name is None:
font_name = self.font_name
return ImageFont.truetype(f"{self.fonts_path}{font_name}.ttf", size)
def _adjust_font(self, max_font_size: int, text: str, max_text_size: int,
font_name: str = None):
font_size = max_font_size
font = self._get_font(font_size, font_name)
text_width = font.getsize(text)[0]
while text_width > max_text_size:
font_size -= 1
font = self._get_font(font_size, font_name)
text_width = font.getsize(text)[0]
return font, font_size
def _save_image(self, image: Image.Image, channel: str):
self.bot.log("Saving image")
image.save(f"{self.images_path}{channel}.png")
def _draw_shadow_text(self, text: str, colors: list[tuple[int, int, int]],
font_size: int):
font = self._get_font(font_size)
offset = font_size//20
shadow_offset = font_size//10
text_size = list(font.getsize(text))
text_size[0] += 1 + (offset * 2)
text_size[1] += 1 + (offset * 2) + shadow_offset
image = Image.new("RGBA", tuple(text_size), (0, 0, 0, 0))
text_image = ImageDraw.Draw(image)
for color_index, color in enumerate(colors[:-1]):
color_offset = offset//(color_index+1)
if color_index == 0:
color_shadow_offset = shadow_offset
else:
color_shadow_offset = 0
for i in range(4):
x_pos = [-1,1][i % 2] * color_offset
y_pos = [-1,1][(i//2) % 2] * color_offset + color_shadow_offset
position = (offset + x_pos, offset + y_pos)
text_image.text(position, text, fill=color, font=font)
text_image.text((offset, offset), text, fill=colors[-1], font=font)
return image
class CardDrawer(BaseDrawer):
def __init__(self, bot, game: GameBase):
super().__init__(bot, game)
self.cards_path = f"{self.resources}cards/"
# pylint: disable=invalid-name
self.CARD_WIDTH = 691
self.CARD_HEIGHT = 1065
self.CARD_BORDER = 100
self.CARD_OFFSET = 125
# pylint: enable=invalid-name
def _set_card_size(self, wanted_card_width: int):
ratio = wanted_card_width / self.CARD_WIDTH
self.CARD_WIDTH = wanted_card_width
self.CARD_HEIGHT = int(self.CARD_HEIGHT * ratio)
self.CARD_BORDER = int(self.CARD_BORDER * ratio)
self.CARD_OFFSET = int(self.CARD_OFFSET * ratio)
def _draw_cards(self, hand: list[str], hidden_cards: int = 0):
image_width = (self.CARD_BORDER * 2) + self.CARD_WIDTH
image_width += (self.CARD_OFFSET * (len(hand)-1))
image_size = (image_width, (self.CARD_BORDER * 2) + self.CARD_HEIGHT)
background = Image.new("RGBA", image_size, (0, 0, 0, 0))
for i, card in enumerate(hand):
position = (
self.CARD_BORDER + (self.CARD_OFFSET*i),
self.CARD_BORDER
)
if i + hidden_cards < len(hand):
card_image = Image.open(f"{self.cards_path}{card.upper()}.png")
else:
card_image = Image.open(f"{self.cards_path}red_back.png")
card_image = card_image.resize(
(self.CARD_WIDTH, self.CARD_HEIGHT),
resample=Image.BILINEAR
)
background.paste(card_image, position, card_image)
return background

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@@ -1,50 +0,0 @@
"""
Has a container for game functions.
*Classes*
---------
Games
Container for game functions.
"""
from .invest import Invest
from .trivia import Trivia
from .blackjack import Blackjack
from .connect_four import ConnectFour
from .hangman import Hangman
from .hex import HexGame
from .wordle import WordleGame
class Games():
"""
Contains game classes.
*Attributes*
------------
bot: Gwendolyn
The instance of Gwendolyn.
invest
Contains investment functions.
blackjack
Contains blackjack functions.
connect_four
Contains connect four functions.
hangman
Contains hangman functions.
hex
Contains hex functions
"""
def __init__(self, bot):
"""Initialize the container."""
self.bot = bot
self.invest = Invest(bot)
self.trivia = Trivia(bot)
self.blackjack = Blackjack(bot)
self.connect_four = ConnectFour(bot)
self.hangman = Hangman(bot)
self.hex = HexGame(bot)
self.wordle = WordleGame(bot)

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@@ -1,657 +0,0 @@
"""
Deals with commands and logic for hangman games.
*Classes*
---------
Hangman()
Deals with the game logic of hangman.
DrawHangman()
Draws the image shown to the player.
"""
import os
import datetime # Used for generating the game id
import string # string.ascii_uppercase used
import math # Used by DrawHangman(), mainly for drawing circles
import random # Used to draw poorly
import requests # Used for getting the word in Hangman.start()
import discord # Used for discord.file and type hints
from discord_slash.utils.manage_components import (create_button,
create_actionrow)
from discord_slash.model import ButtonStyle
from discord_slash.context import SlashContext, ComponentContext
# Used for typehints
from PIL import ImageDraw, Image, ImageFont # Used to draw the image
from gwendolyn.utils import encode_id
class Hangman():
"""
Controls hangman commands and game logic.
*Methods*
---------
start(ctx: SlashContext)
stop(ctx: SlashContext)
guess(message: discord.message, user: str, guess: str)
"""
def __init__(self, bot):
"""
Initialize the class.
*Attributes*
------------
draw: DrawHangman
The DrawHangman used to draw the hangman image.
API_url: str
The url to get the words from.
APIPARAMS: dict
The parameters to pass to every api call.
"""
self.bot = bot
self._draw = DrawHangman(bot)
self._API_url = "https://api.wordnik.com/v4/words.json/randomWords?" # pylint: disable=invalid-name
api_key = self.bot.credentials["wordnik_key"]
self._APIPARAMS = { # pylint: disable=invalid-name
"hasDictionaryDef": True,
"minCorpusCount": 5000,
"maxCorpusCount": -1,
"minDictionaryCount": 1,
"maxDictionaryCount": -1,
"minLength": 3,
"maxLength": 11,
"limit": 1,
"api_key": api_key
}
async def start(self, ctx: SlashContext):
"""
Start a game of hangman.
*Parameters*
------------
ctx: SlashContext
The context of the command.
"""
await self.bot.defer(ctx)
word = "-"
while "-" in word or "." in word:
response = requests.get(self._API_url, params=self._APIPARAMS)
word = list(response.json()[0]["word"].upper())
self.bot.log("Found the word \""+"".join(word)+"\"")
guessed = [False] * len(word)
game_id = datetime.datetime.now().strftime("%Y%m%d%H%M%S")
remaining_letters = list(string.ascii_uppercase)
self._draw.draw_image(game_id, 0, word, guessed, [])
send_message = f"{ctx.author.display_name} started a game of hangman."
self.bot.log("Game started")
await ctx.send(send_message)
boards_path = "gwendolyn/resources/games/hangman_boards/"
file_path = f"{boards_path}hangman_board{game_id}.png"
image_message = await ctx.channel.send(
file=discord.File(file_path)
)
blank_message_one = await ctx.channel.send("_ _")
blank_message_two = await ctx.channel.send("_ _")
buttons = []
for letter in remaining_letters:
custom_id = encode_id([
"hangman",
"guess",
str(ctx.author.id),
letter,
"".join(word),
"",
game_id,
str(image_message.id),
str(blank_message_one.id),
str(blank_message_two.id)
])
buttons.append(create_button(
style=ButtonStyle.blue,
label=letter,
custom_id=custom_id
))
custom_id = encode_id([
"hangman",
"end",
str(ctx.author.id),
game_id,
str(image_message.id),
str(blank_message_one.id),
str(blank_message_two.id)
])
buttons.append(create_button(
style=ButtonStyle.red,
label="End game",
custom_id=custom_id
))
action_row_lists = []
for i in range(((len(buttons)-1)//20)+1):
action_rows = []
available_buttons = buttons[(i*20):(min(len(buttons),i*20+20))]
for x in range(((len(available_buttons)-1)//4)+1):
row_buttons = available_buttons[
(x*4):(min(len(available_buttons),x*4+4))
]
action_rows.append(create_actionrow(*row_buttons))
action_row_lists.append(action_rows)
await blank_message_one.edit(components=action_row_lists[0])
await blank_message_two.edit(components=action_row_lists[1])
async def stop(self, ctx: ComponentContext, game_id: str,
*messages: list[str]):
"""
Stop the game of hangman.
*Parameters*
------------
ctx: SlashContext
The context of the command.
"""
for msg_id in messages:
msg = await ctx.channel.fetch_message(msg_id)
await msg.delete()
self.bot.log("Deleting old messages")
await ctx.channel.send("Hangman game stopped")
boards_path = "gwendolyn/resources/games/hangman_boards/"
file_path = f"{boards_path}hangman_board{game_id}.png"
os.remove(file_path)
async def guess(self, ctx: ComponentContext, guess: str, word: str,
guessed_letters: str, game_id: str, *messages: list[str]):
"""
Guess a letter.
*Parameters*
------------
message: discord.Message
The message that the reaction was placed on.
user: str
The id of the user.
guess: str
The guess.
"""
for msg_id in messages:
msg = await ctx.channel.fetch_message(msg_id)
await msg.delete()
misses = 0
guessed_letters += guess
guessed = [False for i in range(len(word))]
for guessed_letter in guessed_letters:
correct_guess = 0
for i, letter in enumerate(word):
if guessed_letter == letter:
correct_guess += 1
guessed[i] = True
if correct_guess == 0:
misses += 1
remaining_letters = list(string.ascii_uppercase)
for letter in guessed_letters:
remaining_letters.remove(letter)
if correct_guess == 1:
send_message = "Guessed {}. There was 1 {} in the word."
send_message = send_message.format(guess, guess)
else:
send_message = "Guessed {}. There were {} {}s in the word."
send_message = send_message.format(guess, correct_guess, guess)
self._draw.draw_image(game_id, misses, word, guessed, guessed_letters)
if misses == 6:
send_message += self.bot.long_strings["Hangman lost game"]
remaining_letters = []
elif all(guessed):
self.bot.money.addMoney(f"#{ctx.author_id}", 15)
send_message += self.bot.long_strings["Hangman guessed word"]
remaining_letters = []
if remaining_letters != []:
await ctx.channel.send(send_message)
boards_path = "gwendolyn/resources/games/hangman_boards/"
file_path = f"{boards_path}hangman_board{game_id}.png"
image_message = await ctx.channel.send(
file=discord.File(file_path)
)
blank_message_one = await ctx.channel.send("_ _")
blank_message_two = await ctx.channel.send("_ _")
buttons = []
for letter in list(string.ascii_uppercase):
custom_id = encode_id([
"hangman",
"guess",
str(ctx.author.id),
letter,
word,
guessed_letters,
game_id,
str(image_message.id),
str(blank_message_one.id),
str(blank_message_two.id)
])
buttons.append(create_button(
style=ButtonStyle.blue,
label=letter,
custom_id=custom_id,
disabled=(letter not in remaining_letters)
))
custom_id = encode_id([
"hangman",
"end",
str(ctx.author.id),
game_id,
str(image_message.id),
str(blank_message_one.id),
str(blank_message_two.id)
])
buttons.append(create_button(
style=ButtonStyle.red,
label="End game",
custom_id=custom_id
))
action_row_lists = []
for i in range(((len(buttons)-1)//20)+1):
action_rows = []
available_buttons = buttons[(i*20):(min(len(buttons),i*20+20))]
for x in range(((len(available_buttons)-1)//4)+1):
row_buttons = available_buttons[
(x*4):(min(len(available_buttons),x*4+4))
]
action_rows.append(create_actionrow(*row_buttons))
action_row_lists.append(action_rows)
await blank_message_one.edit(components=action_row_lists[0])
await blank_message_two.edit(components=action_row_lists[1])
else:
boards_path = "gwendolyn/resources/games/hangman_boards/"
file_path = f"{boards_path}hangman_board{game_id}.png"
await ctx.channel.send(send_message, file=discord.File(file_path))
os.remove(file_path)
class DrawHangman():
"""
Draws the image of the hangman game.
*Methods*
---------
draw_image(channel: str)
"""
def __init__(self, bot):
"""
Initialize the class.
*Attributes*
------------
CIRCLESIZE
LINEWIDTH
BODYSIZE
LIMBSIZE
ARMPOSITION
MANX, MANY
LETTERLINELENGTH
LETTERLINEDISTANCE
GALLOWX, GALLOWY
PHI
FONT
SMALLFONT
"""
self._bot = bot
# pylint: disable=invalid-name
self._CIRCLESIZE = 120
self._LINEWIDTH = 12
self._BODYSIZE = 210
self._LIMBSIZE = 60
self._ARMPOSITION = 60
self._MANX = (self._LIMBSIZE*2)
self._MANY = (self._CIRCLESIZE+self._BODYSIZE+self._LIMBSIZE)
MANPADDING = self._LINEWIDTH*4
self._MANX += MANPADDING
self._MANY += MANPADDING
self._LETTERLINELENGTH = 90
self._LETTERLINEDISTANCE = 30
self._GALLOWX, self._GALLOWY = 360, 600
self._PHI = 1-(1 / ((1 + 5 ** 0.5) / 2))
LETTERSIZE = 75 # Wrong guesses letter size
WORDSIZE = 70 # Correct guesses letter size
FONTPATH = "gwendolyn/resources/fonts/comic-sans-bold.ttf"
self._FONT = ImageFont.truetype(FONTPATH, LETTERSIZE)
self._SMALLFONT = ImageFont.truetype(FONTPATH, WORDSIZE)
# pylint: enable=invalid-name
def _deviate(self, pre_deviance: int, pre_deviance_accuracy: int,
position_change: float, maxmin: int,
max_acceleration: float):
random_deviance = random.uniform(-position_change, position_change)
deviance_accuracy = pre_deviance_accuracy + random_deviance
if deviance_accuracy > maxmin * max_acceleration:
deviance_accuracy = maxmin * max_acceleration
elif deviance_accuracy < -maxmin * max_acceleration:
deviance_accuracy = -maxmin * max_acceleration
deviance = pre_deviance + deviance_accuracy
if deviance > maxmin:
deviance = maxmin
elif deviance < -maxmin:
deviance = -maxmin
return deviance, deviance_accuracy
def _bad_circle(self):
circle_padding = (self._LINEWIDTH*3)
image_width = self._CIRCLESIZE+circle_padding
image_size = (image_width, image_width)
background = Image.new("RGBA", image_size, color=(0, 0, 0, 0))
drawer = ImageDraw.Draw(background, "RGBA")
middle = (self._CIRCLESIZE+(self._LINEWIDTH*3))/2
deviance_x = 0
deviance_y = 0
deviance_accuracy_x = 0
deviance_accuracy_y = 0
start = random.randint(-100, -80)
degrees_amount = 360 + random.randint(-10, 30)
for degree in range(degrees_amount):
deviance_x, deviance_accuracy_x = self._deviate(
deviance_x,
deviance_accuracy_x,
self._LINEWIDTH/100,
self._LINEWIDTH,
0.03
)
deviance_y, deviance_accuracy_y = self._deviate(
deviance_y,
deviance_accuracy_y,
self._LINEWIDTH/100,
self._LINEWIDTH,
0.03
)
radians = math.radians(degree+start)
circle_x = (math.cos(radians) * (self._CIRCLESIZE/2))
circle_y = (math.sin(radians) * (self._CIRCLESIZE/2))
position_x = middle + circle_x - (self._LINEWIDTH/2) + deviance_x
position_y = middle + circle_y - (self._LINEWIDTH/2) + deviance_y
circle_position = [
(position_x, position_y),
(position_x+self._LINEWIDTH, position_y+self._LINEWIDTH)
]
drawer.ellipse(circle_position, fill=(0, 0, 0, 255))
return background
def _bad_line(self, length: int, rotated: bool = False):
if rotated:
width, height = length+self._LINEWIDTH*3, self._LINEWIDTH*3
else:
width, height = self._LINEWIDTH*3, length+self._LINEWIDTH*3
background = Image.new("RGBA", (width, height), color=(0, 0, 0, 0))
drawer = ImageDraw.Draw(background, "RGBA")
possible_deviance = int(self._LINEWIDTH/3)
deviance_x = random.randint(-possible_deviance, possible_deviance)
deviance_y = 0
deviance_accuracy_x = 0
deviance_accuracy_y = 0
for pixel in range(length):
deviance_x, deviance_accuracy_x = self._deviate(
deviance_x,
deviance_accuracy_x,
self._LINEWIDTH/1000,
self._LINEWIDTH,
0.004
)
deviance_y, deviance_accuracy_y = self._deviate(
deviance_y,
deviance_accuracy_y,
self._LINEWIDTH/1000,
self._LINEWIDTH,
0.004
)
if rotated:
position_x = self._LINEWIDTH + pixel + deviance_x
position_y = self._LINEWIDTH + deviance_y
else:
position_x = self._LINEWIDTH + deviance_x
position_y = self._LINEWIDTH + pixel + deviance_y
circle_position = [
(position_x, position_y),
(position_x+self._LINEWIDTH, position_y+self._LINEWIDTH)
]
drawer.ellipse(circle_position, fill=(0, 0, 0, 255))
return background
def _draw_man(self, misses: int, seed: str):
random.seed(seed)
man_size = (self._MANX, self._MANY)
background = Image.new("RGBA", man_size, color=(0, 0, 0, 0))
if misses >= 1:
head = self._bad_circle()
paste_x = (self._MANX-(self._CIRCLESIZE+(self._LINEWIDTH*3)))//2
paste_position = (paste_x, 0)
background.paste(head, paste_position, head)
if misses >= 2:
body = self._bad_line(self._BODYSIZE)
paste_x = (self._MANX-(self._LINEWIDTH*3))//2
paste_position = (paste_x, self._CIRCLESIZE)
background.paste(body, paste_position, body)
if misses >= 3:
limbs = random.sample(["rl", "ll", "ra", "la"], min(misses-2, 4))
else:
limbs = []
random.seed(seed)
for limb in limbs:
limb_drawing = self._bad_line(self._LIMBSIZE, True)
x_position = (self._MANX-(self._LINEWIDTH*3))//2
if limb[1] == "a":
rotation = random.randint(-45, 45)
shift = math.sin(math.radians(rotation))
line_length = self._LIMBSIZE+(self._LINEWIDTH*3)
compensation = int(shift*line_length)
limb_drawing = limb_drawing.rotate(rotation, expand=1)
y_position = self._CIRCLESIZE + self._ARMPOSITION
if limb == "ra":
compensation = min(-compensation, 0)
else:
x_position -= self._LIMBSIZE
compensation = min(compensation, 0)
y_position += compensation
else:
rotation = random.randint(-15, 15)
y_position = self._CIRCLESIZE+self._BODYSIZE-self._LINEWIDTH
if limb == "rl":
limb_drawing = limb_drawing.rotate(rotation-45, expand=1)
else:
x_position += -limb_drawing.size[0]+self._LINEWIDTH*3
limb_drawing = limb_drawing.rotate(rotation+45, expand=1)
paste_position = (x_position, y_position)
background.paste(limb_drawing, paste_position, limb_drawing)
return background
def _bad_text(self, text: str, big: bool, color: tuple = (0, 0, 0, 255)):
if big:
font = self._FONT
else:
font = self._SMALLFONT
width, height = font.getsize(text)
img = Image.new("RGBA", (width, height), color=(0, 0, 0, 0))
drawer = ImageDraw.Draw(img, "RGBA")
drawer.text((0, 0), text, font=font, fill=color)
return img
def _draw_gallows(self):
gallow_size = (self._GALLOWX, self._GALLOWY)
background = Image.new("RGBA", gallow_size, color=(0, 0, 0, 0))
bottom_line = self._bad_line(int(self._GALLOWX * 0.75), True)
bottom_line_x = int(self._GALLOWX * 0.125)
bottom_line_y = self._GALLOWY-(self._LINEWIDTH*4)
paste_position = (bottom_line_x, bottom_line_y)
background.paste(bottom_line, paste_position, bottom_line)
line_two = self._bad_line(self._GALLOWY-self._LINEWIDTH*6)
line_two_x = int(self._GALLOWX*(0.75*self._PHI))
line_two_y = self._LINEWIDTH*2
paste_position = (line_two_x, line_two_y)
background.paste(line_two, paste_position, line_two)
top_line = self._bad_line(int(self._GALLOWY*0.30), True)
paste_x = int(self._GALLOWX*(0.75*self._PHI))-self._LINEWIDTH
paste_position = (paste_x, self._LINEWIDTH*3)
background.paste(top_line, paste_position, top_line)
last_line = self._bad_line(int(self._GALLOWY*0.125))
paste_x += int(self._GALLOWY*0.30)
background.paste(last_line, (paste_x, self._LINEWIDTH*3), last_line)
return background
def _draw_letter_lines(self, word: str, guessed: list, misses: int):
letter_width = self._LETTERLINELENGTH+self._LETTERLINEDISTANCE
image_width = letter_width*len(word)
image_size = (image_width, self._LETTERLINELENGTH+self._LINEWIDTH*3)
letter_lines = Image.new("RGBA", image_size, color=(0, 0, 0, 0))
for i, letter in enumerate(word):
line = self._bad_line(self._LETTERLINELENGTH, True)
paste_x = i*(self._LETTERLINELENGTH+self._LETTERLINEDISTANCE)
paste_position = (paste_x, self._LETTERLINELENGTH)
letter_lines.paste(line, paste_position, line)
if guessed[i]:
letter_drawing = self._bad_text(letter, True)
letter_width = self._FONT.getsize(letter)[0]
letter_x = i*(self._LETTERLINELENGTH+self._LETTERLINEDISTANCE)
letter_x -= (letter_width//2)
letter_x += (self._LETTERLINELENGTH//2)+(self._LINEWIDTH*2)
letter_lines.paste(
letter_drawing,
(letter_x, 0),
letter_drawing
)
elif misses == 6:
letter_drawing = self._bad_text(letter, True, (242, 66, 54))
letter_width = self._FONT.getsize(letter)[0]
letter_x = i*(self._LETTERLINELENGTH+self._LETTERLINEDISTANCE)
letter_x -= (letter_width//2)
letter_x += (self._LETTERLINELENGTH//2)+(self._LINEWIDTH*2)
letter_lines.paste(
letter_drawing,
(letter_x, 0),
letter_drawing
)
return letter_lines
def _shortest_dist(self, positions: list, new_position: tuple):
shortest_dist = math.inf
for i, j in positions:
x_distance = abs(i-new_position[0])
y_distance = abs(j-new_position[1])
dist = math.sqrt(x_distance**2+y_distance**2)
if shortest_dist > dist:
shortest_dist = dist
return shortest_dist
def _draw_misses(self, guesses: list, word: str):
background = Image.new("RGBA", (600, 400), color=(0, 0, 0, 0))
pos = []
for guess in guesses:
if guess not in word:
placed = False
while not placed:
letter = self._bad_text(guess, True)
w, h = self._FONT.getsize(guess)
x = random.randint(0, 600-w)
y = random.randint(0, 400-h)
if self._shortest_dist(pos, (x, y)) > 70:
pos.append((x, y))
background.paste(letter, (x, y), letter)
placed = True
return background
def draw_image(self, game_id: str, misses: int, word: str,
guessed: list[bool], guessed_letters: str):
"""
Draw a hangman Image.
*Parameters*
------------
channel: str
The id of the channel the game is in.
"""
self._bot.log("Drawing hangman image")
random.seed(game_id)
background = Image.open("gwendolyn/resources/games/default_images/hangman.png")
gallow = self._draw_gallows()
man = self._draw_man(misses, game_id)
random.seed(game_id)
letter_line_parameters = [word, guessed, misses]
letter_lines = self._draw_letter_lines(*letter_line_parameters)
random.seed(game_id)
misses = self._draw_misses(list(guessed_letters), word)
background.paste(gallow, (100, 100), gallow)
background.paste(man, (300, 210), man)
background.paste(letter_lines, (120, 840), letter_lines)
background.paste(misses, (600, 150), misses)
misses_text = self._bad_text("MISSES", False)
misses_text_width = misses_text.size[0]
background.paste(misses_text, (850-misses_text_width//2, 50), misses_text)
boards_path = "gwendolyn/resources/games/hangman_boards/"
image_path = f"{boards_path}hangman_board{game_id}.png"
background.save(image_path)

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@@ -1,642 +0,0 @@
import random
import copy
import math
import discord
from PIL import Image, ImageDraw, ImageFont
class HexGame():
def __init__(self, bot):
self.bot = bot
self.draw = DrawHex(bot)
self.BOARDWIDTH = 11
self.ALLPOSITIONS = [(i,j) for i in range(11) for j in range(11)]
self.ALLSET = set(self.ALLPOSITIONS)
self.EMPTYDIJKSTRA = {}
for position in self.ALLPOSITIONS:
self.EMPTYDIJKSTRA[position] = math.inf # an impossibly high number
self.HEXDIRECTIONS = [(0,1),(-1,1),(-1,0),(0,-1),(1,-1),(1,0)]
async def surrender(self, ctx):
channel = str(ctx.channel_id)
game = self.bot.database["hex games"].find_one({"_id":channel})
user = f"#{ctx.author.id}"
players = game["players"]
if user not in players:
await ctx.send("You can't surrender when you're not a player.")
else:
opponent = (players.index(user) + 1) % 2
opponent_name = self.bot.database_funcs.get_name(players[opponent])
self.bot.database["hex games"].update_one({"_id":channel},{"$set":{"winner":opponent + 1}})
await ctx.send(f"{ctx.author.display_name} surrendered")
with open(f"gwendolyn/resources/games/old_images/hex{channel}", "r") as f:
old_image = await ctx.channel.fetch_message(int(f.read()))
if old_image is not None:
await old_image.delete()
else:
self.bot.log("The old image was already deleted")
self.bot.log("Sending the image")
file_path = f"gwendolyn/resources/games/hex_boards/board{channel}.png"
old_image = await ctx.channel.send(file = discord.File(file_path))
with open(f"gwendolyn/resources/games/old_images/hex{channel}", "w") as f:
f.write(str(old_image.id))
self.bot.database["hex games"].delete_one({"_id":channel})
# Swap
async def swap(self, ctx):
channel = str(ctx.channel_id)
game = self.bot.database["hex games"].find_one({"_id":channel})
user = f"#{ctx.author.id}"
if game is None:
await ctx.send("You can't swap nothing")
elif user not in game["players"]:
await ctx.send("You're not in the game")
elif len(game["gameHistory"]) != 1: # Only after the first move
await ctx.send("You can only swap as the second player after the very first move.")
elif user != game["players"][game["turn"]-1]:
await ctx.send("You can only swap after your opponent has placed their piece")
else:
self.bot.database["hex games"].update_one({"_id":channel},
{"$set":{"players":game["players"][::-1]}}) # Swaps their player-number
# Swaps the color of the hexes on the board drawing:
self.draw.drawSwap(channel)
opponent = game["players"][::-1][game["turn"]-1]
gwendolyn_turn = (opponent == f"#{self.bot.user.id}")
opponent_name = self.bot.database_funcs.get_name(opponent)
await ctx.send(f"The color of the players were swapped. It is now {opponent_name}'s turn")
with open(f"gwendolyn/resources/games/old_images/hex{channel}", "r") as f:
old_image = await ctx.channel.fetch_message(int(f.read()))
if old_image is not None:
await old_image.delete()
else:
self.bot.log("The old image was already deleted")
self.bot.log("Sending the image")
file_path = f"gwendolyn/resources/games/hex_boards/board{channel}.png"
old_image = await ctx.channel.send(file = discord.File(file_path))
with open(f"gwendolyn/resources/games/old_images/hex{channel}", "w") as f:
f.write(str(old_image.id))
if gwendolyn_turn:
await self.hexAI(ctx)
# Starts the game
async def start(self, ctx, opponent):
await self.bot.defer(ctx)
user = f"#{ctx.author.id}"
channel = str(ctx.channel_id)
game = self.bot.database["hex games"].find_one({"_id":channel})
started_game = False
can_start = True
if game != None:
send_message = "There's already a hex game going on in this channel"
log_message = "There was already a game going on"
can_start = False
else:
if type(opponent) == int:
# Opponent is Gwendolyn
if opponent in range(1, 6):
opponent_name = "Gwendolyn"
difficulty = int(opponent)
difficulty_text = f" with difficulty {difficulty}"
opponent = f"#{self.bot.user.id}"
else:
send_message = "Difficulty doesn't exist"
log_message = "They tried to play against a difficulty that doesn't exist"
can_start = False
elif type(opponent) == discord.member.Member:
if opponent.bot:
# User has challenged a bot
if opponent == self.bot.user:
# It was Gwendolyn
opponent_name = "Gwendolyn"
difficulty = 2
difficulty_text = f" with difficulty {difficulty}"
opponent = f"#{self.bot.user.id}"
else:
send_message = "You can't challenge a bot!"
log_message = "They tried to challenge a bot"
can_start = False
else:
# Opponent is another player
if ctx.author != opponent:
opponent_name = opponent.display_name
opponent = f"#{opponent.id}"
difficulty = 5
difficulty_text = ""
else:
send_message = "You can't play against yourself"
log_message = "They tried to play against themself"
can_start = False
else:
can_start = False
log_message = f"Opponent was neither int or member. It was {type(opponent)}"
send_message = "Something went wrong"
if can_start:
# board is 11x11
board = [[0 for i in range(self.BOARDWIDTH)] for j in range(self.BOARDWIDTH)]
players = [user, opponent]
random.shuffle(players) # random starting player
gameHistory = []
new_game = {"_id":channel,"board":board, "winner":0,
"players":players, "turn":1, "difficulty":difficulty, "gameHistory":gameHistory}
self.bot.database["hex games"].insert_one(new_game)
# draw the board
self.draw.drawBoard(channel)
gwendolyn_turn = (players[0] == f"#{self.bot.user.id}")
started_game = True
turn_name = self.bot.database_funcs.get_name(players[0])
send_message = f"Started Hex game against {opponent_name}{difficulty_text}. It's {turn_name}'s turn"
log_message = "Game started"
await ctx.send(send_message)
self.bot.log(log_message)
if started_game:
file_path = f"gwendolyn/resources/games/hex_boards/board{ctx.channel_id}.png"
new_image = await ctx.channel.send(file = discord.File(file_path))
with open(f"gwendolyn/resources/games/old_images/hex{ctx.channel_id}", "w") as f:
f.write(str(new_image.id))
if gwendolyn_turn:
await self.hexAI(ctx)
# Places a piece at the given location and checks things afterwards
async def placeHex(self, ctx, position : str, user):
channel = str(ctx.channel_id)
game = self.bot.database["hex games"].find_one({"_id":channel})
placed_piece = False
if game == None:
send_message = "There's no game in this channel"
self.bot.log("There was no game going on")
elif not (position[0].isalpha() and position[1:].isnumeric() and len(position) in [2, 3]):
send_message = "The position must be a letter followed by a number."
self.bot.log(f"The position was not valid, {position}")
else:
players = game["players"]
if user not in players:
send_message = f"You can't place when you're not in the game. The game's players are: {self.bot.database_funcs.get_name(game['players'][0])} and {self.bot.database_funcs.get_name(game['players'][1])}."
self.bot.log("They aren't in the game")
elif players[game["turn"]-1] != user:
send_message = "It's not your turn"
self.bot.log("It wasn't their turn")
else:
player = game["turn"]
turn = game["turn"]
board = game["board"]
self.bot.log("Placing a piece on the board with placeHex()")
# Places on board
board = self.placeOnHexBoard(board,player,position)
if board is None:
self.bot.log("It was an invalid position")
send_message = ("That's an invalid position. You must place your piece on an empty field.")
else:
# If the move is valid:
self.bot.database["hex games"].update_one({"_id":channel},{"$set":{"board":board}})
turn = (turn % 2) + 1
self.bot.database["hex games"].update_one({"_id":channel},{"$set":{"turn":turn}})
# Checking for a win
self.bot.log("Checking for win")
winner = self.evaluateBoard(game["board"])[1]
if winner == 0: # Continue with the game.
game_won = False
send_message = self.bot.database_funcs.get_name(game["players"][player-1])+" placed at "+position.upper()+". It's now "+self.bot.database_funcs.get_name(game["players"][turn-1])+"'s turn."# The score is "+str(score)
else: # Congratulations!
game_won = True
self.bot.database["hex games"].update_one({"_id":channel},{"$set":{"winner":winner}})
send_message = self.bot.database_funcs.get_name(game["players"][player-1])+" placed at "+position.upper()+" and won!"
if game["players"][winner-1] != f"#{self.bot.user.id}":
win_amount = game["difficulty"]*10
send_message += " Adding "+str(win_amount)+" GwendoBucks to their account."
self.bot.database["hex games"].update_one({"_id":channel},
{"$push":{"gameHistory":(int(position[1])-1, ord(position[0])-97)}})
# Is it now Gwendolyn's turn?
gwendolyn_turn = False
if game["players"][turn-1] == f"#{self.bot.user.id}":
self.bot.log("It's Gwendolyn's turn")
gwendolyn_turn = True
placed_piece = True
if user == f"#{self.bot.user.id}":
await ctx.channel.send(send_message)
else:
await ctx.send(send_message)
if placed_piece:
# Update the board
self.draw.drawHexPlacement(channel,player, position)
with open(f"gwendolyn/resources/games/old_images/hex{channel}", "r") as f:
old_image = await ctx.channel.fetch_message(int(f.read()))
if old_image is not None:
await old_image.delete()
else:
self.bot.log("The old image was already deleted")
self.bot.log("Sending the image")
file_path = f"gwendolyn/resources/games/hex_boards/board{channel}.png"
old_image = await ctx.channel.send(file = discord.File(file_path))
if game_won:
self.bot.log("Dealing with the winning player")
game = self.bot.database["hex games"].find_one({"_id":channel})
winner = game["winner"]
if game["players"][winner-1] != f"#{self.bot.user.id}":
winnings = game["difficulty"]*10
self.bot.money.addMoney(game["players"][winner-1].lower(),winnings)
self.bot.database["hex games"].delete_one({"_id":channel})
else:
with open(f"gwendolyn/resources/games/old_images/hex{channel}", "w") as f:
f.write(str(old_image.id))
if gwendolyn_turn:
await self.hexAI(ctx)
# Returns a board where the placement has ocurred
def placeOnHexBoard(self, board,player,position):
# Translates the position
position = position.lower()
# Error handling
column = ord(position[0]) - 97 # ord() translates from letter to number
row = int(position[1:]) - 1
if column not in range(self.BOARDWIDTH) or row not in range(self.BOARDWIDTH):
self.bot.log("Position out of bounds")
return None
# Place at the position
if board[row][column] == 0:
board[row][column] = player
return board
else:
self.bot.log("Cannot place on existing piece")
return None
# After your move, you have the option to undo get your turn back #TimeTravel
async def undo(self, ctx):
channel = str(ctx.channel_id)
user = f"#{ctx.author.id}"
undid = False
game = self.bot.database["hex games"].find_one({"_id":channel})
if user not in game["players"]:
send_message = "You're not a player in the game"
elif len(game["gameHistory"]) == 0:
send_message = "You can't undo nothing"
elif user != game["players"][(game["turn"] % 2)]: # If it's not your turn
send_message = "It's not your turn"
else:
turn = game["turn"]
self.bot.log("Undoing {}'s last move".format(self.bot.database_funcs.get_name(user)))
lastMove = game["gameHistory"].pop()
game["board"][lastMove[0]][lastMove[1]] = 0
self.bot.database["hex games"].update_one({"_id":channel},
{"$set":{"board":game["board"]}})
self.bot.database["hex games"].update_one({"_id":channel},
{"$set":{"turn":turn%2 + 1}})
# Update the board
self.draw.drawHexPlacement(channel,0,"abcdefghijk"[lastMove[1]]+str(lastMove[0]+1)) # The zero makes the hex disappear
send_message = f"You undid your last move at {lastMove}"
undid = True
await ctx.send(send_message)
if undid:
with open(f"gwendolyn/resources/games/old_images/hex{channel}", "r") as f:
old_image = await ctx.channel.fetch_message(int(f.read()))
if old_image is not None:
await old_image.delete()
else:
self.bot.log("The old image was already deleted")
self.bot.log("Sending the image")
file_path = f"gwendolyn/resources/games/hex_boards/board{channel}.png"
old_image = await ctx.channel.send(file = discord.File(file_path))
with open(f"gwendolyn/resources/games/old_images/hex{channel}", "w") as f:
f.write(str(old_image.id))
# Plays as the AI
async def hexAI(self, ctx):
channel = str(ctx.channel_id)
self.bot.log("Figuring out best move")
game = self.bot.database["hex games"].find_one({"_id":channel})
board = game["board"]
if len(game["gameHistory"]):
lastMove = game["gameHistory"][-1]
else:
lastMove = (5,5)
# These moves are the last move +- 2.
moves = [[(lastMove[0]+j-2,lastMove[1]+i-2) for i in range(5) if lastMove[1]+i-2 in range(11)] for j in range(5) if lastMove[0]+j-2 in range(11)]
moves = sum(moves,[])
movesCopy = moves.copy()
for move in movesCopy:
if board[move[0]][move[1]] != 0:
moves.remove(move)
chosenMove = random.choice(moves)
placement = "abcdefghijk"[chosenMove[1]]+str(chosenMove[0]+1)
self.bot.log(f"ChosenMove is {chosenMove} at {placement}")
await self.placeHex(ctx, placement, f"#{self.bot.user.id}")
def evaluateBoard(self, board):
scores = {1:0, 2:0}
winner = 0
# Here, I use Dijkstra's algorithm to evaluate the board, as proposed by this article: https://towardsdatascience.com/hex-creating-intelligent-adversaries-part-2-heuristics-dijkstras-algorithm-597e4dcacf93
for player in [1,2]:
Distance = copy.deepcopy(self.EMPTYDIJKSTRA)
# Initialize the starting hexes. For the blue player, this is the leftmost column. For the red player, this is the tom row.
for start in (self.ALLPOSITIONS[::11] if player == 2 else self.ALLPOSITIONS[:11]):
# An empty hex adds a of distance of 1. A hex of own color add distance 0. Opposite color adds infinite distance.
Distance[start] = 1 if (board[start[0]][start[1]] == 0) else 0 if (board[start[0]][start[1]] == player) else math.inf
visited = set() # Also called sptSet, short for "shortest path tree Set"
for _ in range(self.BOARDWIDTH**2): # We can at most check every 121 hexes
# Find the next un-visited hex, that has the lowest distance
remainingHexes = self.ALLSET.difference(visited)
A = [Distance[k] for k in remainingHexes] # Find the distance to each un-visited hex
u = list(remainingHexes)[A.index(min(A))] # Chooses the one with the lowest distance
# Find neighbors of the hex u
for di in self.HEXDIRECTIONS:
v = (u[0] + di[0] , u[1] + di[1]) # v is a neighbor of u
if v[0] in range(11) and v[1] in range(11) and v not in visited:
new_dist = Distance[u] + (1 if (board[v[0]][v[1]] == 0) else 0 if (board[v[0]][v[1]] == player) else math.inf)
Distance[v] = min(Distance[v], new_dist)
# After a hex has been visited, this is noted
visited.add(u)
#self.bot.log("Distance from player {}'s start to {} is {}".format(player,u,Distance[u]))
if u[player-1] == 10: # if the right coordinate of v is 10, it means we're at the goal
scores[player] = Distance[u] # A player's score is the shortest distance to goal. Which equals the number of remaining moves they need to win if unblocked by the opponent.
break
else:
self.bot.log("For some reason, no path to the goal was found. ")
if scores[player] == 0:
winner = player
break # We don't need to check the other player's score, if player1 won.
return scores[2]-scores[1], winner
def minimaxHex(self, board, depth, alpha, beta, maximizing_player):
# The depth is how many moves ahead the computer checks. This value is the difficulty.
if depth == 0 or 0 not in sum(board,[]):
score = self.evaluateBoard(board)[0]
return score
# if final depth is not reached, look another move ahead:
if maximizing_player: # red player predicts next move
maxEval = -math.inf
possiblePlaces = [i for i,v in enumerate(sum(board,[])) if v == 0]
#self.bot.log("Judging a red move at depth {}".format(depth))
for i in possiblePlaces:
test_board = copy.deepcopy(board)
test_board[i // self.BOARDWIDTH][i % self.BOARDWIDTH] = 1 # because maximizing_player is Red which is number 1
evaluation = self.minimaxHex(test_board,depth-1,alpha,beta,False)
maxEval = max(maxEval, evaluation)
alpha = max(alpha, evaluation)
if beta <= alpha:
#self.bot.log("Just pruned something!")
break
return maxEval
else: # blue player predicts next move
minEval = math.inf
possiblePlaces = [i for i,v in enumerate(sum(board,[])) if v == 0]
#self.bot.log("Judging a blue move at depth {}".format(depth))
for i in possiblePlaces:
test_board = copy.deepcopy(board)
test_board[i // self.BOARDWIDTH][i % self.BOARDWIDTH] = 2 # because minimizingPlayer is Blue which is number 2
evaluation = self.minimaxHex(test_board,depth-1,alpha,beta,True)
minEval = min(minEval, evaluation)
beta = min(beta, evaluation)
if beta <= alpha:
#self.bot.log("Just pruned something!")
break
return minEval
class DrawHex():
def __init__(self,bot):
self.bot = bot
# Defining all the variables
self.CANVASWIDTH = 2400
self.CANVASHEIGHT = 1800
self.SIDELENGTH = 75
# The offsets centers the board in the picture
self.XOFFSET = self.CANVASWIDTH/2 - 8*math.sqrt(3)*self.SIDELENGTH
# The offsets are the coordinates of the upperleft point in the
# upperleftmost hexagon
self.YOFFSET = self.CANVASHEIGHT/2 - 8*self.SIDELENGTH
# The whole width of one hexagon
self.HEXAGONWIDTH = math.sqrt(3) * self.SIDELENGTH
# The height difference between two layers
self.HEXAGONHEIGHT = 1.5 * self.SIDELENGTH
self.FONTSIZE = 45
self.TEXTCOLOR = (0,0,0)
self.FONT = ImageFont.truetype('gwendolyn/resources/fonts/futura-bold.ttf', self.FONTSIZE)
self.LINETHICKNESS = 15
self.HEXTHICKNESS = 6 # This is half the width of the background lining between every hex
self.XTHICKNESS = self.HEXTHICKNESS * math.cos(math.pi/6)
self.YTHICKNESS = self.HEXTHICKNESS * math.sin(math.pi/6)
self.BACKGROUNDCOLOR = (230,230,230)
self.BETWEENCOLOR = (231,231,231)
self.BLANKCOLOR = "lightgrey"
self.PIECECOLOR = {1:(237,41,57),2:(0,165,255),0:self.BLANKCOLOR} # player1 is red, player2 is blue
self.BOARDCOORDINATES = [ [(self.XOFFSET + self.HEXAGONWIDTH*(column + row/2),self.YOFFSET + self.HEXAGONHEIGHT*row) for column in range(11)] for row in range(11)] # These are the coordinates for the upperleft corner of every hex
self.COLHEXTHICKNESS = 4 # When placing a hex, it is a little bigger than the underlying hex in the background (4 < 6)
self.COLXTHICKNESS = self.COLHEXTHICKNESS * math.cos(math.pi/6)
self.COLYTHICKNESS = self.COLHEXTHICKNESS * math.sin(math.pi/6)
# The Name display things:
self.NAMESIZE = 60
self.NAMEFONT = ImageFont.truetype('gwendolyn/resources/fonts/futura-bold.ttf', self.NAMESIZE)
self.XNAME = {1:175, 2:self.CANVASWIDTH-100}
self.YNAME = {1:self.CANVASHEIGHT-150, 2:150}
self.NAMEHEXPADDING = 90
self.SMALLWIDTH = self.HEXAGONWIDTH * 0.6
self.SMALLSIDELENGTH = self.SIDELENGTH * 0.6
def drawBoard(self, channel):
self.bot.log("Drawing empty Hex board")
# Creates the empty image
im = Image.new('RGB', size=(self.CANVASWIDTH, self.CANVASHEIGHT),color = self.BACKGROUNDCOLOR)
# 'd' is a shortcut to drawing on the image
d = ImageDraw.Draw(im,"RGBA")
# Drawing all the hexagons
for column in self.BOARDCOORDINATES:
for startingPoint in column:
x = startingPoint[0]
y = startingPoint[1]
d.polygon([
(x, y),
(x+self.HEXAGONWIDTH/2, y-0.5*self.SIDELENGTH),
(x+self.HEXAGONWIDTH, y),
(x+self.HEXAGONWIDTH, y+self.SIDELENGTH),
(x+self.HEXAGONWIDTH/2, y+1.5*self.SIDELENGTH),
(x, y+self.SIDELENGTH),
],fill = self.BETWEENCOLOR)
d.polygon([
(x+self.XTHICKNESS, y + self.YTHICKNESS),
(x+self.HEXAGONWIDTH/2, y-0.5*self.SIDELENGTH + self.HEXTHICKNESS),
(x+self.HEXAGONWIDTH-self.XTHICKNESS, y + self.YTHICKNESS),
(x+self.HEXAGONWIDTH-self.XTHICKNESS, y+self.SIDELENGTH - self.YTHICKNESS),
(x+self.HEXAGONWIDTH/2, y+1.5*self.SIDELENGTH - self.HEXTHICKNESS),
(x+self.XTHICKNESS, y+self.SIDELENGTH - self.YTHICKNESS),
],fill = self.BLANKCOLOR)
# Draw color on the outside of the board
# Top line, red
d.line(sum((sum([(point[0],point[1],point[0]+self.HEXAGONWIDTH/2,point[1]-self.HEXAGONHEIGHT+self.SIDELENGTH) for point in self.BOARDCOORDINATES[0]],()),(self.BOARDCOORDINATES[0][10][0]+self.HEXAGONWIDTH*3/4,self.BOARDCOORDINATES[0][10][1]-self.SIDELENGTH/4)),()),
fill = self.PIECECOLOR[1],width = self.LINETHICKNESS)
# Bottom line, red
d.line(sum(((self.BOARDCOORDINATES[10][0][0]+self.HEXAGONWIDTH/4,self.BOARDCOORDINATES[10][0][1]+self.SIDELENGTH*5/4),sum([(point[0]+self.HEXAGONWIDTH/2,point[1]+self.HEXAGONHEIGHT,point[0]+self.HEXAGONWIDTH,point[1]+self.SIDELENGTH) for point in self.BOARDCOORDINATES[10]],())),()),
fill = self.PIECECOLOR[1],width = self.LINETHICKNESS)
# Left line, blue
d.line(sum((sum([(row[0][0],row[0][1],row[0][0],row[0][1]+self.SIDELENGTH) for row in self.BOARDCOORDINATES],()),(self.BOARDCOORDINATES[10][0][0]+self.HEXAGONWIDTH/4,self.BOARDCOORDINATES[10][0][1]+self.SIDELENGTH*5/4)),()),
fill = self.PIECECOLOR[2],width = self.LINETHICKNESS)
# Right line, blue
d.line(sum(((self.BOARDCOORDINATES[0][10][0]+self.HEXAGONWIDTH*3/4,self.BOARDCOORDINATES[0][10][1]-self.SIDELENGTH/4),sum([(row[10][0]+self.HEXAGONWIDTH,row[10][1],row[10][0]+self.HEXAGONWIDTH,row[10][1]+self.SIDELENGTH) for row in self.BOARDCOORDINATES],())),()),
fill = self.PIECECOLOR[2],width = self.LINETHICKNESS)
# Writes "abc..", "123.." on the columns and rows
for i in range(11):
# Top letters
d.text( (self.XOFFSET + self.HEXAGONWIDTH*i, self.YOFFSET-66) , "ABCDEFGHIJK"[i], font=self.FONT, fill=self.TEXTCOLOR)
# Bottom letters
d.text( (self.XOFFSET + self.HEXAGONWIDTH*(i+11.5/2), self.YOFFSET - 15 + 11*self.HEXAGONHEIGHT) , "ABCDEFGHIJK"[i], font=self.FONT, fill=self.TEXTCOLOR)
# Left numbers
d.multiline_text( (self.XOFFSET + self.HEXAGONWIDTH*i/2 - 72 -4*(i>8), self.YOFFSET + 18 + i*self.HEXAGONHEIGHT) , str(i+1), font=self.FONT, fill=self.TEXTCOLOR, align="right")
# Right numbers
d.text( (self.XOFFSET + self.HEXAGONWIDTH*(i/2+11) + 30 , self.YOFFSET + 6 + i*self.HEXAGONHEIGHT) , str(i+1), font=self.FONT, fill=self.TEXTCOLOR)
# Write player names and color
game = self.bot.database["hex games"].find_one({"_id":channel})
for p in [1,2]:
playername = self.bot.database_funcs.get_name(game["players"][p-1])
# Draw name
x = self.XNAME[p]
x -= self.NAMEFONT.getsize(playername)[0] if p==2 else 0 # player2's name is right-aligned
y = self.YNAME[p]
d.text((x,y),playername, font=self.NAMEFONT, fill = self.TEXTCOLOR)
# Draw a half-size Hexagon to indicate the player's color
x -= self.NAMEHEXPADDING # To the left of both names
d.polygon([
(x, y),
(x+self.SMALLWIDTH/2, y-self.SMALLSIDELENGTH/2),
(x+self.SMALLWIDTH, y),
(x+self.SMALLWIDTH, y+self.SMALLSIDELENGTH),
(x+self.SMALLWIDTH/2, y+self.SMALLSIDELENGTH*3/2),
(x, y+self.SMALLSIDELENGTH),
],fill = self.PIECECOLOR[p])
im.save("gwendolyn/resources/games/hex_boards/board"+channel+".png")
def drawHexPlacement(self, channel,player,position):
FILEPATH = "gwendolyn/resources/games/hex_boards/board"+channel+".png"
self.bot.log(f"Drawing a newly placed hex. Filename: board{channel}.png")
# Translates position
# We don't need to error-check, because the position is already checked in placeOnHexBoard()
position = position.lower()
column = ord(position[0])-97 # ord() translates from letter to number
row = int(position[1:])-1
# Find the coordinates for the filled hex drawing
hex_coords = [
(self.BOARDCOORDINATES[row][column][0]+self.COLXTHICKNESS, self.BOARDCOORDINATES[row][column][1] + self.COLYTHICKNESS),
(self.BOARDCOORDINATES[row][column][0]+self.HEXAGONWIDTH/2, self.BOARDCOORDINATES[row][column][1]-0.5*self.SIDELENGTH + self.COLHEXTHICKNESS),
(self.BOARDCOORDINATES[row][column][0]+self.HEXAGONWIDTH-self.COLXTHICKNESS, self.BOARDCOORDINATES[row][column][1] + self.COLYTHICKNESS),
(self.BOARDCOORDINATES[row][column][0]+self.HEXAGONWIDTH-self.COLXTHICKNESS, self.BOARDCOORDINATES[row][column][1]+self.SIDELENGTH - self.COLYTHICKNESS),
(self.BOARDCOORDINATES[row][column][0]+self.HEXAGONWIDTH/2, self.BOARDCOORDINATES[row][column][1]+1.5*self.SIDELENGTH - self.COLHEXTHICKNESS),
(self.BOARDCOORDINATES[row][column][0]+self.COLXTHICKNESS, self.BOARDCOORDINATES[row][column][1]+self.SIDELENGTH - self.COLYTHICKNESS),
]
# Opens the image
try:
with Image.open(FILEPATH) as im:
d = ImageDraw.Draw(im,"RGBA")
# Draws the hex piece
d.polygon(hex_coords,fill = self.PIECECOLOR[player], outline = self.BETWEENCOLOR)
# Save
im.save(FILEPATH)
except:
self.bot.log("Error drawing new hex on board")
def drawSwap(self, channel):
FILEPATH = "gwendolyn/resources/games/hex_boards/board"+channel+".png"
game = self.bot.database["hex games"].find_one({"_id":channel})
# Opens the image
try:
with Image.open(FILEPATH) as im:
d = ImageDraw.Draw(im,"RGBA")
# Write player names and color
for p in [1,2]:
playername = self.bot.database_funcs.get_name(game["players"][p%2])
x = self.XNAME[p]
x -= self.NAMEFONT.getsize(playername)[0] if p==2 else 0 # player2's name is right-aligned
y = self.YNAME[p]
# Draw a half-size Hexagon to indicate the player's color
x -= self.NAMEHEXPADDING # To the left of both names
d.polygon([
(x, y),
(x+self.SMALLWIDTH/2, y-self.SMALLSIDELENGTH/2),
(x+self.SMALLWIDTH, y),
(x+self.SMALLWIDTH, y+self.SMALLSIDELENGTH),
(x+self.SMALLWIDTH/2, y+self.SMALLSIDELENGTH*3/2),
(x, y+self.SMALLSIDELENGTH),
],fill = self.PIECECOLOR[p % 2 + 1])
# Save
im.save(FILEPATH)
except:
self.bot.log("Error drawing swap")

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@@ -1,286 +0,0 @@
"""
Contains functions relating to invest commands.
*Classes*
---------
Invest
Contains all the code for the invest commands.
"""
import discord # Used for embeds
from discord_slash.context import SlashContext # Used for type hints
class Invest():
"""
Contains all the invest functions.
*Methods*
---------
getPrice(symbol: str) -> int
getPortfolio(user: str) -> str
buyStock(user: str, stock: str: buyAmount: int) -> str
sellStock(user: str, stock: str, buyAmount: int) -> str
parseInvest(ctx: discord_slash.context.SlashContext,
parameters: str)
"""
def __init__(self, bot):
"""Initialize the class."""
self.bot = bot
def getPrice(self, symbol: str):
"""
Get the price of a stock.
*Parameters*
------------
symbol: str
The symbol of the stock to get the price of.
*Returns*
---------
price: int
The price of the stock.
"""
res = self.bot.finnhub_client.quote(symbol.upper())
if res == {}:
return 0
else:
return int(res["c"] * 100)
def getPortfolio(self, user: str):
"""
Get the stock portfolio of a user.
*Parameters*
------------
user: str
The id of the user to get the portfolio of.
*Returns*
---------
portfolio: str
The portfolio.
"""
investments_database = self.bot.database["investments"]
userInvestments = investments_database.find_one({"_id": user})
user_name = self.bot.database_funcs.get_name(user)
if userInvestments in [None, {}]:
return f"{user_name} does not have a stock portfolio."
else:
portfolio = f"**Stock portfolio for {user_name}**"
for key, value in list(userInvestments["investments"].items()):
purchaseValue = value["purchased for"]
stockPrice = self.getPrice(key)
valueAtPurchase = value["value at purchase"]
purchasedStock = value["purchased"]
valueChange = (stockPrice / valueAtPurchase)
currentValue = int(valueChange * purchasedStock)
portfolio += f"\n**{key}**: ___{currentValue} GwendoBucks___"
if purchaseValue != "?":
portfolio += f" (purchased for {purchaseValue})"
return portfolio
def buyStock(self, user: str, stock: str, buyAmount: int):
"""
Buy an amount of a specific stock.
*Paramaters*
------------
user: str
The id of the user buying.
stock: str
The symbol of the stock to buy.
buyAmount: int
The amount of GwendoBucks to use to buy the stock.
*Returns*
---------
send_message: str
The message to return to the user.
"""
if buyAmount < 100:
return "You cannot buy stocks for less than 100 GwendoBucks"
elif self.bot.money.checkBalance(user) < buyAmount:
return "You don't have enough money for that"
elif self.getPrice(stock) <= 0:
return f"{stock} is not traded on the american market."
else:
investments_database = self.bot.database["investments"]
stockPrice = self.getPrice(stock)
userInvestments = investments_database.find_one({"_id": user})
self.bot.money.addMoney(user, -1*buyAmount)
stock = stock.upper()
if userInvestments is not None:
userInvestments = userInvestments["investments"]
if stock in userInvestments:
value = userInvestments[stock]
valueChange = (stockPrice / value["value at purchase"])
currentValue = int(valueChange * value["purchased"])
newAmount = currentValue + buyAmount
value_path = f"investments.{stock}.value at purchase"
updater = {"$set": {value_path: stockPrice}}
investments_database.update_one({"_id": user}, updater)
purchased_path = f"investments.{stock}.purchased"
updater = {"$set": {purchased_path: newAmount}}
investments_database.update_one({"_id": user}, updater)
if value["purchased for"] != "?":
purchasedFor_path = f"investments.{stock}.purchased for"
updater = {"$set": {purchasedFor_path: buyAmount}}
investments_database.update_one({"_id": user}, updater)
else:
updater = {
"$set": {
"investments.{stock}": {
"purchased": buyAmount,
"value at purchase": stockPrice,
"purchased for": buyAmount
}
}
}
investments_database.update_one({"_id": user}, updater)
else:
new_user = {
"_id": user,
"investments": {
stock: {
"purchased": buyAmount,
"value at purchase": stockPrice,
"purchased for": buyAmount
}
}
}
investments_database.insert_one(new_user)
user_name = self.bot.database_funcs.get_name(user)
send_message = "{} bought {} GwendoBucks worth of {} stock"
send_message = send_message.format(user_name, buyAmount, stock)
return send_message
def sellStock(self, user: str, stock: str, sellAmount: int):
"""
Sell an amount of a specific stock.
*Paramaters*
------------
user: str
The id of the user selling.
stock: str
The symbol of the stock to sell.
buyAmount: int
The amount of GwendoBucks to sell for.
*Returns*
---------
send_message: str
The message to return to the user.
"""
if sellAmount <= 0:
return "no"
else:
investments_database = self.bot.database["investments"]
user_data = investments_database.find_one({"_id": user})
userInvestments = user_data["investments"]
stock = stock.upper()
if userInvestments is not None and stock in userInvestments:
value = userInvestments[stock]
stockPrice = self.getPrice(stock)
priceChange = (stockPrice / value["value at purchase"])
purchasedAmount = int(priceChange * value["purchased"])
purchased_path = f"investments.{stock}.purchased"
updater = {"$set": {purchased_path: purchasedAmount}}
investments_database.update_one({"_id": user}, updater)
valueAtPurchase_path = f"investments.{stock}.value at purchase"
updater = {"$set": {valueAtPurchase_path: stockPrice}}
investments_database.update_one({"_id": user}, updater)
if value["purchased"] >= sellAmount:
self.bot.money.addMoney(user, sellAmount)
if sellAmount < value["purchased"]:
purchased_path = f"investments.{stock}.purchased"
updater = {"$inc": {purchased_path: -sellAmount}}
investments_database.update_one({"_id": user}, updater)
purchasedFor_path = f"investments.{stock}.purchased for"
updater = {"$set": {purchasedFor_path: "?"}}
investments_database.update_one({"_id": user}, updater)
else:
updater = {"$unset": {f"investments.{stock}": ""}}
investments_database.update_one({"_id": user}, updater)
user_name = self.bot.database_funcs.get_name(user)
send_message = "{} sold {} GwendoBucks worth of {} stock"
return send_message.format(user_name, sellAmount, stock)
else:
return f"You don't have enough {stock} stocks to do that"
else:
return f"You don't have any {stock} stock"
async def parseInvest(self, ctx: SlashContext, parameters: str):
"""
Parse an invest command. TO BE DELETED.
*Parameters*
------------
ctx: discord_slash.context.SlashContext
The context of the slash command.
parameters: str
The parameters of the command.
"""
await self.bot.defer(ctx)
user = f"#{ctx.author.id}"
if parameters.startswith("check"):
commands = parameters.split(" ")
if len(commands) == 1:
response = self.getPortfolio(user)
else:
price = self.getPrice(commands[1])
if price == 0:
response = "{} is not traded on the american market."
response = response.format(commands[0].upper())
else:
price = f"{price:,}".replace(",", ".")
response = self.bot.long_strings["Stock value"]
response = response.format(commands[1].upper(), price)
elif parameters.startswith("buy"):
commands = parameters.split(" ")
if len(commands) == 3:
response = self.buyStock(user, commands[1], int(commands[2]))
else:
response = self.bot.long_strings["Stock parameters"]
elif parameters.startswith("sell"):
commands = parameters.split(" ")
if len(commands) == 3:
response = self.sellStock(user, commands[1], int(commands[2]))
else:
response = self.bot.long_strings["Stock parameters"]
else:
response = "Incorrect parameters"
if response.startswith("**"):
responses = response.split("\n")
text = "\n".join(responses[1:])
embedParams = {
"title": responses[0],
"description": text,
"colour": 0x00FF00
}
em = discord.Embed(**embedParams)
await ctx.send(embed=em)
else:
await ctx.send(response)

View File

@@ -1,151 +0,0 @@
"""
Contains the code that deals with money.
*Classes*
---------
Money
Deals with money.
"""
import discord_slash # Used for typehints
import discord # Used for typehints
class Money():
"""
Deals with money.
*Methods*
---------
checkBalance(user: str)
sendBalance(ctx: discord_slash.context.SlashContext)
addMoney(user: str, amount: int)
giveMoney(ctx: discord_slash.context.SlashContext, user: discord.User,
amount: int)
*Attributes*
------------
bot: Gwendolyn
The instance of Gwendolyn
database: pymongo.Client
The mongo database
"""
def __init__(self, bot):
"""Initialize the class."""
self.bot = bot
self.database = bot.database
def checkBalance(self, user: str):
"""
Get the account balance of a user.
*Parameters*
------------
user: str
The user to get the balance of.
*Returns*
---------
balance: int
The balance of the user's account.
"""
self.bot.log("checking "+user+"'s account balance")
user_data = self.database["users"].find_one({"_id": user})
if user_data is not None:
return user_data["money"]
else:
return 0
async def sendBalance(self, ctx: discord_slash.context.SlashContext):
"""
Get your own account balance.
*Parameters*
------------
ctx: discord_slash.context.SlashContext
The context of the command.
"""
await self.bot.defer(ctx)
response = self.checkBalance("#"+str(ctx.author.id))
user_name = ctx.author.display_name
if response == 1:
new_message = f"{user_name} has {response} GwendoBuck"
else:
new_message = f"{user_name} has {response} GwendoBucks"
await ctx.send(new_message)
# Adds money to the account of a user
def addMoney(self, user: str, amount: int):
"""
Add money to a user account.
*Parameters*
------------
user: str
The id of the user to give money.
amount: int
The amount to add to the user's account.
"""
self.bot.log("adding "+str(amount)+" to "+user+"'s account")
user_data = self.database["users"].find_one({"_id": user})
if user_data is not None:
updater = {"$inc": {"money": amount}}
self.database["users"].update_one({"_id": user}, updater)
else:
new_user = {
"_id": user,
"user name": self.bot.database_funcs.get_name(user),
"money": amount
}
self.database["users"].insert_one(new_user)
# Transfers money from one user to another
async def giveMoney(self, ctx: discord_slash.context.SlashContext,
user: discord.User, amount: int):
"""
Give someone else money from your account.
*Parameters*
------------
ctx: discord_slash.context.SlashContext
The context of the command.
user: discord.User
The user to give money.
amount: int
The amount to transfer.
"""
await self.bot.defer(ctx)
username = user.display_name
if self.bot.database_funcs.get_id(username) is None:
async for member in ctx.guild.fetch_members(limit=None):
if member.display_name.lower() == username.lower():
username = member.display_name
user_id = f"#{member.id}"
new_user = {
"_id": user_id,
"user name": username,
"money": 0
}
self.bot.database["users"].insert_one(new_user)
userid = f"#{ctx.author.id}"
user_data = self.database["users"].find_one({"_id": userid})
targetUser = self.bot.database_funcs.get_id(username)
if amount <= 0:
self.bot.log("They tried to steal")
await ctx.send("Yeah, no. You can't do that")
elif targetUser is None:
self.bot.log("They weren't in the system")
await ctx.send("The target doesn't exist")
elif user_data is None or user_data["money"] < amount:
self.bot.log("They didn't have enough GwendoBucks")
await ctx.send("You don't have that many GwendoBuck")
else:
self.addMoney(f"#{ctx.author.id}", -1 * amount)
self.addMoney(targetUser, amount)
await ctx.send(f"Transferred {amount} GwendoBucks to {username}")

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@@ -1,205 +0,0 @@
"""
Contains code for trivia games.
*Classes*
---------
Trivia
Contains all the code for the trivia commands.
"""
import urllib # Used to get data from api
import json # Used to read data from api
import random # Used to shuffle answers
import asyncio # Used to sleep
from discord_slash.context import SlashContext # Used for type hints
class Trivia():
"""
Contains the code for trivia games.
*Methods*
---------
triviaStart(channel: str) -> str, str, str
triviaAnswer(user: str, channel: str, command: str) -> str
triviaCountPoints(channel: str)
triviaParse(ctx: SlashContext, answer: str)
"""
def __init__(self, bot):
"""Initialize the class."""
self.bot = bot
def triviaStart(self, channel: str):
"""
Start a game of trivia.
Downloads a question with answers, shuffles the wrong answers
with the correct answer and returns the questions and answers.
Also saves the question in the database.
*Parameters*
------------
channel: str
The id of the channel to start the game in
*Returns*
---------
send_message: str
The message to return to the user.
"""
triviaQuestions = self.bot.database["trivia questions"]
question = triviaQuestions.find_one({"_id": channel})
self.bot.log(f"Trying to find a trivia question for {channel}")
if question is None:
apiUrl = "https://opentdb.com/api.php?amount=10&type=multiple"
with urllib.request.urlopen(apiUrl) as response:
data = json.loads(response.read())
question = data["results"][0]["question"]
self.bot.log(f"Found the question \"{question}\"")
answers = data["results"][0]["incorrect_answers"]
answers.append(data["results"][0]["correct_answer"])
random.shuffle(answers)
correctAnswer = data["results"][0]["correct_answer"]
correctAnswer = answers.index(correctAnswer) + 97
newQuestion = {
"_id": channel,
"answer": str(chr(correctAnswer)),
"players": {}
}
triviaQuestions.insert_one(newQuestion)
replacements = {
"&#039;": "\'",
"&quot;": "\"",
"&ldquo;": "\"",
"&rdquo;": "\"",
"&eacute;": "é"
}
question = data["results"][0]["question"]
for key, value in replacements.items():
question = question.replace(key, value)
for answer in answers:
for key, value in replacements.items():
answer = answer.replace(key, value)
return question, answers, correctAnswer
else:
log_message = "There was already a trivia question for that channel"
self.bot.log(log_message)
return self.bot.long_strings["Trivia going on"], "", ""
def triviaAnswer(self, user: str, channel: str, command: str):
"""
Answer the current trivia question.
*Parameters*
------------
user: str
The id of the user who answered.
channel: str
The id of the channel the game is in.
command: str
The user's answer.
*Returns*
---------
send_message: str
The message to send if the function failed.
"""
triviaQuestions = self.bot.database["trivia questions"]
question = triviaQuestions.find_one({"_id": channel})
if command not in ["a", "b", "c", "d"]:
self.bot.log("I didn't quite understand that")
return "I didn't quite understand that"
elif question is None:
self.bot.log("There's no question right now")
return "There's no question right now"
elif user in question["players"]:
self.bot.log(f"{user} has already answered this question")
return f"{user} has already answered this question"
else:
self.bot.log(f"{user} answered the question in {channel}")
updater = {"$set": {f"players.{user}": command}}
triviaQuestions.update_one({"_id": channel}, updater)
return None
def triviaCountPoints(self, channel: str):
"""
Add money to every winner's account.
*Parameters*
------------
channel: str
The id of the channel the game is in.
"""
triviaQuestions = self.bot.database["trivia questions"]
question = triviaQuestions.find_one({"_id": channel})
self.bot.log("Counting points for question in "+channel)
if question is not None:
for player, answer in question["players"].items():
if answer == question["answer"]:
self.bot.money.addMoney(player, 1)
else:
self.bot.log("Couldn't find the questio")
return None
async def triviaParse(self, ctx: SlashContext, answer: str):
"""
Parse a trivia command.
*Parameters*
------------
ctx: SlashContext
The context of the command.
answer: str
The answer, if any.
"""
await self.bot.defer(ctx)
channelId = str(ctx.channel_id)
if answer == "":
question, options, correctAnswer = self.triviaStart(channelId)
if options != "":
results = "**"+question+"**\n"
for x, option in enumerate(options):
results += chr(x+97) + ") "+option+"\n"
await ctx.send(results)
await asyncio.sleep(60)
self.triviaCountPoints(channelId)
delete_gameParams = ["trivia questions", channelId]
self.bot.database_funcs.delete_game(*delete_gameParams)
self.bot.log("Time's up for the trivia question", channelId)
send_message = self.bot.long_strings["Trivia time up"]
format_parameters = [chr(correctAnswer), options[correctAnswer-97]]
send_message = send_message.format(*format_parameters)
await ctx.send(send_message)
else:
await ctx.send(question, hidden=True)
elif answer in ["a", "b", "c", "d"]:
userId = f"#{ctx.author.id}"
response = self.triviaAnswer(userId, channelId, answer)
if response is None:
user_name = ctx.author.display_name
await ctx.send(f"{user_name} answered **{answer}**")
else:
await ctx.send(response)
else:
self.bot.log("I didn't understand that", channelId)
await ctx.send("I didn't understand that")

View File

@@ -1,201 +0,0 @@
"""Implementation of Wordle"""
import requests
from PIL import Image, ImageDraw
from .game_base import DatabaseGame, BaseDrawer
from gwendolyn.exceptions import GameNotInDatabase
IMAGE_MARGIN = 90
SQUARE_SIZE = 150
SQUARE_PADDING = 25
ROW_PADDING = 30
FONT_SIZE = 130
# COLORS
BACKGROUND_COLOR = "#2c2f33"
TEXT_COLOR = "#eee"
WRITING_BORDER_COLOR = "#999"
INACTIVE_BORDER_COLOR = "#555"
INCORRECT_COLOR = "#444"
CORRECT_COLOR = "#0a8c20"
PRESENT_COLOR = "#0f7aa8"
COLORS = [INCORRECT_COLOR, PRESENT_COLOR, CORRECT_COLOR]
class WordleGame(DatabaseGame):
"""Implementation of wordle game."""
def __init__(self, bot):
super().__init__(bot, "wordle", WordleDrawer)
self._API_url = "https://api.wordnik.com/v4/words.json/randomWords?" # pylint: disable=invalid-name
api_key = self.bot.credentials["wordnik_key"]
self._APIPARAMS = { # pylint: disable=invalid-name
"hasDictionaryDef": True,
"minCorpusCount": 5000,
"maxCorpusCount": -1,
"minDictionaryCount": 1,
"maxDictionaryCount": -1,
"limit": 1,
"api_key": api_key
}
async def start(self, ctx, letters: int):
if self._test_document(str(ctx.channel_id)):
await ctx.send("There is already a wordle game in this channel.")
self.bot.log("There was already a game going on")
return
params = self._APIPARAMS
params["minLength"] = letters
params["maxLength"] = letters
word = "-"
while "-" in word or "." in word:
response = requests.get(self._API_url, params=params)
if response.json() == []:
ctx.send("Could not find a word. Try again")
return
word = list(response.json()[0]["word"].upper())
self.bot.log(f"Found the word \"{''.join(word)}\"")
game = {"word": word, "guesses": [], "results": []}
await ctx.send("Starting a wordle game.")
await self._start_new(ctx.channel, game, delete=False)
def _get_result(self, guess: list[str], word: list[str]):
result = ["_" for _ in guess]
for i, letter in enumerate(guess):
if letter == word[i]:
result[i] = "*"
for i, letter in enumerate(guess):
if letter in word and result[i] != "*":
same_letter = guess[:i].count(letter)
same_letter += len(
[
l for j,l in
enumerate(guess[i:])
if guess[i:][j] == letter and result[i:][j] == "*"
]
)
if same_letter < word.count(letter):
result[i] = "-"
return result
async def guess(self, ctx, guess: str):
if not guess.isalpha():
await ctx.send("You can only use letters in your guess")
return
guess = list(guess.upper())
try:
game = self.access_document(str(ctx.channel_id))
except GameNotInDatabase:
await ctx.send("No game in channel")
return
if len(guess) != len(game['word']):
await ctx.send(
f"Your guess must be {len(game['word'])} letters long")
return
await ctx.send(f"Guessed {''.join(guess)}")
result = self._get_result(guess, game['word'])
updater = {
"$set": {
f"guesses.{len(game['guesses'])}": guess,
f"results.{len(game['guesses'])}": result
}
}
self._update_document(str(ctx.channel_id), updater)
if result == ["*" for _ in game['word']]:
await ctx.send("You guessed the word! Adding 15 GwendoBucks to your account")
self.bot.money.addMoney(f"#{ctx.author_id}", 15)
await self._end_game(ctx.channel)
elif len(game['guesses']) == 5:
await ctx.send(f"You used up all available guesses. The word was '{''.join(game['word'])}'")
await self._end_game(ctx.channel)
else:
print(len(game['guesses']))
await self._delete_old_image(ctx.channel)
await self._send_image(ctx.channel, delete=False)
class WordleDrawer(BaseDrawer):
def __init__(self, bot, game: WordleGame):
super().__init__(bot, game)
self.default_image = None
self.default_color = BACKGROUND_COLOR
self.default_size = (0, 0)
def _get_size(self, game: dict):
width = (
(len(game['word']) * SQUARE_SIZE) +
((len(game['word']) - 1) * SQUARE_PADDING) +
(2 * IMAGE_MARGIN)
)
height = (
(6 * SQUARE_SIZE) +
(5 * ROW_PADDING) +
(2 * IMAGE_MARGIN)
)
size = (width, height)
return size
def _draw_row(self, row, drawer, font, word: str, colors: list[str] = None,
border_color: str = None):
if colors is None:
colors = [BACKGROUND_COLOR for _ in range(len(word))]
for i, letter in enumerate(word):
y_pos = IMAGE_MARGIN + (row * (SQUARE_SIZE + ROW_PADDING))
x_pos = IMAGE_MARGIN + (i * (SQUARE_SIZE + SQUARE_PADDING))
top_left = (x_pos, y_pos)
bottom_right = (x_pos + SQUARE_SIZE, y_pos + SQUARE_SIZE)
drawer.rounded_rectangle(
(top_left,bottom_right),
10,
colors[i],
border_color,
3
)
text_pos = (
x_pos + (SQUARE_SIZE//2),
y_pos + int(SQUARE_SIZE * 0.6)
)
drawer.text(text_pos, letter, TEXT_COLOR, font=font, anchor="mm")
def _determine_colors(self, results):
return [COLORS[["_","-","*"].index(symbol)] for symbol in results]
def _draw_image(self, game: dict, image: Image.Image):
drawer = ImageDraw.Draw(image)
font = self._get_font(FONT_SIZE)
for i, guess in enumerate(game['guesses']):
colors = self._determine_colors(game['results'][i])
self._draw_row(i, drawer, font, guess, colors)
if len(game["guesses"]) < 6:
self._draw_row(
len(game['guesses']),
drawer,
font,
" "*len(game['word']),
border_color=WRITING_BORDER_COLOR
)
for i in range(5 - len(game['guesses'])):
self._draw_row(
len(game['guesses']) + i + 1,
drawer,
font, " "*len(game['word']),
border_color=INACTIVE_BORDER_COLOR
)
return super()._draw_image(game, image)