🔴 Converted all of connectFour to slash commands

This commit is contained in:
NikolajDanger
2021-04-03 23:16:17 +02:00
parent 1a2ead8448
commit b34a126ed1
6 changed files with 229 additions and 169 deletions

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@ -78,27 +78,21 @@ class ConnectFourCog(commands.Cog):
def __init__(self,bot): def __init__(self,bot):
"""Runs game stuff.""" """Runs game stuff."""
self.bot = bot self.bot = bot
# Start a game of connect four against a user # Start a game of connect four against a user
@cog_ext.cog_subcommand(**params["connectFourStartUser"]) @cog_ext.cog_subcommand(**params["connectFourStartUser"])
async def connectFourStartUser(self, ctx, user): async def connectFourStartUser(self, ctx, user):
await ctx.defer() await self.bot.games.connectFour.start(ctx, user)
await self.bot.games.gameLoops.connectFour(ctx, "start "+user.display_name)
# Start a game of connect four against gwendolyn # Start a game of connect four against gwendolyn
@cog_ext.cog_subcommand(**params["connectFourStartGwendolyn"]) @cog_ext.cog_subcommand(**params["connectFourStartGwendolyn"])
async def connectFourStartGwendolyn(self, ctx, difficulty = 3): async def connectFourStartGwendolyn(self, ctx, difficulty = 3):
await ctx.defer() await self.bot.games.connectFour.start(ctx, difficulty)
await self.bot.games.gameLoops.connectFour(ctx, "start "+str(difficulty))
# Stop the current game of connect four # Stop the current game of connect four
@cog_ext.cog_subcommand(**params["connectFourStop"]) @cog_ext.cog_subcommand(**params["connectFourSurrender"])
async def connectFourStop(self, ctx): async def connectFourSurrender(self, ctx):
await self.bot.games.gameLoops.connectFour(ctx, "stop") await self.bot.games.connectFour.surrender(ctx)
# Place a piece in the current game of connect four
@cog_ext.cog_subcommand(**params["connectFourPlace"])
async def connectFourPlace(self, ctx, column):
await self.bot.games.gameLoops.connectFour(ctx, "place "+str(column))
class HangmanCog(commands.Cog): class HangmanCog(commands.Cog):

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@ -21,8 +21,8 @@ class ReactionCog(commands.Cog):
bedreNetflixMessage, addMovie, imdbIds = self.bot.databaseFuncs.bedreNetflixReactionTest(channel, message) bedreNetflixMessage, addMovie, imdbIds = self.bot.databaseFuncs.bedreNetflixReactionTest(channel, message)
if connectFourTheirTurn: if connectFourTheirTurn:
place = emojiToCommand(reaction.emoji) column = emojiToCommand(reaction.emoji)
await self.bot.games.gameLoops.connectFour(message,"place "+str(piece)+" "+str(place),user.id, str(message.channel.id)) await self.bot.games.connectFour.placePiece(message, f"#{user.id}", column-1)
elif bedreNetflixMessage and addMovie: elif bedreNetflixMessage and addMovie:
moviePick = emojiToCommand(reaction.emoji) moviePick = emojiToCommand(reaction.emoji)
await message.delete() await message.delete()
@ -42,5 +42,6 @@ class ReactionCog(commands.Cog):
elif self.bot.databaseFuncs.hangmanReactionTest(channel,message) and ord(reaction.emoji) in range(127462,127488): elif self.bot.databaseFuncs.hangmanReactionTest(channel,message) and ord(reaction.emoji) in range(127462,127488):
guess = chr(ord(reaction.emoji)-127397) guess = chr(ord(reaction.emoji)-127397)
await self.bot.games.gameLoops.runHangman(channel,"#"+str(user.id),command="guess "+guess) await self.bot.games.gameLoops.runHangman(channel,"#"+str(user.id),command="guess "+guess)
def setup(bot): def setup(bot):
bot.add_cog(ReactionCog(bot)) bot.add_cog(ReactionCog(bot))

View File

@ -1,10 +1,11 @@
import random import random
import copy import copy
import math import math
import discord
from .connectFourDraw import drawConnectFour from .connectFourDraw import drawConnectFour
AIScores = { AISCORES = {
"middle": 3, "middle": 3,
"two in a row": 10, "two in a row": 10,
"three in a row": 50, "three in a row": 50,
@ -15,9 +16,8 @@ AIScores = {
"avoid losing": 100 "avoid losing": 100
} }
rowCount = 6 ROWCOUNT = 6
columnCount = 7 COLUMNCOUNT = 7
easy = True
class connectFour(): class connectFour():
def __init__(self,bot): def __init__(self,bot):
@ -25,65 +25,106 @@ class connectFour():
self.draw = drawConnectFour(bot) self.draw = drawConnectFour(bot)
# Starts the game # Starts the game
def connectFourStart(self, channel, user, opponent): async def start(self, ctx, opponent):
try:
await ctx.defer()
except:
self.bot.log("Defer failed")
user = f"#{ctx.author.id}"
channel = str(ctx.channel_id)
game = self.bot.database["connect 4 games"].find_one({"_id":channel}) game = self.bot.database["connect 4 games"].find_one({"_id":channel})
if game == None: startedGame = False
canStart = True
if opponent in ["1","2","3","4","5"]: if game != None:
difficulty = int(opponent) sendMessage = "There's already a connect 4 game going on in this channel"
diffText = " with difficulty "+opponent logMessage = "There was already a game going on"
opponent = "Gwendolyn" canStart = False
elif opponent.lower() == "gwendolyn": else:
difficulty = 3 if type(opponent) == int:
diffText = " with difficulty 3" # Opponent is Gwendolyn
opponent = "Gwendolyn" if opponent in range(1, 6):
else: difficulty = int(opponent)
try: diffText = f" with difficulty {difficulty}"
int(opponent) opponent = f"#{self.bot.user.id}"
return "That difficulty doesn't exist", False, False, False, False else:
except: sendMessage = "Difficulty doesn't exist"
# Opponent is another player logMessage = "They tried to play against a difficulty that doesn't exist"
opponent = self.bot.databaseFuncs.getID(opponent) canStart = False
if opponent != None:
difficulty = 5
diffText = ""
else:
return "I can't find that user", False, False, False, False
if user == opponent: elif type(opponent) == discord.user:
return "You can't play against yourself", False, False, False, False # Opponent is another player
if ctx.author != opponent:
opponent = f"#{opponent.id}"
difficulty = 5
diffText = ""
else:
sendMessage = "You can't play against yourself"
logMessage = "They tried to play against themself"
canStart = False
board = [ [ 0 for i in range(columnCount) ] for j in range(rowCount) ] if canStart:
players = [user,opponent] board = [[0 for _ in range(COLUMNCOUNT)] for _ in range(ROWCOUNT)]
players = [user, opponent]
random.shuffle(players) random.shuffle(players)
newGame = {"_id":channel,"board": board,"winner":0,"win direction":"", newGame = {"_id":channel, "board": board, "winner":0,
"win coordinates":[0,0],"players":players,"turn":0,"difficulty":difficulty} "win direction":"", "win coordinates":[0, 0],
"players":players, "turn":0, "difficulty":difficulty}
self.bot.database["connect 4 games"].insert_one(newGame) self.bot.database["connect 4 games"].insert_one(newGame)
self.draw.drawImage(channel) self.draw.drawImage(channel)
gwendoTurn = False gwendoTurn = (players[0] == f"#{self.bot.user.id}")
startedGame = True
if players[0] == "Gwendolyn": opponentName = self.bot.databaseFuncs.getName(opponent)
gwendoTurn = True turnName = self.bot.databaseFuncs.getName(players[0])
return "Started game against "+self.bot.databaseFuncs.getName(opponent)+diffText+". It's "+self.bot.databaseFuncs.getName(players[0])+"'s turn", True, False, False, gwendoTurn startedText = f"Started game against {opponentName}{diffText}."
else: turnText = f"It's {turnName}'s turn"
return "There's already a connect 4 game going on in this channel", False, False, False, False sendMessage = f"{startedText} {turnText}"
logMessage = "They started a game"
self.bot.log(logMessage)
await ctx.send(sendMessage)
# Sets the whole game in motion
if startedGame:
filePath = f"resources/games/connect4Boards/board{ctx.channel_id}.png"
oldImage = await ctx.channel.send(file = discord.File(filePath))
with open(f"resources/games/oldImages/connectFour{ctx.channel_id}", "w") as f:
f.write(str(oldImage.id))
if gwendoTurn:
await self.connectFourAI(ctx)
else:
reactions = ["1","2","3","4","5","6","7"]
for reaction in reactions:
await oldImage.add_reaction(reaction)
# Places a piece at the lowest available point in a specific column # Places a piece at the lowest available point in a specific column
def placePiece(self, channel : str,player : int,column : int): async def placePiece(self, ctx, user, column):
channel = str(ctx.channel.id)
game = self.bot.database["connect 4 games"].find_one({"_id":channel}) game = self.bot.database["connect 4 games"].find_one({"_id":channel})
playerNumber = game["players"].index(user)+1
userName = self.bot.databaseFuncs.getName(user)
placedPiece = False
if game != None: if game is None:
sendMessage = "There's no game in this channel"
logMessage = "There was no game in the channel"
else:
board = game["board"] board = game["board"]
board = self.placeOnBoard(board, playerNumber, column)
board = self.placeOnBoard(board,player,column) if board is None:
sendMessage = "There isn't any room in that column"
if board != None: logMessage = "There wasn't any room in the column"
else:
self.bot.database["connect 4 games"].update_one({"_id":channel},{"$set":{"board":board}}) self.bot.database["connect 4 games"].update_one({"_id":channel},{"$set":{"board":board}})
turn = (game["turn"]+1)%2 turn = (game["turn"]+1)%2
self.bot.database["connect 4 games"].update_one({"_id":channel},{"$set":{"turn":turn}}) self.bot.database["connect 4 games"].update_one({"_id":channel},{"$set":{"turn":turn}})
@ -98,82 +139,115 @@ class connectFour():
self.bot.database["connect 4 games"].update_one({"_id":channel}, self.bot.database["connect 4 games"].update_one({"_id":channel},
{"$set":{"win coordinates":winCoordinates}}) {"$set":{"win coordinates":winCoordinates}})
message = self.bot.databaseFuncs.getName(game["players"][won-1])+" placed a piece in column "+str(column+1)+" and won." sendMessage = f"{userName} placed a piece in column {column+1} and won."
logMessage = f"{userName} won"
winAmount = int(game["difficulty"])**2+5 winAmount = int(game["difficulty"])**2+5
if game["players"][won-1] != "Gwendolyn": if game["players"][won-1] != f"#{self.bot.user.id}":
message += " Adding "+str(winAmount)+" GwendoBucks to their account." sendMessage += " Adding "+str(winAmount)+" GwendoBucks to their account"
elif 0 not in board[0]: elif 0 not in board[0]:
gameWon = True gameWon = True
message = "It's a draw!" sendMessage = "It's a draw!"
logMessage = "The game ended in a draw"
else: else:
gameWon = False gameWon = False
message = self.bot.databaseFuncs.getName(game["players"][player-1])+" placed a piece in column "+str(column+1)+". It's now "+self.bot.databaseFuncs.getName(game["players"][turn])+"'s turn." otherUserName = self.bot.databaseFuncs.getName(game["players"][turn])
sendMessage = f"{userName} placed a piece in column {column+1}. It's now {otherUserName}'s turn"
logMessage = "They placed the piece"
gwendoTurn = False gwendoTurn = (game["players"][turn] == f"#{self.bot.user.id}")
if game["players"][turn] == "Gwendolyn": placedPiece = True
self.bot.log("It's Gwendolyn's turn")
gwendoTurn = True
self.draw.drawImage(channel) await ctx.channel.send(sendMessage)
return message, True, True, gameWon, gwendoTurn self.bot.log(logMessage)
if placedPiece:
self.draw.drawImage(channel)
with open(f"resources/games/oldImages/connectFour{channel}", "r") as f:
oldImage = await ctx.channel.fetch_message(int(f.read()))
if oldImage is not None:
await oldImage.delete()
else: else:
return "There isn't any room in that column", True, True, False, False self.bot.log("The old image was already deleted")
else:
return "There's no game in this channel", False, False, False, False filePath = f"resources/games/connect4Boards/board{channel}.png"
oldImage = await ctx.channel.send(file = discord.File(filePath))
if gameWon:
self.endGame(channel)
else:
with open(f"resources/games/oldImages/connectFour{channel}", "w") as f:
f.write(str(oldImage.id))
if gwendoTurn:
await self.connectFourAI(ctx)
else:
reactions = ["1","2","3","4","5","6","7"]
for reaction in reactions:
await oldImage.add_reaction(reaction)
# Returns a board where a piece has been placed in the column # Returns a board where a piece has been placed in the column
def placeOnBoard(self,board,player,column): def placeOnBoard(self, board, player, column):
placementx, placementy = -1, column placementX, placementY = -1, column
for x, line in enumerate(board): for x, line in enumerate(board):
if line[column] == 0: if line[column] == 0:
placementx = x placementX = x
board[placementx][placementy] = player board[placementX][placementY] = player
if placementx == -1: if placementX == -1:
return None return None
else: else:
return board return board
def endGame(self, channel):
game = self.bot.database["connect 4 games"].find_one({"_id":channel})
winner = game["winner"]
if winner != 0:
if game["players"][winner-1] != f"#{self.bot.user.id}":
difficulty = int(game["difficulty"])
reward = difficulty**2 + 5
self.bot.money.addMoney(game["players"][winner-1], reward)
self.bot.databaseFuncs.deleteGame("connect 4 games", channel)
# Parses command # Parses command
def parseconnectFour(self, command, channel, user): async def surrender(self, ctx):
commands = command.split() try:
if command == "" or command == " ": await ctx.defer()
return "I didn't get that. Use \"/connectFour start [opponent]\" to start a game. To play against the computer, use difficulty 1 through 5 as the [opponent].", False, False, False, False except:
elif commands[0] == "start": self.bot.log("Defer failed")
# Starting a game channel = str(ctx.channel_id)
if len(commands) == 1: # if the commands is "/connectFour start", the opponent is Gwendolyn game = self.bot.database["connect 4 games"].find_one({"_id":channel})
commands.append("3")
return self.connectFourStart(channel,user,commands[1]) # commands[1] is the opponent
# Stopping the game if f"#{ctx.author.id}" in game["players"]:
elif commands[0] == "stop": loserIndex = game["players"].index(f"#{ctx.author.id}")
game = self.bot.database["connect 4 games"].find_one({"_id":channel}) winnerIndex = (loserIndex+1)%2
winnerID = game["players"][winnerIndex]
winnerName = self.bot.databaseFuncs.getName(winnerID)
if user in game["players"]: sendMessage = f"{ctx.author.display_name} surrenders."
return "Ending game.", False, False, True, False sendMessage += f" This means {winnerName} is the winner."
if winnerID != f"#{self.bot.user.id}":
difficulty = int(game["difficulty"])
reward = difficulty**2 + 5
sendMessage += f" Adding {reward} to their account"
await ctx.send(sendMessage)
with open(f"resources/games/oldImages/connectFour{channel}", "r") as f:
oldImage = await ctx.channel.fetch_message(int(f.read()))
if oldImage is not None:
await oldImage.delete()
else: else:
return "You can't end a game where you're not a player.", False, False, False, False self.bot.log("The old image was already deleted")
# Placing manually self.endGame(channel)
elif commands[0] == "place":
if len(commands) == 2:
game = self.bot.database["connect 4 games"].find_one({"_id":channel})
turn = game["turn"]
if user == game["players"][turn]:
piece = turn + 1
else:
self.bot.log("It wasn't their turn")
return "It's not your turn!", False, False, False, False
column = int(commands[1])-1
else:
column = int(commands[2])-1
piece = int(commands[1])
return self.placePiece(channel, piece, column)
else: else:
return "I didn't get that. Use \"/connectFour start [opponent]\" to start a game. To play against the computer, use difficulty 1 through 5 as the [opponent].", False, False, False, False await ctx.send("You can't surrender when you're not a player")
# Checks if someone has won the game and returns the winner # Checks if someone has won the game and returns the winner
def isWon(self, board): def isWon(self, board):
@ -181,13 +255,13 @@ class connectFour():
winDirection = "" winDirection = ""
winCoordinates = [0,0] winCoordinates = [0,0]
for row in range(rowCount): for row in range(ROWCOUNT):
for place in range(columnCount): for place in range(COLUMNCOUNT):
if won == 0: if won == 0:
piecePlayer = board[row][place] piecePlayer = board[row][place]
if piecePlayer != 0: if piecePlayer != 0:
# Checks horizontal # Checks horizontal
if place <= columnCount-4: if place <= COLUMNCOUNT-4:
pieces = [board[row][place+1],board[row][place+2],board[row][place+3]] pieces = [board[row][place+1],board[row][place+2],board[row][place+3]]
else: else:
pieces = [0] pieces = [0]
@ -198,7 +272,7 @@ class connectFour():
winCoordinates = [row,place] winCoordinates = [row,place]
# Checks vertical # Checks vertical
if row <= rowCount-4: if row <= ROWCOUNT-4:
pieces = [board[row+1][place],board[row+2][place],board[row+3][place]] pieces = [board[row+1][place],board[row+2][place],board[row+3][place]]
else: else:
pieces = [0] pieces = [0]
@ -209,7 +283,7 @@ class connectFour():
winCoordinates = [row,place] winCoordinates = [row,place]
# Checks right diagonal # Checks right diagonal
if row <= rowCount-4 and place <= columnCount-4: if row <= ROWCOUNT-4 and place <= COLUMNCOUNT-4:
pieces = [board[row+1][place+1],board[row+2][place+2],board[row+3][place+3]] pieces = [board[row+1][place+1],board[row+2][place+2],board[row+3][place+3]]
else: else:
pieces = [0] pieces = [0]
@ -220,7 +294,7 @@ class connectFour():
winCoordinates = [row,place] winCoordinates = [row,place]
# Checks left diagonal # Checks left diagonal
if row <= rowCount-4 and place >= 3: if row <= ROWCOUNT-4 and place >= 3:
pieces = [board[row+1][place-1],board[row+2][place-2],board[row+3][place-3]] pieces = [board[row+1][place-1],board[row+2][place-2],board[row+3][place-3]]
else: else:
pieces = [0] pieces = [0]
@ -234,21 +308,23 @@ class connectFour():
return won, winDirection, winCoordinates return won, winDirection, winCoordinates
# Plays as the AI # Plays as the AI
async def connectFourAI(self, channel): async def connectFourAI(self, ctx):
channel = str(ctx.channel.id)
self.bot.log("Figuring out best move") self.bot.log("Figuring out best move")
game = self.bot.database["connect 4 games"].find_one({"_id":channel}) game = self.bot.database["connect 4 games"].find_one({"_id":channel})
board = game["board"] board = game["board"]
player = game["players"].index("Gwendolyn")+1 player = game["players"].index(f"#{self.bot.user.id}")+1
difficulty = game["difficulty"] difficulty = game["difficulty"]
scores = [-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf] scores = [-math.inf for _ in range(COLUMNCOUNT)]
for column in range(0,columnCount): for column in range(COLUMNCOUNT):
testBoard = copy.deepcopy(board) testBoard = copy.deepcopy(board)
testBoard = self.placeOnBoard(testBoard,player,column) testBoard = self.placeOnBoard(testBoard,player,column)
if testBoard != None: if testBoard != None:
scores[column] = await self.minimax(testBoard,difficulty,player%2+1,player,-math.inf,math.inf,False) scores[column] = await self.minimax(testBoard,difficulty,player%2+1,player,-math.inf,math.inf,False)
self.bot.log("Best score for column "+str(column)+" is "+str(scores[column])) self.bot.log(f"Best score for column {column} is {scores[column]}")
possibleScores = scores.copy() possibleScores = scores.copy()
@ -257,9 +333,10 @@ class connectFour():
highest_score = random.choice(possibleScores) highest_score = random.choice(possibleScores)
indices = [i for i, x in enumerate(scores) if x == highest_score] bestColumns = [i for i, x in enumerate(scores) if x == highest_score]
placement = random.choice(indices) placement = random.choice(bestColumns)
return self.placePiece(channel,player,placement)
await self.placePiece(ctx, f"#{self.bot.user.id}", placement)
# Calculates points for a board # Calculates points for a board
def AICalcPoints(self,board,player): def AICalcPoints(self,board,player):
@ -268,28 +345,28 @@ class connectFour():
# Adds points for middle placement # Adds points for middle placement
# Checks horizontal # Checks horizontal
for row in range(rowCount): for row in range(ROWCOUNT):
if board[row][3] == player: if board[row][3] == player:
score += AIScores["middle"] score += AISCORES["middle"]
rowArray = [int(i) for i in list(board[row])] rowArray = [int(i) for i in list(board[row])]
for place in range(columnCount-3): for place in range(COLUMNCOUNT-3):
window = rowArray[place:place+4] window = rowArray[place:place+4]
score += self.evaluateWindow(window,player,otherPlayer) score += self.evaluateWindow(window,player,otherPlayer)
# Checks Vertical # Checks Vertical
for column in range(columnCount): for column in range(COLUMNCOUNT):
columnArray = [int(i[column]) for i in list(board)] columnArray = [int(i[column]) for i in list(board)]
for place in range(rowCount-3): for place in range(ROWCOUNT-3):
window = columnArray[place:place+4] window = columnArray[place:place+4]
score += self.evaluateWindow(window,player,otherPlayer) score += self.evaluateWindow(window,player,otherPlayer)
# Checks right diagonal # Checks right diagonal
for row in range(rowCount-3): for row in range(ROWCOUNT-3):
for place in range(columnCount-3): for place in range(COLUMNCOUNT-3):
window = [board[row][place],board[row+1][place+1],board[row+2][place+2],board[row+3][place+3]] window = [board[row][place],board[row+1][place+1],board[row+2][place+2],board[row+3][place+3]]
score += self.evaluateWindow(window,player,otherPlayer) score += self.evaluateWindow(window,player,otherPlayer)
for place in range(3,columnCount): for place in range(3,COLUMNCOUNT):
window = [board[row][place],board[row+1][place-1],board[row+2][place-2],board[row+3][place-3]] window = [board[row][place],board[row+1][place-1],board[row+2][place-2],board[row+3][place-3]]
score += self.evaluateWindow(window,player,otherPlayer) score += self.evaluateWindow(window,player,otherPlayer)
@ -299,20 +376,19 @@ class connectFour():
## Add points if AI wins ## Add points if AI wins
#if won == player: #if won == player:
# score += AIScores["win"] # score += AISCORES["win"]
return score return score
def evaluateWindow(self, window,player,otherPlayer): def evaluateWindow(self, window,player,otherPlayer):
if window.count(player) == 4: if window.count(player) == 4:
return AIScores["win"] return AISCORES["win"]
elif window.count(player) == 3 and window.count(0) == 1: elif window.count(player) == 3 and window.count(0) == 1:
return AIScores["three in a row"] return AISCORES["three in a row"]
elif window.count(player) == 2 and window.count(0) == 2: elif window.count(player) == 2 and window.count(0) == 2:
return AIScores["two in a row"] return AISCORES["two in a row"]
elif window.count(otherPlayer) == 4: elif window.count(otherPlayer) == 4:
return AIScores["enemy win"] return AISCORES["enemy win"]
else: else:
return 0 return 0
@ -325,24 +401,24 @@ class connectFour():
return points return points
if maximizingPlayer: if maximizingPlayer:
value = -math.inf value = -math.inf
for column in range(0,columnCount): for column in range(0,COLUMNCOUNT):
testBoard = copy.deepcopy(board) testBoard = copy.deepcopy(board)
testBoard = self.placeOnBoard(testBoard,player,column) testBoard = self.placeOnBoard(testBoard,player,column)
if testBoard != None: if testBoard != None:
evaluation = await self.minimax(testBoard,depth-1,player%2+1,originalPlayer,alpha,beta,False) evaluation = await self.minimax(testBoard,depth-1,player%2+1,originalPlayer,alpha,beta,False)
if evaluation < -9000: evaluation += AIScores["avoid losing"] if evaluation < -9000: evaluation += AISCORES["avoid losing"]
value = max(value,evaluation) value = max(value,evaluation)
alpha = max(alpha,evaluation) alpha = max(alpha,evaluation)
if beta <= alpha: break if beta <= alpha: break
return value return value
else: else:
value = math.inf value = math.inf
for column in range(0,columnCount): for column in range(0,COLUMNCOUNT):
testBoard = copy.deepcopy(board) testBoard = copy.deepcopy(board)
testBoard = self.placeOnBoard(testBoard,player,column) testBoard = self.placeOnBoard(testBoard,player,column)
if testBoard != None: if testBoard != None:
evaluation = await self.minimax(testBoard,depth-1,player%2+1,originalPlayer,alpha,beta,True) evaluation = await self.minimax(testBoard,depth-1,player%2+1,originalPlayer,alpha,beta,True)
if evaluation < -9000: evaluation += AIScores["avoid losing"] if evaluation < -9000: evaluation += AISCORES["avoid losing"]
value = min(value,evaluation) value = min(value,evaluation)
beta = min(beta,evaluation) beta = min(beta,evaluation)
if beta <= alpha: break if beta <= alpha: break

View File

@ -140,23 +140,10 @@
} }
] ]
}, },
"connectFourStop" : { "connectFourSurrender" : {
"base" : "connectFour", "base" : "connectFour",
"name" : "stop", "name" : "surrender",
"description" : "Stop the game of connect four" "description" : "Surrender the game of connect four"
},
"connectFourPlace" : {
"base" : "connectFour",
"name" : "place",
"description" : "Place a piece",
"options" : [
{
"name" : "column",
"description" : "The column to place the piece",
"type" : 4,
"required" : "true"
}
]
}, },
"downloading" : { "downloading" : {
"name" : "downloading", "name" : "downloading",

View File

@ -1,4 +1,4 @@
import discord, traceback, discord_slash import discord, traceback, discord_slash, sys
from discord.ext import commands from discord.ext import commands
class EventHandler(): class EventHandler():
@ -31,8 +31,6 @@ class ErrorHandler():
elif isinstance(error, commands.errors.MissingRequiredArgument): elif isinstance(error, commands.errors.MissingRequiredArgument):
self.bot.log(f"{error}",str(ctx.channel_id)) self.bot.log(f"{error}",str(ctx.channel_id))
await ctx.send("Missing command parameters (error code 002). Try using `!help [command]` to find out how to use the command.") await ctx.send("Missing command parameters (error code 002). Try using `!help [command]` to find out how to use the command.")
elif isinstance(error, discord_slash.error.AlreadyResponded):
self.bot.log("Defer failed")
else: else:
exception = traceback.format_exception(type(error), error, error.__traceback__) exception = traceback.format_exception(type(error), error, error.__traceback__)
stopAt = "\nThe above exception was the direct cause of the following exception:\n\n" stopAt = "\nThe above exception was the direct cause of the following exception:\n\n"
@ -48,11 +46,15 @@ class ErrorHandler():
await ctx.send("Something went wrong (error code 000)") await ctx.send("Something went wrong (error code 000)")
async def on_error(self, method): async def on_error(self, method):
exception = traceback.format_exc() errorType = sys.exc_info()[0]
stopAt = "\nThe above exception was the direct cause of the following exception:\n\n" if errorType == discord.errors.NotFound:
if stopAt in exception: self.bot.log("Deleted message before I could add all reactions")
index = exception.index(stopAt) else:
exception = exception[:index] exception = traceback.format_exc()
stopAt = "\nThe above exception was the direct cause of the following exception:\n\n"
if stopAt in exception:
index = exception.index(stopAt)
exception = exception[:index]
exceptionString = "".join(exception) exceptionString = "".join(exception)
self.bot.log([f"exception in {method}", f"{exceptionString}"], level = 40) self.bot.log([f"exception in {method}", f"{exceptionString}"], level = 40)

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@ -55,10 +55,10 @@ class databaseFuncs():
if user != None: if user != None:
return user["user name"] return user["user name"]
elif userID == "Gwendolyn": elif userID == f"#{self.bot.user.id}":
return userID return "Gwendolyn"
else: else:
self.bot.log("Couldn't find user "+userID) self.bot.log(f"Couldn't find user {userID}")
return userID return userID
def getID(self,userName): def getID(self,userName):
@ -70,7 +70,7 @@ class databaseFuncs():
self.bot.log("Couldn't find user "+userName) self.bot.log("Couldn't find user "+userName)
return None return None
def deleteGame(self, gameType,channel): def deleteGame(self, gameType, channel):
self.bot.database[gameType].delete_one({"_id":channel}) self.bot.database[gameType].delete_one({"_id":channel})
def stopServer(self): def stopServer(self):