🔴 Converted all of connectFour to slash commands
This commit is contained in:
@ -78,27 +78,21 @@ class ConnectFourCog(commands.Cog):
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def __init__(self,bot):
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"""Runs game stuff."""
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self.bot = bot
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# Start a game of connect four against a user
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@cog_ext.cog_subcommand(**params["connectFourStartUser"])
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async def connectFourStartUser(self, ctx, user):
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await ctx.defer()
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await self.bot.games.gameLoops.connectFour(ctx, "start "+user.display_name)
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await self.bot.games.connectFour.start(ctx, user)
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# Start a game of connect four against gwendolyn
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@cog_ext.cog_subcommand(**params["connectFourStartGwendolyn"])
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async def connectFourStartGwendolyn(self, ctx, difficulty = 3):
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await ctx.defer()
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await self.bot.games.gameLoops.connectFour(ctx, "start "+str(difficulty))
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await self.bot.games.connectFour.start(ctx, difficulty)
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# Stop the current game of connect four
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@cog_ext.cog_subcommand(**params["connectFourStop"])
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async def connectFourStop(self, ctx):
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await self.bot.games.gameLoops.connectFour(ctx, "stop")
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# Place a piece in the current game of connect four
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@cog_ext.cog_subcommand(**params["connectFourPlace"])
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async def connectFourPlace(self, ctx, column):
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await self.bot.games.gameLoops.connectFour(ctx, "place "+str(column))
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@cog_ext.cog_subcommand(**params["connectFourSurrender"])
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async def connectFourSurrender(self, ctx):
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await self.bot.games.connectFour.surrender(ctx)
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class HangmanCog(commands.Cog):
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@ -21,8 +21,8 @@ class ReactionCog(commands.Cog):
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bedreNetflixMessage, addMovie, imdbIds = self.bot.databaseFuncs.bedreNetflixReactionTest(channel, message)
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if connectFourTheirTurn:
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place = emojiToCommand(reaction.emoji)
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await self.bot.games.gameLoops.connectFour(message,"place "+str(piece)+" "+str(place),user.id, str(message.channel.id))
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column = emojiToCommand(reaction.emoji)
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await self.bot.games.connectFour.placePiece(message, f"#{user.id}", column-1)
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elif bedreNetflixMessage and addMovie:
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moviePick = emojiToCommand(reaction.emoji)
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await message.delete()
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@ -42,5 +42,6 @@ class ReactionCog(commands.Cog):
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elif self.bot.databaseFuncs.hangmanReactionTest(channel,message) and ord(reaction.emoji) in range(127462,127488):
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guess = chr(ord(reaction.emoji)-127397)
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await self.bot.games.gameLoops.runHangman(channel,"#"+str(user.id),command="guess "+guess)
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def setup(bot):
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bot.add_cog(ReactionCog(bot))
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@ -1,10 +1,11 @@
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import random
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import copy
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import math
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import discord
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from .connectFourDraw import drawConnectFour
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AIScores = {
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AISCORES = {
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"middle": 3,
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"two in a row": 10,
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"three in a row": 50,
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@ -15,9 +16,8 @@ AIScores = {
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"avoid losing": 100
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}
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rowCount = 6
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columnCount = 7
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easy = True
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ROWCOUNT = 6
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COLUMNCOUNT = 7
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class connectFour():
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def __init__(self,bot):
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@ -25,65 +25,106 @@ class connectFour():
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self.draw = drawConnectFour(bot)
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# Starts the game
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def connectFourStart(self, channel, user, opponent):
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async def start(self, ctx, opponent):
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try:
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await ctx.defer()
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except:
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self.bot.log("Defer failed")
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user = f"#{ctx.author.id}"
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channel = str(ctx.channel_id)
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game = self.bot.database["connect 4 games"].find_one({"_id":channel})
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if game == None:
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startedGame = False
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canStart = True
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if opponent in ["1","2","3","4","5"]:
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difficulty = int(opponent)
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diffText = " with difficulty "+opponent
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opponent = "Gwendolyn"
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elif opponent.lower() == "gwendolyn":
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difficulty = 3
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diffText = " with difficulty 3"
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opponent = "Gwendolyn"
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else:
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try:
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int(opponent)
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return "That difficulty doesn't exist", False, False, False, False
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except:
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# Opponent is another player
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opponent = self.bot.databaseFuncs.getID(opponent)
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if opponent != None:
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difficulty = 5
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diffText = ""
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else:
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return "I can't find that user", False, False, False, False
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if game != None:
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sendMessage = "There's already a connect 4 game going on in this channel"
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logMessage = "There was already a game going on"
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canStart = False
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else:
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if type(opponent) == int:
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# Opponent is Gwendolyn
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if opponent in range(1, 6):
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difficulty = int(opponent)
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diffText = f" with difficulty {difficulty}"
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opponent = f"#{self.bot.user.id}"
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else:
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sendMessage = "Difficulty doesn't exist"
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logMessage = "They tried to play against a difficulty that doesn't exist"
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canStart = False
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if user == opponent:
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return "You can't play against yourself", False, False, False, False
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elif type(opponent) == discord.user:
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# Opponent is another player
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if ctx.author != opponent:
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opponent = f"#{opponent.id}"
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difficulty = 5
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diffText = ""
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else:
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sendMessage = "You can't play against yourself"
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logMessage = "They tried to play against themself"
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canStart = False
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board = [ [ 0 for i in range(columnCount) ] for j in range(rowCount) ]
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players = [user,opponent]
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if canStart:
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board = [[0 for _ in range(COLUMNCOUNT)] for _ in range(ROWCOUNT)]
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players = [user, opponent]
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random.shuffle(players)
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newGame = {"_id":channel,"board": board,"winner":0,"win direction":"",
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"win coordinates":[0,0],"players":players,"turn":0,"difficulty":difficulty}
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newGame = {"_id":channel, "board": board, "winner":0,
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"win direction":"", "win coordinates":[0, 0],
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"players":players, "turn":0, "difficulty":difficulty}
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self.bot.database["connect 4 games"].insert_one(newGame)
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self.draw.drawImage(channel)
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gwendoTurn = False
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gwendoTurn = (players[0] == f"#{self.bot.user.id}")
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startedGame = True
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if players[0] == "Gwendolyn":
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gwendoTurn = True
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opponentName = self.bot.databaseFuncs.getName(opponent)
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turnName = self.bot.databaseFuncs.getName(players[0])
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return "Started game against "+self.bot.databaseFuncs.getName(opponent)+diffText+". It's "+self.bot.databaseFuncs.getName(players[0])+"'s turn", True, False, False, gwendoTurn
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else:
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return "There's already a connect 4 game going on in this channel", False, False, False, False
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startedText = f"Started game against {opponentName}{diffText}."
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turnText = f"It's {turnName}'s turn"
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sendMessage = f"{startedText} {turnText}"
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logMessage = "They started a game"
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self.bot.log(logMessage)
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await ctx.send(sendMessage)
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# Sets the whole game in motion
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if startedGame:
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filePath = f"resources/games/connect4Boards/board{ctx.channel_id}.png"
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oldImage = await ctx.channel.send(file = discord.File(filePath))
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with open(f"resources/games/oldImages/connectFour{ctx.channel_id}", "w") as f:
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f.write(str(oldImage.id))
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if gwendoTurn:
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await self.connectFourAI(ctx)
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else:
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reactions = ["1️⃣","2️⃣","3️⃣","4️⃣","5️⃣","6️⃣","7️⃣"]
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for reaction in reactions:
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await oldImage.add_reaction(reaction)
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# Places a piece at the lowest available point in a specific column
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def placePiece(self, channel : str,player : int,column : int):
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async def placePiece(self, ctx, user, column):
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channel = str(ctx.channel.id)
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game = self.bot.database["connect 4 games"].find_one({"_id":channel})
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playerNumber = game["players"].index(user)+1
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userName = self.bot.databaseFuncs.getName(user)
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placedPiece = False
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if game != None:
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if game is None:
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sendMessage = "There's no game in this channel"
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logMessage = "There was no game in the channel"
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else:
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board = game["board"]
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board = self.placeOnBoard(board, playerNumber, column)
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board = self.placeOnBoard(board,player,column)
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if board != None:
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if board is None:
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sendMessage = "There isn't any room in that column"
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logMessage = "There wasn't any room in the column"
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else:
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self.bot.database["connect 4 games"].update_one({"_id":channel},{"$set":{"board":board}})
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turn = (game["turn"]+1)%2
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self.bot.database["connect 4 games"].update_one({"_id":channel},{"$set":{"turn":turn}})
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@ -98,82 +139,115 @@ class connectFour():
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self.bot.database["connect 4 games"].update_one({"_id":channel},
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{"$set":{"win coordinates":winCoordinates}})
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message = self.bot.databaseFuncs.getName(game["players"][won-1])+" placed a piece in column "+str(column+1)+" and won."
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sendMessage = f"{userName} placed a piece in column {column+1} and won."
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logMessage = f"{userName} won"
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winAmount = int(game["difficulty"])**2+5
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if game["players"][won-1] != "Gwendolyn":
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message += " Adding "+str(winAmount)+" GwendoBucks to their account."
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if game["players"][won-1] != f"#{self.bot.user.id}":
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sendMessage += " Adding "+str(winAmount)+" GwendoBucks to their account"
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elif 0 not in board[0]:
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gameWon = True
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message = "It's a draw!"
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sendMessage = "It's a draw!"
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logMessage = "The game ended in a draw"
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else:
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gameWon = False
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message = self.bot.databaseFuncs.getName(game["players"][player-1])+" placed a piece in column "+str(column+1)+". It's now "+self.bot.databaseFuncs.getName(game["players"][turn])+"'s turn."
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otherUserName = self.bot.databaseFuncs.getName(game["players"][turn])
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sendMessage = f"{userName} placed a piece in column {column+1}. It's now {otherUserName}'s turn"
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logMessage = "They placed the piece"
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gwendoTurn = False
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gwendoTurn = (game["players"][turn] == f"#{self.bot.user.id}")
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if game["players"][turn] == "Gwendolyn":
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self.bot.log("It's Gwendolyn's turn")
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gwendoTurn = True
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placedPiece = True
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self.draw.drawImage(channel)
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return message, True, True, gameWon, gwendoTurn
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await ctx.channel.send(sendMessage)
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self.bot.log(logMessage)
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if placedPiece:
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self.draw.drawImage(channel)
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with open(f"resources/games/oldImages/connectFour{channel}", "r") as f:
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oldImage = await ctx.channel.fetch_message(int(f.read()))
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if oldImage is not None:
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await oldImage.delete()
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else:
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return "There isn't any room in that column", True, True, False, False
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else:
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return "There's no game in this channel", False, False, False, False
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self.bot.log("The old image was already deleted")
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filePath = f"resources/games/connect4Boards/board{channel}.png"
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oldImage = await ctx.channel.send(file = discord.File(filePath))
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if gameWon:
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self.endGame(channel)
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else:
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with open(f"resources/games/oldImages/connectFour{channel}", "w") as f:
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f.write(str(oldImage.id))
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if gwendoTurn:
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await self.connectFourAI(ctx)
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else:
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reactions = ["1️⃣","2️⃣","3️⃣","4️⃣","5️⃣","6️⃣","7️⃣"]
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for reaction in reactions:
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await oldImage.add_reaction(reaction)
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# Returns a board where a piece has been placed in the column
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def placeOnBoard(self,board,player,column):
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placementx, placementy = -1, column
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def placeOnBoard(self, board, player, column):
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placementX, placementY = -1, column
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for x, line in enumerate(board):
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if line[column] == 0:
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placementx = x
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placementX = x
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board[placementx][placementy] = player
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board[placementX][placementY] = player
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if placementx == -1:
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if placementX == -1:
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return None
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else:
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return board
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def endGame(self, channel):
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game = self.bot.database["connect 4 games"].find_one({"_id":channel})
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winner = game["winner"]
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if winner != 0:
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if game["players"][winner-1] != f"#{self.bot.user.id}":
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difficulty = int(game["difficulty"])
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reward = difficulty**2 + 5
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self.bot.money.addMoney(game["players"][winner-1], reward)
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self.bot.databaseFuncs.deleteGame("connect 4 games", channel)
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# Parses command
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def parseconnectFour(self, command, channel, user):
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commands = command.split()
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if command == "" or command == " ":
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return "I didn't get that. Use \"/connectFour start [opponent]\" to start a game. To play against the computer, use difficulty 1 through 5 as the [opponent].", False, False, False, False
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elif commands[0] == "start":
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# Starting a game
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if len(commands) == 1: # if the commands is "/connectFour start", the opponent is Gwendolyn
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commands.append("3")
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return self.connectFourStart(channel,user,commands[1]) # commands[1] is the opponent
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async def surrender(self, ctx):
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try:
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await ctx.defer()
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except:
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self.bot.log("Defer failed")
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channel = str(ctx.channel_id)
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game = self.bot.database["connect 4 games"].find_one({"_id":channel})
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# Stopping the game
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elif commands[0] == "stop":
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game = self.bot.database["connect 4 games"].find_one({"_id":channel})
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if f"#{ctx.author.id}" in game["players"]:
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loserIndex = game["players"].index(f"#{ctx.author.id}")
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winnerIndex = (loserIndex+1)%2
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winnerID = game["players"][winnerIndex]
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winnerName = self.bot.databaseFuncs.getName(winnerID)
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if user in game["players"]:
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return "Ending game.", False, False, True, False
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sendMessage = f"{ctx.author.display_name} surrenders."
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sendMessage += f" This means {winnerName} is the winner."
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if winnerID != f"#{self.bot.user.id}":
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difficulty = int(game["difficulty"])
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reward = difficulty**2 + 5
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sendMessage += f" Adding {reward} to their account"
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await ctx.send(sendMessage)
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with open(f"resources/games/oldImages/connectFour{channel}", "r") as f:
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oldImage = await ctx.channel.fetch_message(int(f.read()))
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if oldImage is not None:
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await oldImage.delete()
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else:
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return "You can't end a game where you're not a player.", False, False, False, False
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self.bot.log("The old image was already deleted")
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# Placing manually
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elif commands[0] == "place":
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if len(commands) == 2:
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game = self.bot.database["connect 4 games"].find_one({"_id":channel})
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turn = game["turn"]
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if user == game["players"][turn]:
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piece = turn + 1
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else:
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self.bot.log("It wasn't their turn")
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return "It's not your turn!", False, False, False, False
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column = int(commands[1])-1
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else:
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column = int(commands[2])-1
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piece = int(commands[1])
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return self.placePiece(channel, piece, column)
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self.endGame(channel)
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else:
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return "I didn't get that. Use \"/connectFour start [opponent]\" to start a game. To play against the computer, use difficulty 1 through 5 as the [opponent].", False, False, False, False
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await ctx.send("You can't surrender when you're not a player")
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# Checks if someone has won the game and returns the winner
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def isWon(self, board):
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@ -181,13 +255,13 @@ class connectFour():
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winDirection = ""
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winCoordinates = [0,0]
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for row in range(rowCount):
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for place in range(columnCount):
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for row in range(ROWCOUNT):
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for place in range(COLUMNCOUNT):
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if won == 0:
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piecePlayer = board[row][place]
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if piecePlayer != 0:
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# Checks horizontal
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if place <= columnCount-4:
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if place <= COLUMNCOUNT-4:
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pieces = [board[row][place+1],board[row][place+2],board[row][place+3]]
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else:
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pieces = [0]
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@ -198,7 +272,7 @@ class connectFour():
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winCoordinates = [row,place]
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# Checks vertical
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if row <= rowCount-4:
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if row <= ROWCOUNT-4:
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pieces = [board[row+1][place],board[row+2][place],board[row+3][place]]
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else:
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pieces = [0]
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@ -209,7 +283,7 @@ class connectFour():
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winCoordinates = [row,place]
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# Checks right diagonal
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if row <= rowCount-4 and place <= columnCount-4:
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if row <= ROWCOUNT-4 and place <= COLUMNCOUNT-4:
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pieces = [board[row+1][place+1],board[row+2][place+2],board[row+3][place+3]]
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else:
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pieces = [0]
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@ -220,7 +294,7 @@ class connectFour():
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winCoordinates = [row,place]
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# Checks left diagonal
|
||||
if row <= rowCount-4 and place >= 3:
|
||||
if row <= ROWCOUNT-4 and place >= 3:
|
||||
pieces = [board[row+1][place-1],board[row+2][place-2],board[row+3][place-3]]
|
||||
else:
|
||||
pieces = [0]
|
||||
@ -234,21 +308,23 @@ class connectFour():
|
||||
return won, winDirection, winCoordinates
|
||||
|
||||
# Plays as the AI
|
||||
async def connectFourAI(self, channel):
|
||||
async def connectFourAI(self, ctx):
|
||||
channel = str(ctx.channel.id)
|
||||
|
||||
self.bot.log("Figuring out best move")
|
||||
game = self.bot.database["connect 4 games"].find_one({"_id":channel})
|
||||
|
||||
board = game["board"]
|
||||
player = game["players"].index("Gwendolyn")+1
|
||||
player = game["players"].index(f"#{self.bot.user.id}")+1
|
||||
difficulty = game["difficulty"]
|
||||
|
||||
scores = [-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf]
|
||||
for column in range(0,columnCount):
|
||||
scores = [-math.inf for _ in range(COLUMNCOUNT)]
|
||||
for column in range(COLUMNCOUNT):
|
||||
testBoard = copy.deepcopy(board)
|
||||
testBoard = self.placeOnBoard(testBoard,player,column)
|
||||
if testBoard != None:
|
||||
scores[column] = await self.minimax(testBoard,difficulty,player%2+1,player,-math.inf,math.inf,False)
|
||||
self.bot.log("Best score for column "+str(column)+" is "+str(scores[column]))
|
||||
self.bot.log(f"Best score for column {column} is {scores[column]}")
|
||||
|
||||
possibleScores = scores.copy()
|
||||
|
||||
@ -257,9 +333,10 @@ class connectFour():
|
||||
|
||||
highest_score = random.choice(possibleScores)
|
||||
|
||||
indices = [i for i, x in enumerate(scores) if x == highest_score]
|
||||
placement = random.choice(indices)
|
||||
return self.placePiece(channel,player,placement)
|
||||
bestColumns = [i for i, x in enumerate(scores) if x == highest_score]
|
||||
placement = random.choice(bestColumns)
|
||||
|
||||
await self.placePiece(ctx, f"#{self.bot.user.id}", placement)
|
||||
|
||||
# Calculates points for a board
|
||||
def AICalcPoints(self,board,player):
|
||||
@ -268,28 +345,28 @@ class connectFour():
|
||||
|
||||
# Adds points for middle placement
|
||||
# Checks horizontal
|
||||
for row in range(rowCount):
|
||||
for row in range(ROWCOUNT):
|
||||
if board[row][3] == player:
|
||||
score += AIScores["middle"]
|
||||
score += AISCORES["middle"]
|
||||
rowArray = [int(i) for i in list(board[row])]
|
||||
for place in range(columnCount-3):
|
||||
for place in range(COLUMNCOUNT-3):
|
||||
window = rowArray[place:place+4]
|
||||
score += self.evaluateWindow(window,player,otherPlayer)
|
||||
|
||||
# Checks Vertical
|
||||
for column in range(columnCount):
|
||||
for column in range(COLUMNCOUNT):
|
||||
columnArray = [int(i[column]) for i in list(board)]
|
||||
for place in range(rowCount-3):
|
||||
for place in range(ROWCOUNT-3):
|
||||
window = columnArray[place:place+4]
|
||||
score += self.evaluateWindow(window,player,otherPlayer)
|
||||
|
||||
# Checks right diagonal
|
||||
for row in range(rowCount-3):
|
||||
for place in range(columnCount-3):
|
||||
for row in range(ROWCOUNT-3):
|
||||
for place in range(COLUMNCOUNT-3):
|
||||
window = [board[row][place],board[row+1][place+1],board[row+2][place+2],board[row+3][place+3]]
|
||||
score += self.evaluateWindow(window,player,otherPlayer)
|
||||
|
||||
for place in range(3,columnCount):
|
||||
for place in range(3,COLUMNCOUNT):
|
||||
window = [board[row][place],board[row+1][place-1],board[row+2][place-2],board[row+3][place-3]]
|
||||
score += self.evaluateWindow(window,player,otherPlayer)
|
||||
|
||||
@ -299,20 +376,19 @@ class connectFour():
|
||||
|
||||
## Add points if AI wins
|
||||
#if won == player:
|
||||
# score += AIScores["win"]
|
||||
# score += AISCORES["win"]
|
||||
|
||||
return score
|
||||
|
||||
|
||||
def evaluateWindow(self, window,player,otherPlayer):
|
||||
if window.count(player) == 4:
|
||||
return AIScores["win"]
|
||||
return AISCORES["win"]
|
||||
elif window.count(player) == 3 and window.count(0) == 1:
|
||||
return AIScores["three in a row"]
|
||||
return AISCORES["three in a row"]
|
||||
elif window.count(player) == 2 and window.count(0) == 2:
|
||||
return AIScores["two in a row"]
|
||||
return AISCORES["two in a row"]
|
||||
elif window.count(otherPlayer) == 4:
|
||||
return AIScores["enemy win"]
|
||||
return AISCORES["enemy win"]
|
||||
else:
|
||||
return 0
|
||||
|
||||
@ -325,24 +401,24 @@ class connectFour():
|
||||
return points
|
||||
if maximizingPlayer:
|
||||
value = -math.inf
|
||||
for column in range(0,columnCount):
|
||||
for column in range(0,COLUMNCOUNT):
|
||||
testBoard = copy.deepcopy(board)
|
||||
testBoard = self.placeOnBoard(testBoard,player,column)
|
||||
if testBoard != None:
|
||||
evaluation = await self.minimax(testBoard,depth-1,player%2+1,originalPlayer,alpha,beta,False)
|
||||
if evaluation < -9000: evaluation += AIScores["avoid losing"]
|
||||
if evaluation < -9000: evaluation += AISCORES["avoid losing"]
|
||||
value = max(value,evaluation)
|
||||
alpha = max(alpha,evaluation)
|
||||
if beta <= alpha: break
|
||||
return value
|
||||
else:
|
||||
value = math.inf
|
||||
for column in range(0,columnCount):
|
||||
for column in range(0,COLUMNCOUNT):
|
||||
testBoard = copy.deepcopy(board)
|
||||
testBoard = self.placeOnBoard(testBoard,player,column)
|
||||
if testBoard != None:
|
||||
evaluation = await self.minimax(testBoard,depth-1,player%2+1,originalPlayer,alpha,beta,True)
|
||||
if evaluation < -9000: evaluation += AIScores["avoid losing"]
|
||||
if evaluation < -9000: evaluation += AISCORES["avoid losing"]
|
||||
value = min(value,evaluation)
|
||||
beta = min(beta,evaluation)
|
||||
if beta <= alpha: break
|
||||
|
@ -140,23 +140,10 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
"connectFourStop" : {
|
||||
"connectFourSurrender" : {
|
||||
"base" : "connectFour",
|
||||
"name" : "stop",
|
||||
"description" : "Stop the game of connect four"
|
||||
},
|
||||
"connectFourPlace" : {
|
||||
"base" : "connectFour",
|
||||
"name" : "place",
|
||||
"description" : "Place a piece",
|
||||
"options" : [
|
||||
{
|
||||
"name" : "column",
|
||||
"description" : "The column to place the piece",
|
||||
"type" : 4,
|
||||
"required" : "true"
|
||||
}
|
||||
]
|
||||
"name" : "surrender",
|
||||
"description" : "Surrender the game of connect four"
|
||||
},
|
||||
"downloading" : {
|
||||
"name" : "downloading",
|
||||
|
@ -1,4 +1,4 @@
|
||||
import discord, traceback, discord_slash
|
||||
import discord, traceback, discord_slash, sys
|
||||
from discord.ext import commands
|
||||
|
||||
class EventHandler():
|
||||
@ -31,8 +31,6 @@ class ErrorHandler():
|
||||
elif isinstance(error, commands.errors.MissingRequiredArgument):
|
||||
self.bot.log(f"{error}",str(ctx.channel_id))
|
||||
await ctx.send("Missing command parameters (error code 002). Try using `!help [command]` to find out how to use the command.")
|
||||
elif isinstance(error, discord_slash.error.AlreadyResponded):
|
||||
self.bot.log("Defer failed")
|
||||
else:
|
||||
exception = traceback.format_exception(type(error), error, error.__traceback__)
|
||||
stopAt = "\nThe above exception was the direct cause of the following exception:\n\n"
|
||||
@ -48,11 +46,15 @@ class ErrorHandler():
|
||||
await ctx.send("Something went wrong (error code 000)")
|
||||
|
||||
async def on_error(self, method):
|
||||
exception = traceback.format_exc()
|
||||
stopAt = "\nThe above exception was the direct cause of the following exception:\n\n"
|
||||
if stopAt in exception:
|
||||
index = exception.index(stopAt)
|
||||
exception = exception[:index]
|
||||
errorType = sys.exc_info()[0]
|
||||
if errorType == discord.errors.NotFound:
|
||||
self.bot.log("Deleted message before I could add all reactions")
|
||||
else:
|
||||
exception = traceback.format_exc()
|
||||
stopAt = "\nThe above exception was the direct cause of the following exception:\n\n"
|
||||
if stopAt in exception:
|
||||
index = exception.index(stopAt)
|
||||
exception = exception[:index]
|
||||
|
||||
exceptionString = "".join(exception)
|
||||
self.bot.log([f"exception in {method}", f"{exceptionString}"], level = 40)
|
||||
exceptionString = "".join(exception)
|
||||
self.bot.log([f"exception in {method}", f"{exceptionString}"], level = 40)
|
@ -55,10 +55,10 @@ class databaseFuncs():
|
||||
|
||||
if user != None:
|
||||
return user["user name"]
|
||||
elif userID == "Gwendolyn":
|
||||
return userID
|
||||
elif userID == f"#{self.bot.user.id}":
|
||||
return "Gwendolyn"
|
||||
else:
|
||||
self.bot.log("Couldn't find user "+userID)
|
||||
self.bot.log(f"Couldn't find user {userID}")
|
||||
return userID
|
||||
|
||||
def getID(self,userName):
|
||||
@ -70,7 +70,7 @@ class databaseFuncs():
|
||||
self.bot.log("Couldn't find user "+userName)
|
||||
return None
|
||||
|
||||
def deleteGame(self, gameType,channel):
|
||||
def deleteGame(self, gameType, channel):
|
||||
self.bot.database[gameType].delete_one({"_id":channel})
|
||||
|
||||
def stopServer(self):
|
||||
|
Reference in New Issue
Block a user