Characters implemented sorta
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@ -1,73 +1,2 @@
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{
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"Template": {
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"Name": "",
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"Species": "",
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"Career": "",
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"Specialization Trees": [],
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"Soak": 0,
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"Wound Threshold": 0,
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"Wounds": 0,
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"Strain Threshold": 0,
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"Strain": 0,
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"Defense, Ranged": 0,
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"Defense, Melee": 0,
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"Force Rating": 0,
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"Characteristics": {
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"Brawn": 0,
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"Agility": 0,
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"Intellect": 0,
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"Cunning": 0,
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"Willpower": 0,
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"Presence": 0
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},
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"Skills": {
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"Astrogation": 0,
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"Computers": 0,
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"Cool": 0,
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"Vigilance": 0,
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"Mechanics": 0,
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"Melee": 0,
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"Perception": 0,
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"Piloting - Space": 0,
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"Ranged - Heavy": 0,
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"Ranged - Light": 0,
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"Athletics": 0,
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"Coercion": 0,
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"Coordination": 0,
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"Charm": 0,
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"Medicine": 0,
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"Negotiation": 0,
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"Piloting - Planetary": 0,
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"Stealth": 0,
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"Skullduggery": 0,
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"Brawl": 0,
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"Discipline": 0,
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"Gunnery": 0,
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"Core Worlds": 0,
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"Outer Rim": 0,
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"Underworld": 0,
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"Leadership": 0,
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"Lore": 0,
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"Resilience": 0,
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"Streetwise": 0,
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"Survival": 0,
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"Xenology": 0,
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"Lightsaber": 0
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},
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"Lightsaber Characteristic": "Brawn",
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"Obligations": {},
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"Morality": {
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"Emotional Weakness": "",
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"Emotional Strength": "",
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"Conflict": "",
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"Morality": ""
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},
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"Credits": 0,
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"Equipment": [],
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"Armor": "",
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"Critical Injuries": {},
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"Weapons": {},
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"Talents": {},
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"Force Powers": {}
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}
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}
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27
swchar.py
27
swchar.py
@ -71,6 +71,9 @@ def lookUp(data : dict, key : str, cmd : str = ""):
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else:
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return key + " doesn't exist"
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def characterSheet(character : dict):
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return "```**"+character["Name"]+"**\nSpecies: "+character["Species"]+"\nCareer: "+character["Career"]+"```"
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def charData(user : str,cmd : str):
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with open("characters.json", "r") as f:
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data = json.load(f)
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@ -132,6 +135,30 @@ def charData(user : str,cmd : str):
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else:
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return "You don't have a character. You can make one with !swchar"
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def parseChar(user : str, cmd : str):
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with open("characters.json", "r") as f:
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data = json.load(f)
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if cmd == " ":
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cmd = ""
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elif cmd != "":
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while cmd[0] == " ":
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cmd = cmd[1:]
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if cmd == "":
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break
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if cmd == "":
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if user in data:
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return characterSheet(data[user])
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else:
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with open("templates.json", "r") as f:
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templates = json.load(f)
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newChar = templates["Character"]
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data[user] = newChar
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with open("characters.json", "w") as f:
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json.dump(data,f,indent = 4)
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return "Character for " + user + " created"
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def lightsaberChar(user : str):
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with open("characters.json", "r") as f:
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data = json.load(f)
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73
templates.json
Normal file
73
templates.json
Normal file
@ -0,0 +1,73 @@
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{
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"Character": {
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"Name": "New Character",
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"Species": "",
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"Career": "",
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"Specialization Trees": [],
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"Soak": 0,
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"Wound Threshold": 0,
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"Wounds": 0,
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"Strain Threshold": 0,
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"Strain": 0,
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"Defense, Ranged": 0,
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"Defense, Melee": 0,
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"Force Rating": 0,
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"Characteristics": {
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"Brawn": 0,
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"Agility": 0,
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"Intellect": 0,
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"Cunning": 0,
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"Willpower": 0,
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"Presence": 0
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},
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"Skills": {
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"Astrogation": 0,
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"Computers": 0,
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"Cool": 0,
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"Vigilance": 0,
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"Mechanics": 0,
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"Melee": 0,
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"Perception": 0,
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"Piloting - Space": 0,
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"Ranged - Heavy": 0,
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"Ranged - Light": 0,
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"Athletics": 0,
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"Coercion": 0,
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"Coordination": 0,
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"Charm": 0,
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"Medicine": 0,
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"Negotiation": 0,
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"Piloting - Planetary": 0,
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"Stealth": 0,
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"Skullduggery": 0,
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"Brawl": 0,
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"Discipline": 0,
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"Gunnery": 0,
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"Core Worlds": 0,
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"Outer Rim": 0,
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"Underworld": 0,
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"Leadership": 0,
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"Lore": 0,
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"Resilience": 0,
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"Streetwise": 0,
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"Survival": 0,
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"Xenology": 0,
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"Lightsaber": 0
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},
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"Lightsaber Characteristic": "Brawn",
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"Obligations": {},
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"Morality": {
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"Emotional Weakness": "",
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"Emotional Strength": "",
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"Conflict": "",
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"Morality": ""
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},
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"Credits": 0,
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"Equipment": [],
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"Armor": "",
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"Critical Injuries": {},
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"Weapons": {},
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"Talents": {},
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"Force Powers": {}
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}
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}
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@ -1,4 +1,4 @@
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from swchar import charData
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from swchar import charData, parseChar
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from swroll import parseRoll
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print(charData("Template","characteristics "))
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print(parseChar("Yeet",""))
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