💌 Started on Love letter

This commit is contained in:
jona605a
2020-08-28 23:11:19 +02:00
parent f9cfe77d86
commit 646749acb1
5 changed files with 159 additions and 2 deletions

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@ -100,5 +100,10 @@ class GamesCog(commands.Cog):
async def hexCommand(self, ctx, *, content = ""):
await self.client.gameLoops.runHex(ctx.message.channel,content,"#"+str(ctx.message.author.id))
# Runs a game of Love Letter
@commands.command(aliases = ["ll"])
async def loveletter(self, ctx, *, content = ""):
await self.client.gameLoops.runLoveletter(ctx.message.channel,content,"#"+str(ctx.message.author.id))
def setup(client):
client.add_cog(GamesCog(client))

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@ -203,11 +203,48 @@ class GameLoops():
f.write(str(oldImage.id))
if gameDone:
game = self.bot.database["hexGames"].find_one({"_id":str(channel.id)})
print(game)
game = self.bot.database["hex games"].find_one({"_id":str(channel.id)})
winner = game["winner"]
if winner != 0 and game["players"][0] != game["players"][1]: # player1 != player2
winnings = game["difficulty"]*10
self.bot.money.addMoney(game["players"][winner-1].lower(),winnings)
self.bot.funcs.deleteGame("hex games",str(channel.id))
# Runs Love letter
async def runLoveletter(self,channel,command,user):
try:
response, showImage, deleteImage = self.bot.hex.parseLove(command,str(channel.id),user)
except:
logThis("Error parsing command (error code 1810)")
await channel.send(response)
logThis(response,str(channel.id))
if showImage:
if deleteImage:
await self.deleteMessage("loveletter"+str(channel.id),channel)
oldImage = await channel.send(file = discord.File("resources/games/loveletterBoards/loveletterBoard"+str(channel.id)+".png"))
if len(remainingLetters) > 15:
otherMessage = await channel.send("_ _")
reactionMessages = {oldImage : remainingLetters[:15],otherMessage : remainingLetters[15:]}
else:
otherMessage = ""
reactionMessages = {oldImage : remainingLetters}
oldMessages = str(oldImage.id)
if otherMessage != "":
oldMessages += "\n"+str(otherMessage.id)
with open("resources/games/oldImages/hangman"+str(channel.id), "w") as f:
f.write(oldMessages)
try:
for message, letters in reactionMessages.items():
for letter in letters:
emoji = chr(ord(letter)+127397)
await message.add_reaction(emoji)
except:
logThis("Image deleted before adding all reactions")

96
funcs/games/loveletter.py Normal file
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@ -0,0 +1,96 @@
import random
from funcs import logThis
from .loveletterDraw import DrawLove
class HexGame():
def __init__(self,bot):
self.bot = bot
self.draw = DrawHex(bot)
# Parses command
def parseLove(self, command, channel, user):
commands = command.lower().split()
game = self.bot.database["loveletter games"].find_one({"_id":channel})
if command == "" or command == " ":
logThis(str(user)+"started a Love Letter game with loveStart(). "+)
return self.loveStart(channel,user,commands[1]) # commands[1] is the opponent
elif commands[0] == "start":
# Starting a game
if len(commands) == 1: # if the commands is "!hex start", the opponent is Gwendolyn at difficulty 2
commands.append("2")
logThis("Starting a hex game with hexStart(). "+str(user)+" challenged "+commands[1])
return self.hexStart(channel,user,commands[1]) # commands[1] is the opponent
# If using a command with no game, return error
elif game == None:
return "There's no game in this channel", False, False, False, False
# Stopping the game
elif commands[0] == "stop":
if user in game["players"]:
return "Ending game.", False, False, True, False
else:
return "You can't end a game where you're not a player.", False, False, False, False
# Placing a piece
elif commands[0] == "place":
try:
return self.placeHex(channel,commands[1], user)
except:
return "I didn't get that. To place a piece use \"!hex place [position]\". A valid position is e.g. \"E2\".", False, False, False, False
# Undo
elif commands[0] == "undo":
return self.undoHex(channel, user)
# Surrender
elif commands[0] == "surrender":
players = game["players"]
if user in players:
opponent = (players.index(user) + 1) % 2
self.bot.database["hex games"].update_one({"_id":channel},{"$set":{"winner":opponent + 1}})
return "{} surrendered. That means {} won! Adding 30 Gwendobucks to their account.".format(self.bot.funcs.getName(user),self.bot.funcs.getName(players[opponent])), False, False, True, False
else:
return "You can't surrender when you're not a player.", False, False, False, False
# Swap
elif commands[0] == "swap":
if len(game["gameHistory"]) == 1: # Only after the first move
self.bot.database["hex games"].update_one({"_id":channel},
{"$set":{"players":game["players"][::-1]}}) # Swaps their player-number
# Swaps the color of the hexes on the board drawing:
self.draw.drawSwap(channel)
player2 = game["players"][1]
gwendoTurn = (player2 == "Gwendolyn")
return "The color of both players were swapped. It is now {}'s turn".format(player2), True, True, False, gwendoTurn
else:
return "You can only swap as the second player after the very first move.", False, False, False, False
else:
return "I didn't get that. Use \"!hex start [opponent]\" to start a game, \"!hex place [position]\" to place a piece, \"!hex undo\" to undo your last move or \"!hex stop\" to stop a current game.", False, False, False, False
# Starts the game
def loveStart(self, channel, user, opponent):
game = self.bot.database["loveletter games"].find_one({"_id":channel})
if game == None:
deck = [1,1,1,1,1, 2,2, 3,3, 4,4, 5,5, 6, 7, 8]
random.shuffle(deck)
cardAside = deck[0]
del deck[0] # The card that is set aside
newGame = {"_id":channel,"user hands": {},"discard piles":{},"deck":deck,"round":0,"cardAside":cardAside}
self.bot.database["loveletter games"].insert_one(newGame)
return ""
else:
logThis("There's already a Love Letter game going on in this channel",str(channel))
return "There's already a Love Letter game going on in this channel"

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@ -0,0 +1,15 @@
import math
from PIL import Image, ImageDraw, ImageFont
from funcs import logThis
class DrawLove():
def __init__(self,bot):
self.bot = bot
def drawBoard(self, channel):
logThis("Drawing empty Hex board")

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@ -137,3 +137,7 @@
1714 - Error in drawMisses()
1720 - Unspecified hangmanGuess() error
1730 - Unspecified hangmanStart() error
18 - Love Letter
1800 - Unspecified error
1801 - Error parsing command