97 lines
4.2 KiB
Python
97 lines
4.2 KiB
Python
import random
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from funcs import logThis
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from .loveletterDraw import DrawLove
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class HexGame():
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def __init__(self,bot):
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self.bot = bot
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self.draw = DrawHex(bot)
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# Parses command
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def parseLove(self, command, channel, user):
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commands = command.lower().split()
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game = self.bot.database["loveletter games"].find_one({"_id":channel})
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if command == "" or command == " ":
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logThis(str(user)+"started a Love Letter game with loveStart(). "+)
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return self.loveStart(channel,user,commands[1]) # commands[1] is the opponent
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elif commands[0] == "start":
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# Starting a game
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if len(commands) == 1: # if the commands is "!hex start", the opponent is Gwendolyn at difficulty 2
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commands.append("2")
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logThis("Starting a hex game with hexStart(). "+str(user)+" challenged "+commands[1])
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return self.hexStart(channel,user,commands[1]) # commands[1] is the opponent
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# If using a command with no game, return error
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elif game == None:
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return "There's no game in this channel", False, False, False, False
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# Stopping the game
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elif commands[0] == "stop":
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if user in game["players"]:
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return "Ending game.", False, False, True, False
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else:
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return "You can't end a game where you're not a player.", False, False, False, False
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# Placing a piece
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elif commands[0] == "place":
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try:
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return self.placeHex(channel,commands[1], user)
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except:
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return "I didn't get that. To place a piece use \"!hex place [position]\". A valid position is e.g. \"E2\".", False, False, False, False
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# Undo
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elif commands[0] == "undo":
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return self.undoHex(channel, user)
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# Surrender
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elif commands[0] == "surrender":
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players = game["players"]
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if user in players:
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opponent = (players.index(user) + 1) % 2
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self.bot.database["hex games"].update_one({"_id":channel},{"$set":{"winner":opponent + 1}})
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return "{} surrendered. That means {} won! Adding 30 Gwendobucks to their account.".format(self.bot.funcs.getName(user),self.bot.funcs.getName(players[opponent])), False, False, True, False
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else:
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return "You can't surrender when you're not a player.", False, False, False, False
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# Swap
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elif commands[0] == "swap":
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if len(game["gameHistory"]) == 1: # Only after the first move
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self.bot.database["hex games"].update_one({"_id":channel},
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{"$set":{"players":game["players"][::-1]}}) # Swaps their player-number
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# Swaps the color of the hexes on the board drawing:
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self.draw.drawSwap(channel)
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player2 = game["players"][1]
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gwendoTurn = (player2 == "Gwendolyn")
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return "The color of both players were swapped. It is now {}'s turn".format(player2), True, True, False, gwendoTurn
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else:
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return "You can only swap as the second player after the very first move.", False, False, False, False
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else:
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return "I didn't get that. Use \"!hex start [opponent]\" to start a game, \"!hex place [position]\" to place a piece, \"!hex undo\" to undo your last move or \"!hex stop\" to stop a current game.", False, False, False, False
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# Starts the game
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def loveStart(self, channel, user, opponent):
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game = self.bot.database["loveletter games"].find_one({"_id":channel})
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if game == None:
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deck = [1,1,1,1,1, 2,2, 3,3, 4,4, 5,5, 6, 7, 8]
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random.shuffle(deck)
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cardAside = deck[0]
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del deck[0] # The card that is set aside
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newGame = {"_id":channel,"user hands": {},"discard piles":{},"deck":deck,"round":0,"cardAside":cardAside}
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self.bot.database["loveletter games"].insert_one(newGame)
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return ""
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else:
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logThis("There's already a Love Letter game going on in this channel",str(channel))
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return "There's already a Love Letter game going on in this channel"
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