✨ Mere Hex things
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@ -60,28 +60,41 @@ def hexStart(channel, user, opponent):
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if opponent in ["1","2","3","4","5"]:
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difficulty = int(opponent)
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diffText = " with difficulty "+opponent
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opponent = "Gwendolyn"
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elif opponent.lower() == "gwendolyn":
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difficulty = 3
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diffText = " with difficulty 3"
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opponent = "Gwendolyn"
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elif opponent in ["0","6","7","8","9","10","69","100","420"]:
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return "That difficulty doesn't exist", False, False, False, False
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else:
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# Opponent is another player
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difficulty = None
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try:
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int(opponent)
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return "That difficulty doesn't exist", False, False, False, False
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except:
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# Opponent is another player
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difficulty = 5
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diffText = ""
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board = [ [ 0 for i in range(columnCount) ] for j in range(rowCount) ]
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# board is 11x11
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board = [ [ 0 for i in range(boardWidth) ] for j in range(boardWidth) ]
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players = [user,opponent]
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random.shuffle(players)
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winningPieces = [[""],[""],[""]] # etc.
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data["4 in a row games"][channel] = {"board": board,"winner":0,"win direction":"",
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"win coordinates":[0,0],"players":players,"turn":0,"difficulty":difficulty}
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data["hex games"][channel] = {"board": board,"winner":0,
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"players":players, "winningPieces":winningPieces,"turn":0,"difficulty":difficulty}
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with open("resources/games/games.json", "w") as f:
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json.dump(data,f,indent=4)
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fourInARowDraw.drawImage(channel)
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# draw the board
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#fourInARowDraw.drawImage(channel)
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# hexDraw() # something something
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gwendoTurn = False
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if players[0] == "Gwendolyn":
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# in case she has the first move
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gwendoTurn = True
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return "Started hex game against "+opponent+". It's "+players[0]+"'s turn", True, False, False, gwendoTurn
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@ -90,57 +103,61 @@ def hexStart(channel, user, opponent):
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else:
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return "You can't play against yourself", False, False, False, False
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# Places a piece at the lowest available point in a specific column
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def placeHex(channel : str,player : int,column : int):
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# Places a piece at the given location and checks things afterwards
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def placeHex(channel : str,player : int,position : str):
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with open("resources/games/games.json", "r") as f:
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data = json.load(f)
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if channel in data["4 in a row games"]:
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board = data["4 in a row games"][channel]["board"]
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if channel in data["hex games"]:
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board = data["hex games"][channel]["board"]
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board = placeOnBoard(board,player,column)
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# Places on board
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board = placeOnHexBoard(board,player,position)
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if board != None:
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data["4 in a row games"][channel]["board"] = board
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turn = (data["4 in a row games"][channel]["turn"]+1)%2
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data["4 in a row games"][channel]["turn"] = turn
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# If the move is valid:
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data["hex games"][channel]["board"] = board
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turn = (data["hex games"][channel]["turn"]+1)%2
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data["hex games"][channel]["turn"] = turn
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with open("resources/games/games.json", "w") as f:
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json.dump(data,f,indent=4)
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# Checking for a win
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logThis("Checking for win")
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won, winDirection, winCoordinates = isWon(data["4 in a row games"][channel]["board"])
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won, winningPieces = isHexWon(data["hex games"][channel]["board"])
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if won != 0:
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gameWon = True
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data["4 in a row games"][channel]["winner"] = won
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data["4 in a row games"][channel]["win direction"] = winDirection
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data["4 in a row games"][channel]["win coordinates"] = winCoordinates
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data["hex games"][channel]["winner"] = won
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data["hex games"][channel]["winningPieces"] = winningPieces
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message = data["4 in a row games"][channel]["players"][won-1]+" won."
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if data["4 in a row games"][channel]["players"][won-1] != "Gwendolyn":
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message += " Adding 20 GwendoBucks to their account."
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elif 0 not in board[0]:
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gameWon = True
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message = "It's a draw!"
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message = data["hex games"][channel]["players"][won-1]+" won!"
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if data["hex games"][channel]["players"][won-1] != "Gwendolyn":
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winAmount = data["hex games"][channel][difficulty]^2+5
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message += " Adding "+str(winAmount)+" GwendoBucks to their account."
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else:
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gameWon = False
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message = data["4 in a row games"][channel]["players"][player-1]+" placed a piece in column "+str(column+1)+". It's now "+data["4 in a row games"][channel]["players"][turn]+"'s turn."
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message = data["hex games"][channel]["players"][player-1]+" placed at "+position+". It's now "+data["hex games"][channel]["players"][turn]+"'s turn."
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with open("resources/games/games.json", "w") as f:
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json.dump(data,f,indent=4)
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# Is it Gwendolyn's turn?
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gwendoTurn = False
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if data["4 in a row games"][channel]["players"][turn] == "Gwendolyn":
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if data["hex games"][channel]["players"][turn] == "Gwendolyn":
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logThis("It's Gwendolyn's turn")
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gwendoTurn = True
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fourInARowDraw.drawImage(channel)
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# draw the board
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#fourInARowDraw.drawImage(channel)
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# hexDraw() # something something
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return message, True, True, gameWon, gwendoTurn
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else:
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return "There isn't any room in that column", True, True, False, False
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# Invalid move
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return "That move is invalid. Place only on empty spaces.", True, True, False, False
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else:
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return "There's no game in this channel", False, False, False, False
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@ -223,9 +240,9 @@ def hexAI(channel):
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with open("resources/games/games.json", "r") as f:
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data = json.load(f)
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board = data["4 in a row games"][channel]["board"]
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player = data["4 in a row games"][channel]["players"].index("Gwendolyn")+1
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difficulty = data["4 in a row games"][channel]["difficulty"]
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board = data["hex games"][channel]["board"]
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player = data["hex games"][channel]["players"].index("Gwendolyn")+1
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difficulty = data["hex games"][channel]["difficulty"]
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scores = [-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf]
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for column in range(0,columnCount):
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@ -284,7 +301,7 @@ def AICalcHexPoints(board,player):
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## Checks if anyone has won
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#won = isWon(board)[0]
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#won = isHexWon(board)[0]
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## Add points if AI wins
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#if won == player:
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@ -306,7 +323,7 @@ def AICalcHexPoints(board,player):
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# return 0
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def minimaxHex(board, depth, player , originalPlayer, alpha, beta, maximizingPlayer):
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terminal = ((isWon(board)[0] != 0) or (0 not in board[0]))
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terminal = ((isHexWon(board)[0] != 0) or (0 not in board[0]))
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# The depth is how many moves ahead the computer checks. This value is the difficulty.
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if depth == 0 or terminal:
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points = AICalcHexPoints(board,originalPlayer)
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@ -105,3 +105,5 @@
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1501 - Error deleting old image
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1510 - Unspecified parsing error
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1520 - Unspecified AI error
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1531 - Invalid position
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1532 - Cannot place on existing piece
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