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@ -247,43 +247,25 @@ def hexAI(channel):
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board = data[channel]["board"]
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difficulty = data[channel]["difficulty"]
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"""
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if len(data[channel]["gameHistory"]):
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lastMove = data[channel]["gameHistory"][-1]
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else:
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lastMove = (5,5)
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# These moves are the last move +- 2.
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moves = [[(lastMove[0]+j-2,lastMove[1]+i-2) for i in range(5) if lastMove[1]+i-2 in range(11)] for j in range(5) if lastMove[0]+j-2 in range(11)]
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moves = sum(moves,[])
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chosenMove = None
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safety = 0
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while chosenMove == None:
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safety += 1
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if safety > 1000:
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break
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candidate = random.choice(moves)
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if board[candidate[0]][candidate[1]] == 0:
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chosenMove = candidate
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logThis("Last move was "+str(lastMove))
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logThis("Chosen move is "+str(chosenMove)) """
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possiblePlaces = [i for i,v in enumerate(sum(board,[])) if v == 0]
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judgements = [-math.inf]*len(possiblePlaces) # All possible moves are yet to be judged
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GwenColor = data[channel]["players"].index("Gwendolyn") + 1 # either 1 or 2 - red or blue
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current_score = evaluateBoard(board)[0]
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for i in possiblePlaces:
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testBoard = copy.deepcopy(board)
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testBoard[i // BOARDWIDTH][i % BOARDWIDTH] = 1
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# Testing a move and evaluating it
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judgements[i] = minimaxHex(testBoard,difficulty,-math.inf,math.inf,False)
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logThis("Best score for place {} is {}".format((i // BOARDWIDTH,i % BOARDWIDTH),judgements[i]))
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if evaluateBoard(testBoard)[0] != current_score: # only think about a move if it improves the score (it's impossible to get worse)
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# Testing a move and evaluating it
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judgements[i] = minimaxHex(testBoard,difficulty,-math.inf,math.inf,GwenColor==2)
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logThis("Best score for place {} is {}".format((i // BOARDWIDTH,i % BOARDWIDTH),judgements[i]))
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GwenColor = data[channel]["players"].index("Gwendolyn") + 1
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bestScore = max(judgements) if (GwenColor == 1) else min(judgements)
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indices = [i for i, x in enumerate(judgements) if x == bestScore] # which moves got that score?
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i = random.choice(indices)
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chosenMove = (i // BOARDWIDTH , i % BOARDWIDTH)
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placement = "abcdefghijk"[chosenMove[1]]+str(chosenMove[0]+1)
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logThis("ChosenMove is {} at {}".format(chosenMove,placement))
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return placeHex(channel,placement, "Gwendolyn")
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@ -292,7 +274,6 @@ def evaluateBoard(board):
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winner = 0
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# Here, I use Dijkstra's algorithm to evaluate the board, as proposed by this article: https://towardsdatascience.com/hex-creating-intelligent-adversaries-part-2-heuristics-dijkstras-algorithm-597e4dcacf93
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for player in [1,2]:
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logThis("Running Dijkstra for player "+str(player))
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Distance = copy.deepcopy(EMPTY_DIJKSTRA)
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# Initialize the starting hexes. For the blue player, this is the leftmost column. For the red player, this is the tom row.
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for start in (ALL_POSITIONS[::11] if player == 2 else ALL_POSITIONS[:11]):
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@ -329,12 +310,13 @@ def evaluateBoard(board):
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def minimaxHex(board, depth, alpha, beta, maximizingPlayer):
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# The depth is how many moves ahead the computer checks. This value is the difficulty.
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if depth == 0 or 0 not in sum(board,[]):
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score = evaluateBoard(board)
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score = evaluateBoard(board)[0]
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return score
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# if final depth is not reached, look another move ahead:
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if maximizingPlayer: # red player predicts next move
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maxEval = -math.inf
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possiblePlaces = [i for i,v in enumerate(sum(board,[])) if v == 0]
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#logThis("Judging a red move at depth {}".format(depth))
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for i in possiblePlaces:
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testBoard = copy.deepcopy(board)
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testBoard[i // BOARDWIDTH][i % BOARDWIDTH] = 1 # because maximizingPlayer is Red which is number 1
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@ -347,6 +329,7 @@ def minimaxHex(board, depth, alpha, beta, maximizingPlayer):
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else: # blue player predicts next move
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minEval = math.inf
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possiblePlaces = [i for i,v in enumerate(sum(board,[])) if v == 0]
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#logThis("Judging a blue move at depth {}".format(depth))
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for i in possiblePlaces:
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testBoard = copy.deepcopy(board)
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testBoard[i // BOARDWIDTH][i % BOARDWIDTH] = 2 # because minimizingPlayer is Blue which is number 2
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@ -121,7 +121,7 @@ def drawBoard(channel):
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def drawHexPlacement(channel,player,position):
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FILEPATH = "resources/games/hexBoards/board"+channel+".png"
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logThis("Drawing a newly placed hex. Filepath:"+FILEPATH)
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logThis("Drawing a newly placed hex. Filepath: "+FILEPATH)
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# Translates position
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# We don't need to error-check, because the position is already checked in placeOnHexBoard()
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