🤖 Better AI

This commit is contained in:
NikolajDanger
2020-08-01 23:28:51 +02:00
parent f7f288f81d
commit 15f097b32e
2 changed files with 174 additions and 38 deletions

View File

@ -32,7 +32,7 @@ async def fiar(channel,command,user):
oldImage = await channel.send(file = discord.File("resources/games/4InARowBoards/board"+str(channel)+".png"))
if gameDone == False:
if gwendoTurn:
await asyncio.sleep(2)
await asyncio.sleep(1)
response, showImage, deleteImage, gameDone, gwendoTurn = fourInARowAI(str(channel))
await channel.send(response)
logThis(response,str(channel))
@ -67,11 +67,22 @@ async def fiar(channel,command,user):
await oldImage.add_reaction("7")
except:
logThis("Image deleted before I could react to all of them")
# else:
# with open("resources/games/oldImages/fourInARow"+str(channel), "w") as f:
# f.write(str(oldImage.id))
if gameDone:
with open("resources/games/games.json", "r") as f:
data = json.load(f)
try:
with open("resources/games/oldImages/fourInARow"+str(channel), "r") as f:
oldImage = await channel.fetch_message(int(f.read()))
await oldImage.delete()
except:
logThis("The old image was already deleted")
winner = data["4 in a row games"][str(channel)]["winner"]
if winner != 0:
with open("resources/games/games.json","w") as f:

View File

@ -1,9 +1,25 @@
import json
import random
import copy
import math
from . import fourInARowDraw
from funcs import logThis
AIScores = {
"middle": 1,
"two in a row": 5,
"three in a row": 50,
"enemy two in a row": -25,
"enemy three in a row": -200,
"enemy win": -10000,
"win": 420,
}
rowCount = 6
columnCount = 7
easy = True
# Starts the game
def fourInARowStart(channel, user, opponent):
with open("resources/games/games.json", "r") as f:
@ -15,17 +31,24 @@ def fourInARowStart(channel, user, opponent):
if opponent.lower() in ["gwendolyn",""," "]:
opponent = "Gwendolyn"
board = [ [ 0 for i in range(7) ] for j in range(6) ]
board = [ [ 0 for i in range(columnCount) ] for j in range(rowCount) ]
players = [user,opponent]
random.shuffle(players)
data["4 in a row games"][channel] = {"board": board,"winner":0,"win direction":"",
"win coordinates":[0,0],"players":[user,opponent],"turn":0}
"win coordinates":[0,0],"players":players,"turn":0}
with open("resources/games/games.json", "w") as f:
json.dump(data,f,indent=4)
fourInARowDraw.drawImage(channel)
return "Started game against "+opponent+". It's "+user+"'s turn", True, False, False, False
gwendoTurn = False
if players[0] == "Gwendolyn":
gwendoTurn = True
return "Started game against "+opponent+". It's "+players[0]+"'s turn", True, False, False, gwendoTurn
else:
return "There's already a 4 in a row game going on in this channel", False, False, False, False
else:
@ -39,15 +62,10 @@ def placePiece(channel : str,player : int,column : int):
if channel in data["4 in a row games"]:
board = data["4 in a row games"][channel]["board"]
placementx, placementy = -1, column
for x in range(len(board)):
if board[x][column] == 0:
placementx = x
board = placeOnBoard(board,player,column)
if placementx != -1:
board[placementx][placementy] = player
if board != None:
data["4 in a row games"][channel]["board"] = board
turn = (data["4 in a row games"][channel]["turn"]+1)%2
data["4 in a row games"][channel]["turn"] = turn
@ -55,7 +73,8 @@ def placePiece(channel : str,player : int,column : int):
with open("resources/games/games.json", "w") as f:
json.dump(data,f,indent=4)
won, winDirection, winCoordinates = isWon(channel)
logThis("Checking for win")
won, winDirection, winCoordinates = isWon(data["4 in a row games"][channel]["board"])
if won != 0:
gameWon = True
@ -89,6 +108,20 @@ def placePiece(channel : str,player : int,column : int):
else:
return "There's no game in this channel", False, False, False, False
# Returns a board where a piece has been placed in the column
def placeOnBoard(board,player,column):
placementx, placementy = -1, column
for x in range(len(board)):
if board[x][column] == 0:
placementx = x
board[placementx][placementy] = player
if placementx == -1:
return None
else:
return board
# Parses command
def parseFourInARow(command, channel, user):
@ -117,25 +150,20 @@ def parseFourInARow(command, channel, user):
else:
return "I didn't get that", False, False, False, False
def isWon(channel):
logThis("Checking for win",channel)
# Checks if someone has won the game and returns the winner
def isWon(board):
won = 0
winDirection = ""
winCoordinates = [0,0]
with open("resources/games/games.json", "r") as f:
data = json.load(f)
game = data["4 in a row games"][channel]["board"]
for line in range(len(game)):
for place in range(len(game[line])):
for line in range(len(board)):
for place in range(len(board[line])):
if won == 0:
piecePlayer = game[line][place]
piecePlayer = board[line][place]
if piecePlayer != 0:
# Checks horizontal
if place <= 7-4:
pieces = [game[line][place+1],game[line][place+2],game[line][place+3]]
if place <= columnCount-4:
pieces = [board[line][place+1],board[line][place+2],board[line][place+3]]
else:
pieces = [0]
@ -145,8 +173,8 @@ def isWon(channel):
winCoordinates = [line,place]
# Checks vertical
if line <= 6-4:
pieces = [game[line+1][place],game[line+2][place],game[line+3][place]]
if line <= rowCount-4:
pieces = [board[line+1][place],board[line+2][place],board[line+3][place]]
else:
pieces = [0]
@ -156,8 +184,8 @@ def isWon(channel):
winCoordinates = [line,place]
# Checks right diagonal
if line <= 6-4 and place <= 7-4:
pieces = [game[line+1][place+1],game[line+2][place+2],game[line+3][place+3]]
if line <= rowCount-4 and place <= columnCount-4:
pieces = [board[line+1][place+1],board[line+2][place+2],board[line+3][place+3]]
else:
pieces = [0]
@ -167,8 +195,8 @@ def isWon(channel):
winCoordinates = [line,place]
# Checks left diagonal
if line <= 6-4 and place >= 3:
pieces = [game[line+1][place-1],game[line+2][place-2],game[line+3][place-3]]
if line <= rowCount-4 and place >= 3:
pieces = [board[line+1][place-1],board[line+2][place-2],board[line+3][place-3]]
else:
pieces = [0]
@ -180,16 +208,113 @@ def isWon(channel):
return won, winDirection, winCoordinates
# Plays as the AI
def fourInARowAI(channel):
logThis("Figuring out best move")
with open("resources/games/games.json", "r") as f:
data = json.load(f)
foundPlace = False
board = data["4 in a row games"][channel]["board"]
player = data["4 in a row games"][channel]["players"].index("Gwendolyn")+1
while foundPlace == False:
placement = random.randint(0,6)
if data["4 in a row games"][channel]["board"][0][placement] == 0:
foundPlace = True
return placePiece(channel,2,placement)
scores = [-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf]
for column in range(0,columnCount):
testBoard = copy.deepcopy(board)
testBoard = placeOnBoard(testBoard,player,column)
if testBoard != None:
scores[column] = minimax(testBoard,4,player%2+1,player,False)
logThis("Best score for column "+str(column)+" is "+str(scores[column]))
possibleScores = scores.copy()
while min(possibleScores) <= (max(possibleScores) - max(possibleScores)/10):
possibleScores.remove(min(possibleScores))
print(possibleScores)
highest_score = random.choice(possibleScores)
indices = [i for i, x in enumerate(scores) if x == highest_score]
placement = random.choice(indices)
return placePiece(channel,player,placement)
# Calculates points for a board
def AICalcPoints(board,player):
score = 0
otherPlayer = player%2+1
# Adds points for middle placement
for line in range(len(board)):
if board[line][3] == player:
score += AIScores["middle"]
# Checks horizontal
for line in range(rowCount):
rowArray = [int(i) for i in list(board[line])]
for place in range(columnCount-3):
window = rowArray[place:place+4]
score += evaluateWindow(window,player,otherPlayer)
# Checks Vertical
for column in range(columnCount):
columnArray = [int(i[column]) for i in list(board)]
for place in range(rowCount-3):
window = columnArray[place:place+4]
score += evaluateWindow(window,player,otherPlayer)
# Checks right diagonal
for line in range(rowCount-3):
for place in range(columnCount-3):
window = [board[line][place],board[line+1][place+1],board[line+2][place+2],board[line+3][place+3]]
score += evaluateWindow(window,player,otherPlayer)
# Checks left diagonal
for line in range(rowCount-3):
for place in range(3,columnCount):
window = [board[line][place],board[line+1][place-1],board[line+2][place-2],board[line+3][place-3]]
score += evaluateWindow(window,player,otherPlayer)
## Checks if anyone has won
#won = isWon(board)[0]
## Add points if AI wins
#if won == player:
# score += AIScores["win"]
return score
def evaluateWindow(window,player,otherPlayer):
if window.count(player) == 4:
return AIScores["win"]
elif window.count(player) == 3 and window.count(0) == 1:
return AIScores["three in a row"]
elif window.count(player) == 2 and window.count(0) == 2:
return AIScores["two in a row"]
elif window.count(otherPlayer) == 4:
return AIScores["enemy win"]
else:
return 0
def minimax(board, depth, player , originalPlayer, maximizingPlayer):
terminal = ((isWon(board)[0] != 0) or (0 not in board[0]))
if depth == 0 or terminal:
points = AICalcPoints(board,originalPlayer)
return points
if maximizingPlayer:
value = -math.inf
for column in range(0,columnCount):
testBoard = copy.deepcopy(board)
testBoard = placeOnBoard(testBoard,player,column)
if testBoard != None:
value = max(value,minimax(testBoard,depth-1,player%2+1,originalPlayer,False))
return value
else:
value = math.inf
for column in range(0,columnCount):
testBoard = copy.deepcopy(board)
testBoard = placeOnBoard(testBoard,player,column)
if testBoard != None:
value = min(value,minimax(testBoard,depth-1,player%2+1,originalPlayer,True))
return value