🤖 Better AI
This commit is contained in:
15
Gwendolyn.py
15
Gwendolyn.py
@ -32,7 +32,7 @@ async def fiar(channel,command,user):
|
||||
oldImage = await channel.send(file = discord.File("resources/games/4InARowBoards/board"+str(channel)+".png"))
|
||||
if gameDone == False:
|
||||
if gwendoTurn:
|
||||
await asyncio.sleep(2)
|
||||
await asyncio.sleep(1)
|
||||
response, showImage, deleteImage, gameDone, gwendoTurn = fourInARowAI(str(channel))
|
||||
await channel.send(response)
|
||||
logThis(response,str(channel))
|
||||
@ -67,11 +67,22 @@ async def fiar(channel,command,user):
|
||||
await oldImage.add_reaction("7️⃣")
|
||||
except:
|
||||
logThis("Image deleted before I could react to all of them")
|
||||
|
||||
# else:
|
||||
# with open("resources/games/oldImages/fourInARow"+str(channel), "w") as f:
|
||||
# f.write(str(oldImage.id))
|
||||
|
||||
if gameDone:
|
||||
with open("resources/games/games.json", "r") as f:
|
||||
data = json.load(f)
|
||||
|
||||
try:
|
||||
with open("resources/games/oldImages/fourInARow"+str(channel), "r") as f:
|
||||
oldImage = await channel.fetch_message(int(f.read()))
|
||||
|
||||
await oldImage.delete()
|
||||
except:
|
||||
logThis("The old image was already deleted")
|
||||
|
||||
winner = data["4 in a row games"][str(channel)]["winner"]
|
||||
if winner != 0:
|
||||
with open("resources/games/games.json","w") as f:
|
||||
|
@ -1,9 +1,25 @@
|
||||
import json
|
||||
import random
|
||||
import copy
|
||||
import math
|
||||
|
||||
from . import fourInARowDraw
|
||||
from funcs import logThis
|
||||
|
||||
AIScores = {
|
||||
"middle": 1,
|
||||
"two in a row": 5,
|
||||
"three in a row": 50,
|
||||
"enemy two in a row": -25,
|
||||
"enemy three in a row": -200,
|
||||
"enemy win": -10000,
|
||||
"win": 420,
|
||||
}
|
||||
|
||||
rowCount = 6
|
||||
columnCount = 7
|
||||
easy = True
|
||||
|
||||
# Starts the game
|
||||
def fourInARowStart(channel, user, opponent):
|
||||
with open("resources/games/games.json", "r") as f:
|
||||
@ -15,17 +31,24 @@ def fourInARowStart(channel, user, opponent):
|
||||
if opponent.lower() in ["gwendolyn",""," "]:
|
||||
opponent = "Gwendolyn"
|
||||
|
||||
board = [ [ 0 for i in range(7) ] for j in range(6) ]
|
||||
board = [ [ 0 for i in range(columnCount) ] for j in range(rowCount) ]
|
||||
players = [user,opponent]
|
||||
random.shuffle(players)
|
||||
|
||||
data["4 in a row games"][channel] = {"board": board,"winner":0,"win direction":"",
|
||||
"win coordinates":[0,0],"players":[user,opponent],"turn":0}
|
||||
"win coordinates":[0,0],"players":players,"turn":0}
|
||||
|
||||
with open("resources/games/games.json", "w") as f:
|
||||
json.dump(data,f,indent=4)
|
||||
|
||||
fourInARowDraw.drawImage(channel)
|
||||
|
||||
return "Started game against "+opponent+". It's "+user+"'s turn", True, False, False, False
|
||||
gwendoTurn = False
|
||||
|
||||
if players[0] == "Gwendolyn":
|
||||
gwendoTurn = True
|
||||
|
||||
return "Started game against "+opponent+". It's "+players[0]+"'s turn", True, False, False, gwendoTurn
|
||||
else:
|
||||
return "There's already a 4 in a row game going on in this channel", False, False, False, False
|
||||
else:
|
||||
@ -39,15 +62,10 @@ def placePiece(channel : str,player : int,column : int):
|
||||
if channel in data["4 in a row games"]:
|
||||
board = data["4 in a row games"][channel]["board"]
|
||||
|
||||
placementx, placementy = -1, column
|
||||
|
||||
for x in range(len(board)):
|
||||
if board[x][column] == 0:
|
||||
placementx = x
|
||||
board = placeOnBoard(board,player,column)
|
||||
|
||||
|
||||
if placementx != -1:
|
||||
board[placementx][placementy] = player
|
||||
if board != None:
|
||||
data["4 in a row games"][channel]["board"] = board
|
||||
turn = (data["4 in a row games"][channel]["turn"]+1)%2
|
||||
data["4 in a row games"][channel]["turn"] = turn
|
||||
@ -55,7 +73,8 @@ def placePiece(channel : str,player : int,column : int):
|
||||
with open("resources/games/games.json", "w") as f:
|
||||
json.dump(data,f,indent=4)
|
||||
|
||||
won, winDirection, winCoordinates = isWon(channel)
|
||||
logThis("Checking for win")
|
||||
won, winDirection, winCoordinates = isWon(data["4 in a row games"][channel]["board"])
|
||||
|
||||
if won != 0:
|
||||
gameWon = True
|
||||
@ -89,6 +108,20 @@ def placePiece(channel : str,player : int,column : int):
|
||||
else:
|
||||
return "There's no game in this channel", False, False, False, False
|
||||
|
||||
# Returns a board where a piece has been placed in the column
|
||||
def placeOnBoard(board,player,column):
|
||||
placementx, placementy = -1, column
|
||||
|
||||
for x in range(len(board)):
|
||||
if board[x][column] == 0:
|
||||
placementx = x
|
||||
|
||||
board[placementx][placementy] = player
|
||||
|
||||
if placementx == -1:
|
||||
return None
|
||||
else:
|
||||
return board
|
||||
|
||||
# Parses command
|
||||
def parseFourInARow(command, channel, user):
|
||||
@ -117,25 +150,20 @@ def parseFourInARow(command, channel, user):
|
||||
else:
|
||||
return "I didn't get that", False, False, False, False
|
||||
|
||||
def isWon(channel):
|
||||
logThis("Checking for win",channel)
|
||||
# Checks if someone has won the game and returns the winner
|
||||
def isWon(board):
|
||||
won = 0
|
||||
winDirection = ""
|
||||
winCoordinates = [0,0]
|
||||
|
||||
with open("resources/games/games.json", "r") as f:
|
||||
data = json.load(f)
|
||||
|
||||
game = data["4 in a row games"][channel]["board"]
|
||||
|
||||
for line in range(len(game)):
|
||||
for place in range(len(game[line])):
|
||||
for line in range(len(board)):
|
||||
for place in range(len(board[line])):
|
||||
if won == 0:
|
||||
piecePlayer = game[line][place]
|
||||
piecePlayer = board[line][place]
|
||||
if piecePlayer != 0:
|
||||
# Checks horizontal
|
||||
if place <= 7-4:
|
||||
pieces = [game[line][place+1],game[line][place+2],game[line][place+3]]
|
||||
if place <= columnCount-4:
|
||||
pieces = [board[line][place+1],board[line][place+2],board[line][place+3]]
|
||||
else:
|
||||
pieces = [0]
|
||||
|
||||
@ -145,8 +173,8 @@ def isWon(channel):
|
||||
winCoordinates = [line,place]
|
||||
|
||||
# Checks vertical
|
||||
if line <= 6-4:
|
||||
pieces = [game[line+1][place],game[line+2][place],game[line+3][place]]
|
||||
if line <= rowCount-4:
|
||||
pieces = [board[line+1][place],board[line+2][place],board[line+3][place]]
|
||||
else:
|
||||
pieces = [0]
|
||||
|
||||
@ -156,8 +184,8 @@ def isWon(channel):
|
||||
winCoordinates = [line,place]
|
||||
|
||||
# Checks right diagonal
|
||||
if line <= 6-4 and place <= 7-4:
|
||||
pieces = [game[line+1][place+1],game[line+2][place+2],game[line+3][place+3]]
|
||||
if line <= rowCount-4 and place <= columnCount-4:
|
||||
pieces = [board[line+1][place+1],board[line+2][place+2],board[line+3][place+3]]
|
||||
else:
|
||||
pieces = [0]
|
||||
|
||||
@ -167,8 +195,8 @@ def isWon(channel):
|
||||
winCoordinates = [line,place]
|
||||
|
||||
# Checks left diagonal
|
||||
if line <= 6-4 and place >= 3:
|
||||
pieces = [game[line+1][place-1],game[line+2][place-2],game[line+3][place-3]]
|
||||
if line <= rowCount-4 and place >= 3:
|
||||
pieces = [board[line+1][place-1],board[line+2][place-2],board[line+3][place-3]]
|
||||
else:
|
||||
pieces = [0]
|
||||
|
||||
@ -180,16 +208,113 @@ def isWon(channel):
|
||||
|
||||
return won, winDirection, winCoordinates
|
||||
|
||||
|
||||
# Plays as the AI
|
||||
def fourInARowAI(channel):
|
||||
logThis("Figuring out best move")
|
||||
with open("resources/games/games.json", "r") as f:
|
||||
data = json.load(f)
|
||||
|
||||
foundPlace = False
|
||||
board = data["4 in a row games"][channel]["board"]
|
||||
player = data["4 in a row games"][channel]["players"].index("Gwendolyn")+1
|
||||
|
||||
while foundPlace == False:
|
||||
placement = random.randint(0,6)
|
||||
if data["4 in a row games"][channel]["board"][0][placement] == 0:
|
||||
foundPlace = True
|
||||
return placePiece(channel,2,placement)
|
||||
scores = [-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf]
|
||||
for column in range(0,columnCount):
|
||||
testBoard = copy.deepcopy(board)
|
||||
testBoard = placeOnBoard(testBoard,player,column)
|
||||
if testBoard != None:
|
||||
scores[column] = minimax(testBoard,4,player%2+1,player,False)
|
||||
logThis("Best score for column "+str(column)+" is "+str(scores[column]))
|
||||
|
||||
possibleScores = scores.copy()
|
||||
|
||||
while min(possibleScores) <= (max(possibleScores) - max(possibleScores)/10):
|
||||
possibleScores.remove(min(possibleScores))
|
||||
|
||||
print(possibleScores)
|
||||
highest_score = random.choice(possibleScores)
|
||||
|
||||
indices = [i for i, x in enumerate(scores) if x == highest_score]
|
||||
placement = random.choice(indices)
|
||||
return placePiece(channel,player,placement)
|
||||
|
||||
# Calculates points for a board
|
||||
def AICalcPoints(board,player):
|
||||
score = 0
|
||||
otherPlayer = player%2+1
|
||||
|
||||
# Adds points for middle placement
|
||||
for line in range(len(board)):
|
||||
if board[line][3] == player:
|
||||
score += AIScores["middle"]
|
||||
|
||||
# Checks horizontal
|
||||
for line in range(rowCount):
|
||||
rowArray = [int(i) for i in list(board[line])]
|
||||
for place in range(columnCount-3):
|
||||
window = rowArray[place:place+4]
|
||||
score += evaluateWindow(window,player,otherPlayer)
|
||||
|
||||
# Checks Vertical
|
||||
for column in range(columnCount):
|
||||
columnArray = [int(i[column]) for i in list(board)]
|
||||
for place in range(rowCount-3):
|
||||
window = columnArray[place:place+4]
|
||||
score += evaluateWindow(window,player,otherPlayer)
|
||||
|
||||
# Checks right diagonal
|
||||
for line in range(rowCount-3):
|
||||
for place in range(columnCount-3):
|
||||
window = [board[line][place],board[line+1][place+1],board[line+2][place+2],board[line+3][place+3]]
|
||||
score += evaluateWindow(window,player,otherPlayer)
|
||||
|
||||
# Checks left diagonal
|
||||
for line in range(rowCount-3):
|
||||
for place in range(3,columnCount):
|
||||
window = [board[line][place],board[line+1][place-1],board[line+2][place-2],board[line+3][place-3]]
|
||||
score += evaluateWindow(window,player,otherPlayer)
|
||||
|
||||
|
||||
## Checks if anyone has won
|
||||
#won = isWon(board)[0]
|
||||
|
||||
## Add points if AI wins
|
||||
#if won == player:
|
||||
# score += AIScores["win"]
|
||||
|
||||
return score
|
||||
|
||||
|
||||
def evaluateWindow(window,player,otherPlayer):
|
||||
if window.count(player) == 4:
|
||||
return AIScores["win"]
|
||||
elif window.count(player) == 3 and window.count(0) == 1:
|
||||
return AIScores["three in a row"]
|
||||
elif window.count(player) == 2 and window.count(0) == 2:
|
||||
return AIScores["two in a row"]
|
||||
elif window.count(otherPlayer) == 4:
|
||||
return AIScores["enemy win"]
|
||||
else:
|
||||
return 0
|
||||
|
||||
def minimax(board, depth, player , originalPlayer, maximizingPlayer):
|
||||
terminal = ((isWon(board)[0] != 0) or (0 not in board[0]))
|
||||
if depth == 0 or terminal:
|
||||
points = AICalcPoints(board,originalPlayer)
|
||||
return points
|
||||
if maximizingPlayer:
|
||||
value = -math.inf
|
||||
for column in range(0,columnCount):
|
||||
testBoard = copy.deepcopy(board)
|
||||
testBoard = placeOnBoard(testBoard,player,column)
|
||||
if testBoard != None:
|
||||
value = max(value,minimax(testBoard,depth-1,player%2+1,originalPlayer,False))
|
||||
return value
|
||||
else:
|
||||
value = math.inf
|
||||
for column in range(0,columnCount):
|
||||
testBoard = copy.deepcopy(board)
|
||||
testBoard = placeOnBoard(testBoard,player,column)
|
||||
if testBoard != None:
|
||||
value = min(value,minimax(testBoard,depth-1,player%2+1,originalPlayer,True))
|
||||
return value
|
||||
|
||||
|
Reference in New Issue
Block a user