The whole-ass thing
This commit is contained in:
5
font_game/__init__.py
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font_game/__init__.py
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from .util import (base64, FONT_SIZE, FONT_COLOR, IMAGE_BACKGROUND, IMAGE_SIZE,
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MARGINS, FONTS)
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from . import images
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from . import web
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from . import game
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font_game/__pycache__/__init__.cpython-310.pyc
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font_game/__pycache__/__init__.cpython-310.pyc
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font_game/__pycache__/game.cpython-310.pyc
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font_game/__pycache__/game.cpython-310.pyc
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font_game/__pycache__/images.cpython-310.pyc
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font_game/__pycache__/images.cpython-310.pyc
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font_game/__pycache__/util.cpython-310.pyc
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font_game/__pycache__/util.cpython-310.pyc
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font_game/__pycache__/web.cpython-310.pyc
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font_game/__pycache__/web.cpython-310.pyc
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font_game/game.py
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font_game/game.py
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import random
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import time
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import os
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from font_game.images import gen_image
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from font_game import base64, FONTS
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def purge_games():
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for root, _, files in os.walk("current_games"):
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for file in files:
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os.remove(os.path.join(root, file))
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def gen_id():
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return base64(int(time.time()*10000))
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def pick_fonts(game_length: int):
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weights = {key: 100 for key in FONTS}
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font_list = []
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for _ in range(game_length):
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picked = random.choice([k for k in weights for _ in range(weights[k])])
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font_list.append(picked)
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weights[picked] = weights[picked] // 2
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return [(i, FONTS[i]) for i in font_list]
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def start_game(game_length: int = 10) -> str:
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picked_fonts = pick_fonts(game_length)
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images = []
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for font in picked_fonts:
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images.append(gen_image(font[1]))
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game_id = gen_id()
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game_dict = {
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"points": "0",
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"i": "0",
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"game_length": str(game_length),
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"images": ','.join(images),
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"fonts": ','.join(i[0] for i in picked_fonts)
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}
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game = "\n".join([f"{key}:{value}" for key, value in game_dict.items()])
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with open(f"current_games/{game_id}", "w", encoding="utf-8") as file:
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file.write(game)
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return game_id
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font_game/images.py
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font_game/images.py
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import os
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import time
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from PIL import Image, ImageFont, ImageDraw
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import lorem
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from font_game import base64, IMAGE_SIZE, IMAGE_BACKGROUND, MARGINS, FONT_COLOR
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def gen_image(font: ImageFont.ImageFont) -> str:
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img = Image.new("RGB", IMAGE_SIZE, IMAGE_BACKGROUND)
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drawer = ImageDraw.Draw(img)
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text_width = IMAGE_SIZE[0] - 2 * MARGINS
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text = lorem.sentence()
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text_list = []
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line = ""
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for word in text.split(" "):
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if drawer.textsize(line + word, font)[0] > text_width:
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text_list.append(line)
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line = ""
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else:
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line += word + " "
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text_list.append(line)
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drawer.text(
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(MARGINS, MARGINS),
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'\n'.join(text_list),
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FONT_COLOR,
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font,
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spacing=30
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)
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filename = base64(int(time.time() * 10000) % 0xffffff)
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path = f"static/images/{filename}.png"
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new_size = (IMAGE_SIZE[0] // 2, IMAGE_SIZE[1] // 2)
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img = img.resize(new_size, resample=Image.ANTIALIAS)
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img.save(path)
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return filename
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def purge_images():
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for root, _, files in os.walk("static/images"):
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for file in files:
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os.remove(os.path.join(root, file))
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49
font_game/util.py
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font_game/util.py
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import string
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import pathlib
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from PIL import ImageFont
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BASE64_DIGITS = string.digits + string.ascii_letters + "+_"
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FONT_SIZE = 120
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FONT_COLOR = (0,0,0)
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IMAGE_BACKGROUND = (255,255,255)
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IMAGE_SIZE = (1800, 1200)
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MARGINS = 60
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def base64(num: int) -> str:
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temp = ""
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while num > 0:
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temp = BASE64_DIGITS[num % 64] + temp
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num = num//64
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return temp
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def make_fonts():
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with open("font-list.txt", "r", encoding="utf-8") as file_pointer:
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fonts = file_pointer.read().split("\n")
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image_fonts = {}
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for font_name in fonts:
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if font_name[0] == "#":
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continue
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font_name = font_name.replace(" ","-")
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if pathlib.Path(f"./fonts/{font_name}.TTF").is_file():
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file_type = "TTF"
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elif pathlib.Path(f"./fonts/{font_name}.OTF").is_file():
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file_type = "OTF"
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else:
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print(f"Could not locate font \033[0;31m{font_name}\033[0m")
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continue
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font_path = f"./fonts/{font_name}.{file_type}"
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new_font = ImageFont.truetype(font_path, FONT_SIZE)
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image_fonts[font_name] = new_font
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print(f"Successfully loaded font \033[0;32m{font_name}\033[0m")
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return image_fonts
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FONTS = make_fonts()
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font_game/web.py
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font_game/web.py
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import pathlib
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import flask
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from font_game.images import purge_images
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from font_game.game import start_game, purge_games
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from font_game import FONTS
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app = flask.Flask(
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__name__,
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static_folder="../static",
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template_folder="../templates"
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)
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@app.before_first_request
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def activate():
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purge_images()
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purge_games()
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@app.route("/fontgame", methods=["GET", "POST"])
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def font_game():
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if flask.request.method == "POST":
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game_id = flask.request.form['id']
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font_guess = flask.request.form['font']
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if not pathlib.Path(f"current_games/{game_id}").is_file():
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return flask.redirect("/")
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with open(f"current_games/{game_id}", "r+", encoding="utf-8") as file:
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game_dict = dict(
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[tuple(line.split(":")) for line in file.read().split('\n')]
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)
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i = int(game_dict['i'])
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font = game_dict['fonts'].split(',')[i]
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if font_guess == font:
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game_dict['points'] = str(int(game_dict['points']) + 1)
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game_dict['i'] = str(i+1)
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game = "\n".join(
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[f"{key}:{value}" for key, value in game_dict.items()]
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)
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file.seek(0)
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file.write(game)
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args = flask.request.args
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if 'id' in args:
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if not pathlib.Path(f"current_games/{args['id']}").is_file():
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return flask.redirect("/")
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with open(f"current_games/{args['id']}", "r", encoding="utf-8") as file:
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game = dict(
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[tuple(line.split(":")) for line in file.read().split('\n')]
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)
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if int(game['i']) == int(game['game_length']):
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return flask.render_template("final.html", points=game['points'],
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game_length=game['game_length'])
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images = game['images'].split(",")
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image = images[int(game['i'])]
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url = f"/static/images/{image}.png"
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parameters = {
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"url": url,
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"i": str(int(game['i']) + 1),
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"round_n": game['i'],
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"game_length": game['game_length'],
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"points":game['points'],
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"fonts":FONTS,
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"id":args['id']
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}
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return flask.render_template("fontgame.html", **parameters)
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if 'n' in flask.request.args:
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game_length = int(flask.request.args['n'])
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else:
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game_length = 10
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game_id = start_game(game_length)
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return flask.redirect(f"/fontgame?id={game_id}")
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@app.route("/")
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def root():
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return flask.render_template("menu.html")
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@app.route("/startgame", methods=["POST"])
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def start():
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if 'game_length' in flask.request.form:
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game_length = flask.request.form['game_length']
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else:
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game_length = 10
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return flask.redirect(f"/fontgame?n={game_length}")
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