This commit is contained in:
2024-04-29 15:14:28 +02:00
parent e60d6f2c63
commit 6b07b49c00
5 changed files with 252 additions and 65 deletions

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@ -8,9 +8,11 @@
\usepackage{enumitem} \usepackage{enumitem}
\usepackage{tabularx} \usepackage{tabularx}
\usepackage{titlesec} \usepackage{titlesec}
\usepackage{listofitems}
\usepackage{nicematrix} \usepackage{nicematrix}
\usepackage{tikz} \usepackage{tikz}
\usepackage{stix} \usepackage{stix}
\usepackage{amsmath}
\usetikzlibrary{shapes,shadows,calc} \usetikzlibrary{shapes,shadows,calc}
\usetikzlibrary{positioning,calc} \usetikzlibrary{positioning,calc}
@ -26,10 +28,13 @@
} }
\definecolor{titlecolor}{HTML}{ffb030} \definecolor{titlecolor}{HTML}{ffb030}
\definecolor{diecolor}{HTML}{0c05e6} \definecolor{diecolor}{HTML}{1d4596}
\definecolor{tablecolor1}{HTML}{f0dda5} \definecolor{tablecolor1}{HTML}{f0dda5}
\definecolor{tablecolor2}{HTML}{f6edd0} \definecolor{tablecolor2}{HTML}{f6edd0}
\definecolor{tablecolor3}{HTML}{c3dfcb}
\definecolor{tablecolor4}{HTML}{e2efe6}
\geometry{ \geometry{
a4paper, a4paper,
@ -78,7 +83,135 @@
{\subtitlefont\MakeUppercase} {\subtitlefont\MakeUppercase}
\titlespacing*{\subsubsection}{0pt}{0pt}{0pt} \titlespacing*{\subsubsection}{0pt}{0pt}{0pt}
\newcommand{\dice}{$\color{diecolor}\mdblksquare$} \newcommand{\dice}{$\color{diecolor}\blacksquare$}
\newcommand{\SPECIAL}[7]{%
\begin{center}
\vspace*{10pt}
\subtitlefont\large
\begin{tabular}{*{7}{w{c}{0.777cm}}}
\rowcolor[HTML]{000000}%
\color{white}S & \color{white}P & \color{white}E & \color{white}C & \color{white}I & \color{white}A & \color{white}L \\
\rowcolor{tablecolor3}
#1 & \cellcolor{tablecolor4}#2 & #3 & \cellcolor{tablecolor4}#4 & #5 & \cellcolor{tablecolor4}#6 & #7 \\
\end{tabular}%
\end{center}%
}
\newenvironment{skills}{%
\begin{center}
\vspace*{10pt}
\subtitlefont
\rowcolors{1}{tablecolor3}{tablecolor4}
\begin{tabular}{*{2}{w{l}{2.755cm}w{c}{0.6cm}}}
\rowcolor{black}
\multicolumn{4}{c}{\color{white}\small{}SKILLS} \\ \hline
}{%
\end{tabular}
\end{center}
}
\newcommand{\derived}[6]{%
\begin{center}
\vspace*{10pt}
\subtitlefont
\begin{tabular}{*{3}{w{c}{2.378cm}}}
\rowcolor[HTML]{000000}%
\color{white}\small{}HP & \color{white}\small{}INITIATIVE & \color{white}\small{}DEFENSE \\
\rowcolor{tablecolor3}
#1 & \cellcolor{tablecolor4}#2 & #3\\
\end{tabular}\vspace*{10pt}
\begin{tabular}{*{3}{w{c}{2.378cm}}}
\rowcolor[HTML]{000000}%
\color{white}\small{}CARRY WEIGHT & \color{white}\small{}MELEE BONUS & \color{white}\small{}LUCK POINTS \\
\rowcolor{tablecolor3}
#4 & \cellcolor{tablecolor4}#5 & #6\\
\end{tabular}%
\end{center}%
}
\newcommand{\damager}[4]{%
\readlist*\listone{#1}%
\readlist*\listtwo{#2}%
\readlist*\listthree{#3}%
\readlist*\listfour{#4}%
\begin{center}
\vspace*{10pt}
\subtitlefont
\begin{tabular}{w{l}{0.85cm}*{4}{w{c}{1.36cm}}}
\rowcolor[HTML]{000000}%
\multicolumn{5}{c}{\color{white}DAMAGE RESISTANCES} \\
\rowcolor[HTML]{000000}%
& \color{white}\small{}PHYS. & \color{white}\small{}ENERGY & \color{white}\small{}RAD. & \color{white}\small{}POISON \\
\rowcolor{tablecolor3}
\cellcolor{tablecolor4}Head & \listone[1] & \cellcolor{tablecolor4}\listtwo[1] & \listthree[1] & \cellcolor{tablecolor4}\listfour[1]\\
\rowcolor{tablecolor3}
\cellcolor{tablecolor4}Torso & \listone[2] & \cellcolor{tablecolor4}\listtwo[2] & \listthree[2] & \cellcolor{tablecolor4}\listfour[2]\\
\rowcolor{tablecolor3}
\cellcolor{tablecolor4}Arms & \listone[3] & \cellcolor{tablecolor4}\listtwo[3] & \listthree[3] & \cellcolor{tablecolor4}\listfour[3]\\
\rowcolor{tablecolor3}
\cellcolor{tablecolor4}Legs & \listone[4] & \cellcolor{tablecolor4}\listtwo[4] & \listthree[4] & \cellcolor{tablecolor4}\listfour[4]\\
\end{tabular}
\end{center}%
}
\newcommand{\damagers}[4]{%
\begin{center}
\vspace*{10pt}
\subtitlefont
\begin{tabular}{*{4}{w{c}{1.678cm}}}
\rowcolor[HTML]{000000}%
\multicolumn{4}{c}{\color{white}DAMAGE RESISTANCES} \\
\rowcolor[HTML]{000000}%
\color{white}\small{}PHYS. & \color{white}\small{}ENERGY & \color{white}\small{}RAD. & \color{white}\small{}POISON \\
\rowcolor{tablecolor3}
#1 & \cellcolor{tablecolor4}#2 & #3 & \cellcolor{tablecolor4}#4\\
\rowcolor{tablecolor3}
\end{tabular}
\end{center}%
}
\newenvironment{attacks}{%
\begin{center}
\vspace*{10pt}
\subtitlefont
\rowcolors{1}{tablecolor3}{tablecolor4}
\begin{tabular}{w{c}{0.1cm}p{7.455cm}}
\rowcolor{black}
\multicolumn{2}{c}{\color{white}ATTACKS} \\
}{%
\end{tabular}
\end{center}
}
\newcommand{\attack}[4]{$\mdblksquare$ & \small\textbf{#1: #2} (TN #3), #4\\}
\newenvironment{abilities}{%
\begin{center}
\vspace*{10pt}
\subtitlefont
\rowcolors{1}{tablecolor3}{tablecolor4}
\begin{tabular}{w{c}{0.1cm}p{7.455cm}}
\rowcolor{black}
\multicolumn{2}{c}{\color{white}ABILITIES} \\
}{%
\end{tabular}
\end{center}
}
\newcommand{\ability}[2]{$\mdblksquare$ & \small\textbf{\MakeUppercase{#1}:} #2\\}
\newcommand{\inventory}[1]{%
\begin{center}
\vspace*{10pt}
\subtitlefont
\begin{tabular}{p{7.975cm}}
\rowcolor[HTML]{000000}%
\multicolumn{1}{c}{\color{white}INVENTORY} \\
\rowcolor{tablecolor3}\small{}#1
\end{tabular}
\end{center}%
}
\begin{document} \begin{document}
\setcounter{page}{1} \setcounter{page}{1}
@ -92,5 +225,8 @@
\newpage \newpage
\setcounter{page}{1} \setcounter{page}{1}
\input{parts/character_creation.tex} \input{parts/character_creation.tex}
\newpage
\setcounter{page}{1}
\input{parts/npcs.tex}
\end{document} \end{document}

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@ -47,15 +47,17 @@ Once per quest, the GM may introduce a complication which reflects the nature of
\vspace*{10pt} \vspace*{10pt}
\rowcolors{1}{tablecolor1}{tablecolor2} \rowcolors{1}{tablecolor1}{tablecolor2}
\subtitlefont \subtitlefont
\begin{tabular}{|p{2cm}|p{7cm}|p{7cm}|} \begin{tabular}{p{2cm}p{7cm}p{7cm}}
\hline
\rowcolor[HTML]{000000} \rowcolor[HTML]{000000}
{\color[HTML]{FFFFFF}\textbf{SURVIVOR TRAITS}} & {\color[HTML]{FFFFFF}\textbf{BENEFIT}} & {\color[HTML]{FFFFFF}\textbf{PENALTY}} \\ \hline \multicolumn{3}{c}{\color[HTML]{FFFFFF}\textbf{SURVIVOR TRAITS}} \\
Educated & You have one additional Tag skill & When you fail a skill test using a skill other than a tag skill, the GM gains 1 AP. \\ \hline \rowcolor[HTML]{000000}
Fast Shot & If you take a second major action in combat, and use it to make a ranged attack, the additional major action only costs 1 AP, rather than 2 & You cannot take the aim minor action. \\ \hline \multicolumn{1}{l}{\color[HTML]{FFFFFF}\textbf{TRAITS}} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\textbf{BENEFIT}} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\textbf{PENALTY}} \\
Gifted & Choose two S.P.E.C.I.A.L. attributes and increase them by +1 each. & Your maximum number of Luck Points is 1 less than your LCK attribute. \\ \hline Educated & You have one additional Tag skill & When you fail a skill test using a skill other than a tag skill, the GM gains 1 AP. \\
Heavy-handed & Your Melee Damage bonus increases by +1\dice{} & Your melee and unarmed attacks suffer a complication on a 19 or 20, rather than only a 20\\ \hline Fast Shot & If you take a second major action in combat, and use it to make a ranged attack, the additional major action only costs 1 AP, rather than 2 & You cannot take the aim minor action. \\
Small Frame & You may re-roll 1d20 on all AGI tests which rely on balance or contortion. & Your carry weight is 150 + (5 x STR) lbs., rather than 150 + (10 x STR) lbs.\\ \hline Gifted & Choose two S.P.E.C.I.A.L. attributes and increase them by +1 each. & Your maximum number of Luck Points is 1 less than your LCK attribute. \\
Heavy-handed & Your Melee Damage bonus increases by +1\dice{} & Your melee and unarmed attacks suffer a complication on a 19 or 20, rather than only a 20\\
Small Frame & You may re-roll 1d20 on all AGI tests which rely on balance or contortion. & Your carry weight is 150 + (5 x STR) lbs., rather than 150 + (10 x STR) lbs.\\
\end{tabular} \end{tabular}
\end{center} \end{center}
\newpage \newpage
@ -75,27 +77,29 @@ You may choose two Tribal traits or 1 Tribal trait and either a Survivor trait o
\vspace*{10pt} \vspace*{10pt}
\rowcolors{1}{tablecolor1}{tablecolor2} \rowcolors{1}{tablecolor1}{tablecolor2}
\subtitlefont \subtitlefont
\begin{tabular}{|p{3cm}|p{13cm}|} \begin{tabular}{p{3cm}p{13cm}}
\hline
\rowcolor[HTML]{000000} \rowcolor[HTML]{000000}
{\color[HTML]{FFFFFF}\textbf{ATTACHMENT}} & {\color[HTML]{FFFFFF}\textbf{EFFECT}} \\ \hline \multicolumn{1}{l}{\color[HTML]{FFFFFF}\textbf{ATTACHMENT}} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\textbf{EFFECT}} \\
10mm Auto Pistol & You can make ranged attacks using a 10mm auto pistol \\ \hline 10mm Auto Pistol & You can make ranged attacks using a 10mm auto pistol \\
Buzz-Saw & You can cut objects and make melee attacks with a circular saw. The buzz-saw inflicts 3\dice{} Piercing 1 physical damage. \\ \hline Buzz-Saw & You can cut objects and make melee attacks with a circular saw. The buzz-saw inflicts 3\dice{} Piercing 1 physical damage. \\
Flamer & You can set objects alight, cook food, or make ranged attacks with a short-range flamethrower. \\ \hline Flamer & You can set objects alight, cook food, or make ranged attacks with a short-range flamethrower. \\
Laser Emitter & You can cut objects or make ranged attacks using a laser. \\ \hline Laser Emitter & You can cut objects or make ranged attacks using a laser. \\
Pincer & You can pick up objects with an individual pincer that weighs no more than 40 lbs. and manipulate objects in your environment. You may also make unarmed attacks (2\dice{} physical damage) with the pincer. \\ \hline Pincer & You can pick up objects with an individual pincer that weighs no more than 40 lbs. and manipulate objects in your environment. You may also make unarmed attacks (2\dice{} physical damage) with the pincer. \\
\end{tabular}\vspace*{10pt} \end{tabular}\vspace*{10pt}
\rowcolors{1}{tablecolor1}{tablecolor2} \rowcolors{1}{tablecolor1}{tablecolor2}
\subtitlefont \subtitlefont
\begin{tabular}{|p{2cm}|p{7cm}|p{7cm}|}% \begin{tabular}{p{2cm}p{7cm}p{7cm}}%
\hline% %
\rowcolor[HTML]{000000} \rowcolor[HTML]{000000}
{\color[HTML]{FFFFFF}\textbf{TRIBAL TRAITS}} & {\color[HTML]{FFFFFF}\textbf{BENEFIT}} & {\color[HTML]{FFFFFF}\textbf{PENALTY}} \\ \hline \multicolumn{3}{c}{\color[HTML]{FFFFFF}\textbf{TRIBAL TRAITS}} \\
Mother Wasteland & Spend 1 Luck point to gain insight into the quest, situation, or scene as if you'd spent 3 AP to use Obtain Information 3 times. This information is often cryptic and mystical in nature. & Complications make scenes involving pre-War artifacts harder to understand, limiting your use of them. \\ \hline \rowcolor[HTML]{000000}
Nomad & Re-roll 1d20 on Survival tests to travel, set up camp, and forage for food and water. In addition, ignore the first complication rolled when making these tests. & Barter and Speech tests increase their difficulty and complication range by 1 when dealing with inhabitants of a static settlement. Science cannot be a Tag skill. \\ \hline \multicolumn{1}{l}{\color[HTML]{FFFFFF}\textbf{TRAIT}} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\textbf{BENEFIT}} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\textbf{PENALTY}} \\
Rite of Passage & The first time you spend Luck in a scene, roll 1\dice{}. If you roll an effect you have not spent that Luck point. & You view everyone who hasn't gone through your rite of passage as lesser. You cannot assist another PC without spending 1 AP first. \\ \hline Mother Wasteland & Spend 1 Luck point to gain insight into the quest, situation, or scene as if you'd spent 3 AP to use Obtain Information 3 times. This information is often cryptic and mystical in nature. & Complications make scenes involving pre-War artifacts harder to understand, limiting your use of them. \\
Tools of the Old World & You may use Survival instead of Repair or Science to repair or make use of pre-War tech. & The complication range of tests involving pre-War technology (not weapons) is increased by 2. \\ \hline Nomad & Re-roll 1d20 on Survival tests to travel, set up camp, and forage for food and water. In addition, ignore the first complication rolled when making these tests. & Barter and Speech tests increase their difficulty and complication range by 1 when dealing with inhabitants of a static settlement. Science cannot be a Tag skill. \\
The Chosen One & The first d20 you purchase is free on tests relating to your tribe's quest, and you can always succeed at a cost. & The GM adds 2 AP to their pool when your quest comes up. \\ \hline Rite of Passage & The first time you spend Luck in a scene, roll 1\dice{}. If you roll an effect you have not spent that Luck point. & You view everyone who hasn't gone through your rite of passage as lesser. You cannot assist another PC without spending 1 AP first. \\
Tools of the Old World & You may use Survival instead of Repair or Science to repair or make use of pre-War tech. & The complication range of tests involving pre-War technology (not weapons) is increased by 2. \\
The Chosen One & The first d20 you purchase is free on tests relating to your tribe's quest, and you can always succeed at a cost. & The GM adds 2 AP to their pool when your quest comes up. \\
\end{tabular} \end{tabular}
\end{center} \end{center}
@ -402,29 +406,30 @@ Chose one of the following equipment packs, in accordance with your origin:
\subsection{Tag Skill Equipment} \subsection{Tag Skill Equipment}
For each Tag skill you selected during character creation, gain the items listen in the table below: For each Tag skill you selected during character creation, gain the items listen in the table below:
\vspace*{10pt} \vspace*{10pt}
\begin{center}
\rowcolors{1}{tablecolor1}{tablecolor2} \rowcolors{1}{tablecolor1}{tablecolor2}
\subtitlefont \subtitlefont
\begin{tabular}{|p{1.8cm}|p{5.5cm}|}% \begin{tabular}{p{1.8cm}p{5.5cm}}%
\hline%
\rowcolor[HTML]{000000} \rowcolor[HTML]{000000}
{\color[HTML]{FFFFFF}\textbf{TAG SKILL}} & {\color[HTML]{FFFFFF}\textbf{ITEMS RECEIVED}} \\ \hline \multicolumn{1}{l}{\color[HTML]{FFFFFF}\textbf{TAG SKILL}} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\textbf{ITEMS RECEIVED}} \\
Athletics & Casual clothing, 1 Buffout \\ \hline Athletics & Casual clothing, 1 Buffout \\
Barter & 2d20 additional caps \\ \hline Barter & 2d20 additional caps \\
Big Guns & 4+2\dice{} shots of flamer fuel \\ \hline Big Guns & 4+2\dice{} shots of flamer fuel \\
Energy Weapons & Fusion cell containing 6+3\dice{} shots \\ \hline Energy Weapons & Fusion cell containing 6+3\dice{} shots \\
Explosives & 2 Molotov cocktails or 2 baseball grenades \\ \hline Explosives & 2 Molotov cocktails or 2 baseball grenades \\
Lockpick & 4+2\dice{} bobby pins \\ \hline Lockpick & 4+2\dice{} bobby pins \\
Medicine & 1 first aid kit, 1 Stimpak \\ \hline Medicine & 1 first aid kit, 1 Stimpak \\
Melee Weapons & Machete or baseball bat \\ \hline Melee Weapons & Machete or baseball bat \\
Pilot & Broken car parts (equivalent to 5 common scrap) \\ \hline Pilot & Broken car parts (equivalent to 5 common scrap) \\
Repair & Multi-tool \\ \hline Repair & Multi-tool \\
Science & Lab coat, 1 dose of Mentats \\ \hline Science & Lab coat, 1 dose of Mentats \\
Small Guns & 6+3\dice{} additional shots of ammunition of a type you already possess \\ \hline Small Guns & 6+3\dice{} additional shots of ammunition of a type you already possess \\
Sneak & One dose of Calmex \\ \hline Sneak & One dose of Calmex \\
Speech & Formal hat, formal clothing \\ \hline Speech & Formal hat, formal clothing \\
Survival & 2 purified water, 1 iguana on a stick \\ \hline Survival & 2 purified water, 1 iguana on a stick \\
Throwing & 4+2\dice{} throwing knives or 2+1\dice{} tomahawks \\ \hline Throwing & 4+2\dice{} throwing knives or 2+1\dice{} tomahawks \\
Unarmed & Knuckles \\ \hline Unarmed & Knuckles \\
\end{tabular} \end{tabular}
\end{center}
\end{minipage} \end{minipage}
\end{center} \end{center}

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@ -21,16 +21,16 @@ When rolling \dice{}, roll a d6:
\rowcolors{1}{tablecolor1}{tablecolor2} \rowcolors{1}{tablecolor1}{tablecolor2}
\subtitlefont \subtitlefont
\begin{tabular}{|c|c|} \begin{tabular}{cc}
\hline
\rowcolor[HTML]{000000} \rowcolor[HTML]{000000}
{\color[HTML]{FFFFFF}\textbf{D6 ROLL}} & {\color[HTML]{FFFFFF}\textbf{RESULT}} \\ \hline {\color[HTML]{FFFFFF}\textbf{D6 ROLL}} & {\color[HTML]{FFFFFF}\textbf{RESULT}} \\
1 & 1 damage \\ \hline 1 & 1 damage \\
2 & 2 damage \\ \hline 2 & 2 damage \\
3 & - \\ \hline 3 & - \\
4 & - \\ \hline 4 & - \\
5 & 1 damage + damage effect trigger \\ \hline 5 & 1 damage + damage effect trigger \\
6 & 1 damage + damage effect trigger \\ \hline 6 & 1 damage + damage effect trigger \\
\end{tabular} \end{tabular}
\subsection{Radiation Damage} \subsection{Radiation Damage}
@ -60,17 +60,17 @@ All attacks while dying give an injury.
\begin{center} \begin{center}
\subtitlefont \subtitlefont
\rowcolors{1}{tablecolor1}{tablecolor2} \rowcolors{1}{tablecolor1}{tablecolor2}
\begin{tabular}{|c|c|c|c|c|} \begin{tabular}{ccccc}
\hline
\rowcolor[HTML]{000000} \rowcolor[HTML]{000000}
{\color[HTML]{FFFFFF}\textbf{D20}} & \multicolumn{4}{|c|}{\color[HTML]{FFFFFF}\textbf{HIT LOCATION}} \\ \hline {\color[HTML]{FFFFFF}\textbf{D20}} & \multicolumn{4}{|c|}{\color[HTML]{FFFFFF}\textbf{HIT LOCATION}} \\
\rowcolor[HTML]{000000} \rowcolor[HTML]{000000}
{\color[HTML]{FFFFFF}\textbf{ROLL}} & {\color[HTML]{FFFFFF}\textbf{Humanoid}} & {\color[HTML]{FFFFFF}\textbf{Quadruped}} & {\color[HTML]{FFFFFF}\textbf{Flying Insect}} & {\color[HTML]{FFFFFF}\textbf{Mister Handy}} \\ \hline {\color[HTML]{FFFFFF}\textbf{ROLL}} & {\color[HTML]{FFFFFF}\textbf{Humanoid}} & {\color[HTML]{FFFFFF}\textbf{Quadruped}} & {\color[HTML]{FFFFFF}\textbf{Flying Insect}} & {\color[HTML]{FFFFFF}\textbf{Mister Handy}} \\
1-2 & Head & Head & Head & Optics (as head)\\ \hline 1-2 & Head & Head & Head & Optics (as head)\\
3-8 & Torso & Torso & Torso & Main body (as torso) \\ \hline 3-8 & Torso & Torso & Torso & Main body (as torso) \\
9-11 & Left Arm & Left Front Leg & Left Wing (as leg) & Arm 1\\ \hline 9-11 & Left Arm & Left Front Leg & Left Wing (as leg) & Arm 1\\
12-14 & Right Arm & Right Front Leg & Right Wing (as leg) & Arm 2 \\ \hline 12-14 & Right Arm & Right Front Leg & Right Wing (as leg) & Arm 2 \\
15-17 & Left Leg & Left Hind Leg & Left Legs & Arm 3 \\ \hline 15-17 & Left Leg & Left Hind Leg & Left Legs & Arm 3 \\
18-20 & Right Leg & Right Hind Leg & Right Legs & Thruster (as leg) \\ \hline 18-20 & Right Leg & Right Hind Leg & Right Legs & Thruster (as leg) \\
\end{tabular} \end{tabular}
\end{center} \end{center}

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parts/npcs.tex Normal file
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@ -0,0 +1,46 @@
\begin{center}
\begin{minipage}[t]{0.47\textwidth}
\subsection{Raider Leader}
\textit{Level 14, Human Raider, Notable Character (204xp)}
\SPECIAL{9}{8}{8}{8}{6}{4}{6}
\begin{skills}
Athletics & 2 & Speech* & 4 \\
Explosives* & 4 & Survival & 2 \\
Melee Weapons* & 5 & Throwing & 2 \\
Small Guns & 3 & Unarmed & 3 \\
Sneak & 1 & & \\
\end{skills}
\derived{28}{14}{1}{240 lbs}{+2\dice{}}{3}
\damager{0,3,3,2}{0,3,3,2}{0,0,0,0}{0,0,0,0}
\begin{attacks}
\attack{Unarmed Attack}{STR+Unarmed}{12}{4\dice{} Physical damage}
\attack{10mm Pistol}{PER+Small Guns}{11}{4\dice{} Physical damage, Fire rate 2, Range c, Close Quarters, Reliable}
\attack{Frag Grenade}{PER+Explosives}{12}{6\dice{} Physical damage, Blast, Throwing, Range M}
\attack{Sword (Electrified Blade)}{STR+Melee Weapons}{14}{7\dice{} Piercing 1 Energy damage, Parry}
\end{attacks}
\begin{abilities}
\ability{Aggressive}{Generate 1 AP when Raider Leader enters combat.}
\ability{Action Packed}{Raider Leader har 4 personal AP.}
\end{abilities}
\inventory{Heavy Raider Chest Piece, Sturdy Raider Leg x2, Heavy Raider Arm x2, 3 Frag Grenades, Hunting Rifle, Wealth 2}
\end{minipage} \hfil \hspace{10pt}
\begin{minipage}[t]{0.47\textwidth}
\subsection{Fronk}
\textit{Level 1, Human, Normal Character (10xp)}
\SPECIAL{4}{5}{5}{7}{5}{6}{4}
\begin{skills}
Barter* & 3 & Speech & 2 \\
Small Guns* & 3 & Survival & 1 \\
Sneak & 1 & & \\
\end{skills}
\derived{6}{11}{1}{190 lbs}{--}{--}
\damagers{0}{0}{0}{0}
\begin{attacks}
\attack{Unarmed Attack}{STR+Unarmed}{4}{2\dice{} Physical damage}
\attack{Pipe Gun}{PER+Small Guns}{8}{3\dice{} Physical damage, Fire rate 2, Range c, Close Quarters, Unreliable}
\end{attacks}
\inventory{Casual Clothes, Pipe Gun, Wealth 1}
\end{minipage}
\end{center}