diff --git a/fallout-cheat-sheet.pdf b/fallout-cheat-sheet.pdf index 277a13f..40df68f 100644 Binary files a/fallout-cheat-sheet.pdf and b/fallout-cheat-sheet.pdf differ diff --git a/fallout-cheat-sheet.tex b/fallout-cheat-sheet.tex index d8ceb17..e74252e 100644 --- a/fallout-cheat-sheet.tex +++ b/fallout-cheat-sheet.tex @@ -8,9 +8,11 @@ \usepackage{enumitem} \usepackage{tabularx} \usepackage{titlesec} +\usepackage{listofitems} \usepackage{nicematrix} \usepackage{tikz} \usepackage{stix} +\usepackage{amsmath} \usetikzlibrary{shapes,shadows,calc} \usetikzlibrary{positioning,calc} @@ -26,10 +28,13 @@ } \definecolor{titlecolor}{HTML}{ffb030} -\definecolor{diecolor}{HTML}{0c05e6} +\definecolor{diecolor}{HTML}{1d4596} \definecolor{tablecolor1}{HTML}{f0dda5} \definecolor{tablecolor2}{HTML}{f6edd0} +\definecolor{tablecolor3}{HTML}{c3dfcb} +\definecolor{tablecolor4}{HTML}{e2efe6} + \geometry{ a4paper, @@ -78,7 +83,135 @@ {\subtitlefont\MakeUppercase} \titlespacing*{\subsubsection}{0pt}{0pt}{0pt} -\newcommand{\dice}{$\color{diecolor}\mdblksquare$} +\newcommand{\dice}{$\color{diecolor}\blacksquare$} + +\newcommand{\SPECIAL}[7]{% +\begin{center} +\vspace*{10pt} +\subtitlefont\large +\begin{tabular}{*{7}{w{c}{0.777cm}}} + \rowcolor[HTML]{000000}% + \color{white}S & \color{white}P & \color{white}E & \color{white}C & \color{white}I & \color{white}A & \color{white}L \\ + \rowcolor{tablecolor3} + #1 & \cellcolor{tablecolor4}#2 & #3 & \cellcolor{tablecolor4}#4 & #5 & \cellcolor{tablecolor4}#6 & #7 \\ +\end{tabular}% +\end{center}% +} + +\newenvironment{skills}{% + \begin{center} + \vspace*{10pt} + \subtitlefont + \rowcolors{1}{tablecolor3}{tablecolor4} + \begin{tabular}{*{2}{w{l}{2.755cm}w{c}{0.6cm}}} + \rowcolor{black} + \multicolumn{4}{c}{\color{white}\small{}SKILLS} \\ \hline + }{% + \end{tabular} + \end{center} +} + +\newcommand{\derived}[6]{% +\begin{center} +\vspace*{10pt} +\subtitlefont +\begin{tabular}{*{3}{w{c}{2.378cm}}} + \rowcolor[HTML]{000000}% + \color{white}\small{}HP & \color{white}\small{}INITIATIVE & \color{white}\small{}DEFENSE \\ + \rowcolor{tablecolor3} + #1 & \cellcolor{tablecolor4}#2 & #3\\ +\end{tabular}\vspace*{10pt} +\begin{tabular}{*{3}{w{c}{2.378cm}}} + \rowcolor[HTML]{000000}% + \color{white}\small{}CARRY WEIGHT & \color{white}\small{}MELEE BONUS & \color{white}\small{}LUCK POINTS \\ + \rowcolor{tablecolor3} + #4 & \cellcolor{tablecolor4}#5 & #6\\ +\end{tabular}% +\end{center}% +} + +\newcommand{\damager}[4]{% +\readlist*\listone{#1}% +\readlist*\listtwo{#2}% +\readlist*\listthree{#3}% +\readlist*\listfour{#4}% +\begin{center} +\vspace*{10pt} +\subtitlefont +\begin{tabular}{w{l}{0.85cm}*{4}{w{c}{1.36cm}}} + \rowcolor[HTML]{000000}% + \multicolumn{5}{c}{\color{white}DAMAGE RESISTANCES} \\ + \rowcolor[HTML]{000000}% + & \color{white}\small{}PHYS. & \color{white}\small{}ENERGY & \color{white}\small{}RAD. & \color{white}\small{}POISON \\ + \rowcolor{tablecolor3} + \cellcolor{tablecolor4}Head & \listone[1] & \cellcolor{tablecolor4}\listtwo[1] & \listthree[1] & \cellcolor{tablecolor4}\listfour[1]\\ + \rowcolor{tablecolor3} + \cellcolor{tablecolor4}Torso & \listone[2] & \cellcolor{tablecolor4}\listtwo[2] & \listthree[2] & \cellcolor{tablecolor4}\listfour[2]\\ + \rowcolor{tablecolor3} + \cellcolor{tablecolor4}Arms & \listone[3] & \cellcolor{tablecolor4}\listtwo[3] & \listthree[3] & \cellcolor{tablecolor4}\listfour[3]\\ + \rowcolor{tablecolor3} + \cellcolor{tablecolor4}Legs & \listone[4] & \cellcolor{tablecolor4}\listtwo[4] & \listthree[4] & \cellcolor{tablecolor4}\listfour[4]\\ +\end{tabular} +\end{center}% +} + +\newcommand{\damagers}[4]{% +\begin{center} +\vspace*{10pt} +\subtitlefont +\begin{tabular}{*{4}{w{c}{1.678cm}}} + \rowcolor[HTML]{000000}% + \multicolumn{4}{c}{\color{white}DAMAGE RESISTANCES} \\ + \rowcolor[HTML]{000000}% + \color{white}\small{}PHYS. & \color{white}\small{}ENERGY & \color{white}\small{}RAD. & \color{white}\small{}POISON \\ + \rowcolor{tablecolor3} + #1 & \cellcolor{tablecolor4}#2 & #3 & \cellcolor{tablecolor4}#4\\ + \rowcolor{tablecolor3} +\end{tabular} +\end{center}% +} + +\newenvironment{attacks}{% + \begin{center} + \vspace*{10pt} + \subtitlefont + \rowcolors{1}{tablecolor3}{tablecolor4} + \begin{tabular}{w{c}{0.1cm}p{7.455cm}} + \rowcolor{black} + \multicolumn{2}{c}{\color{white}ATTACKS} \\ + }{% + \end{tabular} + \end{center} +} + +\newcommand{\attack}[4]{$\mdblksquare$ & \small\textbf{#1: #2} (TN #3), #4\\} + +\newenvironment{abilities}{% + \begin{center} + \vspace*{10pt} + \subtitlefont + \rowcolors{1}{tablecolor3}{tablecolor4} + \begin{tabular}{w{c}{0.1cm}p{7.455cm}} + \rowcolor{black} + \multicolumn{2}{c}{\color{white}ABILITIES} \\ + }{% + \end{tabular} + \end{center} +} + +\newcommand{\ability}[2]{$\mdblksquare$ & \small\textbf{\MakeUppercase{#1}:} #2\\} + +\newcommand{\inventory}[1]{% +\begin{center} +\vspace*{10pt} +\subtitlefont +\begin{tabular}{p{7.975cm}} + \rowcolor[HTML]{000000}% + \multicolumn{1}{c}{\color{white}INVENTORY} \\ + \rowcolor{tablecolor3}\small{}#1 +\end{tabular} +\end{center}% +} \begin{document} \setcounter{page}{1} @@ -92,5 +225,8 @@ \newpage \setcounter{page}{1} \input{parts/character_creation.tex} +\newpage +\setcounter{page}{1} +\input{parts/npcs.tex} \end{document} \ No newline at end of file diff --git a/parts/character_creation.tex b/parts/character_creation.tex index 1b95eeb..b9a8a9a 100644 --- a/parts/character_creation.tex +++ b/parts/character_creation.tex @@ -47,15 +47,17 @@ Once per quest, the GM may introduce a complication which reflects the nature of \vspace*{10pt} \rowcolors{1}{tablecolor1}{tablecolor2} \subtitlefont -\begin{tabular}{|p{2cm}|p{7cm}|p{7cm}|} - \hline +\begin{tabular}{p{2cm}p{7cm}p{7cm}} + \rowcolor[HTML]{000000} - {\color[HTML]{FFFFFF}\textbf{SURVIVOR TRAITS}} & {\color[HTML]{FFFFFF}\textbf{BENEFIT}} & {\color[HTML]{FFFFFF}\textbf{PENALTY}} \\ \hline - Educated & You have one additional Tag skill & When you fail a skill test using a skill other than a tag skill, the GM gains 1 AP. \\ \hline - Fast Shot & If you take a second major action in combat, and use it to make a ranged attack, the additional major action only costs 1 AP, rather than 2 & You cannot take the aim minor action. \\ \hline - Gifted & Choose two S.P.E.C.I.A.L. attributes and increase them by +1 each. & Your maximum number of Luck Points is 1 less than your LCK attribute. \\ \hline - Heavy-handed & Your Melee Damage bonus increases by +1\dice{} & Your melee and unarmed attacks suffer a complication on a 19 or 20, rather than only a 20\\ \hline - Small Frame & You may re-roll 1d20 on all AGI tests which rely on balance or contortion. & Your carry weight is 150 + (5 x STR) lbs., rather than 150 + (10 x STR) lbs.\\ \hline + \multicolumn{3}{c}{\color[HTML]{FFFFFF}\textbf{SURVIVOR TRAITS}} \\ + \rowcolor[HTML]{000000} + \multicolumn{1}{l}{\color[HTML]{FFFFFF}\textbf{TRAITS}} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\textbf{BENEFIT}} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\textbf{PENALTY}} \\ + Educated & You have one additional Tag skill & When you fail a skill test using a skill other than a tag skill, the GM gains 1 AP. \\ + Fast Shot & If you take a second major action in combat, and use it to make a ranged attack, the additional major action only costs 1 AP, rather than 2 & You cannot take the aim minor action. \\ + Gifted & Choose two S.P.E.C.I.A.L. attributes and increase them by +1 each. & Your maximum number of Luck Points is 1 less than your LCK attribute. \\ + Heavy-handed & Your Melee Damage bonus increases by +1\dice{} & Your melee and unarmed attacks suffer a complication on a 19 or 20, rather than only a 20\\ + Small Frame & You may re-roll 1d20 on all AGI tests which rely on balance or contortion. & Your carry weight is 150 + (5 x STR) lbs., rather than 150 + (10 x STR) lbs.\\ \end{tabular} \end{center} \newpage @@ -75,27 +77,29 @@ You may choose two Tribal traits or 1 Tribal trait and either a Survivor trait o \vspace*{10pt} \rowcolors{1}{tablecolor1}{tablecolor2} \subtitlefont -\begin{tabular}{|p{3cm}|p{13cm}|} - \hline +\begin{tabular}{p{3cm}p{13cm}} + \rowcolor[HTML]{000000} - {\color[HTML]{FFFFFF}\textbf{ATTACHMENT}} & {\color[HTML]{FFFFFF}\textbf{EFFECT}} \\ \hline - 10mm Auto Pistol & You can make ranged attacks using a 10mm auto pistol \\ \hline - Buzz-Saw & You can cut objects and make melee attacks with a circular saw. The buzz-saw inflicts 3\dice{} Piercing 1 physical damage. \\ \hline - Flamer & You can set objects alight, cook food, or make ranged attacks with a short-range flamethrower. \\ \hline - Laser Emitter & You can cut objects or make ranged attacks using a laser. \\ \hline - Pincer & You can pick up objects with an individual pincer that weighs no more than 40 lbs. and manipulate objects in your environment. You may also make unarmed attacks (2\dice{} physical damage) with the pincer. \\ \hline + \multicolumn{1}{l}{\color[HTML]{FFFFFF}\textbf{ATTACHMENT}} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\textbf{EFFECT}} \\ + 10mm Auto Pistol & You can make ranged attacks using a 10mm auto pistol \\ + Buzz-Saw & You can cut objects and make melee attacks with a circular saw. The buzz-saw inflicts 3\dice{} Piercing 1 physical damage. \\ + Flamer & You can set objects alight, cook food, or make ranged attacks with a short-range flamethrower. \\ + Laser Emitter & You can cut objects or make ranged attacks using a laser. \\ + Pincer & You can pick up objects with an individual pincer that weighs no more than 40 lbs. and manipulate objects in your environment. You may also make unarmed attacks (2\dice{} physical damage) with the pincer. \\ \end{tabular}\vspace*{10pt} \rowcolors{1}{tablecolor1}{tablecolor2} \subtitlefont -\begin{tabular}{|p{2cm}|p{7cm}|p{7cm}|}% - \hline% +\begin{tabular}{p{2cm}p{7cm}p{7cm}}% + % \rowcolor[HTML]{000000} - {\color[HTML]{FFFFFF}\textbf{TRIBAL TRAITS}} & {\color[HTML]{FFFFFF}\textbf{BENEFIT}} & {\color[HTML]{FFFFFF}\textbf{PENALTY}} \\ \hline - Mother Wasteland & Spend 1 Luck point to gain insight into the quest, situation, or scene as if you'd spent 3 AP to use Obtain Information 3 times. This information is often cryptic and mystical in nature. & Complications make scenes involving pre-War artifacts harder to understand, limiting your use of them. \\ \hline - Nomad & Re-roll 1d20 on Survival tests to travel, set up camp, and forage for food and water. In addition, ignore the first complication rolled when making these tests. & Barter and Speech tests increase their difficulty and complication range by 1 when dealing with inhabitants of a static settlement. Science cannot be a Tag skill. \\ \hline - Rite of Passage & The first time you spend Luck in a scene, roll 1\dice{}. If you roll an effect you have not spent that Luck point. & You view everyone who hasn't gone through your rite of passage as lesser. You cannot assist another PC without spending 1 AP first. \\ \hline - Tools of the Old World & You may use Survival instead of Repair or Science to repair or make use of pre-War tech. & The complication range of tests involving pre-War technology (not weapons) is increased by 2. \\ \hline - The Chosen One & The first d20 you purchase is free on tests relating to your tribe's quest, and you can always succeed at a cost. & The GM adds 2 AP to their pool when your quest comes up. \\ \hline + \multicolumn{3}{c}{\color[HTML]{FFFFFF}\textbf{TRIBAL TRAITS}} \\ + \rowcolor[HTML]{000000} + \multicolumn{1}{l}{\color[HTML]{FFFFFF}\textbf{TRAIT}} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\textbf{BENEFIT}} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\textbf{PENALTY}} \\ + Mother Wasteland & Spend 1 Luck point to gain insight into the quest, situation, or scene as if you'd spent 3 AP to use Obtain Information 3 times. This information is often cryptic and mystical in nature. & Complications make scenes involving pre-War artifacts harder to understand, limiting your use of them. \\ + Nomad & Re-roll 1d20 on Survival tests to travel, set up camp, and forage for food and water. In addition, ignore the first complication rolled when making these tests. & Barter and Speech tests increase their difficulty and complication range by 1 when dealing with inhabitants of a static settlement. Science cannot be a Tag skill. \\ + Rite of Passage & The first time you spend Luck in a scene, roll 1\dice{}. If you roll an effect you have not spent that Luck point. & You view everyone who hasn't gone through your rite of passage as lesser. You cannot assist another PC without spending 1 AP first. \\ + Tools of the Old World & You may use Survival instead of Repair or Science to repair or make use of pre-War tech. & The complication range of tests involving pre-War technology (not weapons) is increased by 2. \\ + The Chosen One & The first d20 you purchase is free on tests relating to your tribe's quest, and you can always succeed at a cost. & The GM adds 2 AP to their pool when your quest comes up. \\ \end{tabular} \end{center} @@ -402,29 +406,30 @@ Chose one of the following equipment packs, in accordance with your origin: \subsection{Tag Skill Equipment} For each Tag skill you selected during character creation, gain the items listen in the table below: \vspace*{10pt} +\begin{center} \rowcolors{1}{tablecolor1}{tablecolor2} \subtitlefont -\begin{tabular}{|p{1.8cm}|p{5.5cm}|}% - \hline% +\begin{tabular}{p{1.8cm}p{5.5cm}}% \rowcolor[HTML]{000000} - {\color[HTML]{FFFFFF}\textbf{TAG SKILL}} & {\color[HTML]{FFFFFF}\textbf{ITEMS RECEIVED}} \\ \hline - Athletics & Casual clothing, 1 Buffout \\ \hline - Barter & 2d20 additional caps \\ \hline - Big Guns & 4+2\dice{} shots of flamer fuel \\ \hline - Energy Weapons & Fusion cell containing 6+3\dice{} shots \\ \hline - Explosives & 2 Molotov cocktails or 2 baseball grenades \\ \hline - Lockpick & 4+2\dice{} bobby pins \\ \hline - Medicine & 1 first aid kit, 1 Stimpak \\ \hline - Melee Weapons & Machete or baseball bat \\ \hline - Pilot & Broken car parts (equivalent to 5 common scrap) \\ \hline - Repair & Multi-tool \\ \hline - Science & Lab coat, 1 dose of Mentats \\ \hline - Small Guns & 6+3\dice{} additional shots of ammunition of a type you already possess \\ \hline - Sneak & One dose of Calmex \\ \hline - Speech & Formal hat, formal clothing \\ \hline - Survival & 2 purified water, 1 iguana on a stick \\ \hline - Throwing & 4+2\dice{} throwing knives or 2+1\dice{} tomahawks \\ \hline - Unarmed & Knuckles \\ \hline + \multicolumn{1}{l}{\color[HTML]{FFFFFF}\textbf{TAG SKILL}} & \multicolumn{1}{l}{\color[HTML]{FFFFFF}\textbf{ITEMS RECEIVED}} \\ + Athletics & Casual clothing, 1 Buffout \\ + Barter & 2d20 additional caps \\ + Big Guns & 4+2\dice{} shots of flamer fuel \\ + Energy Weapons & Fusion cell containing 6+3\dice{} shots \\ + Explosives & 2 Molotov cocktails or 2 baseball grenades \\ + Lockpick & 4+2\dice{} bobby pins \\ + Medicine & 1 first aid kit, 1 Stimpak \\ + Melee Weapons & Machete or baseball bat \\ + Pilot & Broken car parts (equivalent to 5 common scrap) \\ + Repair & Multi-tool \\ + Science & Lab coat, 1 dose of Mentats \\ + Small Guns & 6+3\dice{} additional shots of ammunition of a type you already possess \\ + Sneak & One dose of Calmex \\ + Speech & Formal hat, formal clothing \\ + Survival & 2 purified water, 1 iguana on a stick \\ + Throwing & 4+2\dice{} throwing knives or 2+1\dice{} tomahawks \\ + Unarmed & Knuckles \\ \end{tabular} +\end{center} \end{minipage} \end{center} \ No newline at end of file diff --git a/parts/combat_2.tex b/parts/combat_2.tex index 9df5b0d..0bab4a2 100644 --- a/parts/combat_2.tex +++ b/parts/combat_2.tex @@ -21,16 +21,16 @@ When rolling \dice{}, roll a d6: \rowcolors{1}{tablecolor1}{tablecolor2} \subtitlefont -\begin{tabular}{|c|c|} - \hline +\begin{tabular}{cc} + \rowcolor[HTML]{000000} - {\color[HTML]{FFFFFF}\textbf{D6 ROLL}} & {\color[HTML]{FFFFFF}\textbf{RESULT}} \\ \hline - 1 & 1 damage \\ \hline - 2 & 2 damage \\ \hline - 3 & - \\ \hline - 4 & - \\ \hline - 5 & 1 damage + damage effect trigger \\ \hline - 6 & 1 damage + damage effect trigger \\ \hline + {\color[HTML]{FFFFFF}\textbf{D6 ROLL}} & {\color[HTML]{FFFFFF}\textbf{RESULT}} \\ + 1 & 1 damage \\ + 2 & 2 damage \\ + 3 & - \\ + 4 & - \\ + 5 & 1 damage + damage effect trigger \\ + 6 & 1 damage + damage effect trigger \\ \end{tabular} \subsection{Radiation Damage} @@ -60,17 +60,17 @@ All attacks while dying give an injury. \begin{center} \subtitlefont \rowcolors{1}{tablecolor1}{tablecolor2} -\begin{tabular}{|c|c|c|c|c|} - \hline +\begin{tabular}{ccccc} + \rowcolor[HTML]{000000} - {\color[HTML]{FFFFFF}\textbf{D20}} & \multicolumn{4}{|c|}{\color[HTML]{FFFFFF}\textbf{HIT LOCATION}} \\ \hline + {\color[HTML]{FFFFFF}\textbf{D20}} & \multicolumn{4}{|c|}{\color[HTML]{FFFFFF}\textbf{HIT LOCATION}} \\ \rowcolor[HTML]{000000} - {\color[HTML]{FFFFFF}\textbf{ROLL}} & {\color[HTML]{FFFFFF}\textbf{Humanoid}} & {\color[HTML]{FFFFFF}\textbf{Quadruped}} & {\color[HTML]{FFFFFF}\textbf{Flying Insect}} & {\color[HTML]{FFFFFF}\textbf{Mister Handy}} \\ \hline - 1-2 & Head & Head & Head & Optics (as head)\\ \hline - 3-8 & Torso & Torso & Torso & Main body (as torso) \\ \hline - 9-11 & Left Arm & Left Front Leg & Left Wing (as leg) & Arm 1\\ \hline - 12-14 & Right Arm & Right Front Leg & Right Wing (as leg) & Arm 2 \\ \hline - 15-17 & Left Leg & Left Hind Leg & Left Legs & Arm 3 \\ \hline - 18-20 & Right Leg & Right Hind Leg & Right Legs & Thruster (as leg) \\ \hline + {\color[HTML]{FFFFFF}\textbf{ROLL}} & {\color[HTML]{FFFFFF}\textbf{Humanoid}} & {\color[HTML]{FFFFFF}\textbf{Quadruped}} & {\color[HTML]{FFFFFF}\textbf{Flying Insect}} & {\color[HTML]{FFFFFF}\textbf{Mister Handy}} \\ + 1-2 & Head & Head & Head & Optics (as head)\\ + 3-8 & Torso & Torso & Torso & Main body (as torso) \\ + 9-11 & Left Arm & Left Front Leg & Left Wing (as leg) & Arm 1\\ + 12-14 & Right Arm & Right Front Leg & Right Wing (as leg) & Arm 2 \\ + 15-17 & Left Leg & Left Hind Leg & Left Legs & Arm 3 \\ + 18-20 & Right Leg & Right Hind Leg & Right Legs & Thruster (as leg) \\ \end{tabular} \end{center} \ No newline at end of file diff --git a/parts/npcs.tex b/parts/npcs.tex new file mode 100644 index 0000000..90304c5 --- /dev/null +++ b/parts/npcs.tex @@ -0,0 +1,46 @@ +\begin{center} + +\begin{minipage}[t]{0.47\textwidth} +\subsection{Raider Leader} +\textit{Level 14, Human Raider, Notable Character (204xp)} +\SPECIAL{9}{8}{8}{8}{6}{4}{6} +\begin{skills} +Athletics & 2 & Speech* & 4 \\ +Explosives* & 4 & Survival & 2 \\ +Melee Weapons* & 5 & Throwing & 2 \\ +Small Guns & 3 & Unarmed & 3 \\ +Sneak & 1 & & \\ +\end{skills} +\derived{28}{14}{1}{240 lbs}{+2\dice{}}{3} +\damager{0,3,3,2}{0,3,3,2}{0,0,0,0}{0,0,0,0} +\begin{attacks} + \attack{Unarmed Attack}{STR+Unarmed}{12}{4\dice{} Physical damage} + \attack{10mm Pistol}{PER+Small Guns}{11}{4\dice{} Physical damage, Fire rate 2, Range c, Close Quarters, Reliable} + \attack{Frag Grenade}{PER+Explosives}{12}{6\dice{} Physical damage, Blast, Throwing, Range M} + \attack{Sword (Electrified Blade)}{STR+Melee Weapons}{14}{7\dice{} Piercing 1 Energy damage, Parry} +\end{attacks} +\begin{abilities} + \ability{Aggressive}{Generate 1 AP when Raider Leader enters combat.} + \ability{Action Packed}{Raider Leader har 4 personal AP.} +\end{abilities} +\inventory{Heavy Raider Chest Piece, Sturdy Raider Leg x2, Heavy Raider Arm x2, 3 Frag Grenades, Hunting Rifle, Wealth 2} + +\end{minipage} \hfil \hspace{10pt} +\begin{minipage}[t]{0.47\textwidth} + \subsection{Fronk} +\textit{Level 1, Human, Normal Character (10xp)} +\SPECIAL{4}{5}{5}{7}{5}{6}{4} +\begin{skills} +Barter* & 3 & Speech & 2 \\ +Small Guns* & 3 & Survival & 1 \\ +Sneak & 1 & & \\ +\end{skills} +\derived{6}{11}{1}{190 lbs}{--}{--} +\damagers{0}{0}{0}{0} +\begin{attacks} + \attack{Unarmed Attack}{STR+Unarmed}{4}{2\dice{} Physical damage} + \attack{Pipe Gun}{PER+Small Guns}{8}{3\dice{} Physical damage, Fire rate 2, Range c, Close Quarters, Unreliable} +\end{attacks} +\inventory{Casual Clothes, Pipe Gun, Wealth 1} +\end{minipage} +\end{center} \ No newline at end of file