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2024-04-24 20:27:52 +02:00
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commit 417fd59358
2 changed files with 8 additions and 8 deletions

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@ -80,7 +80,7 @@ In order to make a skill check, you:
\item \textbf{Choose attribute+skill:} The DM decides which combination of \textbf{Attribute} and \textbf{Skill} would best fit what the character is trying to do. Each skill has a default attribute, but it could be any combination. The number you get from adding the attribute and the skill is the \textbf{Target Number}, which dice must roll under to succeed.
\item \textbf{Set the difficulty:} The DM decides on a difficulty of 1-5.
\item \textbf{Assemble the dice pool and roll:} By default, you roll 2d20 on any given skill check. You may purchase up to 3 additional dice with \textbf{Action Points}.
\item \textbf{Count successes:} Any roll equal to the target or under is a success. Any roll of 1 is a critical success, which counts for 2 successes. If the target is a \textbf{Tag Skill}, any normal success counts as a critical success. A roll of 20 generates a \textbf{Complication}.
\item \textbf{Count successes:} Any roll equal to the target or under is a success. Any roll of 1 is a critical success, which counts for 2 successes. If the target is a \textbf{Tag Skill}, any roll less than or equal to your skill level counts as a critical success. A roll of 20 generates a \textbf{Complication}.
\item \textbf{Compare successes to the difficulty}: You succeed the check if you scored a number of successes higher than or equal to the difficulty. Every success above the difficulty generates an \textbf{Action Point}.
\end{itemize}
@ -118,6 +118,7 @@ Initiative is determined without a roll. Each character has an initiative statis
The character who initiated combat takes a single turn. Afterwards, each character takes turns from highest initiative to lowest. Each turn consists of a single \textbf{Major Action} and a single \textbf{Minor Action}.
\vspace*{10pt}
\subsection{Minor Actions}
\begin{itemize}
\item \textbf{Aim:} Re-roll 1d20 on the first attack roll you make this turn.
@ -129,20 +130,19 @@ The character who initiated combat takes a single turn. Afterwards, each charact
\subsection{Major Actions}
\begin{itemize}
\item \textbf{Assist:}
\item \textbf{Attack:}
\item \textbf{Command an NPC:}
\item \textbf{Defend:}
\item \textbf{First Aid:}
\item \textbf{Assist:} You help another character with something they're attempting. Roll a single d20 against a relevant \textbf{attribute}+\textbf{skill} (doesn't have to be the same combination) and add any successes to the roll you're helping, assuming the roll you're helping generates at least 1 success on its own.
\item \textbf{Attack}
\item \textbf{Command an NPC:} Tell an allied NPC what to do. You may automatically assist using \textbf{CHA}+\textbf{speech}, \textbf{CHA}+\textbf{survival}, or \textbf{INT}+\textbf{science}, depending if it's a person, animal, or robot.
\item \textbf{Defend:} Make an \textbf{AGI}+\textbf{athletics} test, with a difficulty equal to your current Defense. If you succeed, add +1 to your Defense. For 2 AP, add an additional +1 to your Defense.
\item \textbf{First Aid:} Make an \textbf{INT}+\textbf{medicine} test.
\item \textbf{Rally:}
\item \textbf{Ready:}
\item \textbf{Sprint:}
\item \textbf{Test:}
\end{itemize}
\subsection{Prone}
\end{minipage} \hfil \hspace{30pt}
\begin{minipage}[t]{0.46\textwidth}
\subsection{Prone}
\subsection{Attack}
\end{minipage}
\end{center}