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@@ -112,22 +112,19 @@
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Eating more than one goodberry in a single round only provides you with the effects of one.
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\section{Variant Rules}
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We use the "Proficiency Dice", "Mixing Potions" and "Scroll Mishap" variant rules.
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We use the "Proficiency Dice", "Mixing Potions" and "Scroll Mishap" variant rules. We do not use the "Encumbrance" variant rule.
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\section{Ammunition}
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Mundane ammunition is not tracked. This includes thrown items.
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\end{minipage}\hfil
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\begin{minipage}[t]{.45\textwidth}
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\section{Unseen Attack}
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An attack against a creature that cannot see the attacker has advantage if and only if the attacker is able to see the target.
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\end{minipage}\hfil
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\begin{minipage}[t]{.45\textwidth}
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\section{Readying Multiple Attacks}
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Extra attack and multiattack work as normal when readying the attack action.
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\section{Encumbrance}
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Encumbrance is dumb.
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\section{Rations}
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Your characters don't eat. Cause I can't be bothered tracking that.
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@@ -152,7 +149,7 @@
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Barring a TPK, an absent player's character cannot die (There have been exceptions to this, but it's really a case-by-case thing).
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\section{Inspiration}
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The use of inspiration can be declared before any d20 roll rolled by any player to gain advantage on the roll.
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Inspiration can be expended after any failed d20 roll rolled by any player to re-roll.
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\end{minipage}
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\end{center}
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