diff --git a/D&D House Rules.pdf b/D&D House Rules.pdf index 3144d0c..0a1dca5 100644 Binary files a/D&D House Rules.pdf and b/D&D House Rules.pdf differ diff --git a/D&D House Rules.tex b/D&D House Rules.tex index 8a9ecc6..0f5e481 100644 --- a/D&D House Rules.tex +++ b/D&D House Rules.tex @@ -112,22 +112,19 @@ Eating more than one goodberry in a single round only provides you with the effects of one. \section{Variant Rules} - We use the "Proficiency Dice", "Mixing Potions" and "Scroll Mishap" variant rules. + We use the "Proficiency Dice", "Mixing Potions" and "Scroll Mishap" variant rules. We do not use the "Encumbrance" variant rule. \section{Ammunition} Mundane ammunition is not tracked. This includes thrown items. + \end{minipage}\hfil + \begin{minipage}[t]{.45\textwidth} \section{Unseen Attack} An attack against a creature that cannot see the attacker has advantage if and only if the attacker is able to see the target. - \end{minipage}\hfil - \begin{minipage}[t]{.45\textwidth} \section{Readying Multiple Attacks} Extra attack and multiattack work as normal when readying the attack action. - \section{Encumbrance} - Encumbrance is dumb. - \section{Rations} Your characters don't eat. Cause I can't be bothered tracking that. @@ -152,7 +149,7 @@ Barring a TPK, an absent player's character cannot die (There have been exceptions to this, but it's really a case-by-case thing). \section{Inspiration} - The use of inspiration can be declared before any d20 roll rolled by any player to gain advantage on the roll. + Inspiration can be expended after any failed d20 roll rolled by any player to re-roll. \end{minipage} \end{center}