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\section{Background}
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\section{Background}
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You may choose a background from the books, or you may simply choose 2 skill proficiencies and 2 languages/tools.
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You may choose a background from the books, or you may simply choose 2 skill proficiencies and 2 languages/tools.
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\section{Hit Points}
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When leveling up, you roll for Hit Points. Any roll of 1 on the die is rerolled.
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\end{minipage}
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\end{minipage}
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\end{center}
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\end{center}
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\section{Variant Rules}
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\section{Variant Rules}
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We use the "Proficiency Dice", "Mixing Potions" and "Scroll Mishap" variant rules.
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We use the "Proficiency Dice", "Mixing Potions" and "Scroll Mishap" variant rules.
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\section{Ammunition}
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Mundane ammunition is not tracked. This includes thrown items.
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\section{Unseen Attack}
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An attack against a creature that cannot see the attacker has advantage if and only if the attacker is able to see the target.
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\end{minipage}\hfil
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\end{minipage}\hfil
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\begin{minipage}[t]{.45\textwidth}
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\begin{minipage}[t]{.45\textwidth}
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\section{Readying Multiple Attacks}
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\section{Readying Multiple Attacks}
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\section{Absence}
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\section{Absence}
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Barring a TPK, an absent player's character cannot die (There have been exceptions to this, but it's really a case-by-case thing).
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Barring a TPK, an absent player's character cannot die (There have been exceptions to this, but it's really a case-by-case thing).
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\section{Inspiration}
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The use of inspiration can be declared before any d20 roll rolled by any player to gain advantage on the roll.
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\end{minipage}
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\end{minipage}
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\end{center}
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\end{center}
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\textbf{D100} & \textbf{Race} \\ \hline
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\textbf{D100} & \textbf{Race} \\ \hline
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01-02 & Aasimar* \\ \hline
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01-02 & Aasimar* \\ \hline
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03 & Astral Lineage* \\ \hline
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03 & Astral Lineage* \\ \hline
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04-10 & Beastfolk Lineage* \\ \hline
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04-09 & Beastfolk Lineage* \\ \hline
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11 & Birdfolk Lineage* \\ \hline
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10-11 & Birdfolk Lineage* \\ \hline
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12-14 & Dragonborn* \\ \hline
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12-14 & Dragonborn* \\ \hline
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15-23 & Dwarf* \\ \hline
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15-23 & Dwarf* \\ \hline
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24-32 & Elf* \\ \hline
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24-32 & Elf* \\ \hline
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