diff --git a/D&D House Rules.pdf b/D&D House Rules.pdf index 58484ff..b838229 100644 Binary files a/D&D House Rules.pdf and b/D&D House Rules.pdf differ diff --git a/D&D House Rules.tex b/D&D House Rules.tex index 29f222f..3b27b65 100644 --- a/D&D House Rules.tex +++ b/D&D House Rules.tex @@ -77,6 +77,9 @@ \section{Background} You may choose a background from the books, or you may simply choose 2 skill proficiencies and 2 languages/tools. + \section{Hit Points} + When leveling up, you roll for Hit Points. Any roll of 1 on the die is rerolled. + \end{minipage} \end{center} @@ -108,6 +111,12 @@ \section{Variant Rules} We use the "Proficiency Dice", "Mixing Potions" and "Scroll Mishap" variant rules. + \section{Ammunition} + Mundane ammunition is not tracked. This includes thrown items. + + \section{Unseen Attack} + An attack against a creature that cannot see the attacker has advantage if and only if the attacker is able to see the target. + \end{minipage}\hfil \begin{minipage}[t]{.45\textwidth} \section{Readying Multiple Attacks} @@ -135,6 +144,9 @@ \section{Absence} Barring a TPK, an absent player's character cannot die (There have been exceptions to this, but it's really a case-by-case thing). + + \section{Inspiration} + The use of inspiration can be declared before any d20 roll rolled by any player to gain advantage on the roll. \end{minipage} \end{center} @@ -152,8 +164,8 @@ \textbf{D100} & \textbf{Race} \\ \hline 01-02 & Aasimar* \\ \hline 03 & Astral Lineage* \\ \hline - 04-10 & Beastfolk Lineage* \\ \hline - 11 & Birdfolk Lineage* \\ \hline + 04-09 & Beastfolk Lineage* \\ \hline + 10-11 & Birdfolk Lineage* \\ \hline 12-14 & Dragonborn* \\ \hline 15-23 & Dwarf* \\ \hline 24-32 & Elf* \\ \hline