import typing from BaseClasses import Region, CollectionState from .data.Locations import location_dict from .data.Constants import EPISODES, CHALLENGES, REQUIREMENTS if typing.TYPE_CHECKING: from . import Sly3World from .Sly3Options import Sly3Options def create_access_rule(episode: str, n: int, options: "Sly3Options", player: int): """Returns a function that checks if the player has access to a specific region""" def rule(state: CollectionState): access = True if episode == "Honor Among Thieves": access = access and state.count_group("Crew", player) == 7 else: access = access and state.count(episode, player) == 1 if n > 1: section_requirements = [ sum( ep_reqs, [] ) for ep_reqs in REQUIREMENTS["Jobs"][episode][:n-1] ] requirements = list(set(sum(section_requirements, []))) access = access and all(state.has(i, player) for i in requirements) return access return rule def create_regions_sly3(world: "Sly3World"): """Creates a region for each chapter of each episode""" menu = Region("Menu", world.player, world.multiworld) menu.add_locations({ f"ThiefNet {i+1:02}": location_dict[f"ThiefNet {i+1:02}"].code for i in range(world.options.thiefnet_locations) }) world.multiworld.regions.append(menu) for i, episode in enumerate(EPISODES.keys()): print(f"==={episode}===") for n in range(1,5): if n == 2 and episode == "Honor Among Thieves": break region = Region(f"Episode {i+1} ({n})", world.player, world.multiworld) region.add_locations({ f"{episode} - {job}": location_dict[f"{episode} - {job}"].code for job in EPISODES[episode][n-1] }) region.add_locations({ f"{episode} - {challenge}": location_dict[f"{episode} - {challenge}"].code for challenge in CHALLENGES[episode][n-1] }) world.multiworld.regions.append(region) menu.connect( region, None, create_access_rule(episode, n, world.options, world.player) )