Files
pokemon-foundry/modules/sheets/pokemonCharacterSheet.js
Nikolaj 84a58e3b48
2025-08-05 10:56:06 +02:00

443 lines
11 KiB
JavaScript

const api = foundry.applications.api;
const sheets = foundry.applications.sheets;
export default class pokemonCharacterSheet extends api.HandlebarsApplicationMixin(sheets.ActorSheetV2) {
static effectivenessChart = {
"normal": {
"normal": 1,
"fire": 1,
"water": 1,
"electric": 1,
"grass": 1,
"ice": 1,
"fighting": 1,
"poison": 1,
"ground": 1,
"flying": 1,
"psychic": 1,
"bug": 1,
"rock": 0.5,
"ghost": 0,
"dragon": 1,
"dark": 1,
"steel": 0.5
},
"fire": {
"normal": 1,
"fire": 0.5,
"water": 0.5,
"electric": 1,
"grass": 2,
"ice": 2,
"fighting": 1,
"poison": 1,
"ground": 1,
"flying": 1,
"psychic": 1,
"bug": 2,
"rock": 0.5,
"ghost": 1,
"dragon": 0.5,
"dark": 1,
"steel": 2
},
"water": {
"normal": 1,
"fire": 2,
"water": 0.5,
"electric": 1,
"grass": 0.5,
"ice": 1,
"fighting": 1,
"poison": 1,
"ground": 2,
"flying": 1,
"psychic": 1,
"bug": 1,
"rock": 2,
"ghost": 1,
"dragon": 0.5,
"dark": 1,
"steel": 1
},
"electric": {
"normal": 1,
"fire": 1,
"water": 2,
"electric": 0.5,
"grass": 0.5,
"ice": 1,
"fighting": 1,
"poison": 1,
"ground": 0,
"flying": 2,
"psychic": 1,
"bug": 1,
"rock": 1,
"ghost": 1,
"dragon": 0.5,
"dark": 1,
"steel": 1
},
"grass": {
"normal": 1,
"fire": 0.5,
"water": 2,
"electric": 1,
"grass": 0.5,
"ice": 1,
"fighting": 1,
"poison": 0.5,
"ground": 2,
"flying": 0.5,
"psychic": 1,
"bug": 0.5,
"rock": 2,
"ghost": 1,
"dragon": 0.5,
"dark": 1,
"steel": 0.5
},
"ice": {
"normal": 1,
"fire": 0.5,
"water": 0.5,
"electric": 1,
"grass": 2,
"ice": 0.5,
"fighting": 1,
"poison": 1,
"ground": 2,
"flying": 2,
"psychic": 1,
"bug": 1,
"rock": 1,
"ghost": 1,
"dragon": 2,
"dark": 1,
"steel": 0.5
},
"fighting": {
"normal": 2,
"fire": 1,
"water": 1,
"electric": 1,
"grass": 1,
"ice": 2,
"fighting": 1,
"poison": 0.5,
"ground": 1,
"flying": 0.5,
"psychic": 0.5,
"bug": 0.5,
"rock": 2,
"ghost": 0,
"dragon": 1,
"dark": 2,
"steel": 2
},
"poison": {
"normal": 1,
"fire": 1,
"water": 1,
"electric": 1,
"grass": 2,
"ice": 1,
"fighting": 1,
"poison": 0.5,
"ground": 0.5,
"flying": 1,
"psychic": 1,
"bug": 1,
"rock": 0.5,
"ghost": 0.5,
"dragon": 1,
"dark": 1,
"steel": 0
},
"ground": {
"normal": 1,
"fire": 2,
"water": 1,
"electric": 2,
"grass": 0.5,
"ice": 1,
"fighting": 1,
"poison": 2,
"ground": 1,
"flying": 0,
"psychic": 1,
"bug": 0.5,
"rock": 2,
"ghost": 1,
"dragon": 1,
"dark": 1,
"steel": 2
},
"flying": {
"normal": 1,
"fire": 1,
"water": 1,
"electric": 0.5,
"grass": 2,
"ice": 1,
"fighting": 2,
"poison": 1,
"ground": 1,
"flying": 1,
"psychic": 1,
"bug": 2,
"rock": 0.5,
"ghost": 1,
"dragon": 1,
"dark": 1,
"steel": 0.5
},
"psychic": {
"normal": 1,
"fire": 1,
"water": 1,
"electric": 1,
"grass": 1,
"ice": 1,
"fighting": 2,
"poison": 2,
"ground": 1,
"flying": 1,
"psychic": 0.5,
"bug": 1,
"rock": 1,
"ghost": 1,
"dragon": 1,
"dark": 0,
"steel": 0.5
},
"bug": {
"normal": 1,
"fire": 0.5,
"water": 1,
"electric": 1,
"grass": 2,
"ice": 1,
"fighting": 0.5,
"poison": 0.5,
"ground": 1,
"flying": 0.5,
"psychic": 2,
"bug": 1,
"rock": 1,
"ghost": 0.5,
"dragon": 1,
"dark": 2,
"steel": 0.5
},
"rock": {
"normal": 1,
"fire": 2,
"water": 1,
"electric": 1,
"grass": 1,
"ice": 2,
"fighting": 0.5,
"poison": 1,
"ground": 0.5,
"flying": 2,
"psychic": 1,
"bug": 2,
"rock": 1,
"ghost": 1,
"dragon": 1,
"dark": 1,
"steel": 0.5
},
"ghost": {
"normal": 0,
"fire": 1,
"water": 1,
"electric": 1,
"grass": 1,
"ice": 1,
"fighting": 1,
"poison": 1,
"ground": 1,
"flying": 1,
"psychic": 2,
"bug": 1,
"rock": 1,
"ghost": 2,
"dragon": 1,
"dark": 0.5,
"steel": 0.5
},
"dragon": {
"normal": 1,
"fire": 1,
"water": 1,
"electric": 1,
"grass": 1,
"ice": 1,
"fighting": 1,
"poison": 1,
"ground": 1,
"flying": 1,
"psychic": 1,
"bug": 1,
"rock": 1,
"ghost": 1,
"dragon": 2,
"dark": 1,
"steel": 0.5
},
"dark": {
"normal": 1,
"fire": 1,
"water": 1,
"electric": 1,
"grass": 1,
"ice": 1,
"fighting": 0.5,
"poison": 1,
"ground": 1,
"flying": 1,
"psychic": 2,
"bug": 1,
"rock": 1,
"ghost": 2,
"dragon": 1,
"dark": 0.5,
"steel": 0.5
},
"steel": {
"normal": 1,
"fire": 0.5,
"water": 0.5,
"electric": 0.5,
"grass": 1,
"ice": 2,
"fighting": 1,
"poison": 1,
"ground": 1,
"flying": 1,
"psychic": 1,
"bug": 1,
"rock": 2,
"ghost": 1,
"dragon": 1,
"dark": 1,
"steel": 0.5
}
}
sheetContext = {};
tab = "tab1";
static DEFAULT_OPTIONS = {
tag: "form",
classes: ["pokemon", "sheet", "characterSheet"],
tabs: [
{navSelector: ".tabs", contentSelector: ".content", initial: this.tab}
],
form: {
submitOnChange: true,
closeOnSubmit: false
},
position: {
width: 650
}
}
static PARTS = {
header: { template: "systems/pokemon/templates/sheets/character/header.hbs" },
sidebar: { template: "systems/pokemon/templates/sheets/character/sidebar.hbs" }
}
get title() {
return this.actor.name;
}
/** @override */
_configureRenderOptions(options) {
super._configureRenderOptions(options);
if (this.document.limited) options.parts = ["header"]
else options.parts = ["header", "sidebar"];
}
/** @override */
async _prepareContext(options) {
// #################################################################################################
// #################################################################################################
// ## ##
// ## Creates Basic Datamodel, which is used to fill the HTML together with Handelbars with Data. ##
// ## ##
// #################################################################################################
// #################################################################################################
const baseData = await super._prepareContext();
let context = {
// Set General Values
owner: baseData.document.isOwner,
editable: baseData.editable,
actor: baseData.document,
system: baseData.document.system,
items: baseData.document.items,
config: CONFIG.POKEMON,
isGM: baseData.user.isGM,
effects: baseData.document.effects,
types: ["normal", "fire", "water", "electric", "grass", "ice", "fighting", "poison", "ground", "flying", "psychic", "bug", "rock", "ghost", "dragon", "dark", "steel", "fairy"]
};
context = this.calculateDerivated(context)
this.sheetContext = context;
context.system.tab = this.tab;
return context;
}
calculateDerivated(context) {
context.system.phArmorClass = 10+context.system.stats.defense;
context.system.spArmorClass = 10+context.system.stats.defense;
if (context.system.defenseCategory == "Physical") {
context.system.phArmorClass += 2;
} else {
context.system.spArmorClass += 2;
}
context.defenses = context.types.map(type => this.calcEffectiveness(context, type));
context.system.speed = 30+5*context.system.stats.speed;
return context;
}
calcEffectiveness(context, type) {
var effectiveness = 1
effectiveness *= effectivenessChart[type][context.system.type1]
if (context.system.type2 != "") {
effectiveness *= effectivenessChart[type][context.system.type2]
}
return effectiveness
}
/** @override */
_onRender(context, options) {
const tabs = new foundry.applications.ux.Tabs({navSelector: ".tabs", contentSelector: ".content", initial: this.tab});
tabs.bind(this.element);
// tabs.activate(this.tab);
tabs.callback = () => {
this.tab = tabs.active;
}
}
}