121 lines
5.9 KiB
JavaScript
121 lines
5.9 KiB
JavaScript
const api = foundry.applications.api;
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const sheets = foundry.applications.sheets;
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export default class pokemonCharacterSheet extends api.HandlebarsApplicationMixin(sheets.ActorSheetV2) {
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effectivenessChart = {
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'Normal': {'Rock': '0.5', 'Ghost': '0', 'Steel': '0.5'}, 'Fire': {'Fire': '0.5', 'Water': '0.5', 'Grass': '2', 'Ice': '2', 'Bug': '2', 'Rock': '0.5', 'Dragon': '0.5', 'Steel': '2'}, 'Water': {'Fire': '2', 'Water': '0.5', 'Grass': '0.5', 'Ground': '2', 'Rock': '2', 'Dragon': '0.5'}, 'Electric': {'Water': '2', 'Electric': '0.5', 'Grass': '0.5', 'Ground': '0', 'Flying': '2', 'Dragon': '0.5'}, 'Grass': {'Fire': '0.5', 'Water': '2', 'Grass': '0.5', 'Poison': '0.5', 'Ground': '2', 'Flying': '0.5', 'Bug': '0.5', 'Rock': '2', 'Dragon': '0.5', 'Steel': '0.5'}, 'Ice': {'Fire': '0.5', 'Water': '0.5', 'Grass': '2', 'Ice': '0.5', 'Ground': '2', 'Flying': '2', 'Dragon': '2', 'Steel': '0.5'}, 'Fighting': {'Normal': '2', 'Ice': '2', 'Poison': '0.5', 'Flying': '0.5', 'Psychic': '0.5', 'Bug': '0.5', 'Rock': '2', 'Ghost': '0', 'Dark': '2', 'Steel': '2', 'Fairy': '0.5'}, 'Poison': {'Grass': '2', 'Poison': '0.5', 'Ground': '0.5', 'Rock': '0.5', 'Ghost': '0.5', 'Steel': '0', 'Fairy': '2'}, 'Ground': {'Fire': '2', 'Electric': '2', 'Grass': '0.5', 'Poison': '2', 'Flying': '0', 'Bug': '0.5', 'Rock': '2', 'Steel': '2'}, 'Flying': {'Electric': '0.5', 'Grass': '2', 'Fighting': '2', 'Bug': '2', 'Rock': '0.5', 'Steel': '0.5'}, 'Psychic': {'Fighting': '2', 'Poison': '2', 'Psychic': '0.5', 'Dark': '0', 'Steel': '0.5'}, 'Bug': {'Fire': '0.5', 'Grass': '2', 'Fighting': '0.5', 'Poison': '0.5', 'Flying': '0.5', 'Psychic': '2', 'Ghost': '0.5', 'Dark': '2', 'Steel': '0.5', 'Fairy': '0.5'}, 'Rock': {'Fire': '0.5', 'Ice': '2', 'Fighting': '0.5', 'Ground': '0.5', 'Flying': '2', 'Bug': '2', 'Steel': '0.5'}, 'Ghost': {'Normal': '0', 'Psychic': '2', 'Ghost': '2', 'Dark': '0.5'}, 'Dragon': {'Dragon': '2', 'Steel': '0.5', 'Fairy': '0'}, 'Dark': {'Fighting': '0.5', 'Psychic': '2', 'Ghost': '2', 'Dark': '0.5', 'Fairy': '0.5'}, 'Steel': {'Fire': '0.5', 'Water': '0.5', 'Electric': '0.5', 'Ice': '2', 'Rock': '2', 'Steel': '0.5', 'Fairy': '2'}, 'Fairy': {'Fire': '0.5', 'Fighting': '2', 'Poison': '0.5', 'Dragon': '2', 'Dark': '2', 'Steel': '0.5'}
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};
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sheetContext = {};
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tab = "tab1";
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static DEFAULT_OPTIONS = {
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tag: "form",
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classes: ["pokemon", "sheet", "characterSheet"],
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tabs: [
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{navSelector: ".tabs", contentSelector: ".content", initial: this.tab}
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],
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form: {
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submitOnChange: true,
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closeOnSubmit: false
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},
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position: {
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width: 650
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}
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}
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static PARTS = {
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header: { template: "systems/pokemon/templates/sheets/character/header.hbs" },
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sidebar: { template: "systems/pokemon/templates/sheets/character/sidebar.hbs" }
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}
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get title() {
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return this.actor.name;
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}
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/** @override */
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_configureRenderOptions(options) {
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super._configureRenderOptions(options);
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if (this.document.limited) options.parts = ["header"]
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else options.parts = ["header", "sidebar"];
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}
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/** @override */
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async _prepareContext(options) {
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// #################################################################################################
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// #################################################################################################
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// ## ##
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// ## Creates Basic Datamodel, which is used to fill the HTML together with Handelbars with Data. ##
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// ## ##
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// #################################################################################################
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// #################################################################################################
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const baseData = await super._prepareContext();
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let context = {
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// Set General Values
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owner: baseData.document.isOwner,
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editable: baseData.editable,
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actor: baseData.document,
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system: baseData.document.system,
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items: baseData.document.items,
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config: CONFIG.POKEMON,
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isGM: baseData.user.isGM,
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effects: baseData.document.effects,
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types: ["normal", "fire", "water", "electric", "grass", "ice", "fighting", "poison", "ground", "flying", "psychic", "bug", "rock", "ghost", "dragon", "dark", "steel", "fairy"]
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};
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context = this.calculateDerivated(context)
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this.sheetContext = context;
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context.system.tab = this.tab;
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return context;
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}
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calculateDerivated(context) {
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context.system.phArmorClass = 10+context.system.stats.defense;
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context.system.spArmorClass = 10+context.system.stats.defense;
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if (context.system.defenseCategory == "Physical") {
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context.system.phArmorClass += 2;
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} else {
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context.system.spArmorClass += 2;
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}
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context.defenses = context.types.map(type => this.calcEffectiveness(context, type));
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context.system.speed = 30+5*context.system.stats.speed;
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return context;
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}
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calcEffectiveness(context, type) {
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var effectiveness = 1
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effectiveness *= this.effectivenessChart[type][context.system.type1] ?? 1;
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if (context.system.type2 != "") {
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effectiveness *= this.effectivenessChart[type][context.system.type2] ?? 1;
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}
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return effectiveness
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}
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/** @override */
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_onRender(context, options) {
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const tabs = new foundry.applications.ux.Tabs({navSelector: ".tabs", contentSelector: ".content", initial: this.tab});
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tabs.bind(this.element);
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// tabs.activate(this.tab);
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tabs.callback = () => {
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this.tab = tabs.active;
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}
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}
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} |