✨
This commit is contained in:
@@ -504,12 +504,12 @@
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/* On mouse-over, add a grey background color */
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/* On mouse-over, add a grey background color */
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.container:hover input ~ .checkmark {
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.container:hover input ~ .checkmark {
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background-color: #3de31c;
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background-color: #83f16d;
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}
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}
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/* When the radio button is checked, add a blue background */
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/* When the radio button is checked, add a blue background */
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.container input:checked ~ .checkmark {
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.container input:checked ~ .checkmark {
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background-color: #69f84d;
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background-color: #30da0c;
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}
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}
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/* Create the indicator (the dot/circle - hidden when not checked) */
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/* Create the indicator (the dot/circle - hidden when not checked) */
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@@ -527,8 +527,8 @@
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/* Style the indicator (dot/circle) */
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/* Style the indicator (dot/circle) */
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.container .checkmark:after {
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.container .checkmark:after {
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top: 5px;
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top: 5px;
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left: 8px;
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left: 13px;
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width: 13px;
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width: 10px;
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height: 10px;
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height: 10px;
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border-radius: 50%;
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border-radius: 50%;
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background: black;
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background: black;
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@@ -430,10 +430,10 @@
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-o-border-radius: 10px;
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-o-border-radius: 10px;
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}
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}
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.pokemon.sheet.characterSheet .container:hover input ~ .checkmark {
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.pokemon.sheet.characterSheet .container:hover input ~ .checkmark {
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background-color: #3de31c;
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background-color: #83f16d;
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}
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}
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.pokemon.sheet.characterSheet .container input:checked ~ .checkmark {
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.pokemon.sheet.characterSheet .container input:checked ~ .checkmark {
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background-color: #69f84d;
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background-color: #30da0c;
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}
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}
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.pokemon.sheet.characterSheet .checkmark:after {
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.pokemon.sheet.characterSheet .checkmark:after {
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content: "";
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content: "";
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@@ -445,8 +445,8 @@
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}
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}
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.pokemon.sheet.characterSheet .container .checkmark:after {
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.pokemon.sheet.characterSheet .container .checkmark:after {
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top: 5px;
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top: 5px;
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left: 8px;
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left: 13px;
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width: 13px;
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width: 10px;
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height: 10px;
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height: 10px;
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border-radius: 50%;
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border-radius: 50%;
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background: black;
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background: black;
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@@ -1,5 +1,5 @@
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{
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{
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"version": "0.0.46",
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"version": "0.0.47",
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"id": "pokemon",
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"id": "pokemon",
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"title": "Pokémon TTRPG",
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"title": "Pokémon TTRPG",
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"description": "A Pokémon TTRPG",
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"description": "A Pokémon TTRPG",
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BIN
system.zip
BIN
system.zip
Binary file not shown.
@@ -28,24 +28,28 @@
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"current": 0
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"current": 0
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},
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},
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"moves": {
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"moves": {
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"move 1": {
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"move1": {
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"category": 0,
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"name": "",
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"type": 0,
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"category": "Physical",
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"type": "Normal",
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"description": ""
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"description": ""
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},
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},
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"move 2": {
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"move2": {
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"category": 0,
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"name": "",
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"type": 0,
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"category": "Physical",
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"type": "Normal",
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"description": ""
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"description": ""
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},
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},
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"move 3": {
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"move3": {
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"category": 0,
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"name": "",
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"type": 0,
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"category": "Physical",
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"type": "Normal",
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"description": ""
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"description": ""
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},
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},
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"move 4": {
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"move4": {
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"category": 0,
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"name": "",
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"type": 0,
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"category": "Physical",
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"type": "Normal",
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"description": ""
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"description": ""
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}
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}
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}
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}
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@@ -1,2 +1,18 @@
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<div class="charSheetBox">
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<div class="combatBox">
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<div class="row">
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<input class="inputText moveName" type="text" name="system.moves.move1.name" value="{{system.moves.move1.name}}">
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<textarea class="inputText moveDescription" type="text" name="system.moves.move1.name">{{system.moves.move1.description}}</textarea>
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</div>
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<div class="row">
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<input class="inputText moveName" type="text" name="system.moves.move2.name" value="{{system.moves.move2.name}}">
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<textarea class="inputText moveDescription" type="text" name="system.moves.move2.name">{{system.moves.move2.description}}</textarea>
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</div>
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<div class="row">
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<input class="inputText moveName" type="text" name="system.moves.move3.name" value="{{system.moves.move3.name}}">
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<textarea class="inputText moveDescription" type="text" name="system.moves.move3.name">{{system.moves.move3.description}}</textarea>
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</div>
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<div class="row">
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<input class="inputText moveName" type="text" name="system.moves.move4.name" value="{{system.moves.move4.name}}">
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<textarea class="inputText moveDescription" type="text" name="system.moves.move4.name">{{system.moves.move4.description}}</textarea>
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</div>
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</div>
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</div>
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