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5
modules/config.js
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5
modules/config.js
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export const POKEMON = {};
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POKEMON.attributes = {
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Test: "TEST!"
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}
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0
modules/dialog.js
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0
modules/dialog.js
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0
modules/dice.js
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0
modules/dice.js
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0
modules/listenerFunction.js
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0
modules/listenerFunction.js
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34
modules/objects/pokemonActor.js
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34
modules/objects/pokemonActor.js
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export default class pokemonActor extends Actor {
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preparedata() {
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// In case some steps need to be overwritten later
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super.preparedata();
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}
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prepareDerivedData() {
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const actorData = this.system;
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this._preparePlayerCharacterData(actorData);
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}
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_preparePlayerCharacterData(actorData) {
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this._setCharacterValues(actorData);
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}
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async _setCharacterValues(data) {
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// Calculations of values here
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}
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setNote(note) {
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this.update({"system.note ": note});
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}
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addLogEntry(entry) {
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// Add a log entry to the character event log
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let log = this.system.log;
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log.push(entry);
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this.update({"system.log": log})
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}
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}
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@@ -1,5 +0,0 @@
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export default class PokemonItemSheet extends foundry.appv1.sheets.ItemSheet {
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get template() {
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return `systems/pokemon/templates/sheets/${this.item.type}-sheet.html`
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}
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}
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80
modules/sheets/pokemonCharacterSheet.js
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80
modules/sheets/pokemonCharacterSheet.js
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const api = foundry.applications.api;
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const sheets = foundry.applications.sheets;
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export default class pokemonCharacterSheet extends api.HandlebarApplicationMixin(sheets.ActorSheetV2) {
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sheetContext = {};
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static DEFAULT_OPTIONS = {
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tag: "form",
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classes: ["pokemon", "sheet", "characterSheet"],
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actions: {
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},
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form: {
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submitOnChange: true,
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closeOnSubmit: false
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},
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position: {
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width: 650
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}
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}
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static PARTS = {
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header: { template: "systems/pokemon/templates/sheets/character/header.hbs" },
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sidebar: { template: "systems/pokemon/templates/sheets/character/sidebar.hbs" }
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}
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get title() {
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return this.actor.name;
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}
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/** @override */
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_configureRenderOptions(options) {
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super._configureRenderOptions(options);
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if (this.document.limited) options.parts = ["header"]
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else options.parts = ["header", "sidebar"];
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}
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/** @override */
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async _prepareContext(options) {
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// #################################################################################################
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// #################################################################################################
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// ## ##
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// ## Creates Basic Datamodel, which is used to fill the HTML together with Handelbars with Data. ##
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// ## ##
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// #################################################################################################
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// #################################################################################################
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const baseData = await super._prepareContext();
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let context = {
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// Set General Values
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owner: baseData.document.isOwner,
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editable: baseData.editable,
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actor: baseData.document,
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system: baseData.document.system,
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items: baseData.document.items,
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config: CONFIG.POKEMON,
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isGM: baseData.user.isGM,
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effects: baseData.document.effects
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};
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this.sheetContext = context;
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return context;
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}
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/** @override */
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_onRender(context, options) {
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const tabs = new foundry.applications.ux.Tabs({navSelector: ".tabs", contentSelector: ".content", initial: "tab1"});
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tabs.bind(this.element);
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const tabs2 = new foundry.applications.ux.Tabs({navSelector: ".tabs2", contentSelector: ".content2", initial: "tab2-1"});
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tabs2.bind(this.element);
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}
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}
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0
modules/utils.js
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0
modules/utils.js
Normal file
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