using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Collections.Generic; namespace Solitaire.Entities { public interface IGameEntity { int DrawOrder {get;} bool Following {get;} Vector2 Position {get;} int Offset {get; set;} void Update(GameTime gameTime, Vector2 mPosition, bool mReleased, bool mHolding, List entities); void Draw(SpriteBatch spriteBatch, GameTime gameTime); } }