Files
Gwendolyn/funcs/games/hex.py

454 lines
20 KiB
Python

import random
import copy
import math
import discord
from .hexDraw import DrawHex
BOARDWIDTH = 11
ALL_POSITIONS = [(i,j) for i in range(11) for j in range(11)]
ALL_SET = set(ALL_POSITIONS)
EMPTY_DIJKSTRA = {}
for position in ALL_POSITIONS:
EMPTY_DIJKSTRA[position] = math.inf # an impossibly high number
HEX_DIRECTIONS = [(0,1),(-1,1),(-1,0),(0,-1),(1,-1),(1,0)]
class HexGame():
def __init__(self, bot):
self.bot = bot
self.draw = DrawHex(bot)
async def surrender(self, ctx):
channel = str(ctx.channel_id)
game = self.bot.database["hex games"].find_one({"_id":channel})
user = f"#{ctx.author.id}"
players = game["players"]
if user not in players:
await ctx.send("You can't surrender when you're not a player.")
else:
opponent = (players.index(user) + 1) % 2
opponentName = self.bot.databaseFuncs.getName(players[opponent])
self.bot.database["hex games"].update_one({"_id":channel},{"$set":{"winner":opponent + 1}})
await ctx.send(f"{ctx.author.display_name} surrendered. That means {opponentName} won! Adding 30 Gwendobucks to their account")
with open(f"resources/games/oldImages/hex{channel}", "r") as f:
oldImage = await ctx.channel.fetch_message(int(f.read()))
if oldImage is not None:
await oldImage.delete()
else:
self.bot.log("The old image was already deleted")
self.bot.log("Sending the image")
filePath = f"resources/games/hexBoards/board{channel}.png"
oldImage = await ctx.channel.send(file = discord.File(filePath))
with open(f"resources/games/oldImages/hex{channel}", "w") as f:
f.write(str(oldImage.id))
# Swap
async def swap(self, ctx):
channel = str(ctx.channel_id)
game = self.bot.database["hex games"].find_one({"_id":channel})
user = f"#{ctx.author.id}"
if game is None:
await ctx.send("You can't swap nothing")
elif user not in game["players"]:
await ctx.send("You're not in the game")
elif len(game["gameHistory"]) != 1: # Only after the first move
await ctx.send("You can only swap as the second player after the very first move.")
elif user != game["players"][game["turn"]-1]:
await ctx.send("You can only swap after your opponent has placed their piece")
else:
self.bot.database["hex games"].update_one({"_id":channel},
{"$set":{"players":game["players"][::-1]}}) # Swaps their player-number
# Swaps the color of the hexes on the board drawing:
self.draw.drawSwap(channel)
opponent = game["players"][::-1][game["turn"]-1]
gwendoTurn = (opponent == f"#{self.bot.user.id}")
opponentName = self.bot.databaseFuncs.getName(opponent)
await ctx.send(f"The color of the players were swapped. It is now {opponentName}'s turn")
with open(f"resources/games/oldImages/hex{channel}", "r") as f:
oldImage = await ctx.channel.fetch_message(int(f.read()))
if oldImage is not None:
await oldImage.delete()
else:
self.bot.log("The old image was already deleted")
self.bot.log("Sending the image")
filePath = f"resources/games/hexBoards/board{channel}.png"
oldImage = await ctx.channel.send(file = discord.File(filePath))
with open(f"resources/games/oldImages/hex{channel}", "w") as f:
f.write(str(oldImage.id))
if gwendoTurn:
await self.hexAI(ctx)
# Starts the game
async def start(self, ctx, opponent):
try:
await ctx.defer()
except:
self.bot.log("Defer failed")
user = f"#{ctx.author.id}"
channel = str(ctx.channel_id)
game = self.bot.database["hex games"].find_one({"_id":channel})
startedGame = False
canStart = True
if game != None:
sendMessage = "There's already a hex game going on in this channel"
logMessage = "There was already a game going on"
canStart = False
else:
if type(opponent) == int:
# Opponent is Gwendolyn
if opponent in range(1, 6):
opponentName = "Gwendolyn"
difficulty = int(opponent)
diffText = f" with difficulty {difficulty}"
opponent = f"#{self.bot.user.id}"
else:
sendMessage = "Difficulty doesn't exist"
logMessage = "They tried to play against a difficulty that doesn't exist"
canStart = False
elif type(opponent) == discord.member.Member:
if opponent.bot:
# User has challenged a bot
if opponent == self.bot.user:
# It was Gwendolyn
opponentName = "Gwendolyn"
difficulty = 2
diffText = f" with difficulty {difficulty}"
opponent = f"#{self.bot.user.id}"
else:
sendMessage = "You can't challenge a bot!"
logMessage = "They tried to challenge a bot"
canStart = False
else:
# Opponent is another player
if ctx.author != opponent:
opponentName = opponent.display_name
opponent = f"#{opponent.id}"
difficulty = 5
diffText = ""
else:
sendMessage = "You can't play against yourself"
logMessage = "They tried to play against themself"
canStart = False
else:
canStart = False
logMessage = f"Opponent was neither int or member. It was {type(opponent)}"
sendMessage = "Something went wrong"
if canStart:
# board is 11x11
board = [[0 for i in range(BOARDWIDTH)] for j in range(BOARDWIDTH)]
players = [user, opponent]
random.shuffle(players) # random starting player
gameHistory = []
newGame = {"_id":channel,"board":board, "winner":0,
"players":players, "turn":1, "difficulty":difficulty, "gameHistory":gameHistory}
self.bot.database["hex games"].insert_one(newGame)
# draw the board
self.draw.drawBoard(channel)
gwendoTurn = (players[0] == f"#{self.bot.user.id}")
startedGame = True
turnName = self.bot.databaseFuncs.getName(players[0])
sendMessage = f"Started Hex game against {opponentName}{diffText}. It's {turnName}'s turn"
logMessage = "Game started"
await ctx.send(sendMessage)
self.bot.log(logMessage)
if startedGame:
filePath = f"resources/games/hexBoards/board{ctx.channel_id}.png"
newImage = await ctx.channel.send(file = discord.File(filePath))
with open(f"resources/games/oldImages/hex{ctx.channel_id}", "w") as f:
f.write(str(newImage.id))
if gwendoTurn:
await self.hexAI(ctx)
# Places a piece at the given location and checks things afterwards
async def placeHex(self, ctx, position : str, user):
channel = str(ctx.channel_id)
game = self.bot.database["hex games"].find_one({"_id":channel})
placedPiece = False
if game == None:
sendMessage = "There's no game in this channel"
self.bot.log("There was no game going on")
elif not (position[0].isalpha() and position[1].isnumeric() and len(position) == 2):
sendMessage = "The position must be a letter followed by a number."
self.bot.log(f"The position was not valid, {position}")
else:
players = game["players"]
if user not in players:
sendMessage = f"You can't place when you're not in the game. The game's players are: {self.bot.databaseFuncs.getName(game['players'][0])} and {self.bot.databaseFuncs.getName(game['players'][1])}."
self.bot.log("They aren't in the game")
elif players[game["turn"]-1] != user:
sendMessage = "It's not your turn"
self.bot.log("It wasn't their turn")
else:
player = game["turn"]
turn = game["turn"]
board = game["board"]
self.bot.log("Placing a piece on the board with placeHex()")
# Places on board
board = self.placeOnHexBoard(board,player,position)
if board is None:
self.bot.log("It was an invalid position")
sendMessage = ("That's an invalid position. You must place your piece on an empty field.")
else:
# If the move is valid:
self.bot.database["hex games"].update_one({"_id":channel},{"$set":{"board":board}})
turn = (turn % 2) + 1
self.bot.database["hex games"].update_one({"_id":channel},{"$set":{"turn":turn}})
# Checking for a win
self.bot.log("Checking for win")
winner = self.evaluateBoard(game["board"])[1]
if winner == 0: # Continue with the game.
gameWon = False
sendMessage = self.bot.databaseFuncs.getName(game["players"][player-1])+" placed at "+position.upper()+". It's now "+self.bot.databaseFuncs.getName(game["players"][turn-1])+"'s turn."# The score is "+str(score)
else: # Congratulations!
gameWon = True
self.bot.database["hex games"].update_one({"_id":channel},{"$set":{"winner":winner}})
sendMessage = self.bot.databaseFuncs.getName(game["players"][player-1])+" placed at "+position.upper()+" and won!"
if game["players"][winner-1] != f"#{self.bot.user.id}":
winAmount = game["difficulty"]*10
sendMessage += " Adding "+str(winAmount)+" GwendoBucks to their account."
self.bot.database["hex games"].update_one({"_id":channel},
{"$push":{"gameHistory":(int(position[1])-1, ord(position[0])-97)}})
# Is it now Gwendolyn's turn?
gwendoTurn = False
if game["players"][turn-1] == f"#{self.bot.user.id}":
self.bot.log("It's Gwendolyn's turn")
gwendoTurn = True
placedPiece = True
if user == f"#{self.bot.user.id}":
await ctx.channel.send(sendMessage)
else:
await ctx.send(sendMessage)
if placedPiece:
# Update the board
self.draw.drawHexPlacement(channel,player, position)
with open(f"resources/games/oldImages/hex{channel}", "r") as f:
oldImage = await ctx.channel.fetch_message(int(f.read()))
if oldImage is not None:
await oldImage.delete()
else:
self.bot.log("The old image was already deleted")
self.bot.log("Sending the image")
filePath = f"resources/games/hexBoards/board{channel}.png"
oldImage = await ctx.channel.send(file = discord.File(filePath))
if gameWon:
self.bot.log("Dealing with the winning player")
game = self.bot.database["hex games"].find_one({"_id":channel})
winner = game["winner"]
if game["players"][winner-1] != f"#{self.bot.user.id}":
winnings = game["difficulty"]*10
self.bot.money.addMoney(game["players"][winner-1].lower(),winnings)
else:
with open(f"resources/games/oldImages/hex{channel}", "w") as f:
f.write(str(oldImage.id))
if gwendoTurn:
await self.hexAI(ctx)
# Returns a board where the placement has ocurred
def placeOnHexBoard(self, board,player,position):
# Translates the position
position = position.lower()
# Error handling
column = ord(position[0]) - 97 # ord() translates from letter to number
row = int(position[1:]) - 1
if column not in range(BOARDWIDTH) or row not in range(BOARDWIDTH):
self.bot.log("Position out of bounds")
return None
# Place at the position
if board[row][column] == 0:
board[row][column] = player
return board
else:
self.bot.log("Cannot place on existing piece (error code 1532)")
return None
# After your move, you have the option to undo get your turn back #TimeTravel
async def undo(self, ctx):
channel = str(ctx.channel_id)
user = f"#{ctx.author.id}"
undid = False
game = self.bot.database["hex games"].find_one({"_id":channel})
if user not in game["players"]:
sendMessage = "You're not a player in the game"
elif len(game["gameHistory"]) == 0:
sendMessage = "You can't undo nothing"
elif user != game["players"][(game["turn"] % 2)]: # If it's not your turn
sendMessage = "It's not your turn"
else:
turn = game["turn"]
self.bot.log("Undoing {}'s last move".format(self.bot.databaseFuncs.getName(user)))
lastMove = game["gameHistory"].pop()
game["board"][lastMove[0]][lastMove[1]] = 0
self.bot.database["hex games"].update_one({"_id":channel},
{"$set":{"board":game["board"]}})
self.bot.database["hex games"].update_one({"_id":channel},
{"$set":{"turn":turn%2 + 1}})
# Update the board
self.draw.drawHexPlacement(channel,0,"abcdefghijk"[lastMove[1]]+str(lastMove[0]+1)) # The zero makes the hex disappear
sendMessage = f"You undid your last move at {lastMove}"
undid = True
await ctx.send(sendMessage)
if undid:
with open(f"resources/games/oldImages/hex{channel}", "r") as f:
oldImage = await ctx.channel.fetch_message(int(f.read()))
if oldImage is not None:
await oldImage.delete()
else:
self.bot.log("The old image was already deleted")
self.bot.log("Sending the image")
filePath = f"resources/games/hexBoards/board{channel}.png"
oldImage = await ctx.channel.send(file = discord.File(filePath))
with open(f"resources/games/oldImages/hex{channel}", "w") as f:
f.write(str(oldImage.id))
# Plays as the AI
async def hexAI(self, ctx):
channel = str(ctx.channel_id)
self.bot.log("Figuring out best move")
game = self.bot.database["hex games"].find_one({"_id":channel})
board = game["board"]
if len(game["gameHistory"]):
lastMove = game["gameHistory"][-1]
else:
lastMove = (5,5)
# These moves are the last move +- 2.
moves = [[(lastMove[0]+j-2,lastMove[1]+i-2) for i in range(5) if lastMove[1]+i-2 in range(11)] for j in range(5) if lastMove[0]+j-2 in range(11)]
moves = sum(moves,[])
movesCopy = moves.copy()
for move in movesCopy:
if board[move[0]][move[1]] != 0:
moves.remove(move)
chosenMove = random.choice(moves)
placement = "abcdefghijk"[chosenMove[1]]+str(chosenMove[0]+1)
self.bot.log(f"ChosenMove is {chosenMove} at {placement}")
await self.placeHex(ctx, placement, f"#{self.bot.user.id}")
def evaluateBoard(self, board):
scores = {1:0, 2:0}
winner = 0
# Here, I use Dijkstra's algorithm to evaluate the board, as proposed by this article: https://towardsdatascience.com/hex-creating-intelligent-adversaries-part-2-heuristics-dijkstras-algorithm-597e4dcacf93
for player in [1,2]:
Distance = copy.deepcopy(EMPTY_DIJKSTRA)
# Initialize the starting hexes. For the blue player, this is the leftmost column. For the red player, this is the tom row.
for start in (ALL_POSITIONS[::11] if player == 2 else ALL_POSITIONS[:11]):
# An empty hex adds a of distance of 1. A hex of own color add distance 0. Opposite color adds infinite distance.
Distance[start] = 1 if (board[start[0]][start[1]] == 0) else 0 if (board[start[0]][start[1]] == player) else math.inf
visited = set() # Also called sptSet, short for "shortest path tree Set"
for _ in range(BOARDWIDTH**2): # We can at most check every 121 hexes
# Find the next un-visited hex, that has the lowest distance
remainingHexes = ALL_SET.difference(visited)
A = [Distance[k] for k in remainingHexes] # Find the distance to each un-visited hex
u = list(remainingHexes)[A.index(min(A))] # Chooses the one with the lowest distance
# Find neighbors of the hex u
for di in HEX_DIRECTIONS:
v = (u[0] + di[0] , u[1] + di[1]) # v is a neighbor of u
if v[0] in range(11) and v[1] in range(11) and v not in visited:
new_dist = Distance[u] + (1 if (board[v[0]][v[1]] == 0) else 0 if (board[v[0]][v[1]] == player) else math.inf)
Distance[v] = min(Distance[v], new_dist)
# After a hex has been visited, this is noted
visited.add(u)
#self.bot.log("Distance from player {}'s start to {} is {}".format(player,u,Distance[u]))
if u[player-1] == 10: # if the right coordinate of v is 10, it means we're at the goal
scores[player] = Distance[u] # A player's score is the shortest distance to goal. Which equals the number of remaining moves they need to win if unblocked by the opponent.
break
else:
self.bot.log("For some reason, no path to the goal was found. ")
if scores[player] == 0:
winner = player
break # We don't need to check the other player's score, if player1 won.
return scores[2]-scores[1], winner
def minimaxHex(self, board, depth, alpha, beta, maximizingPlayer):
# The depth is how many moves ahead the computer checks. This value is the difficulty.
if depth == 0 or 0 not in sum(board,[]):
score = self.evaluateBoard(board)[0]
return score
# if final depth is not reached, look another move ahead:
if maximizingPlayer: # red player predicts next move
maxEval = -math.inf
possiblePlaces = [i for i,v in enumerate(sum(board,[])) if v == 0]
#self.bot.log("Judging a red move at depth {}".format(depth))
for i in possiblePlaces:
testBoard = copy.deepcopy(board)
testBoard[i // BOARDWIDTH][i % BOARDWIDTH] = 1 # because maximizingPlayer is Red which is number 1
evaluation = self.minimaxHex(testBoard,depth-1,alpha,beta,False)
maxEval = max(maxEval, evaluation)
alpha = max(alpha, evaluation)
if beta <= alpha:
#self.bot.log("Just pruned something!")
break
return maxEval
else: # blue player predicts next move
minEval = math.inf
possiblePlaces = [i for i,v in enumerate(sum(board,[])) if v == 0]
#self.bot.log("Judging a blue move at depth {}".format(depth))
for i in possiblePlaces:
testBoard = copy.deepcopy(board)
testBoard[i // BOARDWIDTH][i % BOARDWIDTH] = 2 # because minimizingPlayer is Blue which is number 2
evaluation = self.minimaxHex(testBoard,depth-1,alpha,beta,True)
minEval = min(minEval, evaluation)
beta = min(beta, evaluation)
if beta <= alpha:
#self.bot.log("Just pruned something!")
break
return minEval