Files
Gwendolyn/funcs/games/blackjack.py
2021-04-02 22:54:26 +02:00

849 lines
34 KiB
Python

import random
import math
import datetime
import asyncio
import discord
from shutil import copyfile
from utils import replaceMultiple
from .blackjackDraw import DrawBlackjack
class Blackjack():
def __init__(self,bot):
self.bot = bot
self.draw = DrawBlackjack(bot)
# Shuffles the blackjack cards
def blackjackShuffle(self, decks, channel):
self.bot.log("Shuffling the blackjack deck")
with open("resources/games/deckOfCards.txt","r") as f:
deck = f.read()
allDecks = deck.split("\n") * decks
random.shuffle(allDecks)
self.bot.database["blackjack cards"].update_one({"_id":channel},{"$set":{"_id":channel,"cards":allDecks}},upsert=True)
# Creates hilo file
self.bot.log("creating hilo doc for "+channel)
data = 0
self.bot.database["hilo"].update_one({"_id":channel},{"$set":{"_id":channel,"hilo":data}},upsert=True)
return
# Calculates the value of a blackjack hand
def calcHandValue(self, hand : list):
self.bot.log("Calculating hand value")
values = []
values.append(0)
for card in hand:
cardValue = card[0]
cardValue = replaceMultiple(cardValue,["0","k","q","j"],"10")
if cardValue == "a":
length = len(values)
for x in range(length):
values.append(values[x] + 11)
values[x] += 1
else:
for x in range(len(values)):
values[x] += int(cardValue)
values.sort()
handValue = values[0]
for value in values:
if value <= 21:
handValue = value
self.bot.log("Calculated "+str(hand)+" to be "+str(handValue))
return handValue
# Draws a card from the deck
def drawCard(self, channel):
self.bot.log("drawing a card")
drawnCard = self.bot.database["blackjack cards"].find_one({"_id":channel})["cards"][0]
self.bot.database["blackjack cards"].update_one({"_id":channel},{"$pop":{"cards":-1}})
value = self.calcHandValue([drawnCard])
if value <= 6:
self.bot.database["hilo"].update_one({"_id":channel},{"$inc":{"hilo":1}})
elif value >= 10:
self.bot.database["hilo"].update_one({"_id":channel},{"$inc":{"hilo":-1}})
return drawnCard
# Dealer draws a card and checks if they should draw another one
def dealerDraw(self,channel):
game = self.bot.database["blackjack games"].find_one({"_id":channel})
done = False
dealerHand = game["dealer hand"]
if self.calcHandValue(dealerHand) < 17:
dealerHand.append(self.drawCard(channel))
self.bot.database["blackjack games"].update_one({"_id":channel},{"$set":{"dealer hand":dealerHand}})
else:
done = True
if self.calcHandValue(dealerHand) > 21:
self.bot.database["blackjack games"].update_one({"_id":channel},{"$set":{"dealer busted":True}})
return done
# Goes to the next round and calculates some stuff
def blackjackContinue(self, channel):
self.bot.log("Continuing blackjack game")
game = self.bot.database["blackjack games"].find_one({"_id":channel})
done = False
self.bot.database["blackjack games"].update_one({"_id":channel},{"$inc":{"round":1}})
allStanding = True
preAllStanding = True
message = "All players are standing. The dealer now shows his cards and draws."
if game["all standing"]:
self.bot.log("All are standing")
done = self.dealerDraw(channel)
message = "The dealer draws a card."
game = self.bot.database["blackjack games"].find_one({"_id":channel})
self.bot.log("Testing if all are standing")
for user in game["user hands"]:
try:
newUser, allStanding, preAllStanding = self.testIfStanding(game["user hands"][user],allStanding,preAllStanding,True)
self.bot.database["blackjack games"].update_one({"_id":channel},{"$set":{"user hands."+user:newUser}})
except:
self.bot.log("Error in testing if all are standing (error code 1331)")
if allStanding:
self.bot.database["blackjack games"].update_one({"_id":channel},{"$set":{"all standing":True}})
try:
self.draw.drawImage(channel)
except:
self.bot.log("Error drawing blackjack table (error code 1340)")
if allStanding:
if done == False:
return message, True, done
else:
return "The dealer is done drawing cards", True, done
elif preAllStanding:
return "", True, done
else:
if game["round"] == 1:
firstRoundMessage = ". You can also double down with \"/blackjack double\" or split with \"/blackjack split\""
else:
firstRoundMessage = ""
return "You have 2 minutes to either hit or stand with \"/blackjack hit\" or \"/blackjack stand\""+firstRoundMessage+". It's assumed you're standing if you don't make a choice.", False, done
def testIfStanding(self, hand,allStanding,preAllStanding,topLevel):
if hand["hit"] == False:
hand["standing"] = True
if hand["standing"] == False:
allStanding = False
if self.calcHandValue(hand["hand"]) >= 21 or hand["doubled"]:
hand["standing"] = True
else:
preAllStanding = False
hand["hit"] = False
if topLevel:
if hand["split"] >= 1:
hand["other hand"], allStanding, preAllStanding = self.testIfStanding(hand["other hand"],allStanding,preAllStanding,False)
if hand["split"] >= 2:
hand["third hand"], allStanding, preAllStanding = self.testIfStanding(hand["third hand"],allStanding,preAllStanding,False)
if hand["split"] >= 3:
hand["fourth hand"], allStanding, preAllStanding = self.testIfStanding(hand["fourth hand"],allStanding,preAllStanding,False)
return hand, allStanding, preAllStanding
# When players try to hit
async def hit(self, ctx, handNumber = 0):
try:
await ctx.defer()
except:
self.bot.log("Defer failed")
channel = str(ctx.channel_id)
user = f"#{ctx.author.id}"
roundDone = False
game = self.bot.database["blackjack games"].find_one({"_id":channel})
if user in game["user hands"]:
userHands = game["user hands"][user]
hand, handNumber = self.getHandNumber(userHands, handNumber)
if hand == None:
logMessage = "They didn't specify a hand"
sendMessage = "You need to specify a hand"
elif game["round"] <= 0:
logMessage = "They tried to hit on the 0th round"
sendMessage = "You can't hit before you see your cards"
elif hand["hit"]:
logMessage = "They've already hit this round"
sendMessage = "You've already hit this round"
elif hand["standing"]:
logMessage = "They're already standing"
sendMessage = "You can't hit when you're standing"
else:
hand["hand"].append(self.drawCard(channel))
hand["hit"] = True
handValue = self.calcHandValue(hand["hand"])
if handValue > 21:
hand["busted"] = True
if handNumber == 2:
self.bot.database["blackjack games"].update_one({"_id":channel},
{"$set":{"user hands."+user+".other hand":hand}})
elif handNumber == 3:
self.bot.database["blackjack games"].update_one({"_id":channel},
{"$set":{"user hands."+user+".third hand":hand}})
elif handNumber == 4:
self.bot.database["blackjack games"].update_one({"_id":channel},
{"$set":{"user hands."+user+".fourth hand":hand}})
else:
self.bot.database["blackjack games"].update_one({"_id":channel},
{"$set":{"user hands."+user:hand}})
roundDone = self.isRoundDone(self.bot.database["blackjack games"].find_one({"_id":channel}))
sendMessage = f"{ctx.author.display_name} hit"
logMessage = "They succeeded"
else:
logMessage = "They tried to hit without being in the game"
sendMessage = "You have to enter the game before you can hit"
await ctx.send(sendMessage)
self.bot.log(logMessage)
if roundDone:
gameID = game["gameID"]
self.bot.log("Hit calling self.blackjackLoop()", channel)
await self.blackjackLoop(ctx.channel, game["round"]+1, gameID)
# When players try to double down
async def double(self, ctx, handNumber = 0):
try:
await ctx.defer()
except:
self.bot.log("Defer failed")
channel = str(ctx.channel_id)
user = f"#{ctx.author.id}"
roundDone = False
game = self.bot.database["blackjack games"].find_one({"_id":channel})
if user in game["user hands"]:
hand, handNumber = self.getHandNumber(game["user hands"][user],handNumber)
if hand == None:
logMessage = "They didn't specify a hand"
sendMessage = "You need to specify a hand"
elif game["round"] <= 0:
logMessage = "They tried to hit on the 0th round"
sendMessage = "You can't hit before you see your cards"
elif hand["hit"]:
logMessage = "They've already hit this round"
sendMessage = "You've already hit this round"
elif hand["standing"]:
logMessage = "They're already standing"
sendMessage = "You can't hit when you're standing"
elif len(hand["hand"]) != 2:
logMessage = "They tried to double after round 1"
sendMessage = "You can only double on the first round"
else:
bet = hand["bet"]
if self.bot.money.checkBalance(user) < bet:
logMessage = "They tried to double without being in the game"
sendMessage = "You can't double when you're not in the game"
else:
self.bot.money.addMoney(user,-1 * bet)
hand["hand"].append(self.drawCard(channel))
hand["hit"] = True
hand["doubled"] = True
hand["bet"] += bet
handValue = self.calcHandValue(hand["hand"])
if handValue > 21:
hand["busted"] = True
if handNumber == 2:
self.bot.database["blackjack games"].update_one({"_id":channel},
{"$set":{"user hands."+user+".other hand":hand}})
elif handNumber == 3:
self.bot.database["blackjack games"].update_one({"_id":channel},
{"$set":{"user hands."+user+".third hand":hand}})
elif handNumber == 4:
self.bot.database["blackjack games"].update_one({"_id":channel},
{"$set":{"user hands."+user+".fourth hand":hand}})
else:
self.bot.database["blackjack games"].update_one({"_id":channel},
{"$set":{"user hands."+user:hand}})
roundDone = self.isRoundDone(self.bot.database["blackjack games"].find_one({"_id":channel}))
sendMessage = f"Adding another {bet} GwendoBucks to {self.bot.databaseFuncs.getName(user)}'s bet and drawing another card."
logMessage = "They succeeded"
else:
logMessage = "They tried to double without being in the game"
sendMessage = "You can't double when you're not in the game"
await ctx.send(sendMessage)
self.bot.log(logMessage)
if roundDone:
gameID = game["gameID"]
self.bot.log("Double calling self.blackjackLoop()", channel)
await self.blackjackLoop(ctx.channel, game["round"]+1, gameID)
# When players try to stand
async def stand(self, ctx, handNumber = 0):
try:
await ctx.defer()
except:
self.bot.log("Defer failed")
channel = str(ctx.channel_id)
user = f"#{ctx.author.id}"
roundDone = False
game = self.bot.database["blackjack games"].find_one({"_id":channel})
if user in game["user hands"]:
hand, handNumber = self.getHandNumber(game["user hands"][user],handNumber)
if hand == None:
sendMessage = "You need to specify which hand"
logMessage = "They didn't specify a hand"
elif game["round"] <= 0:
sendMessage = "You can't stand before you see your cards"
logMessage = "They tried to stand on round 0"
elif hand["hit"]:
sendMessage = "You've already hit this round"
logMessage = "They'd already hit this round"
elif hand["standing"]:
sendMessage = "You're already standing"
logMessage = "They're already standing"
else:
hand["standing"] = True
if handNumber == 2:
self.bot.database["blackjack games"].update_one({"_id":channel},
{"$set":{"user hands."+user+".other hand":hand}})
elif handNumber == 3:
self.bot.database["blackjack games"].update_one({"_id":channel},
{"$set":{"user hands."+user+".third hand":hand}})
elif handNumber == 4:
self.bot.database["blackjack games"].update_one({"_id":channel},
{"$set":{"user hands."+user+".fourth hand":hand}})
else:
self.bot.database["blackjack games"].update_one({"_id":channel},
{"$set":{"user hands."+user:hand}})
roundDone = self.isRoundDone(self.bot.database["blackjack games"].find_one({"_id":channel}))
sendMessage = f"{ctx.author.display_name} is standing"
logMessage = "They succeeded"
else:
logMessage = "They tried to stand without being in the game"
sendMessage = "You have to enter the game before you can stand"
await ctx.send(sendMessage)
self.bot.log(logMessage)
if roundDone:
gameID = game["gameID"]
self.bot.log("Stand calling self.blackjackLoop()", channel)
await self.blackjackLoop(ctx.channel, game["round"]+1, gameID)
# When players try to split
async def split(self, ctx, handNumber = 0):
try:
await ctx.defer()
except:
self.bot.log("Defer failed")
channel = str(ctx.channel_id)
user = f"#{ctx.author.id}"
roundDone = False
handNumberError = False
game = self.bot.database["blackjack games"].find_one({"_id":channel})
if game["user hands"][user]["split"] == 0:
hand = game["user hands"][user]
newHand = game["user hands"][user]["other hand"]
handNumber = 0
otherHand = 2
else:
if handNumber == 1:
hand = game["user hands"][user]
elif handNumber == 2:
hand = game["user hands"][user]["other hand"]
elif handNumber == 3:
hand = game["user hands"][user]["third hand"]
else:
handNumberError = True
if game["user hands"][user]["split"] == 1:
newHand = game["user hands"][user]["third hand"]
otherHand = 3
else:
newHand = game["user hands"][user]["fourth hand"]
otherHand = 4
if handNumberError:
logMessage = "They didn't specify a hand"
sendMessage = "You have to specify the hand you're hitting with"
elif game["round"] == 0:
logMessage = "They tried to split on round 0"
sendMessage = "You can't split before you see your cards"
elif game["user hands"][user]["split"] > 3:
logMessage = "They tried to split more than three times"
sendMessage = "You can only split 3 times"
elif hand["hit"]:
logMessage = "They've already hit"
sendMessage = "You've already hit"
elif hand["standing"]:
logMessage = "They're already standing"
sendMessage = "You're already standing"
elif len(hand["hand"]) != 2:
logMessage = "They tried to split after the first round"
sendMessage = "You can only split on the first round"
else:
firstCard = self.calcHandValue([hand["hand"][0]])
secondCard = self.calcHandValue([hand["hand"][1]])
if firstCard != secondCard:
logMessage = "They tried to split two different cards"
sendMessage = "You can only split if your cards have the same value"
else:
bet = hand["bet"]
if self.bot.money.checkBalance(user) < bet:
logMessage = "They didn't have enough GwendoBucks"
sendMessage = "You don't have enough GwendoBucks"
else:
self.bot.money.addMoney(user,-1 * bet)
hand["hit"] = True
newHand["hit"] = True
newHand = {
"hand":[],"bet":0,"standing":False,"busted":False,
"blackjack":False,"hit":True,"doubled":False}
newHand["bet"] = hand["bet"]
newHand["hand"].append(hand["hand"].pop(1))
newHand["hand"].append(self.drawCard(channel))
hand["hand"].append(self.drawCard(channel))
handValue = self.calcHandValue(hand["hand"])
otherHandValue = self.calcHandValue(newHand["hand"])
if handValue > 21:
hand["busted"] = True
elif handValue == 21:
hand["blackjack"] = True
if otherHandValue > 21:
newHand["busted"] = True
elif otherHandValue == 21:
newHand["blackjack"] = True
if handNumber == 2:
self.bot.database["blackjack games"].update_one({"_id":channel},
{"$set":{"user hands."+user+".other hand":hand}})
elif handNumber == 3:
self.bot.database["blackjack games"].update_one({"_id":channel},
{"$set":{"user hands."+user+".third hand":hand}})
else:
self.bot.database["blackjack games"].update_one({"_id":channel},
{"$set":{"user hands."+user:hand}})
if otherHand == 3:
self.bot.database["blackjack games"].update_one({"_id":channel},
{"$set":{"user hands."+user+".third hand":newHand}})
elif otherHand == 4:
self.bot.database["blackjack games"].update_one({"_id":channel},
{"$set":{"user hands."+user+".fourth hand":newHand}})
else:
self.bot.database["blackjack games"].update_one({"_id":channel},
{"$set":{"user hands."+user+".other hand":newHand}})
self.bot.database["blackjack games"].update_one({"_id":channel},
{"$inc":{"user hands."+user+".split":1}})
roundDone = self.isRoundDone(self.bot.database["blackjack games"].find_one({"_id":channel}))
sendMessage = f"Splitting {self.bot.databaseFuncs.getName(user)}'s hand into 2. Adding their original bet to the second hand. You can use \"/blackjack hit/stand/double 1\" and \"/blackjack hit/stand/double 2\" to play the different hands."
logMessage = "They succeeded"
await ctx.send(sendMessage)
self.bot.log(logMessage)
if roundDone:
gameID = game["gameID"]
self.bot.log("Stand calling self.blackjackLoop()", channel)
await self.blackjackLoop(ctx.channel, game["round"]+1, gameID)
# Player enters the game and draws a hand
async def playerDrawHand(self, ctx, bet : int):
try:
await ctx.defer()
except:
self.bot.log("Defer failed")
channel = str(ctx.channel_id)
user = f"#{ctx.author.id}"
collection = self.bot.database["blackjack games"]
game = collection.find_one({"_id":channel})
userName = self.bot.databaseFuncs.getName(user)
self.bot.log(f"{userName} is trying to join the Blackjack game")
if game == None:
sendMessage = "There is no game going on in this channel"
logMessage = sendMessage
elif user in game["user hands"]:
sendMessage = "You're already in the game!"
logMessage = "They're already in the game"
elif len(game["user hands"]) >= 5:
sendMessage = "There can't be more than 5 players in a game"
logMessage = "There were already 5 players in the game"
elif game["round"] != 0:
sendMessage = "The table is no longer taking bets"
logMessage = "They tried to join after the game begun"
elif bet < 0:
sendMessage = "You can't bet a negative amount"
logMessage = "They tried to bet a negative amount"
elif self.bot.money.checkBalance(user) < bet:
sendMessage = "You don't have enough GwendoBucks"
logMessage = "They didn't have enough GwendoBucks"
else:
self.bot.money.addMoney(user,-1 * bet)
playerHand = [self.drawCard(channel) for _ in range(2)]
handValue = self.calcHandValue(playerHand)
if handValue == 21:
blackjackHand = True
else:
blackjackHand = False
newHand = {"hand":playerHand, "bet":bet, "standing":False,
"busted":False, "blackjack":blackjackHand, "hit":True,
"doubled":False, "split":0, "other hand":{},
"third hand":{}, "fourth hand":{}}
function = {"$set":{f"user hands.{user}":newHand}}
collection.update_one({"_id":channel}, function)
enterGameText = "entered the game with a bet of"
betText = f"{bet} GwendoBucks"
sendMessage = f"{userName} {enterGameText} {betText}"
logMessage = sendMessage
self.bot.log(sendMessage)
await ctx.send(logMessage)
# Starts a game of blackjack
def blackjackStart(self, channel:str):
game = self.bot.database["blackjack games"].find_one({"_id":channel})
self.bot.log("Trying to start a blackjack game in "+channel)
if game == None:
dealerHand = [self.drawCard(channel),self.drawCard(channel)]
gameID = datetime.datetime.now().strftime('%Y%m%d%H%M%S')
newGame = {"_id":channel,"dealer hand": dealerHand,"dealer busted":False,"dealer blackjack":False,"user hands": {},"all standing":False,"round":0,"gameID":gameID}
if self.calcHandValue(dealerHand) == 21:
newGame["dealer blackjack"] = True
self.bot.database["blackjack games"].insert_one(newGame)
copyfile("resources/games/blackjackTable.png","resources/games/blackjackTables/blackjackTable"+channel+".png")
return "started"
else:
self.bot.log("There is already a blackjack game going on in "+channel)
return "There's already a blackjack game going on. Try again in a few minutes."
# Ends the game and calculates winnings
def blackjackFinish(self,channel):
finalWinnings = "*Final Winnings:*\n"
game = self.bot.database["blackjack games"].find_one({"_id":channel})
dealerValue = self.calcHandValue(game["dealer hand"])
dealerBlackjack = game["dealer blackjack"]
dealerBusted = game["dealer busted"]
try:
for user in game["user hands"]:
winnings, netWinnings, reason = self.calcWinnings(game["user hands"][user],dealerValue,True,dealerBlackjack,dealerBusted)
if winnings < 0:
if winnings == -1:
finalWinnings += self.bot.databaseFuncs.getName(user)+" lost "+str(-1 * winnings)+" GwendoBuck "+reason+"\n"
else:
finalWinnings += self.bot.databaseFuncs.getName(user)+" lost "+str(-1 * winnings)+" GwendoBucks "+reason+"\n"
else:
if winnings == 1:
finalWinnings += self.bot.databaseFuncs.getName(user)+" won "+str(winnings)+" GwendoBuck "+reason+"\n"
else:
finalWinnings += self.bot.databaseFuncs.getName(user)+" won "+str(winnings)+" GwendoBucks "+reason+"\n"
self.bot.money.addMoney(user,netWinnings)
except:
self.bot.log("Error calculating winnings (error code 1311)")
self.bot.database["blackjack games"].delete_one({"_id":channel})
return finalWinnings
def calcWinnings(self,hand, dealerValue, topLevel, dealerBlackjack, dealerBusted):
self.bot.log("Calculating winnings")
reason = ""
bet = hand["bet"]
winnings = -1 * bet
netWinnings = 0
handValue = self.calcHandValue(hand["hand"])
if hand["blackjack"] and dealerBlackjack == False:
reason += "(blackjack)"
winnings += math.floor(2.5 * bet)
netWinnings += math.floor(2.5 * bet)
elif dealerBlackjack:
reason += "(dealer blackjack)"
elif hand["busted"]:
reason += "(busted)"
else:
if dealerBusted:
reason = "(dealer busted)"
winnings += 2 * bet
netWinnings += 2 * bet
elif handValue > dealerValue:
winnings += 2 * bet
netWinnings += 2 * bet
reason = "(highest value)"
elif handValue == dealerValue:
reason = "(pushed)"
winnings += bet
netWinnings += bet
else:
reason = "(highest value)"
if topLevel:
if hand["split"] >= 1:
winningsTemp, netWinningsTemp, reasonTemp = self.calcWinnings(hand["other hand"],dealerValue,False,dealerBlackjack,dealerBusted)
winnings += winningsTemp
netWinnings += netWinningsTemp
reason += reasonTemp
if hand["split"] >= 2:
winningsTemp, netWinningsTemp, reasonTemp = self.calcWinnings(hand["third hand"],dealerValue,False,dealerBlackjack,dealerBusted)
winnings += winningsTemp
netWinnings += netWinningsTemp
reason += reasonTemp
if hand["split"] >= 3:
winningsTemp, netWinningsTemp, reasonTemp = self.calcWinnings(hand["fourth hand"],dealerValue,False,dealerBlackjack,dealerBusted)
winnings += winningsTemp
netWinnings += netWinningsTemp
reason += reasonTemp
return winnings, netWinnings, reason
def getHandNumber(self, user,handNumber):
try:
hand = None
if user["split"] == 0:
hand = user
handNumber = 0
else:
if handNumber != 0:
if handNumber == 1:
hand = user
elif handNumber == 2:
hand = user["other hand"]
elif handNumber == 3:
hand = user["third hand"]
elif handNumber == 4:
hand = user["fourth hand"]
return hand, handNumber
except:
self.bot.log("Problem with getHandNumber() (error code 1322)")
def isRoundDone(self,game):
roundDone = True
for person in game["user hands"].values():
if person["hit"] == False and person["standing"] == False:
roundDone = False
if person["split"] > 0:
if person["other hand"]["hit"] == False and person["other hand"]["standing"] == False:
roundDone = False
if person["split"] > 1:
if person["third hand"]["hit"] == False and person["third hand"]["standing"] == False:
roundDone = False
if person["split"] > 2:
if person["fourth hand"]["hit"] == False and person["fourth hand"]["standing"] == False:
roundDone = False
return roundDone
# Loop of blackjack game rounds
async def blackjackLoop(self,channel,gameRound,gameID):
self.bot.log("Loop "+str(gameRound),str(channel.id))
with open("resources/games/oldImages/blackjack"+str(channel.id), "r") as f:
oldImage = await channel.fetch_message(int(f.read()))
new_message, allStanding, gamedone = self.blackjackContinue(str(channel.id))
if new_message != "":
self.bot.log(new_message,str(channel.id))
await channel.send(new_message)
if gamedone == False:
await oldImage.delete()
oldImage = await channel.send(file = discord.File("resources/games/blackjackTables/blackjackTable"+str(channel.id)+".png"))
with open("resources/games/oldImages/blackjack"+str(channel.id), "w") as f:
f.write(str(oldImage.id))
try:
if allStanding:
await asyncio.sleep(5)
else:
await asyncio.sleep(120)
except:
self.bot.log("Loop "+str(gameRound)+" interrupted (error code 1321)")
game = self.bot.database["blackjack games"].find_one({"_id":str(channel.id)})
if game != None:
realRound = game["round"]
realGameID = game["gameID"]
if gameRound == realRound and realGameID == gameID:
if gamedone == False:
self.bot.log("Loop "+str(gameRound)+" calling self.blackjackLoop()",str(channel.id))
await self.blackjackLoop(channel,gameRound+1,gameID)
else:
try:
new_message = self.blackjackFinish(str(channel.id))
except:
self.bot.log("Something fucked up (error code 1310)")
await channel.send(new_message)
else:
self.bot.log("Ending loop on round "+str(gameRound),str(channel.id))
else:
self.bot.log("Ending loop on round "+str(gameRound),str(channel.id))
async def parseBlackjack(self, content, ctx):
# Blackjack shuffle variables
blackjackMinCards = 50
blackjackDecks = 4
channel = ctx.channel_id
# Starts the game
if content == "":
await ctx.send("Starting a new game of blackjack")
cardsLeft = 0
cards = self.bot.database["blackjack cards"].find_one({"_id":str(channel)})
if cards != None:
cardsLeft = len(cards["cards"])
# Shuffles if not enough cards
if cardsLeft < blackjackMinCards:
self.blackjackShuffle(blackjackDecks,str(channel))
self.bot.log("Shuffling the blackjack deck...",str(channel))
await ctx.channel.send("Shuffling the deck...")
new_message = self.blackjackStart(str(channel))
if new_message == "started":
new_message = "Blackjack game started. Use \"/blackjack bet [amount]\" to enter the game within the next 30 seconds."
await ctx.channel.send(new_message)
oldImage = await ctx.channel.send(file = discord.File("resources/games/blackjackTables/blackjackTable"+str(channel)+".png"))
with open("resources/games/oldImages/blackjack"+str(channel), "w") as f:
f.write(str(oldImage.id))
await asyncio.sleep(30)
gamedone = False
game = self.bot.database["blackjack games"].find_one({"_id":str(channel)})
if len(game["user hands"]) == 0:
gamedone = True
await ctx.channel.send("No one entered the game. Ending the game.")
gameID = game["gameID"]
# Loop of game rounds
if gamedone == False:
self.bot.log("/blackjack calling self.blackjackLoop()",str(channel))
await self.blackjackLoop(ctx.channel,1,gameID)
else:
new_message = self.blackjackFinish(str(channel))
await ctx.channel.send(new_message)
else:
await ctx.channel.send(new_message)
# Returning current hi-lo value
async def hilo(self, ctx):
channel = ctx.channel_id
data = self.bot.database["hilo"].find_one({"_id":str(channel)})
if data != None:
hilo = str(data["hilo"])
else:
hilo = "0"
await ctx.send(f"Hi-lo value: {hilo}", hidden=True)
# Shuffles the blackjack deck
async def shuffle(self, ctx):
blackjackDecks = 4
channel = ctx.channel_id
self.blackjackShuffle(blackjackDecks,str(channel))
self.bot.log("Shuffling the blackjack deck...",str(channel))
await ctx.send("Shuffling the deck...")
# Tells you the amount of cards left
async def cards(self, ctx):
channel = ctx.channel_id
cardsLeft = 0
cards = self.bot.database["blackjack cards"].find_one({"_id":str(channel)})
if cards != None:
cardsLeft = len(cards["cards"])
decksLeft = round(cardsLeft/52,1)
await ctx.send(f"Cards left:\n{cardsLeft} cards, {decksLeft} decks", hidden=True)