Files
Gwendolyn/funcs/lookup/lookupFuncs.py
NikolajDanger b991ac0385 🥅 Error codes
2020-07-29 12:14:30 +02:00

137 lines
6.6 KiB
Python

import math
import discord
import json
from funcs import cap, logThis
# Calculates D&D stat modifier
def modifier(statistic):
mods = math.floor((statistic-10)/2)
if mods >= 0:
mods = "+"+str(mods)
return(str(mods))
saves = ["strength_save","dexterity_save","constitution_save","intelligence_save","wisdom_save","charisma_save"]
abilities = ["acrobatics","animal_handling","arcana","athletics","deception","history","insight","intimidation","investigation","medicine","nature","perception","performance","persuasion","religion","sleight_of_hand","stealth","survival"]
# Looks up a monster
def monsterFunc(command):
logThis("Looking up "+command)
# 1-letter monsters don't exist
if len(command) < 2:
logThis("Monster name too short (error code 601)")
return("I don't know that monster... (error code 601)","","","","","")
else:
# Opens "mensters.json"
data = json.load(open('resources/monsters.json', encoding = "utf8"))
for monster in data:
if str(command) == monster["name"]:
logThis("Found it!")
# Looks at the information about the monster and returns that information
# in seperate variables, allowing Gwendolyn to know where to seperate
# the messages
if monster["subtype"] != "":
typs = (monster["type"]+" ("+monster["subtype"]+")")
else:
typs = monster["type"]
con_mod = math.floor((monster["constitution"]-10)/2)
hit_dice = monster["hit_dice"]
stats = ("**Str:** "+str(monster["strength"])+" ("+modifier(monster["strength"])+")\t**Dex:** "+str(monster["dexterity"])+" ("+modifier(monster["dexterity"])+")\t**Con:** "+str(monster["constitution"])+" ("+modifier(monster["constitution"])+")\n**Int: **"+str(monster["intelligence"])+" ("+modifier(monster["intelligence"])+")\t**Wis: **"+str(monster["wisdom"])+" ("+modifier(monster["wisdom"])+")\t**Cha: **"+str(monster["charisma"])+" ("+modifier(monster["charisma"])+")")
saving_throws = ""
for save in saves:
if save in monster:
if monster[save] >= 0:
saving_throws += " "+cap(save[:3])+" +"+str(monster[save])+","
else:
saving_throws += " "+cap(save[:3])+" "+str(monster[save])+","
if saving_throws != "":
saving_throws = "\n**Saving Throws**"+saving_throws[:-1]
skills = ""
for skill in abilities:
if skill in monster:
if monster[skill] >= 0:
skills += " "+cap(skill.replace("_"," "))+" +"+str(monster[skill])+","
else:
skills += " "+cap(skill.replace("_"," "))+" "+str(monster[skill])+","
if skills != "":
skills = "\n**Skills**"+skills[:-1]
vulnerabilities = monster["damage_vulnerabilities"]
if vulnerabilities != "":
vulnerabilities = "\n**Damage Vulnerabilities** "+vulnerabilities
resistances = monster["damage_resistances"]
if resistances != "":
resistances = "\n**Damage Resistances** "+resistances
immunities = monster["damage_immunities"]
if immunities != "":
immunities = "\n**Damage Immunities** "+immunities
c_immunities = monster["condition_immunities"]
if c_immunities != "":
c_immunities = "\n**Condition Immunities** "+c_immunities
spec_ab = ""
if "special_abilities" in monster:
for ability in monster["special_abilities"]:
spec_ab += "\n\n***"+ability["name"]+".*** "+ability["desc"]
act = ""
if "actions" in monster:
for action in monster["actions"]:
act += "\n\n***"+action["name"]+".*** "+action["desc"]
react = ""
if "reactions" in monster:
for reaction in monster["reactions"]:
react += "\n\n***"+reaction["name"]+".*** "+reaction["desc"]
leg_act = ""
if "legendary_actions" in monster:
for action in monster["legendary_actions"]:
leg_act += "\n\n***"+action["name"]+".*** "+action["desc"]
if con_mod < 0:
hit_dice += (" - "+str(con_mod * int(monster["hit_dice"].replace("d"," ").split()[0])*(-1)))
if con_mod > 0:
hit_dice += (" + "+str(con_mod * int(monster["hit_dice"].replace("d"," ").split()[0])))
new_part = "\n--------------------"
monster_type = monster["size"]+" "+typs+", "+monster["alignment"]+"*"
basic_info = "\n**Armor Class** "+str(monster["armor_class"])+"\n**Hit Points** "+str(monster["hit_points"])+" ("+hit_dice+")\n**Speed **"+monster["speed"]+new_part+"\n"
text1 = (monster_type+new_part+basic_info+stats+new_part+saving_throws+skills+vulnerabilities+resistances+immunities+c_immunities+"\n**Senses** "+monster["senses"]+"\n**Languages** "+monster["languages"]+"\n**Challenge** "+monster["challenge_rating"])
text2 = (spec_ab)
text3 = (act)
text4 = (react)
text5 = (leg_act)
logThis("Returning monster information")
return(str(command),text1,text2,text3,text4,text5)
logThis("Monster not in database (error code 602)")
return("I don't know that monster... (error code 602)","","","","","")
# Looks up a spell
def spellFunc(command):
logThis("Looking up "+command)
# Opens "spells.json"
data = json.load(open('resources/spells.json', encoding = "utf8"))
if str(command) in data:
logThis("Returning spell information")
spell_output = ("***"+str(command)+"***\n*"+str(data[str(command)]["level"])+" level "+str(data[str(command)]["school"])+"\nCasting Time: "+str(data[str(command)]["casting_time"])+"\nRange: "+str(data[str(command)]["range"])+"\nComponents: "+str(data[str(command)]["components"])+"\nDuration: "+str(data[str(command)]["duration"])+"*\n \n"+str(data[str(command)]["description"]))
else:
logThis("I don't know that spell (error code 501)")
spell_output = "I don't think that's a spell (error code 501)"
logThis("Successfully ran !spell")
return(spell_output)