165 lines
8.4 KiB
Python
165 lines
8.4 KiB
Python
import math
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import json
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import discord
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from utils import cap
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class LookupFuncs():
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def __init__(self, bot):
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self.bot = bot
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self.saves = ["strength_save","dexterity_save","constitution_save","intelligence_save","wisdom_save","charisma_save"]
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self.abilities = ["acrobatics","animal_handling","arcana","athletics","deception","history","insight","intimidation","investigation","medicine","nature","perception","performance","persuasion","religion","sleight_of_hand","stealth","survival"]
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# Calculates D&D stat modifier
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def modifier(self, statistic):
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mods = math.floor((statistic-10)/2)
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if mods >= 0:
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mods = "+"+str(mods)
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return(str(mods))
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# Looks up a monster
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async def monsterFunc(self, ctx, query):
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query = cap(query)
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self.bot.log("Looking up "+query)
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# 1-letter monsters don't exist
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if len(query) < 2:
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self.bot.log("Monster name too short")
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await ctx.send("I don't know that monster...")
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else:
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# Opens "monsters.json"
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data = json.load(open('resources/lookup/monsters.json', encoding = "utf8"))
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for monster in data:
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if "name" in monster and str(query) == monster["name"]:
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self.bot.log("Found it!")
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# Looks at the information about the monster and returns that information
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# in separate variables, allowing Gwendolyn to know where to separate
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# the messages
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if monster["subtype"] != "":
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types = (monster["type"]+" ("+monster["subtype"]+")")
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else:
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types = monster["type"]
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con_mod = math.floor((monster["constitution"]-10)/2)
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hit_dice = monster["hit_dice"]
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stats = ("**Str:** "+str(monster["strength"])+" ("+self.modifier(monster["strength"])+")\t**Dex:** "+str(monster["dexterity"])+" ("+self.modifier(monster["dexterity"])+")\t**Con:** "+str(monster["constitution"])+" ("+self.modifier(monster["constitution"])+")\n**Int: **"+str(monster["intelligence"])+" ("+self.modifier(monster["intelligence"])+")\t**Wis: **"+str(monster["wisdom"])+" ("+self.modifier(monster["wisdom"])+")\t**Cha: **"+str(monster["charisma"])+" ("+self.modifier(monster["charisma"])+")")
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saving_throws = ""
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for save in self.saves:
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if save in monster:
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if monster[save] >= 0:
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saving_throws += " "+cap(save[:3])+" +"+str(monster[save])+","
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else:
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saving_throws += " "+cap(save[:3])+" "+str(monster[save])+","
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if saving_throws != "":
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saving_throws = "\n**Saving Throws**"+saving_throws[:-1]
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skills = ""
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for skill in self.abilities:
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if skill in monster:
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if monster[skill] >= 0:
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skills += " "+cap(skill.replace("_"," "))+" +"+str(monster[skill])+","
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else:
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skills += " "+cap(skill.replace("_"," "))+" "+str(monster[skill])+","
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if skills != "":
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skills = "\n**Skills**"+skills[:-1]
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vulnerabilities = monster["damage_vulnerabilities"]
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if vulnerabilities != "":
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vulnerabilities = "\n**Damage Vulnerabilities** "+vulnerabilities
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resistances = monster["damage_resistances"]
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if resistances != "":
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resistances = "\n**Damage Resistances** "+resistances
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immunities = monster["damage_immunities"]
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if immunities != "":
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immunities = "\n**Damage Immunities** "+immunities
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c_immunities = monster["condition_immunities"]
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if c_immunities != "":
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c_immunities = "\n**Condition Immunities** "+c_immunities
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specialAbilities = ""
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if "special_abilities" in monster:
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for ability in monster["special_abilities"]:
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specialAbilities += "\n\n***"+ability["name"]+".*** "+ability["desc"]
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act = ""
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if "actions" in monster:
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for action in monster["actions"]:
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act += "\n\n***"+action["name"]+".*** "+action["desc"]
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react = ""
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if "reactions" in monster:
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for reaction in monster["reactions"]:
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react += "\n\n***"+reaction["name"]+".*** "+reaction["desc"]
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legendaryActions = ""
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if "legendary_actions" in monster:
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for action in monster["legendary_actions"]:
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legendaryActions += "\n\n***"+action["name"]+".*** "+action["desc"]
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if con_mod < 0:
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hit_dice += (" - "+str(con_mod * int(monster["hit_dice"].replace("d"," ").split()[0])*(-1)))
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if con_mod > 0:
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hit_dice += (" + "+str(con_mod * int(monster["hit_dice"].replace("d"," ").split()[0])))
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new_part = "\n--------------------"
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monster_type = monster["size"]+" "+types+", "+monster["alignment"]+"*"
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basic_info = "\n**Armor Class** "+str(monster["armor_class"])+"\n**Hit Points** "+str(monster["hit_points"])+" ("+hit_dice+")\n**Speed **"+monster["speed"]+new_part+"\n"
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info = (monster_type+new_part+basic_info+stats+new_part+saving_throws+skills+vulnerabilities+resistances+immunities+c_immunities+"\n**Senses** "+monster["senses"]+"\n**Languages** "+monster["languages"]+"\n**Challenge** "+monster["challenge_rating"])
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monsterInfo = [(info, query),
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(specialAbilities, "Special Abilities"),
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(act, "Actions"),
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(react, "Reactions"),
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(legendaryActions, "Legendary Actions")]
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self.bot.log("Returning monster information")
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# Sends the received information. Separates into separate messages if
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# there is too much text
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await ctx.send(f"Result for \"{query}\"")
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for text, title in monsterInfo:
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if text != "":
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if len(text) < 2000:
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em = discord.Embed(title = title, description = text, colour=0xDEADBF)
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await ctx.channel.send(embed = em)
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else:
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index = text[:2000].rfind(".")+1
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em1 = discord.Embed(title = title, description = text[:index], colour=0xDEADBF)
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await ctx.channel.send(embed = em1)
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em2 = discord.Embed(title = "", description = text[index+1:], colour=0xDEADBF)
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await ctx.channel.send(embed = em2)
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break
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else:
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self.bot.log("Monster not in database")
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await ctx.send("I don't know that monster...")
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# Looks up a spell
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async def spellFunc(self, ctx, query):
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query = cap(query)
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self.bot.log("Looking up "+query)
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# Opens "spells.json"
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data = json.load(open('resources/lookup/spells.json', encoding = "utf8"))
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if query in data:
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self.bot.log("Returning spell information")
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sendMessage = (f"***{query}***\n*{data[query]['level']} level {data[query]['school']}\nCasting Time: {data[query]['casting_time']}\nRange:{data[query]['range']}\nComponents:{data[query]['components']}\nDuration:{data[query]['duration']}*\n \n{data[query]['description']}")
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else:
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self.bot.log("I don't know that spell (error code 501)")
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sendMessage = "I don't think that's a spell (error code 501)"
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if len(sendMessage) > 2000:
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await ctx.send(sendMessage[:2000])
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await ctx.send(sendMessage[2000:])
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else:
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await ctx.send(sendMessage)
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