Files
Gwendolyn/funcs/lookup/lookup_funcs.py
2021-06-14 21:07:14 +02:00

165 lines
8.4 KiB
Python

import math
import json
import discord
from utils import cap
class LookupFuncs():
def __init__(self, bot):
self.bot = bot
self.saves = ["strength_save","dexterity_save","constitution_save","intelligence_save","wisdom_save","charisma_save"]
self.abilities = ["acrobatics","animal_handling","arcana","athletics","deception","history","insight","intimidation","investigation","medicine","nature","perception","performance","persuasion","religion","sleight_of_hand","stealth","survival"]
# Calculates D&D stat modifier
def modifier(self, statistic):
mods = math.floor((statistic-10)/2)
if mods >= 0:
mods = "+"+str(mods)
return(str(mods))
# Looks up a monster
async def monsterFunc(self, ctx, query):
query = cap(query)
self.bot.log("Looking up "+query)
# 1-letter monsters don't exist
if len(query) < 2:
self.bot.log("Monster name too short")
await ctx.send("I don't know that monster...")
else:
# Opens "monsters.json"
data = json.load(open('resources/lookup/monsters.json', encoding = "utf8"))
for monster in data:
if "name" in monster and str(query) == monster["name"]:
self.bot.log("Found it!")
# Looks at the information about the monster and returns that information
# in separate variables, allowing Gwendolyn to know where to separate
# the messages
if monster["subtype"] != "":
types = (monster["type"]+" ("+monster["subtype"]+")")
else:
types = monster["type"]
con_mod = math.floor((monster["constitution"]-10)/2)
hit_dice = monster["hit_dice"]
stats = ("**Str:** "+str(monster["strength"])+" ("+self.modifier(monster["strength"])+")\t**Dex:** "+str(monster["dexterity"])+" ("+self.modifier(monster["dexterity"])+")\t**Con:** "+str(monster["constitution"])+" ("+self.modifier(monster["constitution"])+")\n**Int: **"+str(monster["intelligence"])+" ("+self.modifier(monster["intelligence"])+")\t**Wis: **"+str(monster["wisdom"])+" ("+self.modifier(monster["wisdom"])+")\t**Cha: **"+str(monster["charisma"])+" ("+self.modifier(monster["charisma"])+")")
saving_throws = ""
for save in self.saves:
if save in monster:
if monster[save] >= 0:
saving_throws += " "+cap(save[:3])+" +"+str(monster[save])+","
else:
saving_throws += " "+cap(save[:3])+" "+str(monster[save])+","
if saving_throws != "":
saving_throws = "\n**Saving Throws**"+saving_throws[:-1]
skills = ""
for skill in self.abilities:
if skill in monster:
if monster[skill] >= 0:
skills += " "+cap(skill.replace("_"," "))+" +"+str(monster[skill])+","
else:
skills += " "+cap(skill.replace("_"," "))+" "+str(monster[skill])+","
if skills != "":
skills = "\n**Skills**"+skills[:-1]
vulnerabilities = monster["damage_vulnerabilities"]
if vulnerabilities != "":
vulnerabilities = "\n**Damage Vulnerabilities** "+vulnerabilities
resistances = monster["damage_resistances"]
if resistances != "":
resistances = "\n**Damage Resistances** "+resistances
immunities = monster["damage_immunities"]
if immunities != "":
immunities = "\n**Damage Immunities** "+immunities
c_immunities = monster["condition_immunities"]
if c_immunities != "":
c_immunities = "\n**Condition Immunities** "+c_immunities
specialAbilities = ""
if "special_abilities" in monster:
for ability in monster["special_abilities"]:
specialAbilities += "\n\n***"+ability["name"]+".*** "+ability["desc"]
act = ""
if "actions" in monster:
for action in monster["actions"]:
act += "\n\n***"+action["name"]+".*** "+action["desc"]
react = ""
if "reactions" in monster:
for reaction in monster["reactions"]:
react += "\n\n***"+reaction["name"]+".*** "+reaction["desc"]
legendaryActions = ""
if "legendary_actions" in monster:
for action in monster["legendary_actions"]:
legendaryActions += "\n\n***"+action["name"]+".*** "+action["desc"]
if con_mod < 0:
hit_dice += (" - "+str(con_mod * int(monster["hit_dice"].replace("d"," ").split()[0])*(-1)))
if con_mod > 0:
hit_dice += (" + "+str(con_mod * int(monster["hit_dice"].replace("d"," ").split()[0])))
new_part = "\n--------------------"
monster_type = monster["size"]+" "+types+", "+monster["alignment"]+"*"
basic_info = "\n**Armor Class** "+str(monster["armor_class"])+"\n**Hit Points** "+str(monster["hit_points"])+" ("+hit_dice+")\n**Speed **"+monster["speed"]+new_part+"\n"
info = (monster_type+new_part+basic_info+stats+new_part+saving_throws+skills+vulnerabilities+resistances+immunities+c_immunities+"\n**Senses** "+monster["senses"]+"\n**Languages** "+monster["languages"]+"\n**Challenge** "+monster["challenge_rating"])
monsterInfo = [(info, query),
(specialAbilities, "Special Abilities"),
(act, "Actions"),
(react, "Reactions"),
(legendaryActions, "Legendary Actions")]
self.bot.log("Returning monster information")
# Sends the received information. Separates into separate messages if
# there is too much text
await ctx.send(f"Result for \"{query}\"")
for text, title in monsterInfo:
if text != "":
if len(text) < 2000:
em = discord.Embed(title = title, description = text, colour=0xDEADBF)
await ctx.channel.send(embed = em)
else:
index = text[:2000].rfind(".")+1
em1 = discord.Embed(title = title, description = text[:index], colour=0xDEADBF)
await ctx.channel.send(embed = em1)
em2 = discord.Embed(title = "", description = text[index+1:], colour=0xDEADBF)
await ctx.channel.send(embed = em2)
break
else:
self.bot.log("Monster not in database")
await ctx.send("I don't know that monster...")
# Looks up a spell
async def spellFunc(self, ctx, query):
query = cap(query)
self.bot.log("Looking up "+query)
# Opens "spells.json"
data = json.load(open('resources/lookup/spells.json', encoding = "utf8"))
if query in data:
self.bot.log("Returning spell information")
sendMessage = (f"***{query}***\n*{data[query]['level']} level {data[query]['school']}\nCasting Time: {data[query]['casting_time']}\nRange:{data[query]['range']}\nComponents:{data[query]['components']}\nDuration:{data[query]['duration']}*\n \n{data[query]['description']}")
else:
self.bot.log("I don't know that spell (error code 501)")
sendMessage = "I don't think that's a spell (error code 501)"
if len(sendMessage) > 2000:
await ctx.send(sendMessage[:2000])
await ctx.send(sendMessage[2000:])
else:
await ctx.send(sendMessage)