Files
Gwendolyn/funcs/roll/dice.py
NikolajDanger 1e2f64c67c Trivia command
2020-04-05 18:37:59 +02:00

561 lines
21 KiB
Python

import random
import re
import traceback
from heapq import nlargest, nsmallest
from math import floor
from re import IGNORECASE
import numexpr
from . import errors
#from funcs import logThis
VALID_OPERATORS = 'k|rr|ro|mi|ma|ra|e|p'
VALID_OPERATORS_ARRAY = VALID_OPERATORS.split('|')
VALID_OPERATORS_2 = re.compile('|'.join(["({})".format(i) for i in VALID_OPERATORS_ARRAY]))
DICE_PATTERN = re.compile(
r'^\s*(?:(?:(\d*d\d+)(?:(?:' + VALID_OPERATORS + r')(?:[lh<>]?\d+))*|(\d+)|([-+*/().=])?)\s*(\[.*\])?)(.*?)\s*$',
IGNORECASE)
def roll_dice(author : str, rollStr : str = "1d20"):
if rollStr == '0/0': # easter eggs
return("What do you expect me to do, destroy the universe?")
adv = 0
if re.search('(^|\s+)(adv|dis)(\s+|$)', rollStr) is not None:
adv = 1 if re.search('(^|\s+)adv(\s+|$)', rollStr) is not None else -1
rollStr = re.sub('(adv|dis)(\s+|$)', '', rollStr)
res = roll(rollStr, adv=adv)
out = res.result
outStr = author + ' :game_die:\n' + out
if len(outStr) > 1999:
outputs = author + ' :game_die:\n[Output truncated due to length]\n**Result:** ' + str(res.plain)
else:
outputs = outStr
return(outputs)
def list_get(index, default, l):
try:
a = l[index]
except IndexError:
a = default
return a
def roll(rollStr, adv: int = 0, rollFor='', inline=False, double=False, show_blurbs=True, **kwargs):
roller = Roll()
result = roller.roll(rollStr, adv, rollFor, inline, double, show_blurbs, **kwargs)
return result
def get_roll_comment(rollStr):
"""Returns: A two-tuple (dice without comment, comment)"""
try:
comment = ''
no_comment = ''
dice_set = re.split('([-+*/().=])', rollStr)
dice_set = [d for d in dice_set if not d in (None, '')]
#logThis("Found dice set: " + str(dice_set))
for index, dice in enumerate(dice_set):
match = DICE_PATTERN.match(dice)
#logThis("Found dice group: " + str(match.groups()))
no_comment += dice.replace(match.group(5), '')
if match.group(5):
comment = match.group(5) + ''.join(dice_set[index + 1:])
break
return no_comment, comment
except:
pass
return rollStr, ''
class Roll(object):
def __init__(self, parts=None):
if parts ==None:
parts = []
self.parts = parts
def get_crit(self):
"""Returns: 0 for no crit, 1 for 20, 2 for 1."""
try:
crit = next(p.get_crit() for p in self.parts if isinstance(p, SingleDiceGroup))
except StopIteration:
crit = 0
return crit
def get_total(self):
"""Returns: int"""
return numexpr.evaluate(''.join(p.get_eval() for p in self.parts if not isinstance(p, Comment)))
# # Dice Roller
def roll(self, rollStr, adv: int = 0, rollFor='', inline=False, double=False, show_blurbs=True, **kwargs):
try:
if '**' in rollStr:
raise errors.InvalidArgument("Exponents are currently disabled.")
self.parts = []
# split roll string into XdYoptsSel [comment] or Op
# set remainder to comment
# parse each, returning a SingleDiceResult
dice_set = re.split('([-+*/().=])', rollStr)
dice_set = [d for d in dice_set if not d in (None, '')]
#logThis("Found dice set: " + str(dice_set))
for index, dice in enumerate(dice_set):
match = DICE_PATTERN.match(dice)
#logThis("Found dice group: " + str(match.groups()))
# check if it's dice
if match.group(1):
roll = self.roll_one(dice.replace(match.group(5), ''), adv)
self.parts.append(roll)
# or a constant
elif match.group(2):
self.parts.append(Constant(value=int(match.group(2)), annotation=match.group(4)))
# or an operator
elif not match.group(5):
self.parts.append(Operator(op=match.group(3), annotation=match.group(4)))
if match.group(5):
self.parts.append(Comment(match.group(5) + ''.join(dice_set[index + 1:])))
break
# calculate total
crit = self.get_crit()
try:
total = self.get_total()
except SyntaxError:
raise errors.InvalidArgument("No dice found to roll.")
rolled = ' '.join(str(res) for res in self.parts if not isinstance(res, Comment))
if rollFor =='':
rollFor = ''.join(str(c) for c in self.parts if isinstance(c, Comment))
# return final solution
if not inline:
# Builds end result while showing rolls
reply = ' '.join(
str(res) for res in self.parts if not isinstance(res, Comment)) + '\n**Total:** ' + str(
floor(total))
skeletonReply = reply
rollFor = rollFor if rollFor != '' else 'Result'
reply = '**{}:** '.format(rollFor) + reply
if show_blurbs:
if adv == 1:
reply += '\n**Rolled with Advantage**'
elif adv == -1:
reply += '\n**Rolled with Disadvantage**'
if crit == 1:
critStr = "\n_**Critical Hit!**_ "
reply += critStr
elif crit == 2:
critStr = "\n_**Critical Fail!**_ "
reply += critStr
else:
# Builds end result while showing rolls
reply = ' '.join(str(res) for res in self.parts if not isinstance(res, Comment)) + ' = `' + str(
floor(total)) + '`'
skeletonReply = reply
rollFor = rollFor if rollFor != '' else 'Result'
reply = '**{}:** '.format(rollFor) + reply
if show_blurbs:
if adv == 1:
reply += '\n**Rolled with Advantage**'
elif adv == -1:
reply += '\n**Rolled with Disadvantage**'
if crit == 1:
critStr = "\n_**Critical Hit!**_ "
reply += critStr
elif crit == 2:
critStr = "\n_**Critical Fail!**_ "
reply += critStr
reply = re.sub(' +', ' ', reply)
skeletonReply = re.sub(' +', ' ', str(skeletonReply))
return DiceResult(result=int(floor(total)), verbose_result=reply, crit=crit, rolled=rolled,
skeleton=skeletonReply, raw_dice=self)
except Exception as ex:
if not isinstance(ex, (SyntaxError, KeyError, errors.AvraeException)):
#logThis('Error in roll() caused by roll {}:'.format(rollStr))
traceback.print_exc()
return DiceResult(verbose_result="Invalid input: {}".format(ex))
def roll_one(self, dice, adv: int = 0):
result = SingleDiceGroup()
result.rolled = []
# splits dice and comments
split = re.match(r'^([^\[\]]*?)\s*(\[.*\])?\s*$', dice)
dice = split.group(1).strip()
annotation = split.group(2)
result.annotation = annotation if annotation != None else ''
# Recognizes dice
obj = re.findall('\d+', dice)
obj = [int(x) for x in obj]
numArgs = len(obj)
ops = []
if numArgs == 1:
if not dice.startswith('d'):
raise errors.InvalidArgument('Please pass in the value of the dice.')
numDice = 1
diceVal = obj[0]
if adv != 0 and diceVal == 20:
numDice = 2
ops = ['k', 'h1'] if adv ==1 else ['k', 'l1']
elif numArgs == 2:
numDice = obj[0]
diceVal = obj[-1]
if adv != 0 and diceVal == 20:
ops = ['k', 'h' + str(numDice)] if adv ==1 else ['k', 'l' + str(numDice)]
numDice = numDice * 2
else: # split into xdy and operators
numDice = obj[0]
diceVal = obj[1]
dice = re.split('(\d+d\d+)', dice)[-1]
ops = VALID_OPERATORS_2.split(dice)
ops = [a for a in ops if a != None]
# dice repair/modification
if numDice > 300 or diceVal < 1:
raise errors.InvalidArgument('Too many dice rolled.')
result.max_value = diceVal
result.num_dice = numDice
result.operators = ops
for _ in range(numDice):
try:
tempdice = SingleDice()
tempdice.value = random.randint(1, diceVal)
tempdice.rolls = [tempdice.value]
tempdice.max_value = diceVal
tempdice.kept = True
result.rolled.append(tempdice)
except:
result.rolled.append(SingleDice())
if ops != None:
rerollList = []
reroll_once = []
keep = None
to_explode = []
to_reroll_add = []
valid_operators = VALID_OPERATORS_ARRAY
last_operator = None
for index, op in enumerate(ops):
if last_operator != None and op in valid_operators and not op == last_operator:
result.reroll(reroll_once, 1)
reroll_once = []
result.reroll(rerollList, greedy=True)
rerollList = []
result.keep(keep)
keep = None
result.reroll(to_reroll_add, 1, keep_rerolled=True, unique=True)
to_reroll_add = []
result.reroll(to_explode, greedy=True, keep_rerolled=True)
to_explode = []
if op == 'rr':
rerollList += parse_selectors([list_get(index + 1, 0, ops)], result, greedy=True)
if op == 'k':
keep = [] if keep ==None else keep
keep += parse_selectors([list_get(index + 1, 0, ops)], result)
if op == 'p':
keep = [] if keep ==None else keep
keep += parse_selectors([list_get(index + 1, 0, ops)], result, inverse=True)
if op == 'ro':
reroll_once += parse_selectors([list_get(index + 1, 0, ops)], result)
if op == 'mi':
_min = list_get(index + 1, 0, ops)
for r in result.rolled:
if r.value < int(_min):
r.update(int(_min))
if op == 'ma':
_max = list_get(index + 1, 0, ops)
for r in result.rolled:
if r.value > int(_max):
r.update(int(_max))
if op == 'ra':
to_reroll_add += parse_selectors([list_get(index + 1, 0, ops)], result)
if op == 'e':
to_explode += parse_selectors([list_get(index + 1, 0, ops)], result, greedy=True)
if op in valid_operators:
last_operator = op
result.reroll(reroll_once, 1)
result.reroll(rerollList, greedy=True)
result.keep(keep)
result.reroll(to_reroll_add, 1, keep_rerolled=True, unique=True)
result.reroll(to_explode, greedy=True, keep_rerolled=True)
return result
class Part:
"""Class to hold one part of the roll string."""
pass
class SingleDiceGroup(Part):
def __init__(self, num_dice: int = 0, max_value: int = 0, rolled=None, annotation: str = "", result: str = "",
operators=None):
if operators ==None:
operators = []
if rolled ==None:
rolled = []
self.num_dice = num_dice
self.max_value = max_value
self.rolled = rolled # list of SingleDice
self.annotation = annotation
self.result = result
self.operators = operators
def keep(self, rolls_to_keep):
if rolls_to_keep ==None: return
for _roll in self.rolled:
if not _roll.value in rolls_to_keep:
_roll.kept = False
elif _roll.kept:
rolls_to_keep.remove(_roll.value)
def reroll(self, rerollList, max_iterations=1000, greedy=False, keep_rerolled=False, unique=False):
if not rerollList: return # don't reroll nothing - minor optimization
if unique:
rerollList = list(set(rerollList)) # remove duplicates
if len(rerollList) > 100:
raise OverflowError("Too many dice to reroll (max 100)")
last_index = 0
count = 0
should_continue = True
while should_continue: # let's only iterate 250 times for sanity
should_continue = False
if any(d.value in set(rerollList) for d in self.rolled[last_index:] if d.kept and not d.exploded):
should_continue = True
to_extend = []
for r in self.rolled[last_index:]: # no need to recheck everything
count += 1
if count > max_iterations:
should_continue = False
if r.value in rerollList and r.kept and not r.exploded:
try:
tempdice = SingleDice()
tempdice.value = random.randint(1, self.max_value)
tempdice.rolls = [tempdice.value]
tempdice.max_value = self.max_value
tempdice.kept = True
to_extend.append(tempdice)
if not keep_rerolled:
r.drop()
else:
r.explode()
except:
to_extend.append(SingleDice())
if not keep_rerolled:
r.drop()
else:
r.explode()
if not greedy:
rerollList.remove(r.value)
last_index = len(self.rolled)
self.rolled.extend(to_extend)
def get_total(self):
"""Returns:
int - The total value of the dice."""
return sum(r.value for r in self.rolled if r.kept)
def get_eval(self):
return str(self.get_total())
def get_num_kept(self):
return sum(1 for r in self.rolled if r.kept)
def get_crit(self):
"""Returns:
int - 0 for no crit, 1 for crit, 2 for crit fail."""
if self.get_num_kept() == 1 and self.max_value == 20:
if self.get_total() == 20:
return 1
elif self.get_total() == 1:
return 2
return 0
def __str__(self):
return "{0.num_dice}d{0.max_value}{1} ({2}) {0.annotation}".format(
self, ''.join(self.operators), ', '.join(str(r) for r in self.rolled))
def to_dict(self):
return {'type': 'dice', 'dice': [d.to_dict() for d in self.rolled], 'annotation': self.annotation,
'value': self.get_total(), 'is_crit': self.get_crit(), 'num_kept': self.get_num_kept(),
'text': str(self), 'num_dice': self.num_dice, 'dice_size': self.max_value, 'operators': self.operators}
class SingleDice:
def __init__(self, value: int = 0, max_value: int = 0, kept: bool = True, exploded: bool = False):
self.value = value
self.max_value = max_value
self.kept = kept
self.rolls = [value] # list of ints (for X -> Y -> Z)
self.exploded = exploded
def drop(self):
self.kept = False
def explode(self):
self.exploded = True
def update(self, new_value):
self.value = new_value
self.rolls.append(new_value)
def __str__(self):
formatted_rolls = [str(r) for r in self.rolls]
if int(formatted_rolls[-1]) == self.max_value or int(formatted_rolls[-1]) == 1:
formatted_rolls[-1] = '**' + formatted_rolls[-1] + '**'
if self.exploded:
formatted_rolls[-1] = '__' + formatted_rolls[-1] + '__'
if self.kept:
return ' -> '.join(formatted_rolls)
else:
return '~~' + ' -> '.join(formatted_rolls) + '~~'
def __repr__(self):
return "<SingleDice object: value={0.value}, max_value={0.max_value}, kept={0.kept}, rolls={0.rolls}>".format(
self)
def to_dict(self):
return {'type': 'single_dice', 'value': self.value, 'size': self.max_value, 'is_kept': self.kept,
'rolls': self.rolls, 'exploded': self.exploded}
class Constant(Part):
def __init__(self, value: int = 0, annotation: str = ""):
self.value = value
self.annotation = annotation if annotation != None else ''
def __str__(self):
return "{0.value} {0.annotation}".format(self)
def get_eval(self):
return str(self.value)
def to_dict(self):
return {'type': 'constant', 'value': self.value, 'annotation': self.annotation}
class Operator(Part):
def __init__(self, op: str = "+", annotation: str = ""):
self.op = op if op != None else ''
self.annotation = annotation if annotation != None else ''
def __str__(self):
return "{0.op} {0.annotation}".format(self)
def get_eval(self):
return self.op
def to_dict(self):
return {'type': 'operator', 'value': self.op, 'annotation': self.annotation}
class Comment(Part):
def __init__(self, comment: str = ""):
self.comment = comment
def __str__(self):
return self.comment.strip()
def to_dict(self):
return {'type': 'comment', 'value': self.comment}
def parse_selectors(opts, res, greedy=False, inverse=False):
"""Returns a list of ints."""
for o in range(len(opts)):
if opts[o][0] =='h':
opts[o] = nlargest(int(opts[o].split('h')[1]), (d.value for d in res.rolled if d.kept))
elif opts[o][0] =='l':
opts[o] = nsmallest(int(opts[o].split('l')[1]), (d.value for d in res.rolled if d.kept))
elif opts[o][0] =='>':
if greedy:
opts[o] = list(range(int(opts[o].split('>')[1]) + 1, res.max_value + 1))
else:
opts[o] = [d.value for d in res.rolled if d.value > int(opts[o].split('>')[1])]
elif opts[o][0] =='<':
if greedy:
opts[o] = list(range(1, int(opts[o].split('<')[1])))
else:
opts[o] = [d.value for d in res.rolled if d.value < int(opts[o].split('<')[1])]
out = []
for o in opts:
if isinstance(o, list):
out.extend(int(l) for l in o)
elif not greedy:
out.extend(int(o) for a in res.rolled if a.value ==int(o) and a.kept)
else:
out.append(int(o))
if not inverse:
return out
inverse_out = []
for rolled in res.rolled:
if rolled.kept and rolled.value in out:
out.remove(rolled.value)
elif rolled.kept:
inverse_out.append(rolled.value)
return inverse_out
class DiceResult:
"""Class to hold the output of a dice roll."""
def __init__(self, result: int = 0, verbose_result: str = '', crit: int = 0, rolled: str = '', skeleton: str = '',
raw_dice: Roll = None):
self.plain = result
self.total = result
self.result = verbose_result
self.crit = crit
self.rolled = rolled
self.skeleton = skeleton if skeleton != '' else verbose_result
self.raw_dice = raw_dice # Roll
def __str__(self):
return self.result
def __repr__(self):
return '<DiceResult object: total={}>'.format(self.total)
def consolidated(self):
"""Gets the most simplified version of the roll string."""
if self.raw_dice ==None:
return "0"
parts = [] # list of (part, annotation)
last_part = ""
for p in self.raw_dice.parts:
if isinstance(p, SingleDiceGroup):
last_part += str(p.get_total())
else:
last_part += str(p)
if not isinstance(p, Comment) and p.annotation:
parts.append((last_part, p.annotation))
last_part = ""
if last_part:
parts.append((last_part, ""))
to_roll = ""
last_annotation = ""
out = ""
for numbers, annotation in parts:
if annotation and annotation != last_annotation and to_roll:
out += f"{roll(to_roll).total:+} {last_annotation}"
to_roll = ""
if annotation:
last_annotation = annotation
to_roll += numbers
if to_roll:
out += f"{roll(to_roll).total:+} {last_annotation}"
out = out.strip('+ ')
return out
if __name__ == '__main__':
while True:
print(roll(input().strip()))