import json import random import copy import math from . import hexDraw from funcs import logThis, getName, getID BOARDWIDTH = 11 ALL_POSITIONS = [(i,j) for i in range(11) for j in range(11)] ALL_SET = set(ALL_POSITIONS) EMPTY_DIJKSTRA = {} for position in ALL_POSITIONS: EMPTY_DIJKSTRA[position] = math.inf # an impossibly high number HEX_DIRECTIONS = [(0,1),(-1,1),(-1,0),(0,-1),(1,-1),(1,0)] # Parses command def parseHex(command, channel, user): commands = command.lower().split() with open("resources/games/hexGames.json", "r") as f: data = json.load(f) if command == "" or command == " ": return "I didn't get that. Use \"!hex start [opponent]\" to start a game.", False, False, False, False elif commands[0] == "start": # Starting a game if len(commands) == 1: # if the commands is "!hex start", the opponent is Gwendolyn at difficulty 2 commands.append("2") logThis("Starting a hex game with hexStart(). "+str(user)+" challenged "+commands[1]) return hexStart(channel,user,commands[1]) # commands[1] is the opponent # If using a command with no game, return error elif channel not in data: return "There's no game in this channel", False, False, False, False # Stopping the game elif commands[0] == "stop": if user in data[channel]["players"]: return "Ending game.", False, False, True, False else: return "You can't end a game where you're not a player.", False, False, False, False # Placing a piece elif commands[0] == "place": try: return placeHex(channel,commands[1], user) except: return "I didn't get that. To place a piece use \"!hex place [position]\". A valid position is e.g. \"E2\".", False, False, False, False # Undo elif commands[0] == "undo": return undoHex(channel, user) # Surrender elif commands[0] == "surrender": players = data[channel]["players"] if user in players: opponent = (players.index(user) + 1) % 2 data[channel]["winner"] = opponent + 1 return "{} surrendered. That means {} won! Adding 30 Gwendobucks to their account.".format(getName(user),getName(players[opponent])), False, False, True, False else: return "You can't surrender when you're not a player.", False, False, False, False # Swap elif commands[0] == "swap": if len(data[channel]["gameHistory"]) == 1: # Only after the first move data[channel]["players"] = data[channel]["players"][::-1] # Swaps their player-number with open("resources/games/hexGames.json", "w") as f: json.dump(data,f,indent=4) # Swaps the color of the hexes on the board drawing: hexDraw.drawSwap(channel) player2 = data[channel]["players"][1] gwendoTurn = (player2 == "Gwendolyn") return "The color of both players were swapped. It is now {}'s turn".format(player2), True, True, False, gwendoTurn else: return "You can only swap as the second player after the very first move.", False, False, False, False else: return "I didn't get that. Use \"!hex start [opponent]\" to start a game, \"!hex place [position]\" to place a piece, \"!hex undo\" to undo your last move or \"!hex stop\" to stop a current game.", False, False, False, False # Starts the game def hexStart(channel, user, opponent): with open("resources/games/hexGames.json", "r") as f: data = json.load(f) if channel not in data: if opponent in ["1","2","3","4","5"]: difficulty = int(opponent) diffText = " with difficulty "+opponent opponent = "Gwendolyn" elif opponent.lower() == "gwendolyn": difficulty = 2 diffText = " with difficulty 2" opponent = "Gwendolyn" else: try: int(opponent) return "That difficulty doesn't exist", False, False, False, False except: opponent = getID(opponent) if opponent == None: return "I can't find that user", False, False, False, False else: # Opponent is another player difficulty = 3 diffText = "" # board is 11x11 board = [ [ 0 for i in range(BOARDWIDTH) ] for j in range(BOARDWIDTH) ] players = [user,opponent] random.shuffle(players) # random starting player gameHistory = [] data[channel] = {"board":board, "winner":0, "players":players, "turn":1, "difficulty":difficulty, "gameHistory":gameHistory} with open("resources/games/hexGames.json", "w") as f: json.dump(data,f,indent=4) # draw the board hexDraw.drawBoard(channel) gwendoTurn = True if players[0] == "Gwendolyn" else False showImage = True return "Started Hex game against "+getName(opponent)+ diffText+". It's "+getName(players[0])+"'s turn", showImage, False, False, gwendoTurn else: return "There's already a hex game going on in this channel", False, False, False, False # Places a piece at the given location and checks things afterwards def placeHex(channel : str,position : str, user): with open("resources/games/hexGames.json", "r") as f: data = json.load(f) if channel in data: players = data[channel]["players"] if user in players: turn = data[channel]["turn"] if players[0] == players[1]: player = turn else: player = players.index(user)+1 if player == turn: board = data[channel]["board"] logThis("Placing a piece on the board with placeHex()") # Places on board board = placeOnHexBoard(board,player,position) if isinstance(board, list): # If the move is valid: data[channel]["board"] = board turn = 1 if turn == 2 else 2 data[channel]["turn"] = turn # Checking for a win logThis("Checking for win") score, winner = evaluateBoard(data[channel]["board"]) if winner == 0: # Continue with the game. gameWon = False message = getName(data[channel]["players"][player-1])+" placed at "+position.upper()+". It's now "+getName(data[channel]["players"][turn-1])+"'s turn. The score is "+str(score) else: # Congratulations! gameWon = True data[channel]["winner"] = winner message = getName(data[channel]["players"][player-1])+" placed at "+position.upper()+" and won!" if data[channel]["players"][winner-1] != "Gwendolyn": winAmount = data[channel]["difficulty"]*10 message += " Adding "+str(winAmount)+" GwendoBucks to their account." data[channel]["gameHistory"].append((int(position[1])-1, ord(position[0])-97)) # Is it now Gwendolyn's turn? gwendoTurn = False if data[channel]["players"][turn-1] == "Gwendolyn": logThis("It's Gwendolyn's turn") gwendoTurn = True # Save the data with open("resources/games/hexGames.json", "w") as f: json.dump(data,f,indent=4) # Update the board hexDraw.drawHexPlacement(channel,player,position) return message, True, True, gameWon, gwendoTurn else: # Invalid move. "board" is the error message message = board return message, False, False, False, False else: # Move out of turn message = "It isn't your turn, it is "+getName(data[channel]["players"][turn-1])+"'s turn." return message, False, False, False, False else: message = "You can't place when you're not in the game. The game's players are: "+getName(data[channel]["players"][0])+" and "+getName(data[channel]["players"][1])+"." return message, False, False, False, False else: return "There's no game in this channel", False, False, False, False # Returns a board where the placement has occured def placeOnHexBoard(board,player,position): # Translates the position position = position.lower() # Error handling try: column = ord(position[0]) - 97 # ord() translates from letter to number row = int(position[1:]) - 1 if column not in range(BOARDWIDTH) or row not in range(BOARDWIDTH): logThis("Position out of bounds (error code 1533)") return "Error. That position is out of bounds." except: logThis("Invalid position (error code 1531)") return "Error. The position should be a letter followed by a number, e.g. \"e2\"." # Place at the position if board[row][column] == 0: board[row][column] = player return board else: logThis("Cannot place on existing piece (error code 1532)") return "Error. You must place on an empty space." # After your move, you have the option to undo get your turn back #TimeTravel def undoHex(channel, user): with open("resources/games/hexGames.json", "r") as f: data = json.load(f) if user in data[channel]["players"]: if len(data[channel]["gameHistory"]): turn = data[channel]["turn"] # You can only undo after your turn, which is the opponent's turn. if user == data[channel]["players"][(turn % 2)]: # If it's not your turn logThis("Undoing {}'s last move".format(getName(user))) lastMove = data[channel]["gameHistory"].pop() data[channel]["board"][lastMove[0]][lastMove[1]] = 0 data[channel]["turn"] = turn%2 + 1 # Save the data with open("resources/games/hexGames.json", "w") as f: json.dump(data,f,indent=4) # Update the board hexDraw.drawHexPlacement(channel,0,"abcdefghijk"[lastMove[1]]+str(lastMove[0]+1)) # The zero makes the hex disappear return "You undid your last move at {}".format(lastMove), True, True, False, False else: # Sassy return "Nice try. You can't undo your opponent's move. ", False, False, False, False else: # Sassy return "Really? You undo right at the start of the game?", False, False, False, False else: return "You're not a player in the game", False, False, False, False # Plays as the AI def hexAI(channel): logThis("Figuring out best move") with open("resources/games/hexGames.json", "r") as f: data = json.load(f) board = data[channel]["board"] if len(data[channel]["gameHistory"]): lastMove = data[channel]["gameHistory"][-1] else: lastMove = (5,5) # These moves are the last move +- 2. moves = [[(lastMove[0]+j-2,lastMove[1]+i-2) for i in range(5) if lastMove[1]+i-2 in range(11)] for j in range(5) if lastMove[0]+j-2 in range(11)] moves = sum(moves,[]) movesCopy = moves.copy() for move in movesCopy: if board[move[0]][move[1]] != 0: moves.remove(move) chosenMove = random.choice(moves) """ GwenColor = data[channel]["players"].index("Gwendolyn") + 1 # either 1 or 2 - red or blue if len(data[channel]["gameHistory"]) == 0: return placeHex(channel,"F6", "Gwendolyn") # If starting, start in the middle board = data[channel]["board"] difficulty = data[channel]["difficulty"] possiblePlaces = [i for i,v in enumerate(sum(board,[])) if v == 0] judgements = [float('nan')]*len(possiblePlaces) # All possible moves are yet to be judged current_score = evaluateBoard(board)[0] for i in possiblePlaces: testBoard = copy.deepcopy(board) testBoard[i // BOARDWIDTH][i % BOARDWIDTH] = GwenColor if evaluateBoard(testBoard)[0] != current_score: # only think about a move if it improves the score (it's impossible to get worse) # Testing a move and evaluating it judgements[i] = minimaxHex(testBoard,difficulty,-math.inf,math.inf,GwenColor==2) logThis("Best score for place {} is {}".format((i // BOARDWIDTH,i % BOARDWIDTH),judgements[i])) bestScore = max(judgements) if (GwenColor == 1) else min(judgements) # this line has an error indices = [i for i, x in enumerate(judgements) if x == bestScore] # which moves got that score? i = random.choice(indices) chosenMove = (i // BOARDWIDTH , i % BOARDWIDTH) """ placement = "abcdefghijk"[chosenMove[1]]+str(chosenMove[0]+1) logThis("ChosenMove is {} at {}".format(chosenMove,placement)) return placeHex(channel,placement, "Gwendolyn") def evaluateBoard(board): scores = {1:0, 2:0} winner = 0 # Here, I use Dijkstra's algorithm to evaluate the board, as proposed by this article: https://towardsdatascience.com/hex-creating-intelligent-adversaries-part-2-heuristics-dijkstras-algorithm-597e4dcacf93 for player in [1,2]: Distance = copy.deepcopy(EMPTY_DIJKSTRA) # Initialize the starting hexes. For the blue player, this is the leftmost column. For the red player, this is the tom row. for start in (ALL_POSITIONS[::11] if player == 2 else ALL_POSITIONS[:11]): # An empty hex adds a of distance of 1. A hex of own color add distance 0. Opposite color adds infinite distance. Distance[start] = 1 if (board[start[0]][start[1]] == 0) else 0 if (board[start[0]][start[1]] == player) else math.inf visited = set() # Also called sptSet, short for "shortest path tree Set" for _ in range(BOARDWIDTH**2): # We can at most check every 121 hexes # Find the next un-visited hex, that has the lowest distance remainingHexes = ALL_SET.difference(visited) A = [Distance[k] for k in remainingHexes] # Find the distance to each un-visited hex u = list(remainingHexes)[A.index(min(A))] # Chooses the one with the lowest distance # Find neighbors of the hex u for di in HEX_DIRECTIONS: v = (u[0] + di[0] , u[1] + di[1]) # v is a neighbor of u if v[0] in range(11) and v[1] in range(11) and v not in visited: new_dist = Distance[u] + (1 if (board[v[0]][v[1]] == 0) else 0 if (board[v[0]][v[1]] == player) else math.inf) Distance[v] = min(Distance[v], new_dist) # After a hex has been visited, this is noted visited.add(u) #logThis("Distance from player {}'s start to {} is {}".format(player,u,Distance[u])) if u[player-1] == 10: # if the right coordinate of v is 10, it means we're at the goal scores[player] = Distance[u] # A player's score is the shortest distance to goal. Which equals the number of remaining moves they need to win if unblocked by the opponent. break else: logThis("For some reason, no path to the goal was found. ") if scores[player] == 0: winner = player break # We don't need to check the other player's score, if player1 won. return scores[2]-scores[1], winner def minimaxHex(board, depth, alpha, beta, maximizingPlayer): # The depth is how many moves ahead the computer checks. This value is the difficulty. if depth == 0 or 0 not in sum(board,[]): score = evaluateBoard(board)[0] return score # if final depth is not reached, look another move ahead: if maximizingPlayer: # red player predicts next move maxEval = -math.inf possiblePlaces = [i for i,v in enumerate(sum(board,[])) if v == 0] #logThis("Judging a red move at depth {}".format(depth)) for i in possiblePlaces: testBoard = copy.deepcopy(board) testBoard[i // BOARDWIDTH][i % BOARDWIDTH] = 1 # because maximizingPlayer is Red which is number 1 evaluation = minimaxHex(testBoard,depth-1,alpha,beta,False) maxEval = max(maxEval, evaluation) alpha = max(alpha, evaluation) if beta <= alpha: #logThis("Just pruned something!") break return maxEval else: # blue player predicts next move minEval = math.inf possiblePlaces = [i for i,v in enumerate(sum(board,[])) if v == 0] #logThis("Judging a blue move at depth {}".format(depth)) for i in possiblePlaces: testBoard = copy.deepcopy(board) testBoard[i // BOARDWIDTH][i % BOARDWIDTH] = 2 # because minimizingPlayer is Blue which is number 2 evaluation = minimaxHex(testBoard,depth-1,alpha,beta,True) minEval = min(minEval, evaluation) beta = min(beta, evaluation) if beta <= alpha: #logThis("Just pruned something!") break return minEval