import json import math from PIL import Image, ImageDraw, ImageFont from funcs import logThis # Draws the whole thing def drawImage(channel): logThis("Drawing four in a row board") with open("resources/games/games.json", "r") as f: data = json.load(f) board = data["4 in a row games"][channel]["board"] border = 40 gridBorder = 40 cornerSize = 100 outlineSize = 20 w, h = 2800,2000 backgroundColor = (128,128,128,255) boardColor = (0,0,170) placeSize = 285 boardSize = [w-(2*(border+gridBorder)),h-(2*(border+gridBorder))] placeGridSize = [math.floor(boardSize[0]/7),math.floor(boardSize[1]/6)] pieceStartx = (border+gridBorder)+math.floor(placeGridSize[0]/2)-math.floor(placeSize/2) pieceStarty = (border+gridBorder)+math.floor(placeGridSize[1]/2)-math.floor(placeSize/2) background = Image.new("RGB", (w,h),backgroundColor) d = ImageDraw.Draw(background,"RGBA") # This whole part was the easiest way to make a rectangle with rounded corners and an outline # - Corners: d.ellipse([(border,border),(border+cornerSize,border+cornerSize)],fill=boardColor,outline=(0,0,0),width=outlineSize) d.ellipse([(w-(border+cornerSize),h-(border+cornerSize)),(w-border,h-border)],fill=boardColor,outline=(0,0,0),width=outlineSize) d.ellipse([(border,h-(border+cornerSize)),(border+cornerSize,h-border)],fill=boardColor,outline=(0,0,0),width=outlineSize) d.ellipse([(w-(border+cornerSize),border),(w-border,border+cornerSize)],fill=boardColor,outline=(0,0,0),width=outlineSize) # - Rectangle: d.rectangle([(border+math.floor(cornerSize/2),border),(w-(border+math.floor(cornerSize/2)),h-border)],fill=boardColor,outline=(0,0,0),width=outlineSize) d.rectangle([(border,border+math.floor(cornerSize/2)),(w-border,h-(border+math.floor(cornerSize/2)))],fill=boardColor,outline=(0,0,0),width=outlineSize) # - Removing outline on the inside: d.rectangle([(border+math.floor(cornerSize/2),border+math.floor(cornerSize/2)),(w-(border+math.floor(cornerSize/2)),h-(border+math.floor(cornerSize/2)))],fill=boardColor) d.ellipse([(border+outlineSize,border+outlineSize),(border+cornerSize-outlineSize,border+cornerSize-outlineSize)],fill=boardColor) d.ellipse([(w-(border+cornerSize)+outlineSize,h-(border+cornerSize)+outlineSize),(w-border-outlineSize,h-border-outlineSize)],fill=boardColor) d.ellipse([(border+outlineSize,h-(border+cornerSize)+outlineSize),(border+cornerSize-outlineSize,h-border-outlineSize)],fill=boardColor) d.ellipse([(w-(border+cornerSize)+outlineSize,border+outlineSize),(w-border-outlineSize,border+cornerSize-outlineSize)],fill=boardColor) for line in range(len(board)): for place in range(len(board[line])): piece = board[line][place] if piece == 1: pieceColor = (255,255,0) elif piece == 2: pieceColor = (200,0,0) else: pieceColor = backgroundColor startx = pieceStartx + placeGridSize[0]*place starty = pieceStarty + placeGridSize[1]*line d.ellipse([(startx,starty),(startx+placeSize,starty+placeSize)],fill=pieceColor,outline=(0,0,0),width=outlineSize) if data["4 in a row games"][channel]["winner"] != 0: coordinates = data["4 in a row games"][channel]["win coordinates"] startx = border + placeGridSize[0]*coordinates[1] + gridBorder starty = border + placeGridSize[1]*coordinates[0] + gridBorder a = (placeGridSize[0]*4-gridBorder-border)**2 b = (placeGridSize[1]*4-gridBorder-border)**2 diagonalLength = (math.sqrt(a+b))/placeGridSize[0] diagonalAngle = math.degrees(math.atan(placeGridSize[1]/placeGridSize[0])) if data["4 in a row games"][channel]["win direction"] == "h": winBar = Image.new("RGBA",(placeGridSize[0]*4,placeGridSize[1]),(0,0,0,0)) winD = ImageDraw.Draw(winBar) winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=(128,128,180,255)) winD.ellipse([((placeGridSize[0]*3),0),(placeGridSize[0]*4,placeGridSize[1])],fill=(128,128,180,255)) winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*3.5),placeGridSize[1])],fill=(128,128,180,255)) elif data["4 in a row games"][channel]["win direction"] == "v": winBar = Image.new("RGBA",(placeGridSize[0],placeGridSize[1]*4),(0,0,0,0)) winD = ImageDraw.Draw(winBar) winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=(128,128,180,255)) winD.ellipse([(0,(placeGridSize[1]*3)),(placeGridSize[0],placeGridSize[1]*4)],fill=(128,128,180,255)) winD.rectangle([0,(int(placeGridSize[1]*0.5)),(placeGridSize[0],int(placeGridSize[1]*3.5))],fill=(128,128,180,255)) elif data["4 in a row games"][channel]["win direction"] == "r": winBar = Image.new("RGBA",(int(placeGridSize[0]*diagonalLength),placeGridSize[1]),(0,0,0,0)) winD = ImageDraw.Draw(winBar) winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=(128,128,180,255)) winD.ellipse([((placeGridSize[0]*(diagonalLength-1)),0),(placeGridSize[0]*diagonalLength,placeGridSize[1])],fill=(128,128,180,255)) winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*(diagonalLength-0.5)),placeGridSize[1])],fill=(128,128,180,255)) winBar = winBar.rotate(-diagonalAngle,expand=1) startx -= border starty -= gridBorder + border elif data["4 in a row games"][channel]["win direction"] == "l": winBar = Image.new("RGBA",(int(placeGridSize[0]*diagonalLength),placeGridSize[1]),(0,0,0,0)) winD = ImageDraw.Draw(winBar) winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=(128,128,180,255)) winD.ellipse([((placeGridSize[0]*(diagonalLength-1)),0),(placeGridSize[0]*diagonalLength,placeGridSize[1])],fill=(128,128,180,255)) winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*(diagonalLength-0.5)),placeGridSize[1])],fill=(128,128,180,255)) winBar = winBar.rotate(diagonalAngle,expand=1) startx -= placeGridSize[0]*3 + border starty -= gridBorder + border mask = winBar.copy().convert("1") winBar.putalpha(mask) background.paste(winBar,(startx,starty),winBar) background.save("resources/games/4InARowBoards/board"+channel+".png")