import discord, string from discord.ext import commands from funcs import parseRoll, parseDestiny, critRoll, parseChar, cap class SwCog(commands.Cog): def __init__(self,client): self.client = client # Rolls star wars dice @commands.command() async def swroll(self, ctx, *, content): command = cap(content) newMessage = parseRoll("#"+str(ctx.message.author.id),command) messageList = newMessage.split("\n") for messageItem in messageList: await ctx.send(messageItem) # Controls destiny points @commands.command() async def swd(self, ctx, *, content): newMessage = parseDestiny("#"+str(ctx.message.author.id),content) messageList = newMessage.split("\n") for messageItem in messageList: await ctx.send(messageItem) # Rolls for critical injuries @commands.command() async def swcrit(self, ctx, arg : int = 0): newMessage = critRoll(int(arg)) messageList = newMessage.split("\n") for messageItem in messageList: await ctx.send(messageItem) # Accesses and changes character sheet data with the parseChar function # from funcs/swfuncs/swchar.py @commands.command(aliases=["sw"]) async def swchar(self, ctx, *, content = ""): command = string.capwords(content.replace("+","+ ").replace("-","- ").replace(",",", ")) title, desc = parseChar("#"+str(ctx.message.author.id),command) if title != "": em1 = discord.Embed(title = title, description = desc, colour=0xDEADBF) await ctx.send(embed = em1) else: await ctx.send(desc) def setup(client): client.add_cog(SwCog(client))