import random import copy import math import discord from .hexDraw import DrawHex BOARDWIDTH = 11 ALL_POSITIONS = [(i,j) for i in range(11) for j in range(11)] ALL_SET = set(ALL_POSITIONS) EMPTY_DIJKSTRA = {} for position in ALL_POSITIONS: EMPTY_DIJKSTRA[position] = math.inf # an impossibly high number HEX_DIRECTIONS = [(0,1),(-1,1),(-1,0),(0,-1),(1,-1),(1,0)] class HexGame(): def __init__(self, bot): self.bot = bot self.draw = DrawHex(bot) async def surrender(self, ctx): channel = str(ctx.channel_id) game = self.bot.database["hex games"].find_one({"_id":channel}) user = f"#{ctx.author.id}" players = game["players"] if user not in players: await ctx.send("You can't surrender when you're not a player.") else: opponent = (players.index(user) + 1) % 2 opponentName = self.bot.databaseFuncs.getName(players[opponent]) self.bot.database["hex games"].update_one({"_id":channel},{"$set":{"winner":opponent + 1}}) await ctx.send(f"{ctx.author.display_name} surrendered. That means {opponentName} won! Adding 30 Gwendobucks to their account") with open(f"resources/games/oldImages/hex{channel}", "r") as f: oldImage = await ctx.channel.fetch_message(int(f.read())) if oldImage is not None: await oldImage.delete() else: self.bot.log("The old image was already deleted") self.bot.log("Sending the image") filePath = f"resources/games/hexBoards/board{channel}.png" oldImage = await ctx.channel.send(file = discord.File(filePath)) with open(f"resources/games/oldImages/hex{channel}", "w") as f: f.write(str(oldImage.id)) # Swap async def swap(self, ctx): channel = str(ctx.channel_id) game = self.bot.database["hex games"].find_one({"_id":channel}) user = f"#{ctx.author.id}" if game is None: await ctx.send("You can't swap nothing") elif user not in game["players"]: await ctx.send("You're not in the game") elif len(game["gameHistory"]) != 1: # Only after the first move await ctx.send("You can only swap as the second player after the very first move.") elif user != game["players"][game["turn"]-1]: await ctx.send("You can only swap after your opponent has placed their piece") else: self.bot.database["hex games"].update_one({"_id":channel}, {"$set":{"players":game["players"][::-1]}}) # Swaps their player-number # Swaps the color of the hexes on the board drawing: self.draw.drawSwap(channel) opponent = game["players"][::-1][game["turn"]-1] gwendoTurn = (opponent == f"#{self.bot.user.id}") opponentName = self.bot.databaseFuncs.getName(opponent) await ctx.send(f"The color of the players were swapped. It is now {opponentName}'s turn") with open(f"resources/games/oldImages/hex{channel}", "r") as f: oldImage = await ctx.channel.fetch_message(int(f.read())) if oldImage is not None: await oldImage.delete() else: self.bot.log("The old image was already deleted") self.bot.log("Sending the image") filePath = f"resources/games/hexBoards/board{channel}.png" oldImage = await ctx.channel.send(file = discord.File(filePath)) with open(f"resources/games/oldImages/hex{channel}", "w") as f: f.write(str(oldImage.id)) if gwendoTurn: await self.hexAI(ctx) # Starts the game async def start(self, ctx, opponent): await self.bot.defer(ctx) user = f"#{ctx.author.id}" channel = str(ctx.channel_id) game = self.bot.database["hex games"].find_one({"_id":channel}) startedGame = False canStart = True if game != None: sendMessage = "There's already a hex game going on in this channel" logMessage = "There was already a game going on" canStart = False else: if type(opponent) == int: # Opponent is Gwendolyn if opponent in range(1, 6): opponentName = "Gwendolyn" difficulty = int(opponent) diffText = f" with difficulty {difficulty}" opponent = f"#{self.bot.user.id}" else: sendMessage = "Difficulty doesn't exist" logMessage = "They tried to play against a difficulty that doesn't exist" canStart = False elif type(opponent) == discord.member.Member: if opponent.bot: # User has challenged a bot if opponent == self.bot.user: # It was Gwendolyn opponentName = "Gwendolyn" difficulty = 2 diffText = f" with difficulty {difficulty}" opponent = f"#{self.bot.user.id}" else: sendMessage = "You can't challenge a bot!" logMessage = "They tried to challenge a bot" canStart = False else: # Opponent is another player if ctx.author != opponent: opponentName = opponent.display_name opponent = f"#{opponent.id}" difficulty = 5 diffText = "" else: sendMessage = "You can't play against yourself" logMessage = "They tried to play against themself" canStart = False else: canStart = False logMessage = f"Opponent was neither int or member. It was {type(opponent)}" sendMessage = "Something went wrong" if canStart: # board is 11x11 board = [[0 for i in range(BOARDWIDTH)] for j in range(BOARDWIDTH)] players = [user, opponent] random.shuffle(players) # random starting player gameHistory = [] newGame = {"_id":channel,"board":board, "winner":0, "players":players, "turn":1, "difficulty":difficulty, "gameHistory":gameHistory} self.bot.database["hex games"].insert_one(newGame) # draw the board self.draw.drawBoard(channel) gwendoTurn = (players[0] == f"#{self.bot.user.id}") startedGame = True turnName = self.bot.databaseFuncs.getName(players[0]) sendMessage = f"Started Hex game against {opponentName}{diffText}. It's {turnName}'s turn" logMessage = "Game started" await ctx.send(sendMessage) self.bot.log(logMessage) if startedGame: filePath = f"resources/games/hexBoards/board{ctx.channel_id}.png" newImage = await ctx.channel.send(file = discord.File(filePath)) with open(f"resources/games/oldImages/hex{ctx.channel_id}", "w") as f: f.write(str(newImage.id)) if gwendoTurn: await self.hexAI(ctx) # Places a piece at the given location and checks things afterwards async def placeHex(self, ctx, position : str, user): channel = str(ctx.channel_id) game = self.bot.database["hex games"].find_one({"_id":channel}) placedPiece = False if game == None: sendMessage = "There's no game in this channel" self.bot.log("There was no game going on") elif not (position[0].isalpha() and position[1:].isnumeric() and len(position) in [2, 3]): sendMessage = "The position must be a letter followed by a number." self.bot.log(f"The position was not valid, {position}") else: players = game["players"] if user not in players: sendMessage = f"You can't place when you're not in the game. The game's players are: {self.bot.databaseFuncs.getName(game['players'][0])} and {self.bot.databaseFuncs.getName(game['players'][1])}." self.bot.log("They aren't in the game") elif players[game["turn"]-1] != user: sendMessage = "It's not your turn" self.bot.log("It wasn't their turn") else: player = game["turn"] turn = game["turn"] board = game["board"] self.bot.log("Placing a piece on the board with placeHex()") # Places on board board = self.placeOnHexBoard(board,player,position) if board is None: self.bot.log("It was an invalid position") sendMessage = ("That's an invalid position. You must place your piece on an empty field.") else: # If the move is valid: self.bot.database["hex games"].update_one({"_id":channel},{"$set":{"board":board}}) turn = (turn % 2) + 1 self.bot.database["hex games"].update_one({"_id":channel},{"$set":{"turn":turn}}) # Checking for a win self.bot.log("Checking for win") winner = self.evaluateBoard(game["board"])[1] if winner == 0: # Continue with the game. gameWon = False sendMessage = self.bot.databaseFuncs.getName(game["players"][player-1])+" placed at "+position.upper()+". It's now "+self.bot.databaseFuncs.getName(game["players"][turn-1])+"'s turn."# The score is "+str(score) else: # Congratulations! gameWon = True self.bot.database["hex games"].update_one({"_id":channel},{"$set":{"winner":winner}}) sendMessage = self.bot.databaseFuncs.getName(game["players"][player-1])+" placed at "+position.upper()+" and won!" if game["players"][winner-1] != f"#{self.bot.user.id}": winAmount = game["difficulty"]*10 sendMessage += " Adding "+str(winAmount)+" GwendoBucks to their account." self.bot.database["hex games"].update_one({"_id":channel}, {"$push":{"gameHistory":(int(position[1])-1, ord(position[0])-97)}}) # Is it now Gwendolyn's turn? gwendoTurn = False if game["players"][turn-1] == f"#{self.bot.user.id}": self.bot.log("It's Gwendolyn's turn") gwendoTurn = True placedPiece = True if user == f"#{self.bot.user.id}": await ctx.channel.send(sendMessage) else: await ctx.send(sendMessage) if placedPiece: # Update the board self.draw.drawHexPlacement(channel,player, position) with open(f"resources/games/oldImages/hex{channel}", "r") as f: oldImage = await ctx.channel.fetch_message(int(f.read())) if oldImage is not None: await oldImage.delete() else: self.bot.log("The old image was already deleted") self.bot.log("Sending the image") filePath = f"resources/games/hexBoards/board{channel}.png" oldImage = await ctx.channel.send(file = discord.File(filePath)) if gameWon: self.bot.log("Dealing with the winning player") game = self.bot.database["hex games"].find_one({"_id":channel}) winner = game["winner"] if game["players"][winner-1] != f"#{self.bot.user.id}": winnings = game["difficulty"]*10 self.bot.money.addMoney(game["players"][winner-1].lower(),winnings) else: with open(f"resources/games/oldImages/hex{channel}", "w") as f: f.write(str(oldImage.id)) if gwendoTurn: await self.hexAI(ctx) # Returns a board where the placement has ocurred def placeOnHexBoard(self, board,player,position): # Translates the position position = position.lower() # Error handling column = ord(position[0]) - 97 # ord() translates from letter to number row = int(position[1:]) - 1 if column not in range(BOARDWIDTH) or row not in range(BOARDWIDTH): self.bot.log("Position out of bounds") return None # Place at the position if board[row][column] == 0: board[row][column] = player return board else: self.bot.log("Cannot place on existing piece (error code 1532)") return None # After your move, you have the option to undo get your turn back #TimeTravel async def undo(self, ctx): channel = str(ctx.channel_id) user = f"#{ctx.author.id}" undid = False game = self.bot.database["hex games"].find_one({"_id":channel}) if user not in game["players"]: sendMessage = "You're not a player in the game" elif len(game["gameHistory"]) == 0: sendMessage = "You can't undo nothing" elif user != game["players"][(game["turn"] % 2)]: # If it's not your turn sendMessage = "It's not your turn" else: turn = game["turn"] self.bot.log("Undoing {}'s last move".format(self.bot.databaseFuncs.getName(user))) lastMove = game["gameHistory"].pop() game["board"][lastMove[0]][lastMove[1]] = 0 self.bot.database["hex games"].update_one({"_id":channel}, {"$set":{"board":game["board"]}}) self.bot.database["hex games"].update_one({"_id":channel}, {"$set":{"turn":turn%2 + 1}}) # Update the board self.draw.drawHexPlacement(channel,0,"abcdefghijk"[lastMove[1]]+str(lastMove[0]+1)) # The zero makes the hex disappear sendMessage = f"You undid your last move at {lastMove}" undid = True await ctx.send(sendMessage) if undid: with open(f"resources/games/oldImages/hex{channel}", "r") as f: oldImage = await ctx.channel.fetch_message(int(f.read())) if oldImage is not None: await oldImage.delete() else: self.bot.log("The old image was already deleted") self.bot.log("Sending the image") filePath = f"resources/games/hexBoards/board{channel}.png" oldImage = await ctx.channel.send(file = discord.File(filePath)) with open(f"resources/games/oldImages/hex{channel}", "w") as f: f.write(str(oldImage.id)) # Plays as the AI async def hexAI(self, ctx): channel = str(ctx.channel_id) self.bot.log("Figuring out best move") game = self.bot.database["hex games"].find_one({"_id":channel}) board = game["board"] if len(game["gameHistory"]): lastMove = game["gameHistory"][-1] else: lastMove = (5,5) # These moves are the last move +- 2. moves = [[(lastMove[0]+j-2,lastMove[1]+i-2) for i in range(5) if lastMove[1]+i-2 in range(11)] for j in range(5) if lastMove[0]+j-2 in range(11)] moves = sum(moves,[]) movesCopy = moves.copy() for move in movesCopy: if board[move[0]][move[1]] != 0: moves.remove(move) chosenMove = random.choice(moves) placement = "abcdefghijk"[chosenMove[1]]+str(chosenMove[0]+1) self.bot.log(f"ChosenMove is {chosenMove} at {placement}") await self.placeHex(ctx, placement, f"#{self.bot.user.id}") def evaluateBoard(self, board): scores = {1:0, 2:0} winner = 0 # Here, I use Dijkstra's algorithm to evaluate the board, as proposed by this article: https://towardsdatascience.com/hex-creating-intelligent-adversaries-part-2-heuristics-dijkstras-algorithm-597e4dcacf93 for player in [1,2]: Distance = copy.deepcopy(EMPTY_DIJKSTRA) # Initialize the starting hexes. For the blue player, this is the leftmost column. For the red player, this is the tom row. for start in (ALL_POSITIONS[::11] if player == 2 else ALL_POSITIONS[:11]): # An empty hex adds a of distance of 1. A hex of own color add distance 0. Opposite color adds infinite distance. Distance[start] = 1 if (board[start[0]][start[1]] == 0) else 0 if (board[start[0]][start[1]] == player) else math.inf visited = set() # Also called sptSet, short for "shortest path tree Set" for _ in range(BOARDWIDTH**2): # We can at most check every 121 hexes # Find the next un-visited hex, that has the lowest distance remainingHexes = ALL_SET.difference(visited) A = [Distance[k] for k in remainingHexes] # Find the distance to each un-visited hex u = list(remainingHexes)[A.index(min(A))] # Chooses the one with the lowest distance # Find neighbors of the hex u for di in HEX_DIRECTIONS: v = (u[0] + di[0] , u[1] + di[1]) # v is a neighbor of u if v[0] in range(11) and v[1] in range(11) and v not in visited: new_dist = Distance[u] + (1 if (board[v[0]][v[1]] == 0) else 0 if (board[v[0]][v[1]] == player) else math.inf) Distance[v] = min(Distance[v], new_dist) # After a hex has been visited, this is noted visited.add(u) #self.bot.log("Distance from player {}'s start to {} is {}".format(player,u,Distance[u])) if u[player-1] == 10: # if the right coordinate of v is 10, it means we're at the goal scores[player] = Distance[u] # A player's score is the shortest distance to goal. Which equals the number of remaining moves they need to win if unblocked by the opponent. break else: self.bot.log("For some reason, no path to the goal was found. ") if scores[player] == 0: winner = player break # We don't need to check the other player's score, if player1 won. return scores[2]-scores[1], winner def minimaxHex(self, board, depth, alpha, beta, maximizingPlayer): # The depth is how many moves ahead the computer checks. This value is the difficulty. if depth == 0 or 0 not in sum(board,[]): score = self.evaluateBoard(board)[0] return score # if final depth is not reached, look another move ahead: if maximizingPlayer: # red player predicts next move maxEval = -math.inf possiblePlaces = [i for i,v in enumerate(sum(board,[])) if v == 0] #self.bot.log("Judging a red move at depth {}".format(depth)) for i in possiblePlaces: testBoard = copy.deepcopy(board) testBoard[i // BOARDWIDTH][i % BOARDWIDTH] = 1 # because maximizingPlayer is Red which is number 1 evaluation = self.minimaxHex(testBoard,depth-1,alpha,beta,False) maxEval = max(maxEval, evaluation) alpha = max(alpha, evaluation) if beta <= alpha: #self.bot.log("Just pruned something!") break return maxEval else: # blue player predicts next move minEval = math.inf possiblePlaces = [i for i,v in enumerate(sum(board,[])) if v == 0] #self.bot.log("Judging a blue move at depth {}".format(depth)) for i in possiblePlaces: testBoard = copy.deepcopy(board) testBoard[i // BOARDWIDTH][i % BOARDWIDTH] = 2 # because minimizingPlayer is Blue which is number 2 evaluation = self.minimaxHex(testBoard,depth-1,alpha,beta,True) minEval = min(minEval, evaluation) beta = min(beta, evaluation) if beta <= alpha: #self.bot.log("Just pruned something!") break return minEval