import random import copy import math from .connectFourDraw import drawConnectFour AIScores = { "middle": 3, "two in a row": 10, "three in a row": 50, "enemy two in a row": -35, "enemy three in a row": -200, "enemy win": -10000, "win": 10000, "avoid losing": 100 } rowCount = 6 columnCount = 7 easy = True class connectFour(): def __init__(self,bot): self.bot = bot self.draw = drawConnectFour(bot) # Starts the game def connectFourStart(self, channel, user, opponent): game = self.bot.database["connect 4 games"].find_one({"_id":channel}) if game == None: if opponent in ["1","2","3","4","5"]: difficulty = int(opponent) diffText = " with difficulty "+opponent opponent = "Gwendolyn" elif opponent.lower() == "gwendolyn": difficulty = 3 diffText = " with difficulty 3" opponent = "Gwendolyn" else: try: int(opponent) return "That difficulty doesn't exist", False, False, False, False except: # Opponent is another player opponent = self.bot.databaseFuncs.getID(opponent) if opponent != None: difficulty = 5 diffText = "" else: return "I can't find that user", False, False, False, False if user == opponent: return "You can't play against yourself", False, False, False, False board = [ [ 0 for i in range(columnCount) ] for j in range(rowCount) ] players = [user,opponent] random.shuffle(players) newGame = {"_id":channel,"board": board,"winner":0,"win direction":"", "win coordinates":[0,0],"players":players,"turn":0,"difficulty":difficulty} self.bot.database["connect 4 games"].insert_one(newGame) self.draw.drawImage(channel) gwendoTurn = False if players[0] == "Gwendolyn": gwendoTurn = True return "Started game against "+self.bot.databaseFuncs.getName(opponent)+diffText+". It's "+self.bot.databaseFuncs.getName(players[0])+"'s turn", True, False, False, gwendoTurn else: return "There's already a connect 4 game going on in this channel", False, False, False, False # Places a piece at the lowest available point in a specific column def placePiece(self, channel : str,player : int,column : int): game = self.bot.database["connect 4 games"].find_one({"_id":channel}) if game != None: board = game["board"] board = self.placeOnBoard(board,player,column) if board != None: self.bot.database["connect 4 games"].update_one({"_id":channel},{"$set":{"board":board}}) turn = (game["turn"]+1)%2 self.bot.database["connect 4 games"].update_one({"_id":channel},{"$set":{"turn":turn}}) self.bot.log("Checking for win", level = 10) won, winDirection, winCoordinates = self.isWon(board) if won != 0: gameWon = True self.bot.database["connect 4 games"].update_one({"_id":channel},{"$set":{"winner":won}}) self.bot.database["connect 4 games"].update_one({"_id":channel},{"$set":{"win direction":winDirection}}) self.bot.database["connect 4 games"].update_one({"_id":channel}, {"$set":{"win coordinates":winCoordinates}}) message = self.bot.databaseFuncs.getName(game["players"][won-1])+" placed a piece in column "+str(column+1)+" and won." winAmount = int(game["difficulty"])**2+5 if game["players"][won-1] != "Gwendolyn": message += " Adding "+str(winAmount)+" GwendoBucks to their account." elif 0 not in board[0]: gameWon = True message = "It's a draw!" else: gameWon = False message = self.bot.databaseFuncs.getName(game["players"][player-1])+" placed a piece in column "+str(column+1)+". It's now "+self.bot.databaseFuncs.getName(game["players"][turn])+"'s turn." gwendoTurn = False if game["players"][turn] == "Gwendolyn": self.bot.log("It's Gwendolyn's turn", level = 10) gwendoTurn = True self.draw.drawImage(channel) return message, True, True, gameWon, gwendoTurn else: return "There isn't any room in that column", True, True, False, False else: return "There's no game in this channel", False, False, False, False # Returns a board where a piece has been placed in the column def placeOnBoard(self,board,player,column): placementx, placementy = -1, column for x, line in enumerate(board): if line[column] == 0: placementx = x board[placementx][placementy] = player if placementx == -1: return None else: return board # Parses command def parseconnectFour(self, command, channel, user): commands = command.split() if command == "" or command == " ": return "I didn't get that. Use \"!connectFour start [opponent]\" to start a game. To play against the computer, use difficulty 1 through 5 as the [opponent].", False, False, False, False elif commands[0] == "start": # Starting a game if len(commands) == 1: # if the commands is "!connectFour start", the opponent is Gwendolyn commands.append("3") return self.connectFourStart(channel,user,commands[1]) # commands[1] is the opponent # Stopping the game elif commands[0] == "stop": game = self.bot.database["connect 4 games"].find_one({"_id":channel}) if user in game["players"]: return "Ending game.", False, False, True, False else: return "You can't end a game where you're not a player.", False, False, False, False # Placing manually elif commands[0] == "place": if len(commands) == 2: game = self.bot.database["connect 4 games"].find_one({"_id":channel}) turn = game["turn"] if user == game["players"][turn]: piece = turn + 1 else: self.bot.log("It wasn't their turn", level = 10) return "It's not your turn!", False, False, False, False column = int(commands[1])-1 else: column = int(commands[2])-1 piece = int(commands[1]) return self.placePiece(channel, piece, column) else: return "I didn't get that. Use \"!connectFour start [opponent]\" to start a game. To play against the computer, use difficulty 1 through 5 as the [opponent].", False, False, False, False # Checks if someone has won the game and returns the winner def isWon(self, board): won = 0 winDirection = "" winCoordinates = [0,0] for row in range(rowCount): for place in range(columnCount): if won == 0: piecePlayer = board[row][place] if piecePlayer != 0: # Checks horizontal if place <= columnCount-4: pieces = [board[row][place+1],board[row][place+2],board[row][place+3]] else: pieces = [0] if all(x == piecePlayer for x in pieces): won = piecePlayer winDirection = "h" winCoordinates = [row,place] # Checks vertical if row <= rowCount-4: pieces = [board[row+1][place],board[row+2][place],board[row+3][place]] else: pieces = [0] if all(x == piecePlayer for x in pieces): won = piecePlayer winDirection = "v" winCoordinates = [row,place] # Checks right diagonal if row <= rowCount-4 and place <= columnCount-4: pieces = [board[row+1][place+1],board[row+2][place+2],board[row+3][place+3]] else: pieces = [0] if all(x == piecePlayer for x in pieces): won = piecePlayer winDirection = "r" winCoordinates = [row,place] # Checks left diagonal if row <= rowCount-4 and place >= 3: pieces = [board[row+1][place-1],board[row+2][place-2],board[row+3][place-3]] else: pieces = [0] if all(x == piecePlayer for x in pieces): won = piecePlayer winDirection = "l" winCoordinates = [row,place] return won, winDirection, winCoordinates # Plays as the AI async def connectFourAI(self, channel): self.bot.log("Figuring out best move", level = 10) game = self.bot.database["connect 4 games"].find_one({"_id":channel}) board = game["board"] player = game["players"].index("Gwendolyn")+1 difficulty = game["difficulty"] scores = [-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf] for column in range(0,columnCount): testBoard = copy.deepcopy(board) testBoard = self.placeOnBoard(testBoard,player,column) if testBoard != None: scores[column] = await self.minimax(testBoard,difficulty,player%2+1,player,-math.inf,math.inf,False) self.bot.log("Best score for column "+str(column)+" is "+str(scores[column]), level = 10) possibleScores = scores.copy() while (min(possibleScores) <= (max(possibleScores) - max(possibleScores)/10)) and len(possibleScores) != 1: possibleScores.remove(min(possibleScores)) highest_score = random.choice(possibleScores) indices = [i for i, x in enumerate(scores) if x == highest_score] placement = random.choice(indices) return self.placePiece(channel,player,placement) # Calculates points for a board def AICalcPoints(self,board,player): score = 0 otherPlayer = player%2+1 # Adds points for middle placement # Checks horizontal for row in range(rowCount): if board[row][3] == player: score += AIScores["middle"] rowArray = [int(i) for i in list(board[row])] for place in range(columnCount-3): window = rowArray[place:place+4] score += self.evaluateWindow(window,player,otherPlayer) # Checks Vertical for column in range(columnCount): columnArray = [int(i[column]) for i in list(board)] for place in range(rowCount-3): window = columnArray[place:place+4] score += self.evaluateWindow(window,player,otherPlayer) # Checks right diagonal for row in range(rowCount-3): for place in range(columnCount-3): window = [board[row][place],board[row+1][place+1],board[row+2][place+2],board[row+3][place+3]] score += self.evaluateWindow(window,player,otherPlayer) for place in range(3,columnCount): window = [board[row][place],board[row+1][place-1],board[row+2][place-2],board[row+3][place-3]] score += self.evaluateWindow(window,player,otherPlayer) ## Checks if anyone has won #won = isWon(board)[0] ## Add points if AI wins #if won == player: # score += AIScores["win"] return score def evaluateWindow(self, window,player,otherPlayer): if window.count(player) == 4: return AIScores["win"] elif window.count(player) == 3 and window.count(0) == 1: return AIScores["three in a row"] elif window.count(player) == 2 and window.count(0) == 2: return AIScores["two in a row"] elif window.count(otherPlayer) == 4: return AIScores["enemy win"] else: return 0 async def minimax(self, board, depth, player , originalPlayer, alpha, beta, maximizingPlayer): #terminal = ((0 not in board[0]) or (isWon(board)[0] != 0)) terminal = 0 not in board[0] points = self.AICalcPoints(board,originalPlayer) # The depth is how many moves ahead the computer checks. This value is the difficulty. if depth == 0 or terminal or (points > 5000 or points < -6000): return points if maximizingPlayer: value = -math.inf for column in range(0,columnCount): testBoard = copy.deepcopy(board) testBoard = self.placeOnBoard(testBoard,player,column) if testBoard != None: evaluation = await self.minimax(testBoard,depth-1,player%2+1,originalPlayer,alpha,beta,False) if evaluation < -9000: evaluation += AIScores["avoid losing"] value = max(value,evaluation) alpha = max(alpha,evaluation) if beta <= alpha: break return value else: value = math.inf for column in range(0,columnCount): testBoard = copy.deepcopy(board) testBoard = self.placeOnBoard(testBoard,player,column) if testBoard != None: evaluation = await self.minimax(testBoard,depth-1,player%2+1,originalPlayer,alpha,beta,True) if evaluation < -9000: evaluation += AIScores["avoid losing"] value = min(value,evaluation) beta = min(beta,evaluation) if beta <= alpha: break return value