import math import discord import json import logging from funcs import gwendolynFuncs as gf logging.basicConfig(filename="gwendolyn.log", level=logging.INFO) def modifier(statistic): mods = math.floor((statistic-10)/2) if mods >= 0: mods = "+"+str(mods) return(str(mods)) saves = ["strength_save","dexterity_save","constitution_save","intelligence_save","wisdom_save","charisma_save"] abilities = ["acrobatics","animal_handling","arcana","athletics","deception","history","insight","intimidation","investigation","medicine","nature","perception","performance","persuasion","religion","sleight_of_hand","stealth","survival"] def monsterFunc(content): command = gf.cap(content.lower().replace("!monster ","")) print("Looking up "+command) logging.info("Looking up "+command) if len(content.lower().split()) < 2: print("Monster doesn't exist in database\n") logging.info("Monster doesn't exist in database\n") return("I don't know that monster...","","","","","") else: data = json.load(open('resources/monsters.json', encoding = "utf8")) for monster in data: if str(command) == monster["name"]: print("Found it!") logging.info("Found it!") if monster["subtype"] != "": typs = (monster["type"]+" ("+monster["subtype"]+")") else: typs = monster["type"] con_mod = math.floor((monster["constitution"]-10)/2) hit_dice = monster["hit_dice"] stats = ("**Str:** "+str(monster["strength"])+" ("+modifier(monster["strength"])+")\t**Dex:** "+str(monster["dexterity"])+" ("+modifier(monster["dexterity"])+")\t**Con:** "+str(monster["constitution"])+" ("+modifier(monster["constitution"])+")\n**Int: **"+str(monster["intelligence"])+" ("+modifier(monster["intelligence"])+")\t**Wis: **"+str(monster["wisdom"])+" ("+modifier(monster["wisdom"])+")\t**Cha: **"+str(monster["charisma"])+" ("+modifier(monster["charisma"])+")") saving_throws = "" for save in saves: if save in monster: if monster[save] >= 0: saving_throws += " "+gf.cap(save[:3])+" +"+str(monster[save])+"," else: saving_throws += " "+gf.cap(save[:3])+" "+str(monster[save])+"," if saving_throws != "": saving_throws = "\n**Saving Throws**"+saving_throws[:-1] skills = "" for skill in abilities: if skill in monster: if monster[skill] >= 0: skills += " "+gf.cap(skill.replace("_"," "))+" +"+str(monster[skill])+"," else: skills += " "+gf.cap(skill.replace("_"," "))+" "+str(monster[skill])+"," if skills != "": skills = "\n**Skills**"+skills[:-1] vulnerabilities = monster["damage_vulnerabilities"] if vulnerabilities != "": vulnerabilities = "\n**Damage Vulnerabilities** "+vulnerabilities resistances = monster["damage_resistances"] if resistances != "": resistances = "\n**Damage Resistances** "+resistances immunities = monster["damage_immunities"] if immunities != "": immunities = "\n**Damage Immunities** "+immunities c_immunities = monster["condition_immunities"] if c_immunities != "": c_immunities = "\n**Condition Immunities** "+c_immunities spec_ab = "" if "special_abilities" in monster: for ability in monster["special_abilities"]: spec_ab += "\n\n***"+ability["name"]+".*** "+ability["desc"] act = "" if "actions" in monster: for action in monster["actions"]: act += "\n\n***"+action["name"]+".*** "+action["desc"] react = "" if "reactions" in monster: for reaction in monster["reactions"]: react += "\n\n***"+reaction["name"]+".*** "+reaction["desc"] leg_act = "" if "legendary_actions" in monster: for action in monster["legendary_actions"]: leg_act += "\n\n***"+action["name"]+".*** "+action["desc"] if con_mod < 0: hit_dice += (" - "+str(con_mod * int(monster["hit_dice"].replace("d"," ").split()[0])*(-1))) if con_mod > 0: hit_dice += (" + "+str(con_mod * int(monster["hit_dice"].replace("d"," ").split()[0]))) new_part = "\n--------------------" monster_type = monster["size"]+" "+typs+", "+monster["alignment"]+"*" basic_info = "\n**Armor Class** "+str(monster["armor_class"])+"\n**Hit Points** "+str(monster["hit_points"])+" ("+hit_dice+")\n**Speed **"+monster["speed"]+new_part+"\n" text1 = (monster_type+new_part+basic_info+stats+new_part+saving_throws+skills+vulnerabilities+resistances+immunities+c_immunities+"\n**Senses** "+monster["senses"]+"\n**Languages** "+monster["languages"]+"\n**Challenge** "+monster["challenge_rating"]) text2 = (spec_ab) text3 = (act) text4 = (react) text5 = (leg_act) print("Returning monster information\n") logging.info("Returning monster information\n") return(str(command),text1,text2,text3,text4,text5) print("") return("I don't know that monster...","","","","","") def spellFunc(content): command = gf.cap(content.lower().replace("!spell ","")) print("Looking up "+command) logging.info("Looking up "+command) data = json.load(open('resources/spells.json', encoding = "utf8")) if str(command) in data: print("Returning spell information") logging.info("Returning spell information") spell_output = ("***"+str(command)+"***\n*"+str(data[str(command)]["level"])+" level "+str(data[str(command)]["school"])+"\nCasting Time: "+str(data[str(command)]["casting_time"])+"\nRange: "+str(data[str(command)]["range"])+"\nComponents: "+str(data[str(command)]["components"])+"\nDuration: "+str(data[str(command)]["duration"])+"*\n \n"+str(data[str(command)]["description"])) else: print("I don't know that spell") logging.info("I don't know that spell") spell_output = "I don't think that's a spell" print("Successfully ran !spell") logging.info("Successfully ran !spell") return(spell_output)