{ "monster" : [ { "name": "Bandit", "size": "Medium", "type": "humanoid", "subtype": "any race", "alignment": "any non-lawful alignment", "armor_class": 12, "hit_points": 11, "hit_dice": "2d8", "speed": "30 ft.", "strength": 11, "dexterity": 12, "constitution": 12, "intelligence": 10, "wisdom": 10, "charisma": 10, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 10", "languages": "any one language (usually Common)", "challenge_rating": "1/8", "actions": [ { "name": "Scimitar", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.", "attack_bonus": 3, "damage_dice": "1d6", "damage_bonus": 1 }, { "name": "Light Crossbow", "desc": "Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.", "attack_bonus": 3, "damage_dice": "1d8", "damage_bonus": 1 } ] } ], "spell": { "Fireball" : { "casting_time" : "1 action", "components" : "V, S, M (a tiny ball of bat guano and sulfur)", "description" : "A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.", "duration" : "Instantaneous", "level" : "3rd", "range" : "150 feet", "school" : "Evocation", "ritual" : false } } }