import json import random import copy import math from . import hexDraw from funcs import logThis, getName, getID # This is totally copied from the four in a row game. Just modified AIScoresHex = { "lol, dunno": 3, "enemy win": -10000, "win": 1000, "avoid losing": 100 } boardWidth = 11 # Parses command def parseHex(command, channel, user): commands = command.split() if command == "" or command == " ": return "I didn't get that. Use \"!hex start [opponent]\" to start a game.", False, False, False, False elif commands[0] == "start": # Starting a game if len(commands) == 1: # if the commands is "!hex start", the opponent is Gwendolyn at difficulty 2 commands.append("2") logThis("Starting a hex game with hexStart(). "+str(user)+" challenged "+commands[1]) return hexStart(channel,user,commands[1]) # commands[1] is the opponent # Stopping the game elif commands[0] == "stop": with open("resources/games/hexGames.json", "r") as f: data = json.load(f) if user in data[channel]["players"]: return "Ending game.", False, False, True, False else: return "You can't end a game where you're not a player.", False, False, False, False # Placing a piece elif commands[0] == "place": try: return placeHex(channel,int(commands[1]),commands[2]) except: return "I didn't get that. To place a piece use \"!hex place [player number] [position]\". A valid position is e.g. \"e2\".", False, False, False, False else: return "I didn't get that. Use \"!hex start [opponent]\" to start a game or \"!hex stop\" to stop a current game.", False, False, False, False # Starts the game def hexStart(channel, user, opponent): with open("resources/games/hexGames.json", "r") as f: data = json.load(f) if channel not in data: if opponent in ["1","2","3","4","5"]: difficulty = int(opponent) diffText = " with difficulty "+opponent opponent = "Gwendolyn" elif opponent.lower() == "gwendolyn": difficulty = 2 diffText = " with difficulty 2" opponent = "Gwendolyn" else: try: int(opponent) return "That difficulty doesn't exist", False, False, False, False except: opponent = getID(opponent) if opponent == user: return "You can't play against yourself", False, False, False, False elif opponent == None: return "I can't find that user", False, False, False, False else: # Opponent is another player difficulty = 5 diffText = "" # board is 11x11 board = [ [ 0 for i in range(boardWidth) ] for j in range(boardWidth) ] players = [user,opponent] random.shuffle(players) # random starting player winningPieces = [[""],[""],[""]] # etc. data[channel] = {"board": board,"winner":0, "players":players, "winningPieces":winningPieces,"turn":0,"difficulty":difficulty} with open("resources/games/hexGames.json", "w") as f: json.dump(data,f,indent=4) # draw the board hexDraw.drawBoard(channel) gwendoTurn = True if players[0] == "Gwendolyn" else False showImage = True return "Started Hex game against "+getName(opponent)+ diffText+". It's "+getName(players[0])+"'s turn", showImage, False, False, gwendoTurn else: return "There's already a hex game going on in this channel", False, False, False, False # Places a piece at the given location and checks things afterwards def placeHex(channel : str,player : int,position : str): with open("resources/games/hexGames.json", "r") as f: data = json.load(f) if channel in data: board = data[channel]["board"] logThis("Placing a piece on the board with placeHex()") # Places on board board = placeOnHexBoard(board,player,position) if isinstance(board, list): # If the move is valid: data[channel]["board"] = board turn = (data[channel]["turn"]+1)%2 data[channel]["turn"] = turn with open("resources/games/hexGames.json", "w") as f: json.dump(data,f,indent=4) """ # Checking for a win logThis("Checking for win") won, winningPieces = isHexWon(data[channel]["board"]) if won != 0: gameWon = True data[channel]["winner"] = won data[channel]["winningPieces"] = winningPieces message = data[channel]["players"][won-1]+" won!" if data[channel]["players"][won-1] != "Gwendolyn": winAmount = data[channel]["difficulty"]^2+5 message += " Adding "+str(winAmount)+" GwendoBucks to their account." else:""" gameWon = False message = getName(data[channel]["players"][player-1])+" placed at "+position+". It's now "+getName(data[channel]["players"][turn])+"'s turn." with open("resources/games/hexGames.json", "w") as f: json.dump(data,f,indent=4) # Is it Gwendolyn's turn? gwendoTurn = False if data[channel]["players"][turn] == "Gwendolyn": logThis("It's Gwendolyn's turn") gwendoTurn = True # Update the board hexDraw.drawHexPlacement(channel,player,position) return message, True, True, gameWon, gwendoTurn else: # Invalid move. "board" is the error message message = board return message, True, True, False, False else: return "There's no game in this channel", False, False, False, False # Returns a board where the placement has occured def placeOnHexBoard(board,player,position): # Translates the position position = position.lower() try: column = ord(position[0])-97 # ord() translates from letter to number row = int(position[1])-1 if column not in range(boardWidth) or row not in range(boardWidth): logThis("Position out of bounds (error code 1533)") return "Error. That position is out of bounds." except: logThis("Invalid position (error code 1531)") return "Error. The position should be a letter followed by a number, e.g. \"e2\"." # Place at the position if board[row][column] == 0: board[row][column] = player return board else: logThis("Cannot place on existing piece (error code 1532)") return "Error. You must place on an empty space." # Checks if someone has won the game and returns the winner def isHexWon(board): won = 0 winningPieces = [] # you know... code here return won, winningPieces # Plays as the AI def hexAI(channel): logThis("Figuring out best move") with open("resources/games/hexGames.json", "r") as f: data = json.load(f) board = data[channel]["board"] player = data[channel]["players"].index("Gwendolyn")+1 difficulty = data[channel]["difficulty"] scores = [-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf] for column in range(0,boardWidth): testBoard = copy.deepcopy(board) testBoard = placeOnHexBoard(testBoard,player,column) if testBoard != None: scores[column] = minimaxHex(testBoard,difficulty,player%2+1,player,-math.inf,math.inf,False) logThis("Best score for column "+str(column)+" is "+str(scores[column])) possibleScores = scores.copy() while (min(possibleScores) <= (max(possibleScores) - max(possibleScores)/10)) and len(possibleScores) != 1: possibleScores.remove(min(possibleScores)) highest_score = random.choice(possibleScores) indices = [i for i, x in enumerate(scores) if x == highest_score] placement = random.choice(indices) return placeHex(channel,player,placement) # Calculates points for a board def AICalcHexPoints(board,player): score = 0 otherPlayer = player%2+1 ## Checks if anyone has won #won = isHexWon(board)[0] ## Add points if AI wins #if won == player: # score += AIScoresHex["win"] return score #def evaluateWindow(window,player,otherPlayer): # if window.count(player) == 4: # return AIScoresHex["win"] # elif window.count(player) == 3 and window.count(0) == 1: # return AIScoresHex["three in a row"] # elif window.count(player) == 2 and window.count(0) == 2: # return AIScoresHex["two in a row"] # elif window.count(otherPlayer) == 4: # return AIScoresHex["enemy win"] # else: # return 0 def minimaxHex(board, depth, player , originalPlayer, alpha, beta, maximizingPlayer): terminal = ((isHexWon(board)[0] != 0) or (0 not in board[0])) # The depth is how many moves ahead the computer checks. This value is the difficulty. if depth == 0 or terminal: points = AICalcHexPoints(board,originalPlayer) return points if maximizingPlayer: value = -math.inf for column in range(0,boardWidth): testBoard = copy.deepcopy(board) testBoard = placeOnHexBoard(testBoard,player,column) if testBoard != None: evaluation = minimaxHex(testBoard,depth-1,player%2+1,originalPlayer,alpha,beta,False) if evaluation < -9000: evaluation += AIScoresHex["avoid losing"] value = max(value,evaluation) alpha = max(alpha,evaluation) if beta <= alpha: break return value else: value = math.inf for column in range(0,boardWidth): testBoard = copy.deepcopy(board) testBoard = placeOnHexBoard(testBoard,player,column) if testBoard != None: evaluation = minimaxHex(testBoard,depth-1,player%2+1,originalPlayer,alpha,beta,True) if evaluation < -9000: evaluation += AIScoresHex["avoid losing"] value = min(value,evaluation) beta = min(beta,evaluation) if beta <= alpha: break return value