import json import random import copy import math from . import hexDraw from funcs import logThis # This is totally copied from the four in a row game. Just modified AIScoresHex = { "lol, dunno": 3, "enemy win": -10000, "win": 1000, "avoid losing": 100 } boardWidth = 11 # Parses command def parseHex(command, channel, user): commands = command.split() if command == "" or command == " ": return "I didn't get that. Use \"!hex start [opponent]\" to start a game.", False, False, False, False elif commands[0] == "start": # Starting a game if len(commands) == 1: # if the commands is "!hex start", the opponent is Gwendolyn commands.append("2") return hexStart(channel,user,commands[1]) # commands[1] is the opponent # Stopping the game elif commands[0] == "stop": with open("resources/games/games.json", "r") as f: data = json.load(f) if user in data["hex games"][channel]["players"]: return "Ending game.", False, False, True, False else: return "You can't end a game where you're not a player.", False, False, False, False # Placing a piece elif commands[0] == "place": try: return placePiece(channel,int(commands[1]),commands[2]) except: return "I didn't get that. To place a piece use \"!hex place [player number] [position]\". A valid position is e.g. \"e2\".", False, False, False, False else: return "I didn't get that. Use \"!hex start [opponent]\" to start a game or \"!hex stop\" to stop a current game.", False, False, False, False # Starts the game def hexStart(channel, user, opponent): with open("resources/games/games.json", "r") as f: data = json.load(f) if user.lower() != opponent.lower(): if channel not in data["hex games"]: if opponent in ["1","2","3","4","5"]: difficulty = int(opponent) opponent = "Gwendolyn" elif opponent in ["0","6","7","8","9","10","69","100","420"]: return "That difficulty doesn't exist", False, False, False, False else: # Opponent is another player difficulty = None board = [ [ 0 for i in range(columnCount) ] for j in range(rowCount) ] players = [user,opponent] random.shuffle(players) data["4 in a row games"][channel] = {"board": board,"winner":0,"win direction":"", "win coordinates":[0,0],"players":players,"turn":0,"difficulty":difficulty} with open("resources/games/games.json", "w") as f: json.dump(data,f,indent=4) fourInARowDraw.drawImage(channel) gwendoTurn = False if players[0] == "Gwendolyn": gwendoTurn = True return "Started hex game against "+opponent+". It's "+players[0]+"'s turn", True, False, False, gwendoTurn else: return "There's already a hex game going on in this channel", False, False, False, False else: return "You can't play against yourself", False, False, False, False # Places a piece at the lowest available point in a specific column def placeHex(channel : str,player : int,column : int): with open("resources/games/games.json", "r") as f: data = json.load(f) if channel in data["4 in a row games"]: board = data["4 in a row games"][channel]["board"] board = placeOnBoard(board,player,column) if board != None: data["4 in a row games"][channel]["board"] = board turn = (data["4 in a row games"][channel]["turn"]+1)%2 data["4 in a row games"][channel]["turn"] = turn with open("resources/games/games.json", "w") as f: json.dump(data,f,indent=4) logThis("Checking for win") won, winDirection, winCoordinates = isWon(data["4 in a row games"][channel]["board"]) if won != 0: gameWon = True data["4 in a row games"][channel]["winner"] = won data["4 in a row games"][channel]["win direction"] = winDirection data["4 in a row games"][channel]["win coordinates"] = winCoordinates message = data["4 in a row games"][channel]["players"][won-1]+" won." if data["4 in a row games"][channel]["players"][won-1] != "Gwendolyn": message += " Adding 20 GwendoBucks to their account." elif 0 not in board[0]: gameWon = True message = "It's a draw!" else: gameWon = False message = data["4 in a row games"][channel]["players"][player-1]+" placed a piece in column "+str(column+1)+". It's now "+data["4 in a row games"][channel]["players"][turn]+"'s turn." with open("resources/games/games.json", "w") as f: json.dump(data,f,indent=4) gwendoTurn = False if data["4 in a row games"][channel]["players"][turn] == "Gwendolyn": logThis("It's Gwendolyn's turn") gwendoTurn = True fourInARowDraw.drawImage(channel) return message, True, True, gameWon, gwendoTurn else: return "There isn't any room in that column", True, True, False, False else: return "There's no game in this channel", False, False, False, False # Returns a board where a piece has been placed in the column def placeOnHexBoard(board,player,column): placementx, placementy = -1, column for x in range(len(board)): if board[x][column] == 0: placementx = x board[placementx][placementy] = player if placementx == -1: return None else: return board # Checks if someone has won the game and returns the winner def isHexWon(board): won = 0 winDirection = "" winCoordinates = [0,0] for row in range(len(board)): for place in range(len(board[row])): if won == 0: piecePlayer = board[row][place] if piecePlayer != 0: # Checks horizontal if place <= columnCount-4: pieces = [board[row][place+1],board[row][place+2],board[row][place+3]] else: pieces = [0] if all(x == piecePlayer for x in pieces): won = piecePlayer winDirection = "h" winCoordinates = [row,place] # Checks vertical if row <= rowCount-4: pieces = [board[row+1][place],board[row+2][place],board[row+3][place]] else: pieces = [0] if all(x == piecePlayer for x in pieces): won = piecePlayer winDirection = "v" winCoordinates = [row,place] # Checks right diagonal if row <= rowCount-4 and place <= columnCount-4: pieces = [board[row+1][place+1],board[row+2][place+2],board[row+3][place+3]] else: pieces = [0] if all(x == piecePlayer for x in pieces): won = piecePlayer winDirection = "r" winCoordinates = [row,place] # Checks left diagonal if row <= rowCount-4 and place >= 3: pieces = [board[row+1][place-1],board[row+2][place-2],board[row+3][place-3]] else: pieces = [0] if all(x == piecePlayer for x in pieces): won = piecePlayer winDirection = "l" winCoordinates = [row,place] return won, winDirection, winCoordinates # Plays as the AI def hexAI(channel): logThis("Figuring out best move") with open("resources/games/games.json", "r") as f: data = json.load(f) board = data["4 in a row games"][channel]["board"] player = data["4 in a row games"][channel]["players"].index("Gwendolyn")+1 difficulty = data["4 in a row games"][channel]["difficulty"] scores = [-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf,-math.inf] for column in range(0,columnCount): testBoard = copy.deepcopy(board) testBoard = placeOnBoard(testBoard,player,column) if testBoard != None: scores[column] = minimax(testBoard,difficulty,player%2+1,player,-math.inf,math.inf,False) logThis("Best score for column "+str(column)+" is "+str(scores[column])) possibleScores = scores.copy() while (min(possibleScores) <= (max(possibleScores) - max(possibleScores)/10)) and len(possibleScores) != 1: possibleScores.remove(min(possibleScores)) highest_score = random.choice(possibleScores) indices = [i for i, x in enumerate(scores) if x == highest_score] placement = random.choice(indices) return placePiece(channel,player,placement) # Calculates points for a board def AICalcHexPoints(board,player): score = 0 otherPlayer = player%2+1 # Adds points for middle placement for row in range(len(board)): if board[row][3] == player: score += AIScores["middle"] # Checks horizontal for row in range(rowCount): rowArray = [int(i) for i in list(board[row])] for place in range(columnCount-3): window = rowArray[place:place+4] score += evaluateWindow(window,player,otherPlayer) # Checks Vertical for column in range(columnCount): columnArray = [int(i[column]) for i in list(board)] for place in range(rowCount-3): window = columnArray[place:place+4] score += evaluateWindow(window,player,otherPlayer) # Checks right diagonal for row in range(rowCount-3): for place in range(columnCount-3): window = [board[row][place],board[row+1][place+1],board[row+2][place+2],board[row+3][place+3]] score += evaluateWindow(window,player,otherPlayer) # Checks left diagonal for row in range(rowCount-3): for place in range(3,columnCount): window = [board[row][place],board[row+1][place-1],board[row+2][place-2],board[row+3][place-3]] score += evaluateWindow(window,player,otherPlayer) ## Checks if anyone has won #won = isWon(board)[0] ## Add points if AI wins #if won == player: # score += AIScores["win"] return score #def evaluateWindow(window,player,otherPlayer): # if window.count(player) == 4: # return AIScores["win"] # elif window.count(player) == 3 and window.count(0) == 1: # return AIScores["three in a row"] # elif window.count(player) == 2 and window.count(0) == 2: # return AIScores["two in a row"] # elif window.count(otherPlayer) == 4: # return AIScores["enemy win"] # else: # return 0 def minimaxHex(board, depth, player , originalPlayer, alpha, beta, maximizingPlayer): terminal = ((isWon(board)[0] != 0) or (0 not in board[0])) # The depth is how many moves ahead the computer checks. This value is the difficulty. if depth == 0 or terminal: points = AICalcHexPoints(board,originalPlayer) return points if maximizingPlayer: value = -math.inf for column in range(0,columnCount): testBoard = copy.deepcopy(board) testBoard = placeOnHexBoard(testBoard,player,column) if testBoard != None: evaluation = minimaxHex(testBoard,depth-1,player%2+1,originalPlayer,alpha,beta,False) if evaluation < -9000: evaluation += AIScoresHex["avoid losing"] value = max(value,evaluation) alpha = max(alpha,evaluation) if beta <= alpha: break return value else: value = math.inf for column in range(0,columnCount): testBoard = copy.deepcopy(board) testBoard = placeOnHexBoard(testBoard,player,column) if testBoard != None: evaluation = minimaxHex(testBoard,depth-1,player%2+1,originalPlayer,alpha,beta,True) if evaluation < -9000: evaluation += AIScoresHex["avoid losing"] value = min(value,evaluation) beta = min(beta,evaluation) if beta <= alpha: break return value