import json import math import os from PIL import Image, ImageDraw, ImageFont #from funcs import logThis, getName def drawBoard(channel): #logThis("Drawing Hex board") # Defining all the variables CANVAS_WIDTH = 2400 CANVAS_HEIGHT = 1800 SIDELENGTH = 75 X_OFFSET = CANVAS_WIDTH/2 - 8*math.sqrt(3)*SIDELENGTH # The offsets centers the board in the picture Y_OFFSET = CANVAS_HEIGHT/2 - 8*SIDELENGTH # The offsets are the coordinates of the upperleft point in the upperleftmost hexagon HEXAGONWIDTH = math.sqrt(3) * SIDELENGTH # the whole width of one hexagon HEXAGONHEIGHT = 1.5 * SIDELENGTH # not really the entire height, but the height difference between two layers FONTSIZE = 45 TEXTCOLOR = (0,0,0) fnt = ImageFont.truetype('resources/futura-bold.ttf', FONTSIZE) PIECECOLOR = {1:(237,41,57),2:(0,165,255)} # player1 is red, player2 is blue LINETHICKNESS = 15 HEXTHICKNESS = 6 X_THICKNESS = HEXTHICKNESS * math.cos(math.pi/6) Y_THICKNESS = HEXTHICKNESS * math.sin(math.pi/6) BACKGROUND_COLOR = (230,230,230) BETWEEN_COLOR = BACKGROUND_COLOR BLANK_COLOR = "lightgrey" # Creates the empty image im = Image.new('RGB', size=(CANVAS_WIDTH, CANVAS_HEIGHT),color = BACKGROUND_COLOR) # 'd' is a shortcut to drawing on the image d = ImageDraw.Draw(im,"RGBA") # These are the coordinates for the upperleft corner of every hex boardCoordinates = [ [(X_OFFSET + HEXAGONWIDTH*(column + row/2),Y_OFFSET + HEXAGONHEIGHT*row) for column in range(11)] for row in range(11)] # The board is indexed with [row][column] for column in boardCoordinates: for startingPoint in column: x = startingPoint[0] y = startingPoint[1] d.polygon([ (x, y), (x+HEXAGONWIDTH/2, y-0.5*SIDELENGTH), (x+HEXAGONWIDTH, y), (x+HEXAGONWIDTH, y+SIDELENGTH), (x+HEXAGONWIDTH/2, y+1.5*SIDELENGTH), (x, y+SIDELENGTH), ],fill = BETWEEN_COLOR) d.polygon([ (x+X_THICKNESS, y + Y_THICKNESS), (x+HEXAGONWIDTH/2, y-0.5*SIDELENGTH + HEXTHICKNESS), (x+HEXAGONWIDTH-X_THICKNESS, y + Y_THICKNESS), (x+HEXAGONWIDTH-X_THICKNESS, y+SIDELENGTH - Y_THICKNESS), (x+HEXAGONWIDTH/2, y+1.5*SIDELENGTH - HEXTHICKNESS), (x+X_THICKNESS, y+SIDELENGTH - Y_THICKNESS), ],fill = BLANK_COLOR) # Draw color on the outside of the board # Top line, red d.line(sum((sum([(point[0],point[1],point[0]+HEXAGONWIDTH/2,point[1]-HEXAGONHEIGHT+SIDELENGTH) for point in boardCoordinates[0]],()),(boardCoordinates[0][10][0]+HEXAGONWIDTH*3/4,boardCoordinates[0][10][1]-SIDELENGTH/4)),()), fill = PIECECOLOR[1],width = LINETHICKNESS) # Bottom line, red d.line(sum(((boardCoordinates[10][0][0]+HEXAGONWIDTH/4,boardCoordinates[10][0][1]+SIDELENGTH*5/4),sum([(point[0]+HEXAGONWIDTH/2,point[1]+HEXAGONHEIGHT,point[0]+HEXAGONWIDTH,point[1]+SIDELENGTH) for point in boardCoordinates[10]],())),()), fill = PIECECOLOR[1],width = LINETHICKNESS) # Left line, blue d.line(sum((sum([(row[0][0],row[0][1],row[0][0],row[0][1]+SIDELENGTH) for row in boardCoordinates],()),(boardCoordinates[10][0][0]+HEXAGONWIDTH/4,boardCoordinates[10][0][1]+SIDELENGTH*5/4)),()), fill = PIECECOLOR[2],width = LINETHICKNESS) # Right line, blue d.line(sum(((boardCoordinates[0][10][0]+HEXAGONWIDTH*3/4,boardCoordinates[0][10][1]-SIDELENGTH/4),sum([(row[10][0]+HEXAGONWIDTH,row[10][1],row[10][0]+HEXAGONWIDTH,row[10][1]+SIDELENGTH) for row in boardCoordinates],())),()), fill = PIECECOLOR[2],width = LINETHICKNESS) # Writes "abc..", "123.." on the columns and rows for i in range(11): # Top letters d.text( (X_OFFSET + HEXAGONWIDTH*i, Y_OFFSET-66) , "ABCDEFGHIJK"[i], font=fnt, fill=TEXTCOLOR) # Bottom letters d.text( (X_OFFSET + HEXAGONWIDTH*(i+11.5/2), Y_OFFSET - 15 + 11*HEXAGONHEIGHT) , "ABCDEFGHIJK"[i], font=fnt, fill=TEXTCOLOR) # Left numbers d.multiline_text( (X_OFFSET + HEXAGONWIDTH*i/2 - 72 -4*(i>8), Y_OFFSET + 18 + i*HEXAGONHEIGHT) , str(i+1), font=fnt, fill=TEXTCOLOR, align="right") # Right numbers d.text( (X_OFFSET + HEXAGONWIDTH*(i/2+11) + 30 , Y_OFFSET + 6 + i*HEXAGONHEIGHT) , str(i+1), font=fnt, fill=TEXTCOLOR) # Write player names and color """ with open("resources/games/hexGames.json", "r") as f: data = json.load(f) board = data[channel]["board"] # Getting player names players = data[channel]["players"] if players[0] == "Gwendolyn": player1 = "Gwendolyn" else: player1 = getName(players[0]) if players[1] == "Gwendolyn": player2 = "Gwendolyn" else: player2 = getName(players[1]) """ #im.save("board"+channel+".png") im.save("resources/games/hexBoards/board"+channel+".png") def drawHexPlacement(channel,player,position): # Same variables as above CANVAS_WIDTH = 2400 CANVAS_HEIGHT = 1800 SIDELENGTH = 75 X_OFFSET = CANVAS_WIDTH/2 - 8*math.sqrt(3)*SIDELENGTH # The offsets centers the board in the picture Y_OFFSET = CANVAS_HEIGHT/2 - 8*SIDELENGTH # The offsets are the coordinates of the upperleft point in the upperleftmost hexagon HEXAGONWIDTH = math.sqrt(3) * SIDELENGTH # the whole width HEXAGONHEIGHT = 1.5 * SIDELENGTH # not really the entire height, but the height difference between two layers PIECECOLOR = {1:(237,41,57),2:(0,165,255)} # player1 is red, player2 is blue #PIECEDIAMETER = 30 HEXTHICKNESS = 4 X_THICKNESS = HEXTHICKNESS * math.cos(math.pi/6) Y_THICKNESS = HEXTHICKNESS * math.sin(math.pi/6) boardCoordinates = [ [(X_OFFSET + HEXAGONWIDTH*(column + row/2),Y_OFFSET + HEXAGONHEIGHT*row) for column in range(11)] for row in range(11)] # Translates position # We don't need to error-check, because the position is already checked in placeOnHexBoard() position = position.lower() column = ord(position[0])-97 # ord() translates from letter to number row = int(position[1])-1 """ # Find the coordinates for the piece-drawing x = X_OFFSET + HEXAGONWIDTH*(column + row/2 + 1/2) - PIECEDIAMETER/2 y = Y_OFFSET + HEXAGONHEIGHT*row + HEXAGONHEIGHT/2 - PIECEDIAMETER/math.sqrt(2) """ # Find the coordinates for the filled hex drawing hexCoords = [ (boardCoordinates[row][column][0]+X_THICKNESS, boardCoordinates[row][column][1] + Y_THICKNESS), (boardCoordinates[row][column][0]+HEXAGONWIDTH/2, boardCoordinates[row][column][1]-0.5*SIDELENGTH + HEXTHICKNESS), (boardCoordinates[row][column][0]+HEXAGONWIDTH-X_THICKNESS, boardCoordinates[row][column][1] + Y_THICKNESS), (boardCoordinates[row][column][0]+HEXAGONWIDTH-X_THICKNESS, boardCoordinates[row][column][1]+SIDELENGTH - Y_THICKNESS), (boardCoordinates[row][column][0]+HEXAGONWIDTH/2, boardCoordinates[row][column][1]+1.5*SIDELENGTH - HEXTHICKNESS), (boardCoordinates[row][column][0]+X_THICKNESS, boardCoordinates[row][column][1]+SIDELENGTH - Y_THICKNESS), ] # Opens the image #logThis("Finding and opening the board-image at hex"+channel+".png") try: with Image.open("resources/games/hexBoards/board"+channel+".png") as im: d = ImageDraw.Draw(im,"RGBA") # Draws the piece d.polygon(hexCoords,fill = PIECECOLOR[player]) #d.ellipse([(x,y),(x + PIECEDIAMETER,y + PIECEDIAMETER)], fill = PIECECOLOR[player]) # Draw some fancy connection thing #something something # Save im.save("board"+channel+".png") except: #logThis("Error loading board-image (error code 1541") print("Oh no, error error") if __name__ == '__main__': drawBoard("HexTest2") drawHexPlacement("HexTest2",1,"f7") drawHexPlacement("HexTest2",2,"f8") drawHexPlacement("HexTest2",1,"h6") drawHexPlacement("HexTest2",2,"e8") drawHexPlacement("HexTest2",1,"e7") drawHexPlacement("HexTest2",2,"c9") drawHexPlacement("HexTest2",1,"g8") drawHexPlacement("HexTest2",2,"h4")