This commit is contained in:
NikolajDanger
2020-08-05 14:04:19 +02:00
parent e799eb792e
commit f9c9bcef1b

View File

@ -20,6 +20,9 @@ def drawImage(channel):
exampleCircles = 100
w, h = 2800,2000
backgroundColor = (128,128,128,255)
outlineColor = (0,0,0)
player1Color = (200,0,0)
player2Color = (255,255,0)
boardColor = (0,0,170)
placeSize = 285
white = (255,255,255,160)
@ -48,35 +51,33 @@ def drawImage(channel):
# This whole part was the easiest way to make a rectangle with rounded corners and an outline
# - Corners:
d.ellipse([(border,border),(border+cornerSize,border+cornerSize)],fill=boardColor,outline=(0,0,0),width=outlineSize)
d.ellipse([(w-(border+cornerSize),h-(border+cornerSize)),(w-border,h-border)],fill=boardColor,outline=(0,0,0),width=outlineSize)
d.ellipse([(border,h-(border+cornerSize)),(border+cornerSize,h-border)],fill=boardColor,outline=(0,0,0),width=outlineSize)
d.ellipse([(w-(border+cornerSize),border),(w-border,border+cornerSize)],fill=boardColor,outline=(0,0,0),width=outlineSize)
d.ellipse([(border,border),(border+cornerSize,border+cornerSize)],fill=boardColor,outline=outlineColor,width=outlineSize)
d.ellipse([(w-(border+cornerSize),h-(border+cornerSize)),(w-border,h-border)],fill=boardColor,outline=outlineColor,width=outlineSize)
d.ellipse([(border,h-(border+cornerSize)),(border+cornerSize,h-border)],fill=boardColor,outline=outlineColor,width=outlineSize)
d.ellipse([(w-(border+cornerSize),border),(w-border,border+cornerSize)],fill=boardColor,outline=outlineColor,width=outlineSize)
# - Rectangle:
d.rectangle([(border+math.floor(cornerSize/2),border),(w-(border+math.floor(cornerSize/2)),h-border)],fill=boardColor,outline=(0,0,0),width=outlineSize)
d.rectangle([(border,border+math.floor(cornerSize/2)),(w-border,h-(border+math.floor(cornerSize/2)))],fill=boardColor,outline=(0,0,0),width=outlineSize)
d.rectangle([(border+math.floor(cornerSize/2),border),(w-(border+math.floor(cornerSize/2)),h-border)],fill=boardColor,outline=outlineColor,width=outlineSize)
d.rectangle([(border,border+math.floor(cornerSize/2)),(w-border,h-(border+math.floor(cornerSize/2)))],fill=boardColor,outline=outlineColor,width=outlineSize)
# - Removing outline on the inside:
d.rectangle([(border+math.floor(cornerSize/2),border+math.floor(cornerSize/2)),(w-(border+math.floor(cornerSize/2)),h-(border+math.floor(cornerSize/2)))],fill=boardColor)
d.ellipse([(border+outlineSize,border+outlineSize),(border+cornerSize-outlineSize,border+cornerSize-outlineSize)],fill=boardColor)
d.ellipse([(w-(border+cornerSize)+outlineSize,h-(border+cornerSize)+outlineSize),(w-border-outlineSize,h-border-outlineSize)],fill=boardColor)
d.ellipse([(border+outlineSize,h-(border+cornerSize)+outlineSize),(border+cornerSize-outlineSize,h-border-outlineSize)],fill=boardColor)
d.ellipse([(w-(border+cornerSize)+outlineSize,border+outlineSize),(w-border-outlineSize,border+cornerSize-outlineSize)],fill=boardColor)
d.rectangle([(border+math.floor(cornerSize/2),border+outlineSize),(w-(border+math.floor(cornerSize/2)),h-(border+outlineSize))],fill=boardColor)
d.rectangle([(border+outlineSize,border+math.floor(cornerSize/2)),(w-(border+outlineSize),h-(border+math.floor(cornerSize/2)))],fill=boardColor)
for line in range(len(board)):
for place in range(len(board[line])):
piece = board[line][place]
if piece == 1:
pieceColor = (255,255,0)
pieceColor = player1Color
elif piece == 2:
pieceColor = (200,0,0)
pieceColor = player2Color
else:
pieceColor = backgroundColor
startx = pieceStartx + placeGridSize[0]*place
starty = pieceStarty + placeGridSize[1]*line
d.ellipse([(startx,starty),(startx+placeSize,starty+placeSize)],fill=pieceColor,outline=(0,0,0),width=outlineSize)
d.ellipse([(startx,starty),(startx+placeSize,starty+placeSize)],fill=pieceColor,outline=outlineColor,width=outlineSize)
if data["4 in a row games"][channel]["winner"] != 0:
coordinates = data["4 in a row games"][channel]["win coordinates"]
@ -133,11 +134,11 @@ def drawImage(channel):
textPadding = 20
exampleHeight = h - border + int((bottomBorder+border)/2) - int(exampleCircles/2)
d.ellipse([(border,exampleHeight),(border+exampleCircles),(exampleHeight+exampleCircles)],fill=(255,255,0),outline=(0,0,0),width=3)
d.ellipse([(border,exampleHeight),(border+exampleCircles),(exampleHeight+exampleCircles)],fill=player1Color,outline=outlineColor,width=3)
d.text((border+exampleCircles+textPadding,exampleHeight),player1,font=fnt,fill=(0,0,0))
textWidth = fnt.getsize(player2)[0]
d.ellipse([(w-border-exampleCircles-textWidth-textPadding,exampleHeight),(w-border-textWidth-textPadding),(exampleHeight+exampleCircles)],fill=(255,0,0),outline=(0,0,0),width=3)
d.ellipse([(w-border-exampleCircles-textWidth-textPadding,exampleHeight),(w-border-textWidth-textPadding),(exampleHeight+exampleCircles)],fill=player2Color,outline=outlineColor,width=3)
d.text((w-border-textWidth,exampleHeight),player2,font=fnt,fill=(0,0,0))