Even more converting to slash commands

This commit is contained in:
NikolajDanger
2021-03-29 17:01:01 +02:00
parent 232f97d0c8
commit e8c7fb95e5
22 changed files with 487 additions and 191 deletions

View File

@ -0,0 +1,156 @@
import math
from PIL import Image, ImageDraw, ImageFont
from funcs import logThis
class drawConnectFour():
def __init__(self,bot):
self.bot = bot
# Draws the whole thing
def drawImage(self, channel):
logThis("Drawing connect four board")
game = self.bot.database["connect 4 games"].find_one({"_id":channel})
board = game["board"]
border = 40
gridBorder = 40
cornerSize = 300
boardOutlineSize = 10
pieceOutlineSize = 10
emptyOutlineSize = 0
bottomBorder = 110
exampleCircles = 100
w, h = 2800,2400
backgroundColor = (230,230,234,255)
boardOutlineColor = (0,0,0)
pieceOutlineColor = (244,244,248)
emptyOutlineColor = (0,0,0)
player1Color = (254,74,73)
player2Color = (254,215,102)
boardColor = (42,183,202)
placeSize = 300
white = (255,255,255,160)
winBarColor = (250,250,250,255)
fnt = ImageFont.truetype('resources/futura-bold.ttf', exampleCircles)
boardSize = [w-(2*(border+gridBorder)),h-(2*(border+gridBorder))]
placeGridSize = [math.floor(boardSize[0]/7),math.floor(boardSize[1]/6)]
pieceStartx = (border+gridBorder)+math.floor(placeGridSize[0]/2)-math.floor(placeSize/2)
pieceStarty = (border+gridBorder)+math.floor(placeGridSize[1]/2)-math.floor(placeSize/2)
if game["players"][0] == "Gwendolyn":
player1 = "Gwendolyn"
else:
player1 = self.bot.funcs.getName(game["players"][0])
if game["players"][1] == "Gwendolyn":
player2 = "Gwendolyn"
else:
player2 = self.bot.funcs.getName(game["players"][1])
background = Image.new("RGB", (w,h+bottomBorder),backgroundColor)
d = ImageDraw.Draw(background,"RGBA")
# This whole part was the easiest way to make a rectangle with rounded corners and an outline
# - Corners:
d.ellipse([(border,border),(border+cornerSize,border+cornerSize)],fill=boardColor,outline=boardOutlineColor,width=boardOutlineSize)
d.ellipse([(w-(border+cornerSize),h-(border+cornerSize)),(w-border,h-border)],fill=boardColor,outline=boardOutlineColor,width=boardOutlineSize)
d.ellipse([(border,h-(border+cornerSize)),(border+cornerSize,h-border)],fill=boardColor,outline=boardOutlineColor,width=boardOutlineSize)
d.ellipse([(w-(border+cornerSize),border),(w-border,border+cornerSize)],fill=boardColor,outline=boardOutlineColor,width=boardOutlineSize)
# - Rectangle:
d.rectangle([(border+math.floor(cornerSize/2),border),(w-(border+math.floor(cornerSize/2)),h-border)],fill=boardColor,outline=boardOutlineColor,width=boardOutlineSize)
d.rectangle([(border,border+math.floor(cornerSize/2)),(w-border,h-(border+math.floor(cornerSize/2)))],fill=boardColor,outline=boardOutlineColor,width=boardOutlineSize)
# - Removing outline on the inside:
d.rectangle([(border+math.floor(cornerSize/2),border+math.floor(cornerSize/2)),(w-(border+math.floor(cornerSize/2)),h-(border+math.floor(cornerSize/2)))],fill=boardColor)
d.rectangle([(border+math.floor(cornerSize/2),border+boardOutlineSize),(w-(border+math.floor(cornerSize/2)),h-(border+boardOutlineSize))],fill=boardColor)
d.rectangle([(border+boardOutlineSize,border+math.floor(cornerSize/2)),(w-(border+boardOutlineSize),h-(border+math.floor(cornerSize/2)))],fill=boardColor)
for x, line in enumerate(board):
for y, piece in enumerate(line):
if piece == 1:
pieceColor = player1Color
outlineWidth = pieceOutlineSize
outlineColor = pieceOutlineColor
elif piece == 2:
pieceColor = player2Color
outlineWidth = pieceOutlineSize
outlineColor = pieceOutlineColor
else:
pieceColor = backgroundColor
outlineWidth = emptyOutlineSize
outlineColor = emptyOutlineColor
startx = pieceStartx + placeGridSize[0]*y
starty = pieceStarty + placeGridSize[1]*x
d.ellipse([(startx,starty),(startx+placeSize,starty+placeSize)],fill=pieceColor,outline=outlineColor,width=outlineWidth)
if game["winner"] != 0:
coordinates = game["win coordinates"]
startx = border + placeGridSize[0]*coordinates[1] + gridBorder
starty = border + placeGridSize[1]*coordinates[0] + gridBorder
a = (placeGridSize[0]*4-gridBorder-border)**2
b = (placeGridSize[1]*4-gridBorder-border)**2
diagonalLength = (math.sqrt(a+b))/placeGridSize[0]
diagonalAngle = math.degrees(math.atan(placeGridSize[1]/placeGridSize[0]))
if game["win direction"] == "h":
winBar = Image.new("RGBA",(placeGridSize[0]*4,placeGridSize[1]),(0,0,0,0))
winD = ImageDraw.Draw(winBar)
winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=white)
winD.ellipse([((placeGridSize[0]*3),0),(placeGridSize[0]*4,placeGridSize[1])],fill=white)
winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*3.5),placeGridSize[1])],fill=white)
elif game["win direction"] == "v":
winBar = Image.new("RGBA",(placeGridSize[0],placeGridSize[1]*4),(0,0,0,0))
winD = ImageDraw.Draw(winBar)
winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=white)
winD.ellipse([(0,(placeGridSize[1]*3)),(placeGridSize[0],placeGridSize[1]*4)],fill=white)
winD.rectangle([0,(int(placeGridSize[1]*0.5)),(placeGridSize[0],int(placeGridSize[1]*3.5))],fill=white)
elif game["win direction"] == "r":
winBar = Image.new("RGBA",(int(placeGridSize[0]*diagonalLength),placeGridSize[1]),(0,0,0,0))
winD = ImageDraw.Draw(winBar)
winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=white)
winD.ellipse([((placeGridSize[0]*(diagonalLength-1)),0),(placeGridSize[0]*diagonalLength,placeGridSize[1])],fill=white)
winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*(diagonalLength-0.5)),placeGridSize[1])],fill=white)
winBar = winBar.rotate(-diagonalAngle,expand=1)
startx -= 90
starty -= 100
elif game["win direction"] == "l":
winBar = Image.new("RGBA",(int(placeGridSize[0]*diagonalLength),placeGridSize[1]),(0,0,0,0))
winD = ImageDraw.Draw(winBar)
winD.ellipse([(0,0),(placeGridSize[0],placeGridSize[1])],fill=white)
winD.ellipse([((placeGridSize[0]*(diagonalLength-1)),0),(placeGridSize[0]*diagonalLength,placeGridSize[1])],fill=white)
winD.rectangle([(int(placeGridSize[0]*0.5),0),(int(placeGridSize[0]*(diagonalLength-0.5)),placeGridSize[1])],fill=white)
winBar = winBar.rotate(diagonalAngle,expand=1)
startx -= placeGridSize[0]*3 + 90
starty -= gridBorder + 60
mask = winBar.copy()#.convert("L")
#mask.putalpha(128)
#mask.save("test.png")
winBarImage = Image.new("RGBA",mask.size,color=winBarColor)
background.paste(winBarImage,(startx,starty),mask)
# Bottom
textPadding = 20
exampleHeight = h - border + int((bottomBorder+border)/2) - int(exampleCircles/2)
d.ellipse([(border,exampleHeight),(border+exampleCircles),(exampleHeight+exampleCircles)],fill=player1Color,outline=boardOutlineColor,width=3)
d.text((border+exampleCircles+textPadding,exampleHeight),player1,font=fnt,fill=(0,0,0))
textWidth = fnt.getsize(player2)[0]
d.ellipse([(w-border-exampleCircles-textWidth-textPadding,exampleHeight),(w-border-textWidth-textPadding),(exampleHeight+exampleCircles)],fill=player2Color,outline=boardOutlineColor,width=3)
d.text((w-border-textWidth,exampleHeight),player2,font=fnt,fill=(0,0,0))
background.save("resources/games/connect4Boards/board"+channel+".png")